I think it would be neat if each had a name, but you weren't sure what it would do. So you'd have to go through trial and error to know what each one is. But after some testing, you'd know which was which.
I'm going to have to politely disagree with all these suggestions for stronghold-only materials... AFAIK, strongholds only generate 3 times per map, correct? And they are planning to make them generate infinitely, but great distances apart? (1000+ blocks away from each other)
This would absolutely ruin SMP. There would be such a crazy demand for enchanting tables, whoever controlled one would be like a god. EVERYONE is going to want an enchanting table, and when that means needing 20-100 strongholds.... No. And then it'd be made worse by the people who stockpiled or destroyed them.
I love the idea for SSP, but it would be nonexistent in SMP.
Good idea. If strongholds were a little more common sure. It seems like theres diamond in the table though so getting it would take somewhat of a drawn out process. I guess we'll see?
I'm going to have to politely disagree with all these suggestions for stronghold-only materials... AFAIK, strongholds only generate 3 times per map, correct? And they are planning to make them generate infinitely, but great distances apart? (1000+ blocks away from each other)
This would absolutely ruin SMP. There would be such a crazy demand for enchanting tables, whoever controlled one would be like a god. EVERYONE is going to want an enchanting table, and when that means needing 20-100 strongholds.... No. And then it'd be made worse by the people who stockpiled or destroyed them.
I love the idea for SSP, but it would be nonexistent in SMP.
Nope as of the 1.9 pre-release theres no world limit.
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Its not flaming when its true, I should be able to speak my mind on my own thread, warn status 10%? Thats just a badge of honor.
Same as others here, despite massive amounts of 'adventuring' I have yet to see a Stronghold. Random is not gameplay, its just random and if you stick something randomly in a randomly generated, and near endless, landscape that you may never find it is just badly designed.
Nope as of the 1.9 pre-release theres no world limit.
Thanks for the tip, I was wondering when it'd come out. Do we know how they spawn yet?
Either way, I stand by my point. Strongholds generate infrequently and are difficult to find, and the demand would outstrip the supply by parsecs. Fun idea, but bad idea.
this guy has succinctly summed up why i disagree with you. as it is, strongholds are too hard to find legitly
Even with illegitimate methods (i.e. Cartograph G) I still haven't found one in my 1.8 world. So finding one legitimately is far too hard. They at least need to have a few entrances found above ground.
Also, if there was only one enchantment table (or a few) per a stronghold there would be fights over them in SMP, big time.
Should be craftable. Which is probably why it requires you to at least have access to diamonds, so you can't get it right at the get go unless you are really lucky.
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When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Most of the enchantment systems I've seen in games are random to various extents. If you could simply choose the best spells for your items than the system would lack any depth and balance. A good middle ground(and the method used in most all the aforementioned enchantment systems) is to have the price of the enchantments be based on the current level of the item, and to have a large degree of randomness with potentially negative results. In other words enchanting would be a gamble, maybe you get good results maybe you get negative ones, or lose you current enchantments/items.
The other option would be to make the system random, but to have different ingredients/item materials affect the possible list of outcomes. This system would have an immense amount of depth and would take a large amount of trial and error to truly figure out.
I think the stronghold thing isn't actually a bad idea, but it would mean that a large amount of players may not find the tables at all. Another option would be to make the table be crafted from multiple pieces, which would either need to be found as loot or individually crafted from a variety of rarer materials, or perhaps a combination of both.
I'd suggest that you could craft a stand or table easily, but for each individual spell, you would need to go through work. Like, the Magma Core spell (for example: as if walking into lava, and immediately getting out) would be found only in nether strongholds, or perhaps craftable with that magma-slime thing with ghast tears. And maybe the Heart of Ice spell (which may slow your enemy up to fifty percent) could only be found in special dungeons underneath ice.On the other end of the scale, a Locate Mob spell (identifies the nearest mob) would be simpler, perhaps requiring one gunpowder, bone, rotten flesh and spider eye (possibly with a compass?) to craft. The first two spells would be valuable in battle would only be obtainable through difficult battle, the first requiring you conquer blazes, ghasts, and slimes, the second requiring you fight hindered by ice and water (I'd presume). The third would be less valuable, only pointing out one mob, and without telling you anything else, and would only require you meet the four basic hostile mobs of the game.
A system like that, where the stand or table is simple enough, but each individual spell would need to be earned, would balance things out quite nicely in my opinion.
Edit: Related, I don't think that enchantments and spells should be random, but instead should require some sort of sacrifice or hinderance (like a delay, costing time, or a certain amount of damage taken), and with a small chance of the spell going wrong, so as to prevent abuse.
Okay, we got a world 8 times the size of earth...
There we got exactly THREE Strongholds (currently) or less...
In there, we SOMEWHERE got a enhancement table
And then we get an enhancement with no control or idea of WHAT we get?
Uhm... am I the only one only seeing downsides at this suggestion?
Not being craftable, okay. But in Strongholds? No way. Villages, maybe. But not Strongholds. Or make Strongholds WAY more common than 3 times on eight times the earth... (and I mean WAY more common)
I repeat myself Strongholds are no longer capped at three, theres no limit anymore.
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Its not flaming when its true, I should be able to speak my mind on my own thread, warn status 10%? Thats just a badge of honor.
