While I do agree that fanboyism is a bit too common here, I don't feel that apples having such a low drop chance will make the game "too easy" (although honestly I would have preferred to have really hard to find apple tree saplings in chests). Sure, it lets you multitask a little by letting you get food and lumber simultaneously, but keep in mind that the drop chance is fairly low per leaf, so the amount of food will be minimal unless you get lucky or break down tons of trees. Even then, animal and/or melon/wheat farms are more reliable for food.
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I think apples are the perfect thing to add to the game, what is wrong with it being a random drop. It's already hard to obtain from the leaves, why should we have to go abandoned ruins just to find some.
Apples? Sure. I'd normally kill one animal to last a night. Then I kill myself skeletons and get 2 of each mushroom and grow large mushrooms for a ton of mushroom stew. Start growing wheat. I barely will spend time getting apples. In fact, getting mushroom stew is too easy.
i do agree in that i think there should be a rare item similar to the rarity of melon seeds. Perhaps this current build could develop into such an apple tree seed, and perhaps randomly spawned apple trees...
I never knew it could actually be possible to ***** and WHINE about a feature so damn small!
Get over your ****ing selves.
half of this community (wild estimate) ***** and whine about every new thing added. as if they all individually have a better concept of what minecraft should be over the community and even notch himself. i dont mean for this to be a rant, nor an attack an any one person, just calling it how i see it.
diamonds for everyone that can just take this comment for what it is, an opinionated observation...
I find it funny how when they add one more food to the game(previously it was just a prize more of) that people find it op instantly. Tbh, they should drop more often, I have no incentive to dig in trees all day getting apples when I could instead(like I'm doing right now) breed cows. It's only been an hour and I already have 33 steaks. That stomps apples as a food source any day.
Before I'm going to start responding, I'll just take the time to say that after 1.0 we're getting FANBOY SYNDROME.
You know when you post an idea about a game that wasn't meant to be offensive but more or less a train of thought for people to discuss? And then when people just post dumb crap on top on the basis of "complaining", "whining", and "stupid ideas" without taking said idea into consideration? Yeah, there you go. Sounds a whole lot like what I saw when I used to go on the COD forums, and that's not a good sign.
So, I'll only state these once.
-We do, believe it or not, as the consumer, have the right to express our opinions on the game. You call it complaining. Common sense used without blinding fanaticism calls it constructive criticism that can be used to improve the game if discussed in detail. As corny as all that sounds, it's true, and you can't just tell me to shut the hell up on the basis of whining because you don't want to hear me talk about the game negatively. Of course if I was raging about pigs not being able to wear condoms on their snouts, there would be a reason for me to STFU, but I have a legitimate concern.
-"Not using it" solves nothing. I'm not saying that I'm having an issue over using the items or not. I'm saying that the game would be overall better with said feature removed/added. Therefore, "Don't use it" holds no weight. I say abortions are bad, you say just don't have any. There's your logic right there.
Now with that already hopeless attempt to save our forum from Fanboy Syndrome out of the way, I will actually talk about...apples.
The main issue I see with them is that by cutting wood you are also gaining a food source, making it a lazy option to get wood and food. It's not GAMEBREAKING, but it certainly means you'll be getting a lot of food and wood at the same time which shouldn't be the case. You should have to pick and manage your time;food, or wood?
And there is of course the fact that trees could have been implemented. This could have been a great chance to actually make a difference among the axes besides speed and durability. If picks can mine different materials, why can't axes?
Even if I sounded it in the OP, I wasn't at all mad until I read some of the crap here. Don't be a fanboy.
I will agree that people have the right to voice their opinion on a product they buy, but trying to argue such a trivial point that it makes the game "easier" is a bit ridiculous. This next part ties in a bit with your "manage your time: food or wood" thing you did. The addition of apples falling from trees makes harvesting wood a bit less of a time-consuming task. That is one of the things I dread most is going to harvest wood, as there is nothing exciting that goes on while doing so. Planting crops, you can forget about them until they are ready. Mining, you have the chance to stumble on any number of underground treasures. Chopping trees, is just that. Now I have an incentive to chop some wood. Adding an apple tree would be neat, but as I mention, it gives a bit of reward to an otherwise boring task.
Also, just as a side point, referencing anyone who disagrees with you or actually enjoy a feature a fanboy is a bit stupid. Other people have opinions you know.
