What about adding skills/rpgelements would make the game suck? Honestly?
I dont care about ( some ) rpgelements.
But adding skills that will apply to the character , means that they will stay forever , that is unbalanced , that is why i like how you use skills on your tools and not yourself , tools will break eventually , so it is not forever , that balances it.
But adding skills that will apply to the character , means that they will stay forever , that is unbalanced , that is why i like how you use skills on your tools and not yourself , tools will break eventually , so it is not forever , that balances it.
Its not unbalanced, your acting like skills will make you a god..
Some characters could have faster mining, or double drops or something, others could specialize in other things etc. It doesnt make it unbalanced, it helps people do what they like to do in minecraft easier/better, or helps people who hate doing specific tasks (cutting down wood)
Its not unbalanced, your acting like skills will make you a god..
Some characters could have faster mining, or double drops or something, others could specialize in other things etc. It doesnt make it unbalanced, it helps people do what they like to do in minecraft easier/better, or helps people who hate doing specific tasks (cutting down wood)
Okay , that is your point of view
So , now tell me , what is wrong with tools/weapons/armors having the skills instead of the players ?
It is better , it will be for a limited time , and we can apply as much enchantments as we want to different tools.
So , now tell me , what is wrong with tools/weapons/armors having the skills instead of the players ?
It is better , it will be for a limited time , and we can apply as much enchantments as we want to different tools.
My issues with enchantments -
They arn't permanent! It seem stupid to waste my hard earned 40 skill points (which I cant earn back until I get past level 40 again!) on an object that will break.
whatever item I enchant receives a random enchantment, I cant get exactly what I need.
In my opinion I would rather spend time developing my "skill" over time and have it be permanent on that character for that world. I see no downside to this, if you want to spend your hard earned skill points on enchanting your diamond pickaxe then you can do that... however other people along with myself would like some sort of 'skill tree' system.
They arn't permanent! It seem stupid to waste my hard earned 40 skill points (which I cant earn back until I get past level 40 again!) on an object that will break.
whatever item I enchant receives a random enchantment, I cant get exactly what I need.
In my opinion I would rather spend time developing my "skill" over time and have it be permanent on that character for that world. I see no downside to this, if you want to spend your hard earned skill points on enchanting your diamond pickaxe then you can do that... however other people along with myself would like some sort of 'skill tree' system.
Enchant just diamond stuff , it lasts a lot , no one is going to enchant a wood tool.
Also , minecraft has never been for rpg stuff , that is why enchanting tools fits more the game than leveling your character and upgrading the skills and stuff , that is just for mods.
I'm gonna post my opinion on why I'm not too fond of the rpg elements:
To put it quite bluntly, I don't like the direction Notch has taken minecraft in terms of focusing on some aspects of the game. I wish there would have been greater emphasis the biomes- giving you reasons why you should visit different areas. When notch first introduced biomes, that is exactly what I expected. I thought there'd be biome specific mobs, biome specific/special resources, different perks and problems faced when living in a certain biome, etc. Right now the game features many pointless areas- deserts, grasslands, and swamps to name a few. There's not much of a reason to go to these areas, and some aren't even aesthetically interesting. Only thing swamps have going for it are lily pads :/. Deserts have cacti... and that's it.
RPG elements don't really "fit in" with the direction Notch has been taking minecraft in. I think enchantments are cool, but leveling up? It doesn't add up. Minecraft was about exploration. Survival. Searching. Building. The only thing rpg elements add to that is making the game easier the longer you play. Experience orbs don't even fit in. It just seems very random
I'm gonna post my opinion on why I'm not too fond of the rpg elements:
To put it quite bluntly, I don't like the direction Notch has taken minecraft in terms of focusing on some aspects of the game. I wish there would have been greater emphasis the biomes- giving you reasons why you should visit different areas. When notch first introduced biomes, that is exactly what I expected. I thought there'd be biome specific mobs, biome specific/special resources, different perks and problems faced when living in a certain biome, etc. Right now the game features many pointless areas- deserts, grasslands, and swamps to name a few. There's not much of a reason to go to these areas, and some aren't even aesthetically interesting. Only thing swamps have going for it are lily pads :/. Deserts have cacti... and that's it.
RPG elements don't really "fit in" with the direction Notch has been taking minecraft in. I think enchantments are cool, but leveling up? It doesn't add up. Minecraft was about exploration. Survival. Searching. Building. The only thing rpg elements add to that is making the game easier the longer you play. Experience orbs don't even fit in. It just seems very random
So , now tell me , what is wrong with tools/weapons/armors having the skills instead of the players ?
It is better , it will be for a limited time , and we can apply as much enchantments as we want to different tools.
I have nothing against enchantments if they were in any way reliable myself, I highly doubt we WILL get skills too, and if we do they'll be lost on death anyway.
right now enchantments give you no way to specialize, skills being enchantments instead I really do approve of, if we can somehow make a choice in how the process plays out.