I agree that it should have to be obtained from a strong hold, or you have to get certain unique peices from A stronghold and from a Nether Stronghold and craft those together, Like a "Tome of Ancient Spells" from an Overworld Stronghold and an "Enchanted Pedestal" from a NS
Capping at strongholds...I'm kind of on the fence about it. It's still a nightmare to find one, even IF they're not capped at 3 anymore. I do like the idea that it's an incentive towards exploration, and should be difficult to arrive at.
I like the idea...it's a lot better than the majority of the 'wishlist' threads in this section, but it'd have to balanced. If there were some sort of visual clue that you're above a stronghold...something that you might only recognize if you were paying attention...yeah. That'd be a winner.
Until then, if I was asked, which I wont be, I'd say just make it crazy expensive to make an enchantment table/machine/whatever, and make it difficult to try each enchantment.
Strongholds are way too rare atm for this to be a good idea. Enchantments will be annoying enough because the effects are random. Having to find a stronghold just to have a shot at having one decent enchantment out of the pile of crap is just unnecessary.
I'm against anything important only being obtainable in rare, random locations.
Even diamond, the rarest of resources, isn't actually required for anything important, except perhaps mining obsidian--but then it's not hard to find only 3. Everything else can be done with lesser, more common metals.
The reasons are simple:
1. Some people have **** poor luck and just don't find these things
2. In SMP, a single person dedicated to adventuring could find a great many of them, leaving none within a reasonable distance from spawn for new players or those who don't explore often.
3. Anything that isn't renewable has a risk of becoming increasingly rare on SMP servers.
The problem with this idea is that by the time you find one, you no longer need it. Finding a stronghold is such a pain as it is already, by the time you go and find one you'll be well established and won't even need the enchantments that the table can bring.
Or...
"That'sssssssssss a nice enchantment table you gotssssssssss there sssssssssssssssssssssssssssss"
It seems pretty clear that he intends them to be craftable. Question is, how rare will the parts be? If the enchantments are random AND COST EXP (bear in mind this) I don't see why you should need some uber-rare item to make one. Maybe the uber-rare item allows you to CONTROL the enchantments, or get them at a reduced cost, but the fact that they cost EXP makes the suggestions of rare item find or enchantment stand find seem ludicrous. If one wants to take up the path of magic, I guess one will have to wait until some rare structure is found and a rare tome is found? Good in SMP maybe. I've seen strongholds without libraries.
either of these ideas would work beautifully
This would absolutely ruin SMP. There would be such a crazy demand for enchanting tables, whoever controlled one would be like a god. EVERYONE is going to want an enchanting table, and when that means needing 20-100 strongholds.... No. And then it'd be made worse by the people who stockpiled or destroyed them.
I love the idea for SSP, but it would be nonexistent in SMP.
I could see them crafted like this, made from expensive materials like diamond and books:
Pretend the bookshelf is a book, ok?
Getting diamond and books from the start takes a lot of work, so it'll definitely be worth it.
Nope as of the 1.9 pre-release theres no world limit.
Thanks for the tip, I was wondering when it'd come out. Do we know how they spawn yet?
Either way, I stand by my point. Strongholds generate infrequently and are difficult to find, and the demand would outstrip the supply by parsecs. Fun idea, but bad idea.
Even with illegitimate methods (i.e. Cartograph G) I still haven't found one in my 1.8 world. So finding one legitimately is far too hard. They at least need to have a few entrances found above ground.
Also, if there was only one enchantment table (or a few) per a stronghold there would be fights over them in SMP, big time.
Should be craftable. Which is probably why it requires you to at least have access to diamonds, so you can't get it right at the get go unless you are really lucky.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
The other option would be to make the system random, but to have different ingredients/item materials affect the possible list of outcomes. This system would have an immense amount of depth and would take a large amount of trial and error to truly figure out.
I think the stronghold thing isn't actually a bad idea, but it would mean that a large amount of players may not find the tables at all. Another option would be to make the table be crafted from multiple pieces, which would either need to be found as loot or individually crafted from a variety of rarer materials, or perhaps a combination of both.
Strongholds offering a great reward to finding and exploring them = good
Making enchantments possible only if you find a stronghold that than many will never find? = Not so good.
I play on a server. If the map doesn't place one within reach- I'm screwed.
A system like that, where the stand or table is simple enough, but each individual spell would need to be earned, would balance things out quite nicely in my opinion.
Edit: Related, I don't think that enchantments and spells should be random, but instead should require some sort of sacrifice or hinderance (like a delay, costing time, or a certain amount of damage taken), and with a small chance of the spell going wrong, so as to prevent abuse.
I repeat myself Strongholds are no longer capped at three, theres no limit anymore.
I like the idea...it's a lot better than the majority of the 'wishlist' threads in this section, but it'd have to balanced. If there were some sort of visual clue that you're above a stronghold...something that you might only recognize if you were paying attention...yeah. That'd be a winner.
Until then, if I was asked, which I wont be, I'd say just make it crazy expensive to make an enchantment table/machine/whatever, and make it difficult to try each enchantment.
Rogue-like MC FTW, F*CK the haters.
I know right?
Even diamond, the rarest of resources, isn't actually required for anything important, except perhaps mining obsidian--but then it's not hard to find only 3. Everything else can be done with lesser, more common metals.
The reasons are simple:
1. Some people have **** poor luck and just don't find these things
2. In SMP, a single person dedicated to adventuring could find a great many of them, leaving none within a reasonable distance from spawn for new players or those who don't explore often.
3. Anything that isn't renewable has a risk of becoming increasingly rare on SMP servers.
Or...
"That'sssssssssss a nice enchantment table you gotssssssssss there sssssssssssssssssssssssssssss"
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX