My system is a Macintosh. I have a calibrated monitor. On a macintosh, that's not hard -- the system comes with a half-way passable calibration tool, and there's a very good tool called "supercal".
But the first step is calibrating the black level. Roughly, 4% grey (L value in La*b*), or rgb(11,11,11) is the black point.
Every picture I've seen of Minecraft at night is way too dark -- I thought night was supposed to be pitch black, grue-fatal.
Recently, I just found that night is actually lit, just dimly; you are supposed to be able to see things, and if I turn the monitor gamma way down to 1.3 I can actually see ... "something", as in ground, in these pictures.
Simply put: Is Minecraft actually using my system's color? Does it have some sort of hard-coded color assumption?
Does an object -- sheep, coal, whatever -- have a color of an rgb triplet with no source color space information? Does the system just assume sRGB without even saying anything? (not a trivial point: sRGB cannot express cyan, while almost all other RGB scales can. For a "design and draw with colored lego style blocks" game, that's a serious limit). Is there any way to set the black level in-game?
This isn't just a mac issue. While you may have grown up with LCD's and other display system, some of us are old enough to have grown up with CRT's -- they *CANNOT* do any better at the low end without being completely out of wack at the bright end.
If there is no actual color correction -- if I build something that looks color perfect on my machine but is horribly tinted elsewhere (or visa versa) then the creative game fails as colored lego. If I cannot see in the dark as well as the survival mode was designed around, then that fails as well.
Is this currently in the game? Why are all those night pictures so dark?
This isn't a suggestion, or request, really. If there's some way to adjust lighting and color, I may purchase (I'll certainly investigate the game more). If not, then I figure if there isn't by now there never will be.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Most people probably have their brightness slider at the default "Moody" which is basically 0% brightness. I have mine all the way to the right, "Bright", which is a 100% brightness increase. I too noticed that my nighttime screenshots looked much darker than they should've been, so sliding the brightness helped a ton. Since I have my brightness turned all the way up, I can see very well in the dark.
Also, Keybounce, note that you can't just pick the color of a block. Most blocks are various shades of gray or brown, with a few 'wool' blocks that are the typical colors (red, orange, yellow, etc). It's quite difficult in Survival mode to obtain large quantities of colored blocks, so most creations are grayscale.
But the first step is calibrating the black level. Roughly, 4% grey (L value in La*b*), or rgb(11,11,11) is the black point.
Every picture I've seen of Minecraft at night is way too dark -- I thought night was supposed to be pitch black, grue-fatal.
Recently, I just found that night is actually lit, just dimly; you are supposed to be able to see things, and if I turn the monitor gamma way down to 1.3 I can actually see ... "something", as in ground, in these pictures.
Simply put: Is Minecraft actually using my system's color? Does it have some sort of hard-coded color assumption?
Does an object -- sheep, coal, whatever -- have a color of an rgb triplet with no source color space information? Does the system just assume sRGB without even saying anything? (not a trivial point: sRGB cannot express cyan, while almost all other RGB scales can. For a "design and draw with colored lego style blocks" game, that's a serious limit). Is there any way to set the black level in-game?
This isn't just a mac issue. While you may have grown up with LCD's and other display system, some of us are old enough to have grown up with CRT's -- they *CANNOT* do any better at the low end without being completely out of wack at the bright end.
If there is no actual color correction -- if I build something that looks color perfect on my machine but is horribly tinted elsewhere (or visa versa) then the creative game fails as colored lego. If I cannot see in the dark as well as the survival mode was designed around, then that fails as well.
Is this currently in the game? Why are all those night pictures so dark?
This isn't a suggestion, or request, really. If there's some way to adjust lighting and color, I may purchase (I'll certainly investigate the game more). If not, then I figure if there isn't by now there never will be.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Also, Keybounce, note that you can't just pick the color of a block. Most blocks are various shades of gray or brown, with a few 'wool' blocks that are the typical colors (red, orange, yellow, etc). It's quite difficult in Survival mode to obtain large quantities of colored blocks, so most creations are grayscale.