I'm not seeing any problem with biomes of opposite nature being near each other... This ain't earth... This is minecraft. Where any thing can happen cause its a game.
I don't know if you noticed yet but, people ***** over the smallest things. No one can be satisfied.
I'd like to stand still in the desert and know for an absolute fact I'm in a hot location where water is scarce.
What we don't have is atmosphere, we need the flora and effects to clearly state what biome we come across.
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"It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts."
::Quote from The Adventures of Sherlock Holmes
The biomes in the game have nothing to do with temperature. It's the coding. You're probably using a map that you started before 1.8. Map generator was different. What may have been a desert before 1.8 could easily become a winter biome with snow.
I'd like to stand still in the desert and know for an absolute fact I'm in a hot location where water is scarce.
What we don't have is atmosphere, we need the flora and effects to clearly state what biome we come across.
desert is not necessarily hot. they can be cold too as long as water is scarce. gobi desert is example already used. If a desert is right next to a snow biome it is likely that the desert is a colder variety of desert.
The area around a river should always be green and verdant.
Leiward sides of mountains should be drier.
Mountains should slope in the direction the clouds move, and then be more cliff-like on the opposite side.
Rivers should always start from a spring, and then move out towards an ocean. They should not go from lake to lake. Likewise, each bend in the river should create an oxbow bank.
The suns path across the sky should change based on the tilt of the world, and should be a different points in the sky based on where you are in the world. Seasons should change based on this movement.
You should be able to go from one side of the world to the other - the landmasses and weather patterns don't make sense unless you're on a 3 dimensional world.
Lava hitting sand should turn the sand to glass.
I'm not sure I can enjoy this game much more, every little thing ends my suspension of disbelief.
oh ok I understand what you say now... it doesn't snow in a river that cuts through a snow biome.... I thought you meant snow wasn't covering the river....
I think notch needs to add a snow version of river that replaces rivers in snow biomes so it snows in them.
If you want to discuss "durrr, this game isn't realistic!", then talk to the rest of the thread. Not just me. I'm not the only one talking about the strangeness this is.
Considering everyone else can see my post already, I think it might be a little silly to address each and every person personally.
A certain level of unrealistic aspects is expected in any game, and there is only so far simulation can be taken. I would count it more a limitation of the chosen medium, it will never be right even if this one thing changes.
Oh, and the Gobi Desert totally gets frost and even a bit of light snow on occasion, though in limited areas. Considering that a giant frozen mountain range is right next to a desert in real life, it doesn't make any sense to say that it isn't realistic.
A little polish and shine wouln't hurt, though
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TheBluDemoman and Freakradio are purely destructive griefers. Be careful letting them on your server.
The problem is that "Ice covered lakes and snowy trees" does NOT occur close to "Desert".
...
LOL
It took me all of 90 seconds to find images of real ice covered rivers and snow covered trees in deserts.
I wish people would stop proclaiming things that are obviously not true. Go outside and learn about the world before you try to tell the rest of us what it is like out there.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
It took me all of 90 seconds to find images of real ice covered rivers and snow covered trees in deserts.
I wish people would stop proclaiming things that are obviously not true. Go outside and learn about the world before you try to tell the rest of us what it is like out there.
Aaaaaaand.... Where's the green hill covered in green leafy evergreens on the other side of the river? This is the problem. And whilst I didn't write it well, this is what I was trying to talk about. I have no qualms with a cold desert whose mean temp is around the 2° mark. That's actually cool. I read all about the Gobi, and how it can snow and frost there. The fact is, the Gobi is special, because, and this is important, it's a kilometre above sea-level!
Oh, and the Gobi Desert totally gets frost and even a bit of light snow on occasion, though in limited areas. Considering that a giant frozen mountain range is right next to a desert in real life, it doesn't make any sense to say that it isn't realistic.
Yes, but it's more like Giant Mountains - High mountains - Really high desert. That's the only reason the cold deserts are cold. They are geographically distinct from the placements of other deserts. I'm happy to suspend disbelief in terms of scale and call 50 block high mountains sky scraping monstrosities, but the problems is that you can have, within a couple of blocks of sea level, a swamp, snowy pine forest and the desert all chilling within 30 blocks.
Don't get me wrong, I'm not whinging and whining. I'm just saying it's kind of annoying when you try to make "environmental themed" buildings and you can't because the environments aren't even close to making sense.
Aaaaaaand.... Where's the green hill covered in green leafy evergreens on the other side of the river?
Guess what ... the Black Hills and Badlands National Parks are right next to eachother, and get covered in snow for about half the year. How about the southwest USA? The Grand Canyon alone has both desert and pine forests in it, and unboubtedly the mountain regions get snow in winter and frost on cold nights. The Gobi isn't alone either, how about the Atacama, that one is actually at high elevation, the Gobi isn't. You're not even trying.