It's fairly likely that I'll have cut down many trees after some time. Some of those trees may drop apples.
However, it's also extremely likely that by the point that the number of apples becomes actually significant, I'll have created countless, more efficient food sources for myself.
I will agree that people have the right to voice their opinion on a product they buy, but trying to argue such a trivial point that it makes the game "easier" is a bit ridiculous. This next part ties in a bit with your "manage your time: food or wood" thing you did. The addition of apples falling from trees makes harvesting wood a bit less of a time-consuming task. That is one of the things I dread most is going to harvest wood, as there is nothing exciting that goes on while doing so. Planting crops, you can forget about them until they are ready. Mining, you have the chance to stumble on any number of underground treasures. Chopping trees, is just that. Now I have an incentive to chop some wood. Adding an apple tree would be neat, but as I mention, it gives a bit of reward to an otherwise boring task.
Also, just as a side point, referencing anyone who disagrees with you or actually enjoy a feature a fanboy is a bit stupid. Other people have opinions you know.
And I respect their opinions. Like this one.
I think apples are the perfect thing to add to the game, what is wrong with it being a random drop. It's already hard to obtain from the leaves, why should we have to go abandoned ruins just to find some.
Note how there isn't any annoying whining about...whining (hypocrisy at its finest). It's talking about the topic. Sure I don't agree with him, but there's a mutual respect, so to speak. Now, look at this.
OP,i JUST said that if i saw i topic like this i was going to say this forum rains about every little feature in Minecraft.This topic takes the cake.
What a ridiculous waste of time to read this. Doesn't address the topic, just flat out whines about whining. THIS is Fanboy Syndrome, and it's gonna be a HUGE issue to MC because people are going to suppress any sort of opposition to the game that is intended as constructive criticism, meaning any flaws are just not going to be addressed. I've seen it. It's ugly and immature.
Now with that out of the way...again...I never said apples were OP. I specifically said that they weren't gamebreaking. Just that apples are a feature that:
A)Make the game a tad easier by giving you extra food.
B)Could have been executed much better.
It's constructive criticism. But people stretch it out to be "bitching" because of FS.
SO AGAIN, as was before all of these 14 year old heroes came on the thread, I'm just going to say that we don't deserve food when we're getting wood. Tedious as it may be, it's work, and there are much better ways to "spice up" the art of woodcutting than to add yet another easy food source while still having apples. In that manner there's various ideas like new woods to search for that require different tools;like I suggested with apple trees. While apples are too unreliable for sustenance, they can be used to survive just because you got lucky, which shouldn't be the case.
A)Make the game a tad easier by giving you extra food. 1/200 chance,yea,i dont want to spend half my minecraft day to find about 2 apples.
B)Could have been executed much better. Apples fall form trees,in strongholds,and by killing Notch.I dont see what else could drop apples :\
Dont like Apples?Let us who do use them then.
A)You'll get apples just from chopping trees. And as long as you have a stone axe (easily obtained) and a forest to chop (easily found), you have a night's rations from a day of chopping wood, when you can then focus on mining. You should have to manage time a lot more than that.
B)As I said various times, I suggested apple trees. This only proves that you did not read at all and are an utter fanboy, jumping on this topic just because I didn't like apples. I also gave specific reasoning as to why "u shouldnt use them" doesn't work, furthering this point.
I guess instead of wander, kill some animals and cook meat, then go mine you can do..
Make axe, chop trees to collect wood then mine. I think this is a very cool addition, and how about we just call those trees apple trees? Why do we always have to add more things?
Do you understand the concept of diminishing returns? If you do, then you should realize that adding an apple drop to every 16 or so trees isn't going to affect the game at all. Not even a little bit. I can lure two dozen sheep and three dozen cows to my base ANY TIME in mere minutes. And I can get TONS more food from them. Hoping for apple drops would be simply stupid.
If you don't understand the concept of diminishing returns, you should study it. It affects just about every aspect of life.
The only thing this does is make the presence of apples in the world explicable. That's all. And that's a good thing.
The above is basically, what I have to say about the issues brought up by the OP. Compared to other food sources even at the start of the game apples are not really very reliable or a good way to generate lots of food. There are faster and more efficient ways.
The way apples are able to collected now are the way I would have implemented them. Why bother adding a new type of tree?