ALso , i would like if you added this to the list of Resons against :
- Because it is uneeded , want to jump higher ? , sprint , want to run faster , sprint , want to deal more damage , get better weapons , want to destroy blocks faster , get better weapons.
- It would be unbalanced
- Most people dislike it , including the developers.
If you are so kind to add these to the list i will be happy.
How would it be unbalanced? Do you honestly think an advantage that a player has to earn is the same thing as unbalance?
They arn't permanent! It seem stupid to waste my hard earned 40 skill points (which I cant earn back until I get past level 40 again!) on an object that will break.
whatever item I enchant receives a random enchantment, I cant get exactly what I need.
In my opinion I would rather spend time developing my "skill" over time and have it be permanent on that character for that world. I see no downside to this, if you want to spend your hard earned skill points on enchanting your diamond pickaxe then you can do that... however other people along with myself would like some sort of 'skill tree' system.
Notch added repairing to the game in pre-release 2 so as long as you dont die and repair your tools you can keep the upgrade forever. When notch first announced experience and leveling to the community he mentioned that all leveling progression would be lost upon death. So this system is actually more permanent than the alternative.
It seems that (unfortunately) even though 90% of the people are in favor of Skills in minecraft, the 10 percent who are not in favor of it, make the most fuss over it. And that is why we get features that most of us want not in the game.
To the other 90% or so who voted yes on the poll- share your thoughts! We want them!
Change can be good, especially when it is optional, its just that some people feel that the new potions and enchantments will suddenly become everything minecraft is about, even though they only serve the purpose of adding to the overall experience.
For example: I usually just chill and build structures, unfortunately, I only want to build something if it serves a purpose, like a workshop for crafting, or a forge for armor and tool making, or a storage room for... storage, and a doghouse for my wolf.
In all honesty, I'm most exited about potions and enchantments because I will have more rooms to add in my houses: laboratories for potion making, and studies for enchanting, others will look forward to the mining speed boosts so that they can get their building materials faster, or more powerful weapons for fighting monsters.
TL;DR: Minecraft isn't changing that much, in fact, its becoming more "Minecrafty" than before
... you can still play minecraft the same way you have for the past year
You can't know that to be true. It is entirely possible that the mechanics we have become accustomed to will not be the default values or states for those abilities if a skill based system were implemented. The level of capability we have been accustomed to could be set as the values achieved when "maxed out."
Rollback Post to RevisionRollBack
More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
You can't know that to be true. It is entirely possible that the mechanics we have become accustomed to will not be the default values or states for those abilities if a skill based system were implemented. The level of capability we have been accustomed to could be set as the values achieved when "maxed out."
That is very poor reasoning, since there is no way in hell a skill system would change a games basic mechanics.
I have nothing against enchantments if they were in any way reliable myself, I highly doubt we WILL get skills too, and if we do they'll be lost on death anyway.
right now enchantments give you no way to specialize, skills being enchantments instead I really do approve of, if we can somehow make a choice in how the process plays out.
You just have to learn to read the standard galactic alphabet. Then you can translate it into english. Right now it just translates into random words but im sure it will mean something in the final release.
That is very poor reasoning, since there is no way in hell a skill system would change a games basic mechanics.
You presume too much. The new Hunger system changed the way food and health work very much. If skills were introduced there is no reason to think that the player characters' abilities to do such simple things as harvest raw materials could not change dramatically. To think it impossible or even unlikely would be naive.
Rollback Post to RevisionRollBack
More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
As most noobs do , they just kill people without reason , you just spawned , you look at the city , looks cool , yeah , yeaah... comes this guy with run speed +10 defence +10 , damage +10 and kills you in 2 hits.
And you keep re-spawning , they guy keeps killing you.
Its called spawn protection. If you cant win a fight then run away. Thats part of minecraft. I could say the same thing about people with diamond swords and armor.
You presume too much. The new Hunger system changed the way food and health work very much. If skills were introduced there is no reason to think that the player characters' abilities to do such simple things as harvest raw materials could not change dramatically. To think it impossible or even unlikely would be naive.
While it is true that hunger changed the system, you still need to eat food in order to regain health, the mechanic remained the same, it merely got refined.
And it is true that it could change, it is also true that a clown could jump out of your closet and smack you with a giant hammer, but I doubt you are constantly checking your closet, because you know as well as I do that the clown is probably just going to make a balloon animal, honk on a horn or do other clown things
You just have to learn to read the standard galactic alphabet. Then you can translate it into english. Right now it just translates into random words but im sure it will mean something in the final release.
There has been no confirmation on that, if that's the case I would be happier, but I doubt it will be, and I know I'm not alone in this fear.
I dont care about ( some ) rpgelements.
But adding skills that will apply to the character , means that they will stay forever , that is unbalanced , that is why i like how you use skills on your tools and not yourself , tools will break eventually , so it is not forever , that balances it.
