I suspect that you are going to need to add a tl;dr vote option.
I know so few people with the patience of a chicken who play minecraft, what an intersting specimen.
I didn't like having there suddenly be an end. i wasn't playing minecraft with a storyline that i was building, I was playing to build and kill things, when I found the enderdragon, it was just another thing to kill. I wanted more to spawn.
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Names are the crutches of men who's reputations do not precede them.
I'm almost surprised some people think something so boring and trite is deep. The ending isn't something deep philosophical thought, but just a bunch of philosophical BS. Of course, I can't be that surprised because in real life there are plenty of people that find this sort of poorly thought out nonsense to be deep.
Obviously I think the ending is terrible. It isn't just the text being a mindless horror either. The ending boss fight looks boring as heck, taking a LOOONG time to get done while you do the same thing over and over and over for 10 or more minutes. That's just bad gameplay. The same is true of the first boss in the game being the end of it. It's especially bad given how little the game has really been fleshed out. NPC villages aren't remotely complete, and the game still provides almost no reason to explore despite having an essentially unlimited amount of terrain.
Overall I am just really disappointed with the direction Minecraft has gone. I bought it because it looked so promising, but it seems like the vanilla game isn't going to get developed into something really awesome. I'll have to look to mods for that, since they seem to have a lot more work put into them.
I think the end of Minecraft as a lame thing to do. Maybe they did not have any remaining ideas or sometin'. Everbody knows that Minecraft have no end. Minecraft is one o' those games without an end, until they released 1.9 P-R 6.....
Some of you people whine and complain more than the Sonic Fan-Base.
Don't like it? Don't play it. If you don't like the ending then don't beat the Enderdragon.
Some of you people whine and complain more than the Sonic Fan-Base.
Don't like it? Don't play it. If you don't like the ending then don't beat the Enderdragon.
Uh, are you telling people not to beat the game?
... Why would somebody try to not beat the game?
How about people just beat the game, then skip the text wall? That would be a much better thing to do, in my opinion.
I... loved it. It was enigmatic and foreshadowing, and it showed you that the game never really does end. Even if you did dive into worlds of mass danger, even though you fought through swarms of enemies, even though you built monuments to creativity...
it's never over.
It's still there. Waiting for you. Letting you have fun and just... do whatever you want. And it will continue to do so. And... i think it's going to drive me to build even more, to have fun, and to bring some frends along into the adventure, to blast through to the core of the world itself and back.
Thus is the story without a story.
The story of Minecraft.
I... loved it. It was enigmatic and foreshadowing, and it showed you that the game never really does end. Even if you did dive into worlds of mass danger, even though you fought through swarms of enemies, even though you built monuments to creativity...
it's never over.
It's still there. Waiting for you. Letting you have fun and just... do whatever you want. And it will continue to do so. And... i think it's going to drive me to build even more, to have fun, and to bring some frends along into the adventure, to blast through to the core of the world itself and back.
Thus is the story without a story.
The story of Minecraft.
... You needed a wall of text to tell you you'd continue playing Minecraft? Really?
How about people just beat the game, then skip the text wall? That would be a much better thing to do, in my opinion.
Let me quote multiple people from this thread.
Minecraft is a sandbox game, it doesn't need an ending.
If they don't want the game to 'end', so to speak, then they don't have to beat it. No one is forcing them to complete the game and it's 100% optional, but some people on here are talking about it like they are being made to go to The End and beat the dragon.
Let me put it this way; has there ever been a game, PC or console, where you have just ran around and didn't play the story for a bit? Games like InFamous, GTA series, Fallout, Elder Scrolls, and Just Cause come to mind. Those are games where finishing isn't necessary, but it's there for people who want to complete the game. Minecraft is basically that; The End is there for those who wish to complete the game, nothing more, nothing less.
The point of the end credits isn't that everyone's been in a coma. The entire experience of Minecraft - the immersion that lets you overlook that you're pressing buttons on an electronic device, that lets you identify with a collection of pixels controlled by bit states in a file, is a 'dream'.
As is your entire 'real life'.
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Mystcraft: the most fun I've had since I started playing Minecraft. Craft a Link to a new Age!
The point of the end credits isn't that everyone's been in a coma. The entire experience of Minecraft - the immersion that lets you overlook that you're pressing buttons on an electronic device, that lets you identify with a collection of pixels controlled by bit states in a file, is a 'dream'.
I seriously don't how people say the ending fits with Minecraft. Minecraft has nothing to do with any of the pseudo-philosophical stuff at the end.
The minimal amount of events that comes down to reaching the ending is
1. Start at spawn point
2. Find the stronghold/portal
3. Defeat the Enderdragon
These actions have nothing to do with the ending's content; it drops a ton of text and introduces 2 characters who we never meet in the story who just break the fourth wall and just leave.
Take a look at some of the better endings in the medium.
Lets take a look at Silent Hill 2 for example.
1. Story starts with James Sunderland reading a letter from his dead wife who died from a disease.
2. James searches through Silent Hill trying to find his wife, fighting off various monsters and meeting a few characters.
3. James remembers that he killed his wife, realizes that the monsters were his own weakness/hallucinations.
And then it ends with various endings depending on what you did throughout the story, but it always ends with the letter from Jame's wife being read again.
The reason this works in Silent Hill 2 is because the game starts with going through a cutscene and exposition, and ends that way. It's consistent, well-written, has bookends, and has foreshadowing and clues (The letter from Jame's wife turns out to be blank, the monsters in the game are symbolic of Mary's disease etc, etc) to how the ending will end throughout the game.
... You needed a wall of text to tell you you'd continue playing Minecraft? Really?
