I understand why Mojang nerfed Silk Touch to disable Ice harvesting, to prevent water in the Nether, but their fix is a ******** lazy bandaid solution to the problem. I don't even want water in the nether, but I do want the ability to build with ice outside snow biomes.
A more intelligent solution would be to make it so placing Ice in the nether results the same in the way it does when you place a water block in the nether.
this, multiplied by a factor of 100 (and beyond). i would love to build with ice, and i don't even go to the nether, so really, it's a bit unfair. an intelligent solution, as you mentioned, should forbid only the unintended result without causing detriment to its function for others.
I understand why Mojang nerfed Silk Touch to disable Ice harvesting, to prevent water in the Nether, but their fix is a ******** lazy bandaid solution to the problem. I don't even want water in the nether, but I do want the ability to build with ice outside snow biomes.
A more intelligent solution would be to make it so placing Ice in the nether results the same in the way it does when you place a water block in the nether.
Ice should simply vaporize as soon as it is placed in the Nether.
Jeb has already acknowledged that he "fixed this in an unsatisfactory way" and that he might go back and improve it at some point.
In the meantime, just find a mod to change it to what you are expecting.
If there's a server mod for SMP that would allow ice collection again, that's great, and I'll recommend it to my server's admins, and I'm happy Jeb acknowledged the problem, I just wish he would give a more definate answer than "maybe".
If every bug or unintended behavior were patched this way nobody would play Minecraft anymore. How many of the really exciting redstone inventions work on bugs or other unintended behaviors? Like... all of them?
Deleting content because the player doesn't use it the way you imagines is small-minded. Look at Will Wright's response to the scores of giant walking genitals after Spore came out; he just rolled with it. If he'd demanded that the creature creator be removed because it might be abused, Spore would have been a huge pile of garbage instead of a creature creator attached to a huge pile of garbage that it was.
The appeal of Minecraft, to me, is exploring the universe and figuring out how the physics work, and then harnessing those physics to conquer the elements. Don't bloody change the physics on me because you couldn't write them properly in the first place, or didn't think of a compelling enough challenge in the first place.
If you have even the slightest understanding of how coding works like I do (I get the basic concepts and I've tinkered with BASIC, HTML, Java, etc.) you realize how laughably easy a fix like this in the sense of work and time. It's frustrating that something like this that should by all means be an easy fix isn't done.
I mean, what, Jeb can't copy the "IF PLACED = NETHER THEN = DESTROY" code from water into the Ice Block? ;_;
You have my support. I dont know `bout coding but im sure its not that hard to fix. I wonder why ANY modder did this already, i asked someone to do it on mod discussions and no1 payed attention to me.
While the tone of the OP is not going to get us anywhere, I think the content is perfectly valid. Yes, we would very much like to build with ice blocks, and a good solution to not having water in the nether would be to evaporate them once they where placed. Why it has not been implemented as such escapes me, but it might be more difficult than it sounds, or just not been priority with a host of other things on the to-do list.
If you try to look at ice through a water block or water stream the ice is completely invisible.
I made a mob spawning farm with a straight item collection path which consisted of water blocks with ice in between (so the items could slide across into the next stream), above the ocean. But when you are in the stream the ice is completely invisible and you can just see whatever is below it (in my case an ocean).
Yes the no ice from silk touch was a bandaid move, but just preventing water in the Nether is not the whole solution. They would have to make significant changes to both the behavior (not being able to place in the Nether) and the visibility (relationship between ice block and water block) of the Ice block. There's probably a good reason they used the 'bandaid solution'. It might be a LOT more work than you think to fix ice.
That said.. I think it still needs to be fixed. Because I for one used 6 pistons and a redstone torch to manually push 33 ice blocks over 1000 blocks from the closest snow biome to my mob spawner in the middle of the ocean (not to mention the pathway I had to make to place the torch on) to get my mob spawner functioning how it is. It took me hours and hours, and it look buggy as crap with invisible ice... it's like the items are flying.
A more intelligent solution would be to make it so placing Ice in the nether results the same in the way it does when you place a water block in the nether.
Ice should simply vaporize as soon as it is placed in the Nether.
In the meantime, just find a mod to change it to what you are expecting.
- sunperp
If there's a server mod for SMP that would allow ice collection again, that's great, and I'll recommend it to my server's admins, and I'm happy Jeb acknowledged the problem, I just wish he would give a more definate answer than "maybe".
Deleting content because the player doesn't use it the way you imagines is small-minded. Look at Will Wright's response to the scores of giant walking genitals after Spore came out; he just rolled with it. If he'd demanded that the creature creator be removed because it might be abused, Spore would have been a huge pile of garbage instead of a creature creator attached to a huge pile of garbage that it was.
The appeal of Minecraft, to me, is exploring the universe and figuring out how the physics work, and then harnessing those physics to conquer the elements. Don't bloody change the physics on me because you couldn't write them properly in the first place, or didn't think of a compelling enough challenge in the first place.
+100 to the OP
I mean, what, Jeb can't copy the "IF PLACED = NETHER THEN = DESTROY" code from water into the Ice Block? ;_;
Remember kids, when the mod crashes delete system32!
What kind of "organized line" are you proposing?
The exact opposite of /b/.
Remember kids, when the mod crashes delete system32!
EH?!
*rimshot*
...*crickets*
SIKE! DAS DA WRONG NUMBAH!
If you try to look at ice through a water block or water stream the ice is completely invisible.
I made a mob spawning farm with a straight item collection path which consisted of water blocks with ice in between (so the items could slide across into the next stream), above the ocean. But when you are in the stream the ice is completely invisible and you can just see whatever is below it (in my case an ocean).
Yes the no ice from silk touch was a bandaid move, but just preventing water in the Nether is not the whole solution. They would have to make significant changes to both the behavior (not being able to place in the Nether) and the visibility (relationship between ice block and water block) of the Ice block. There's probably a good reason they used the 'bandaid solution'. It might be a LOT more work than you think to fix ice.
That said.. I think it still needs to be fixed. Because I for one used 6 pistons and a redstone torch to manually push 33 ice blocks over 1000 blocks from the closest snow biome to my mob spawner in the middle of the ocean (not to mention the pathway I had to make to place the torch on) to get my mob spawner functioning how it is. It took me hours and hours, and it look buggy as crap with invisible ice... it's like the items are flying.
That's what I'm trying to do -- searching all over forums and can't find any.