Oh, how naive some people can be :sleep.gif:
Its not unbalanced, your acting like skills will make you a god..
Some characters could have faster mining, or double drops or something, others could specialize in other things etc. It doesnt make it unbalanced, it helps people do what they like to do in minecraft easier/better, or helps people who hate doing specific tasks (cutting down wood)
Okay , that is your point of view
So , now tell me , what is wrong with tools/weapons/armors having the skills instead of the players ?
It is better , it will be for a limited time , and we can apply as much enchantments as we want to different tools.
My issues with enchantments -
They arn't permanent! It seem stupid to waste my hard earned 40 skill points (which I cant earn back until I get past level 40 again!) on an object that will break.
whatever item I enchant receives a random enchantment, I cant get exactly what I need.
In my opinion I would rather spend time developing my "skill" over time and have it be permanent on that character for that world. I see no downside to this, if you want to spend your hard earned skill points on enchanting your diamond pickaxe then you can do that... however other people along with myself would like some sort of 'skill tree' system.
Enchant just diamond stuff , it lasts a lot , no one is going to enchant a wood tool.
Also , minecraft has never been for rpg stuff , that is why enchanting tools fits more the game than leveling your character and upgrading the skills and stuff , that is just for mods.
But again , that is just my point of view.
To put it quite bluntly, I don't like the direction Notch has taken minecraft in terms of focusing on some aspects of the game. I wish there would have been greater emphasis the biomes- giving you reasons why you should visit different areas. When notch first introduced biomes, that is exactly what I expected. I thought there'd be biome specific mobs, biome specific/special resources, different perks and problems faced when living in a certain biome, etc. Right now the game features many pointless areas- deserts, grasslands, and swamps to name a few. There's not much of a reason to go to these areas, and some aren't even aesthetically interesting. Only thing swamps have going for it are lily pads :/. Deserts have cacti... and that's it.
RPG elements don't really "fit in" with the direction Notch has been taking minecraft in. I think enchantments are cool, but leveling up? It doesn't add up. Minecraft was about exploration. Survival. Searching. Building. The only thing rpg elements add to that is making the game easier the longer you play. Experience orbs don't even fit in. It just seems very random
recently notch has been changing his mind a lot.
I have nothing against enchantments if they were in any way reliable myself, I highly doubt we WILL get skills too, and if we do they'll be lost on death anyway.
right now enchantments give you no way to specialize, skills being enchantments instead I really do approve of, if we can somehow make a choice in how the process plays out.
How would it be unbalanced? Do you honestly think an advantage that a player has to earn is the same thing as unbalance?
Notch added repairing to the game in pre-release 2 so as long as you dont die and repair your tools you can keep the upgrade forever. When notch first announced experience and leveling to the community he mentioned that all leveling progression would be lost upon death. So this system is actually more permanent than the alternative.
It seems that (unfortunately) even though 90% of the people are in favor of Skills in minecraft, the 10 percent who are not in favor of it, make the most fuss over it. And that is why we get features that most of us want not in the game.
To the other 90% or so who voted yes on the poll- share your thoughts! We want them!
For example: I usually just chill and build structures, unfortunately, I only want to build something if it serves a purpose, like a workshop for crafting, or a forge for armor and tool making, or a storage room for... storage, and a doghouse for my wolf.
In all honesty, I'm most exited about potions and enchantments because I will have more rooms to add in my houses: laboratories for potion making, and studies for enchanting, others will look forward to the mining speed boosts so that they can get their building materials faster, or more powerful weapons for fighting monsters.
TL;DR: Minecraft isn't changing that much, in fact, its becoming more "Minecrafty" than before
You can't know that to be true. It is entirely possible that the mechanics we have become accustomed to will not be the default values or states for those abilities if a skill based system were implemented. The level of capability we have been accustomed to could be set as the values achieved when "maxed out."
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
That is very poor reasoning, since there is no way in hell a skill system would change a games basic mechanics.
You just have to learn to read the standard galactic alphabet. Then you can translate it into english. Right now it just translates into random words but im sure it will mean something in the final release.
You presume too much. The new Hunger system changed the way food and health work very much. If skills were introduced there is no reason to think that the player characters' abilities to do such simple things as harvest raw materials could not change dramatically. To think it impossible or even unlikely would be naive.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Its called spawn protection. If you cant win a fight then run away. Thats part of minecraft. I could say the same thing about people with diamond swords and armor.
While it is true that hunger changed the system, you still need to eat food in order to regain health, the mechanic remained the same, it merely got refined.
And it is true that it could change, it is also true that a clown could jump out of your closet and smack you with a giant hammer, but I doubt you are constantly checking your closet, because you know as well as I do that the clown is probably just going to make a balloon animal, honk on a horn or do other clown things
There has been no confirmation on that, if that's the case I would be happier, but I doubt it will be, and I know I'm not alone in this fear.