I think it was a very good poem at the end, well thought I think. I thought it was beautiful with a hint of mystery here and there. Much props to the ones who wrote it.
Its a nice poem, but its not a very good MineCraft Poem. I dont think it fit at all. When players play a game and go get all the armor, weapons, supplies and health to go get in this fight with this massive beast soaring above huge pillars, then climbing to the top of them and destroying crystals to bring the dragons health low to weaken it, god knows how many times falling off and getting back up, dodging the dragon lunging at them, all while avoiding eye contact with endermen,
When their finally done they dont want to be lectured about how all they just did was totally for nothing and all they just did was just a dream and they are wasting their time :tongue.gif:
When someone plays a game they arent looking for a poem to the friggin answer to the purpose of life, they are going to beat a boss of the game they know perfectly well the game isnt reality!
While I think it was a nice poem, It was just very not suited for minecraft. Honestly i think it took some away from the mystery of being stranded alone with all these ruins around.
Anyone agree or am I just crazy?
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I WILL be pushing the + on your post if you say something useful/funny/or otherwise good. I *do not* beg for + through sigs so I will not ask for a rep thats on you to do!! >
i think they should not of put in an ending and if they had to it could of been better...much better! even etho rated it badly! :angry.gif:i think they should not of put in an ending and if they had to it could of been better...much better! even etho rated it badly! :angry.gif:
I like how the dimension is the negative of the nether.
There is CLEARLY still some work to do with the enderdragon however; the fight gets really dull once the crystals are broken.
I frown upon anyone complaining tl;dr because it's completely skippable and unessential; if you don't want it, you don't have to read it.
I don't consider it an ending at all, rather an achievement with a dragon egg as main prize. The egg states "I've been to the nether, killed blazes, killed endermen, found a stronghold and killed a dragon".
It's a been-here-done-that-thing
Not an ending.
The End=Ending(but can still play afterwards, but is quite boring)
I dont know its fun beating the dragon but minecraft ending is ok atleast I was the first to finish minecraft in the schoollike its would be cool if you had to kill heorbrine s big dad and also endermans or having a war with fake other people or no ending
I don't get why so many people are saying the end text it trying to be all deep and philosophical, I didn't get that impression at all. It just struck me as a quirky abstract way to remind the player that minecraft is a game and not their life, and that they shouldn't miss out on living by focusing their whole existence on the "short dream of the game."
Seems like more than a few people on these forums could benefit from that advise.
I would have hated it if the end scroll had tried to introduce a plot or impose a history or an explanation of the world of minecraft.
The only thing I would change would be to add some of the awesome music from Minecraft - Volume Alpha that never shows up in normal gameplay.
Personally, I think it would have been very cool to see some lore of the game.
I really do think there should have been music though. :sleep.gif:
It sucked a lot in my opinion. Here, I bet I can write a better one in like 3 seconds.
Well, well, well. You've done it Steve. You've done it. Your probably have no inkling as to what you have done, but you have sent shockwaves throughout the Universe. You, you alone through your idiotic and random slaughter have managed to banish us again.
Oh. You probably don't know who we are.
We created the structures you see. The Strongholds, the Nether Fortresses. It was all us, before we angered them. Of course they are long gone by now, and all you see of them is their abandoned mines and villages which have been overrun by those stupid little creatures you call "Testificates".
We almost did it Steve. You! You were the key to our plan. You and you alone managed to open up the End. Isn't it beautiful? Your curiosity got the best of you. Yet, even with the odds in our favor you managed to destroy The Enderdragon. Somehow. Oh somehow.
But I promise you Steve, we will return. You know not what you have done fool, the day will come when we will proudly display your rotting carcass atop our highest tower.
Personally, I think it would have been very cool to see some lore of the game.
I really do think there should have been music though. :sleep.gif:
From what I understand C418 has recorded tonnes of music for minecraft that hasn't actually been incorporated into the game, I'd really like to see more of what he's done, since his music suits minecraft perfectly in my opinion. I really wish something like 13 played in the end, minus the mob sounds of course, and some darker music played in the nether.
As for why I don't want any sort of lore, I guess it's because I look at minecraft as being a sandbox on more levels than just literal game play. From what I understand the end text can be altered by the player, and I couldn't think of a more perfect way to do it. The lore of minecraft is whatever you want it to be, the plot is an extension of the sandbox. You have as much control over it as you do anything else, and I'm really glad Notch chose not to take that away.
I think a lot of people feel like the adventure update content kinda did that anyway, but if you look at modding as being part of the sandbox it's just given us more to play with. Modding is a logical extension of the sandbox as well I think, through modding players can build on or alter the game it's self, as opposed to just elements within the game. So having the framework for boss fights and potions and massive structures and story telling just gives players more tools to build things they can enjoy themselves and share with other players.
But that's the thing about Minecraft-- you don't have to follow a set storyline.
Heck if you really wanted to you could edit the win.txt or whatever it is to fit your storyline.
I agree that that's a pretty darn creepy ending, though, that the entirety of the game was a dream.
What was that one Mario game where at the end of the game, you find out that the entire flippin' thing was a dream?...
