Actually I think adding a new reagent would simply require a few new lines of code in a few files. I don't think it would be very hard. (once we know how any of it works that is)
Here's a haste potion:
Sugar + Ghast Tear + Magma Cream + nether wart + (remove 2 bottles of the current potion and then add a bucket of water)+ ghast tear=elegant potion (haste [8mins])
or
If you don't mind the hunger
Sugar + Ghast Tear + Magma Cream + nether wart + ghast tear + sugar (take 2 bottles out of the current solution) + water+ ghast tear= elegant potion( speed [3mins], haste 2 [8mins], instant health, hunger [4mins])
Thanks! Seems excessively complicated for a simple effect, though. Is there only one level of haste?
Quote from zeel »
Actually I think adding a new reagent would simply require a few new lines of code in a few files. I don't think it would be very hard. (once we know how any of it works that is)
Right. It may be easy, technically, to add a new reagent - but adding one that will do roughly what you want is another matter!
I'm a little confused about Jump Boost I. What's the benefit of being able to jump 1.75 blocks? You can jump over a fence, I guess, but that's pretty limited.
(I'm assuming we're talking vertical distance, not horizontal, which is covered by Speed?)
About the SMP problem:
The only thing the mod does, is adding a crafting recipe for the cauldron, the cauldron itself is already impemented.
so oyou just need to find out its ID and you can /give yourself a bunch ;D
I think its 110 or so, but i'm not sure.
Wrong, the mod gets the texture found in the terrain.png and applies it to the coded object that's in game, gives it the ID of 116 (which isn't anything otherwise), then makes it craftable. It's not currently an ID or an object at all, but the code for it and the texture for it is there, along with every possible potion which is up in the thousand count.
Therefore, it's impossible to get in SMP, and it never will be in SMP unless someone makes a mod. Once 1.9/1.10 is released, there won't be a cauldron anymore, so unless we get that mod we'll never be able to pour water into that awesome piece of stone anymore.
Should end up being Instahealth III and Fire Resistance (3:00)
Dude, I'm pretty sure ghast tear and magma cream gives the same result.
Rollback Post to RevisionRollBack
"You must find us another shrubbery! And place it next to this one, but a bit higher so you get a two-level effect, with a little path running down the middle. And then! When you have found the shrubbery! You must cut down the mightiest tree in the forest... With! A HERRING!!!"
Wrong, the mod gets the texture found in the terrain.png and applies it to the coded object that's in game, gives it the ID of 116 (which isn't anything otherwise), then makes it craftable. It's not currently an ID or an object at all, but the code for it and the texture for it is there, along with every possible potion which is up in the thousand count.
Therefore, it's impossible to get in SMP, and it never will be in SMP unless someone makes a mod. Once 1.9/1.10 is released, there won't be a cauldron anymore, so unless we get that mod we'll never be able to pour water into that awesome piece of stone anymore.
Sugar
Fermented Spider Eye
Dilute (and can be diluted into itself infinitely)
Nether Wart
It does nothing by itself, but making any other potion using it instead of water at a base will amplify speed, instant health and fire resistance (though mostly speed and fire resistance, the health seems rather random). Though something it'll add hunger(1:30), or occasionally mining fatigue. I have yet to successfully make anything with poison yet though.
Of course it could vary greatly for more complex potions but every last simple potion I've tested has followed that pattern.
It can't make recipes including blaze powder though. A few recipes will have some trouble as well due to these base ingredients.
The main benefit is that it only takes one bucket of water and one nether wart to make 3 doses of this after the first.
As examples
Adding just Sugar gives Speed II (3:00)
Adding just Ghast Tears gives Instant Health III
Adding just Magma Cream gives Fire Resistance (8:00)
Ghast Tear + Sugar = Speed II (3:00), Instant Health II, Hunger (1:30)
There are plenty of other base types for potions. If it doesn't have an effect, chances are the original potions work without many differences. This one is the most useful. It's like how where water is the blank base for mundane potions, this is for thick potions.
In fact, adding fermented spider eyes gives a blank potent potion. (As a side note making it with water gives a potent potion with poison II and mining fatigue (3:00)) Making recipes using that as a base creates similar potions to this but also adds a guarenteed hunger (1:30) (any that have it already get 4 minutes!)
Spider eye is worse than fermented spider eye, as it adds slowness (6:30) and hunger (4:00)
Adding sugar adds Speed II (3:00) to any potion as well.
Rollback Post to RevisionRollBack
I have decided to have a bottomless spoiler as well, and am not the first but mine is bottomless (kinda).
[spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler]You know what. You deserve a diamond.[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]
BBCode Render failed due to reaching MaxNestingDepth(80) for Tag: spoiler
Ikr, I think the actual number is something around 2,140,000
Rollback Post to RevisionRollBack
"You must find us another shrubbery! And place it next to this one, but a bit higher so you get a two-level effect, with a little path running down the middle. And then! When you have found the shrubbery! You must cut down the mightiest tree in the forest... With! A HERRING!!!"
Ikr, I think the actual number is something around 2,140,000
Actually I claim the number is 65,536 potions. The item mod, damage, that determines what your potion is is a short int meaning you can insert a value from -32768 to 32767. The data type will take no other values. So you have 2^16 possible potions.