I respect your opinion, but i have mine as well. I just liked it a lot, that's all.
I didn't like it at first, but then it just had a foreshadowing to it that just intrigued me.
Although this is matter of opinion, the end poem does talk about, I believe, about our perception of the worlds created by us and how we became so involved in it.. or some hippie crap like that. It's just.. you know.. TL;DR.
Also, it's funny that you talk about the medium, for although Minecraft is a video game, it is a different genre than Silent Hill. I expect a good plot from a RPG or a Horror game, but for a sandbox game like Minecraft.. well, we could've ended up with anything, really. Maybe ambiguous and philosophical is the way to go.
Sillent hill has a cast of characters and a story. So obviously it will have a more structured ending.
Minecraft has no characters or story, your thrown into the world and make up everything as you go along. The ending of Minecraft is explaining that it's by the power of human imagination that you were able to do anything at all in the game. Like I said earlier how is a talk about imagination not fitting in a game about imagination?
... The ending literally added characters to the story. And it didn't use text to show the power of human imagination. That's two of the many reasons the ending doesn't fit, and it literally fits with what you're saying here.
But seriously Notch, stop trolling, nobody wants to BEAT minecraft.
I know so few people with the patience of a chicken who play minecraft, what an intersting specimen.
I didn't like having there suddenly be an end. i wasn't playing minecraft with a storyline that i was building, I was playing to build and kill things, when I found the enderdragon, it was just another thing to kill. I wanted more to spawn.
Obviously I think the ending is terrible. It isn't just the text being a mindless horror either. The ending boss fight looks boring as heck, taking a LOOONG time to get done while you do the same thing over and over and over for 10 or more minutes. That's just bad gameplay. The same is true of the first boss in the game being the end of it. It's especially bad given how little the game has really been fleshed out. NPC villages aren't remotely complete, and the game still provides almost no reason to explore despite having an essentially unlimited amount of terrain.
Overall I am just really disappointed with the direction Minecraft has gone. I bought it because it looked so promising, but it seems like the vanilla game isn't going to get developed into something really awesome. I'll have to look to mods for that, since they seem to have a lot more work put into them.
Don't like it? Don't play it. If you don't like the ending then don't beat the Enderdragon.
Uh, are you telling people not to beat the game?
... Why would somebody try to not beat the game?
How about people just beat the game, then skip the text wall? That would be a much better thing to do, in my opinion.
97 people like the text as it is
119 people think it could be better or removed
it's never over.
It's still there. Waiting for you. Letting you have fun and just... do whatever you want. And it will continue to do so. And... i think it's going to drive me to build even more, to have fun, and to bring some frends along into the adventure, to blast through to the core of the world itself and back.
Thus is the story without a story.
The story of Minecraft.
... You needed a wall of text to tell you you'd continue playing Minecraft? Really?
It's good because you can play creative if you don't wnat to end the game.
Viva survival!
Let me quote multiple people from this thread.
If they don't want the game to 'end', so to speak, then they don't have to beat it. No one is forcing them to complete the game and it's 100% optional, but some people on here are talking about it like they are being made to go to The End and beat the dragon.
Let me put it this way; has there ever been a game, PC or console, where you have just ran around and didn't play the story for a bit? Games like InFamous, GTA series, Fallout, Elder Scrolls, and Just Cause come to mind. Those are games where finishing isn't necessary, but it's there for people who want to complete the game. Minecraft is basically that; The End is there for those who wish to complete the game, nothing more, nothing less.
As is your entire 'real life'.
Hurray for strange new age philosophy!
Makes me think: Is Notch or, more likely, the Julian guy, trying to force a matrix-like (or something like that) philosophy on the players?
The minimal amount of events that comes down to reaching the ending is
1. Start at spawn point
2. Find the stronghold/portal
3. Defeat the Enderdragon
These actions have nothing to do with the ending's content; it drops a ton of text and introduces 2 characters who we never meet in the story who just break the fourth wall and just leave.
Take a look at some of the better endings in the medium.
Lets take a look at Silent Hill 2 for example.
1. Story starts with James Sunderland reading a letter from his dead wife who died from a disease.
2. James searches through Silent Hill trying to find his wife, fighting off various monsters and meeting a few characters.
3. James remembers that he killed his wife, realizes that the monsters were his own weakness/hallucinations.
And then it ends with various endings depending on what you did throughout the story, but it always ends with the letter from Jame's wife being read again.
The reason this works in Silent Hill 2 is because the game starts with going through a cutscene and exposition, and ends that way. It's consistent, well-written, has bookends, and has foreshadowing and clues (The letter from Jame's wife turns out to be blank, the monsters in the game are symbolic of Mary's disease etc, etc) to how the ending will end throughout the game.
For now, I am content with changing the speech to A) A G-man speech or B)The lyrics to Journey's "Don't stop me now."
I dunno if you can even change the text, though. And I need better ideas. :/
I respect your opinion, but i have mine as well. I just liked it a lot, that's all.
I didn't like it at first, but then it just had a foreshadowing to it that just intrigued me.
Although this is matter of opinion, the end poem does talk about, I believe, about our perception of the worlds created by us and how we became so involved in it.. or some hippie crap like that. It's just.. you know.. TL;DR.
Also, it's funny that you talk about the medium, for although Minecraft is a video game, it is a different genre than Silent Hill. I expect a good plot from a RPG or a Horror game, but for a sandbox game like Minecraft.. well, we could've ended up with anything, really. Maybe ambiguous and philosophical is the way to go.
also, goddamnit I think toast ninja'd me.
... The ending literally added characters to the story. And it didn't use text to show the power of human imagination. That's two of the many reasons the ending doesn't fit, and it literally fits with what you're saying here.