@Bronze
How about we have rainforests with rare cocoa bean shrubbery? How's that for style points? I would rather find a bean in its natural habitat then in a chest. *Cough*zombie feathers*Cough*
I would have liked to have seen both apple and cocoa trees added in the future. Make it so that apples and cocoa beans are still only found in strongholds/dungeons. Then make them plant-able to produce unique trees that have leaf blocks which can drop their respective fruit at the same 1/16 rate as regular trees drop saplings.
Having the 'seeds' for these tree types only found in dungeons would make it more worthwhile to seek them out and won't "unbalance" the early game as you can't get them without significant difficulty. (sort of like watermelon seeds in mineshafts)
Another option (and my preferred one) would be to have the trees be specific (but still uncommon) to a certain biome making seeking out these biomes a 'quest' you can do. For example cocoa trees would be found in the Rainforest biome (which needs to be re-added BTW) and apple trees could be found in the forest biome / shrub land biome (again needs to be re-added). And Palm trees can be added to the ocean biome ... because deserted islands right now aren't very exciting to find..
Rollback Post to RevisionRollBack
When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
The thing is regardless of the fact that you get them while chopping trees apples are still relatively pointless. Every other food is pretty common and they all are fairly easy to get in massive quantities. Even the rarer foods (such a melons which I mentioned earlier) are infinitely times better than apples.
Even when you are just starting, and assuming you don't start in some location that has no grass at all for miles, apples still wouldn't be the best to use. Two logs will get you a crafting table and a hoe then punching some grass will get you the seeds and you have yourself some wheat growing while you get logs for a house. Apples, if anything at all, make the very first day slightly easier to not run out of hunger. (which wasn't hard to do anyway if you know what you are doing) However once you get established slightly, or even just farm zombies, apples will become obsolete.
I personally set up a melon section in my greenhouse starting with one seed. Within a day I had a full farm, and by the end of the day I had over 20 melon slices for food. In just a few days I had so many melons I don't even bother harvesting them any more as I will probably never run out unless I jump into lava with a full inventory.
In the end adding another rare food type, that frankly is based a lot on luck, won't make the game easier by much, if at all.
Apples heal an incredible TWO HUNGER POINTS. Considering apples have a 1/200 drop chance, and leaves take a while to decay unless you manually punch themselves, which is arduous as well, you have to go through a lot of trouble of cutting down the trees, getting the leaves destroyed, and then collecting everything, just to get a few apples that are inferior to just about every other food item in the game.
I don't see how this is bad at all.
1/200 of an Apple to drop. Nothing wrong with that...
Apples only heal 2 Hunger points. There are more reliable food sources when you start a world.
Cutting trees just to find Apple is an inefficient way to find food unless you are desperate for food.
Honestly, this is really good feature. I am fine with that.
While I do agree that fanboyism is a bit too common here, I don't feel that apples having such a low drop chance will make the game "too easy" (although honestly I would have preferred to have really hard to find apple tree saplings in chests). Sure, it lets you multitask a little by letting you get food and lumber simultaneously, but keep in mind that the drop chance is fairly low per leaf, so the amount of food will be minimal unless you get lucky or break down tons of trees. Even then, animal and/or melon/wheat farms are more reliable for food.
If I helped in any way, don't click that little green +, instead tell me how much you liked the post. (Only those who are incapable of earning rep the hard way have to beg for it in their signatures).
PlanetSide 2 Megathread because why not?
half of this community (wild estimate) ***** and whine about every new thing added. as if they all individually have a better concept of what minecraft should be over the community and even notch himself. i dont mean for this to be a rant, nor an attack an any one person, just calling it how i see it.
diamonds for everyone that can just take this comment for what it is, an opinionated observation...
and useless gold for everyone else, hehe
I'll take the gold, because gold nuggets + melons + potions + gunpowder = potion of healing + spawner trap = infinite XP.
Playing MInecraft since February 22, 2011
I will agree that people have the right to voice their opinion on a product they buy, but trying to argue such a trivial point that it makes the game "easier" is a bit ridiculous. This next part ties in a bit with your "manage your time: food or wood" thing you did. The addition of apples falling from trees makes harvesting wood a bit less of a time-consuming task. That is one of the things I dread most is going to harvest wood, as there is nothing exciting that goes on while doing so. Planting crops, you can forget about them until they are ready. Mining, you have the chance to stumble on any number of underground treasures. Chopping trees, is just that. Now I have an incentive to chop some wood. Adding an apple tree would be neat, but as I mention, it gives a bit of reward to an otherwise boring task.
