I've been playing around with redstone in the new patch, and I notice that redstone torches burn out immediately when power is applied to them. This means clocks don't work unless they run completely on repeaters, and inverters don't work either. :sad.gif:
I've been playing around with redstone in the new patch, and I notice that redstone torches burn out immediately when power is applied to them. This means clocks don't work unless they run completely on repeaters, and inverters don't work either. :sad.gif:
Does anyone else have this problem?
I don't do circuitry. What is this?
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Remember kids, when the mod crashes delete system32!
I've been playing around with redstone in the new patch, and I notice that redstone torches burn out immediately when power is applied to them. This means clocks don't work unless they run completely on repeaters, and inverters don't work either. :sad.gif:
Does anyone else have this problem?
Actually, I believe redstone in general has become pretty buggy since 1.1.0 was released. Docm77 showed an obvious bug involving powered Fence Gates in his latest .
Could you be a little bit more spesific. I just tested an old fashion 5 clock with inverters and it works fine. 4 also work, but any lower will burn torches. I think that is as it has always been.
I remember this issue happening to me in 1.6 the torches would burn out, and not come back on unless you build them somewhere else. This problem comes and goes, so I learned how to do circuitry with pistons.
Updating from 1.8 to full release broke our clock. Try removing the repeaters in one area, replacing them the same way, and testing the circuit. Keep doing this one at a time, until you get it working as intended. It's sucky but it works. The alternative is trying to build it again from scratch.
I just made an RS-NOR latch (memory cell) using redstone and redstone torches last night for my subway system on v1.1 (Bukkit) and it worked fine. I assume Bukkit didn't change anything related to redstone, so it should be the same in vanilla.
I'm guessing this is Vanilla SMP where torches burn out after an arb. number of state changes
This is probably the answer. OP, you just need to include a reset switch in whatever clock you're making. I haven't noticed any difference in single player at all.
Does anyone else have this problem?
I don't do circuitry. What is this?
Remember kids, when the mod crashes delete system32!
Then why did you reply? :huh.gif:
To learn more about the situation so I could eventually ignore it.
Remember kids, when the mod crashes delete system32!
Edit: Even my rapid pulse dispenser works.
SkyChunk Survival
This is probably the answer. OP, you just need to include a reset switch in whatever clock you're making. I haven't noticed any difference in single player at all.
So useless after you disconnect.
http://www.minecraftforum.net/viewtopic.php?f=1&t=155932
Crates
http://www.minecraftforum.net/viewtopic.php?f=1&t=239467
Item Scrolling
http://www.minecraftforum.net/viewtopic.php?f=1&t=174539