I'm happy to suspend disbelief in terms of scale and call 50 block high mountains sky scraping monstrosities, but the problems is that you can have, within a couple of blocks of sea level, a swamp, snowy pine forest and the desert all chilling within 30 blocks.
Don't get me wrong, I'm not whinging and whining. I'm just saying it's kind of annoying when you try to make "environmental themed" buildings and you can't because the environments aren't even close to making sense.
Biomes were made bigger for just this reason. Don't build at the edge of it, build in the middle if you want consistency. They're not all huge expansive biomes with multiple patches of the same thing next to itself, but if that's what you're looking for, that's why the terrain is randomly generated - you can find what you're looking for if you try to.
With over a quintillion seeds to work with, I'm sure you can find some with the combination of features you want.
Rollback Post to RevisionRollBack
More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I don't know if you noticed yet but, people ***** over the smallest things. No one can be satisfied.
I'd like to stand still in the desert and know for an absolute fact I'm in a hot location where water is scarce.
What we don't have is atmosphere, we need the flora and effects to clearly state what biome we come across.
::Quote from The Adventures of Sherlock Holmes
So true...
desert is not necessarily hot. they can be cold too as long as water is scarce. gobi desert is example already used. If a desert is right next to a snow biome it is likely that the desert is a colder variety of desert.
a desert is a place which receives less than 250mm of rainfall a year.
You'll usually find me in the General Off Topic section. Also quote when you reply so I can see!
The area around a river should always be green and verdant.
Leiward sides of mountains should be drier.
Mountains should slope in the direction the clouds move, and then be more cliff-like on the opposite side.
Rivers should always start from a spring, and then move out towards an ocean. They should not go from lake to lake. Likewise, each bend in the river should create an oxbow bank.
The suns path across the sky should change based on the tilt of the world, and should be a different points in the sky based on where you are in the world. Seasons should change based on this movement.
You should be able to go from one side of the world to the other - the landmasses and weather patterns don't make sense unless you're on a 3 dimensional world.
Lava hitting sand should turn the sand to glass.
I'm not sure I can enjoy this game much more, every little thing ends my suspension of disbelief.
:blink.gif:
There is a frozen river biome. They exist.
Considering everyone else can see my post already, I think it might be a little silly to address each and every person personally.
A certain level of unrealistic aspects is expected in any game, and there is only so far simulation can be taken. I would count it more a limitation of the chosen medium, it will never be right even if this one thing changes.
Oh, and the Gobi Desert totally gets frost and even a bit of light snow on occasion, though in limited areas. Considering that a giant frozen mountain range is right next to a desert in real life, it doesn't make any sense to say that it isn't realistic.
A little polish and shine wouln't hurt, though
LOL
It took me all of 90 seconds to find images of real ice covered rivers and snow covered trees in deserts.
I wish people would stop proclaiming things that are obviously not true. Go outside and learn about the world before you try to tell the rest of us what it is like out there.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Aaaaaaand.... Where's the green hill covered in green leafy evergreens on the other side of the river? This is the problem. And whilst I didn't write it well, this is what I was trying to talk about. I have no qualms with a cold desert whose mean temp is around the 2° mark. That's actually cool. I read all about the Gobi, and how it can snow and frost there. The fact is, the Gobi is special, because, and this is important, it's a kilometre above sea-level!
Yes, but it's more like Giant Mountains - High mountains - Really high desert. That's the only reason the cold deserts are cold. They are geographically distinct from the placements of other deserts. I'm happy to suspend disbelief in terms of scale and call 50 block high mountains sky scraping monstrosities, but the problems is that you can have, within a couple of blocks of sea level, a swamp, snowy pine forest and the desert all chilling within 30 blocks.
Don't get me wrong, I'm not whinging and whining. I'm just saying it's kind of annoying when you try to make "environmental themed" buildings and you can't because the environments aren't even close to making sense.
Guess what ... the Black Hills and Badlands National Parks are right next to eachother, and get covered in snow for about half the year. How about the southwest USA? The Grand Canyon alone has both desert and pine forests in it, and unboubtedly the mountain regions get snow in winter and frost on cold nights. The Gobi isn't alone either, how about the Atacama, that one is actually at high elevation, the Gobi isn't. You're not even trying.
Biomes were made bigger for just this reason. Don't build at the edge of it, build in the middle if you want consistency. They're not all huge expansive biomes with multiple patches of the same thing next to itself, but if that's what you're looking for, that's why the terrain is randomly generated - you can find what you're looking for if you try to.
With over a quintillion seeds to work with, I'm sure you can find some with the combination of features you want.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?