Also, just as a side point, referencing anyone who disagrees with you or actually enjoy a feature a fanboy is a bit stupid. Other people have opinions you know.
However, it's also extremely likely that by the point that the number of apples becomes actually significant, I'll have created countless, more efficient food sources for myself.
And I respect their opinions. Like this one.
Note how there isn't any annoying whining about...whining (hypocrisy at its finest). It's talking about the topic. Sure I don't agree with him, but there's a mutual respect, so to speak. Now, look at this.
What a ridiculous waste of time to read this. Doesn't address the topic, just flat out whines about whining. THIS is Fanboy Syndrome, and it's gonna be a HUGE issue to MC because people are going to suppress any sort of opposition to the game that is intended as constructive criticism, meaning any flaws are just not going to be addressed. I've seen it. It's ugly and immature.
Now with that out of the way...again...I never said apples were OP. I specifically said that they weren't gamebreaking. Just that apples are a feature that:
A)Make the game a tad easier by giving you extra food.
B)Could have been executed much better.
It's constructive criticism. But people stretch it out to be "bitching" because of FS.
SO AGAIN, as was before all of these 14 year old heroes came on the thread, I'm just going to say that we don't deserve food when we're getting wood. Tedious as it may be, it's work, and there are much better ways to "spice up" the art of woodcutting than to add yet another easy food source while still having apples. In that manner there's various ideas like new woods to search for that require different tools;like I suggested with apple trees. While apples are too unreliable for sustenance, they can be used to survive just because you got lucky, which shouldn't be the case.
A)You'll get apples just from chopping trees. And as long as you have a stone axe (easily obtained) and a forest to chop (easily found), you have a night's rations from a day of chopping wood, when you can then focus on mining. You should have to manage time a lot more than that.
B)As I said various times, I suggested apple trees. This only proves that you did not read at all and are an utter fanboy, jumping on this topic just because I didn't like apples. I also gave specific reasoning as to why "u shouldnt use them" doesn't work, furthering this point.
Although it does help if you are lost without any food in a middle of a forest.
Make axe, chop trees to collect wood then mine. I think this is a very cool addition, and how about we just call those trees apple trees? Why do we always have to add more things?
The above is basically, what I have to say about the issues brought up by the OP. Compared to other food sources even at the start of the game apples are not really very reliable or a good way to generate lots of food. There are faster and more efficient ways.
I would have liked to have seen both apple and cocoa trees added in the future. Make it so that apples and cocoa beans are still only found in strongholds/dungeons. Then make them plant-able to produce unique trees that have leaf blocks which can drop their respective fruit at the same 1/16 rate as regular trees drop saplings.
Having the 'seeds' for these tree types only found in dungeons would make it more worthwhile to seek them out and won't "unbalance" the early game as you can't get them without significant difficulty. (sort of like watermelon seeds in mineshafts)
Another option (and my preferred one) would be to have the trees be specific (but still uncommon) to a certain biome making seeking out these biomes a 'quest' you can do. For example cocoa trees would be found in the Rainforest biome (which needs to be re-added BTW) and apple trees could be found in the forest biome / shrub land biome (again needs to be re-added). And Palm trees can be added to the ocean biome ... because deserted islands right now aren't very exciting to find..
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Even when you are just starting, and assuming you don't start in some location that has no grass at all for miles, apples still wouldn't be the best to use. Two logs will get you a crafting table and a hoe then punching some grass will get you the seeds and you have yourself some wheat growing while you get logs for a house. Apples, if anything at all, make the very first day slightly easier to not run out of hunger. (which wasn't hard to do anyway if you know what you are doing) However once you get established slightly, or even just farm zombies, apples will become obsolete.
I personally set up a melon section in my greenhouse starting with one seed. Within a day I had a full farm, and by the end of the day I had over 20 melon slices for food. In just a few days I had so many melons I don't even bother harvesting them any more as I will probably never run out unless I jump into lava with a full inventory.
In the end adding another rare food type, that frankly is based a lot on luck, won't make the game easier by much, if at all.
1/200 of an Apple to drop. Nothing wrong with that...
Apples only heal 2 Hunger points. There are more reliable food sources when you start a world.
Cutting trees just to find Apple is an inefficient way to find food unless you are desperate for food.
Honestly, this is really good feature. I am fine with that.
<- More intelligently stated and less silly than the original post. Just saying