How about Drawn to Life: The Next Chapter? That was some guy in a coma's dream, to!
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GENERATION 20: The first time you see this, copy it into your sig and add 1 to the generation.
its a bucket fill in-depth commentary on modern consumerism's over-exploitation of positive human emotion via minimalistic figures seated in a retro-aesthetic.
It's "jum bo dee es six tee for", NOT "jum bods six tee for" or "jum bo dee es six for". What the heck is a jumbod, anyway?
Worst ending ever. After sitting through some boring text boxes and reading through all of it I can say for certain that in order to end something with no story don't stick a story in at the end. An introduction in your first outing of a story, fragments scattered in dungeon chests that tell you how to craft stuff or where you could find mobs, a conspiracy of why these books and clues are there who put them there. A more thrilling end zone would have been nice not a useless one way trip filled with 1 type of stone and an army of of mobs you have to look at the ground or the sky to avoid having to fight. What's the best way to make a fight harder fill it with more weak bad guys and heal the boss all the time while he flies around and you have to wait to get a shot off. Everyone wanted an aether and got it a barren more annoying to get to version than the sky realm it was originally.
I think that the game was fine in the early beta with less options and all the new stuff is tacked on like for a beta or even an alpha. Great ideas that as a development team should have been embraced like lanterns, ways to fly, and mobs that spawn in large numbers and aren't push overs were left in the trash bin cause people complained or wanted something else.
Dumb. My brother told me minecraft had an ending and I was so exited. So I tested the ending and the dragon just shattered and became a fountain (lots of exp ). MINECRAFT SHOULD HAVE A GOOD ENDING OR NO ENDING AT ALL
Its a nice poem, but its not a very good MineCraft Poem. I dont think it fit at all. When players play a game and go get all the armor, weapons, supplies and health to go get in this fight with this massive beast soaring above huge pillars, then climbing to the top of them and destroying crystals to bring the dragons health low to weaken it, god knows how many times falling off and getting back up, dodging the dragon lunging at them, all while avoiding eye contact with endermen,
When their finally done they dont want to be lectured about how all they just did was totally for nothing and all they just did was just a dream and they are wasting their time :tongue.gif:
When someone plays a game they arent looking for a poem to the friggin answer to the purpose of life, they are going to beat a boss of the game they know perfectly well the game isnt reality!
While I think it was a nice poem, It was just very not suited for minecraft. Honestly i think it took some away from the mystery of being stranded alone with all these ruins around.
Anyone agree or am I just crazy?
The End=Ending(but can still play afterwards, but is quite boring)
Personally, I think it would have been very cool to see some lore of the game.
I really do think there should have been music though. :sleep.gif:
Well, well, well. You've done it Steve. You've done it. Your probably have no inkling as to what you have done, but you have sent shockwaves throughout the Universe. You, you alone through your idiotic and random slaughter have managed to banish us again.
Oh. You probably don't know who we are.
We created the structures you see. The Strongholds, the Nether Fortresses. It was all us, before we angered them. Of course they are long gone by now, and all you see of them is their abandoned mines and villages which have been overrun by those stupid little creatures you call "Testificates".
We almost did it Steve. You! You were the key to our plan. You and you alone managed to open up the End. Isn't it beautiful? Your curiosity got the best of you. Yet, even with the odds in our favor you managed to destroy The Enderdragon. Somehow. Oh somehow.
But I promise you Steve, we will return. You know not what you have done fool, the day will come when we will proudly display your rotting carcass atop our highest tower.
Expect us Steve.
Expect us.
Probably sucked, but I just wrote it lol.
From what I understand C418 has recorded tonnes of music for minecraft that hasn't actually been incorporated into the game, I'd really like to see more of what he's done, since his music suits minecraft perfectly in my opinion. I really wish something like 13 played in the end, minus the mob sounds of course, and some darker music played in the nether.
As for why I don't want any sort of lore, I guess it's because I look at minecraft as being a sandbox on more levels than just literal game play. From what I understand the end text can be altered by the player, and I couldn't think of a more perfect way to do it. The lore of minecraft is whatever you want it to be, the plot is an extension of the sandbox. You have as much control over it as you do anything else, and I'm really glad Notch chose not to take that away.
I think a lot of people feel like the adventure update content kinda did that anyway, but if you look at modding as being part of the sandbox it's just given us more to play with. Modding is a logical extension of the sandbox as well I think, through modding players can build on or alter the game it's self, as opposed to just elements within the game. So having the framework for boss fights and potions and massive structures and story telling just gives players more tools to build things they can enjoy themselves and share with other players.
How about Drawn to Life: The Next Chapter? That was some guy in a coma's dream, to!
GENERATION 20: The first time you see this, copy it into your sig and add 1 to the generation.
It's "jum bo dee es six tee for", NOT "jum bods six tee for" or "jum bo dee es six for". What the heck is a jumbod, anyway?
I think that the game was fine in the early beta with less options and all the new stuff is tacked on like for a beta or even an alpha. Great ideas that as a development team should have been embraced like lanterns, ways to fly, and mobs that spawn in large numbers and aren't push overs were left in the trash bin cause people complained or wanted something else.
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