Now many of these potions will have the same effect but a different color so the true number of unique potions is even less then that.
There may be 2.1 billion different combinations though, thanks to the formula in the system. You have to realize that many of the potions you can make are different ways of getting the same thing. Example, 9+1 , 8+2, 7+3, 6+4, 21-11 all give you 10 as an end results. While these things have nothing in common they all have the same answer. So don't look at how many ways you can get to 10, look at what 10 means. This entails seeing what the possible damage mod values give you as a potion.
So in the end I claim we are really dealing with a much smaller number of real unique potions if you disregard color.
Actually I claim the number is 65,536 potions. The item mod, damage, that determines what your potion is is a short int meaning you can insert a value from -32768 to 32767. The data type will take no other values. So you have 2^16 possible potions.
Now many of these potions will have the same effect but a different color so the true number of unique potions is even less then that.
There may be 2.1 billion different combinations though, thanks to the formula in the system. You have to realize that many of the potions you can make are different ways of getting the same thing. Example, 9+1 , 8+2, 7+3, 6+4, 21-11 all give you 10 as an end results. While these things have nothing in common they all have the same answer. So don't look at how many ways you can get to 10, look at what 10 means. This entails seeing what the possible damage mod values give you as a potion.
So in the end I claim we are really dealing with a much smaller number of real unique potions if you disregard color.
Lyurrr
Rollback Post to RevisionRollBack
Quote from Moxz »
the only time i get angry is when i have to deal with ****ing retards
I'm gonna post some that I found here, will update this in a bit.
--Fermented Spider Eye+Sugar+Nether Wart+Ghast Tear+Nether Wart+Magma Cream =
Instant Health III+Fire Resistance (3:00_. - Almost equal to a Golden Apple, minus the new Golden Apple update effects; fire resistance too.
That's too complicated. I have one that only needs three ingredients for the same effect. And if you add Sugar to mine the Instant Health drops to II but you get Speed II for 3:00 in return. :smile.gif:
I think you're right, actually. Still, 65535 (or since it's signed and all damage values are positive, half that) is a pretty huge base of potions to play with.
I'd love to see some more ... interesting.... effects. Like, make some of them hallucinogenic and you start seeing phantom sheep... or creepers. :biggrin.gif:
Actually I claim the number is 65,536 potions. The item mod, damage, that determines what your potion is is a short int meaning you can insert a value from -32768 to 32767. The data type will take no other values. So you have 2^16 possible potions.
Now many of these potions will have the same effect but a different color so the true number of unique potions is even less then that.
There may be 2.1 billion different combinations though, thanks to the formula in the system. You have to realize that many of the potions you can make are different ways of getting the same thing. Example, 9+1 , 8+2, 7+3, 6+4, 21-11 all give you 10 as an end results. While these things have nothing in common they all have the same answer. So don't look at how many ways you can get to 10, look at what 10 means. This entails seeing what the possible damage mod values give you as a potion.
So in the end I claim we are really dealing with a much smaller number of real unique potions if you disregard color.
I agree, although I've found close to 30 unique potions and haven't found ANY strength, night vision, regeneration, blindness, invisibility, resistance, or jump boost recipes.
I'd estimate about 100-200 unique potions, possibly far more.
Thanks! Seems excessively complicated for a simple effect, though. Is there only one level of haste?
Right. It may be easy, technically, to add a new reagent - but adding one that will do roughly what you want is another matter!
(I'm assuming we're talking vertical distance, not horizontal, which is covered by Speed?)
Wrong, the mod gets the texture found in the terrain.png and applies it to the coded object that's in game, gives it the ID of 116 (which isn't anything otherwise), then makes it craftable. It's not currently an ID or an object at all, but the code for it and the texture for it is there, along with every possible potion which is up in the thousand count.
Therefore, it's impossible to get in SMP, and it never will be in SMP unless someone makes a mod. Once 1.9/1.10 is released, there won't be a cauldron anymore, so unless we get that mod we'll never be able to pour water into that awesome piece of stone anymore.
Dude, I'm pretty sure ghast tear and magma cream gives the same result.
It may just be me, but do the liquids on the inside of the cauldron have a texture like this?Nevermind it was just conflicting with ToomanyitemsEr, correction... Couple billion.
Sugar
Fermented Spider Eye
Dilute (and can be diluted into itself infinitely)
Nether Wart
It does nothing by itself, but making any other potion using it instead of water at a base will amplify speed, instant health and fire resistance (though mostly speed and fire resistance, the health seems rather random). Though something it'll add hunger(1:30), or occasionally mining fatigue. I have yet to successfully make anything with poison yet though.
Of course it could vary greatly for more complex potions but every last simple potion I've tested has followed that pattern.
It can't make recipes including blaze powder though. A few recipes will have some trouble as well due to these base ingredients.
The main benefit is that it only takes one bucket of water and one nether wart to make 3 doses of this after the first.
As examples
Adding just Sugar gives Speed II (3:00)
Adding just Ghast Tears gives Instant Health III
Adding just Magma Cream gives Fire Resistance (8:00)
Ghast Tear + Sugar = Speed II (3:00), Instant Health II, Hunger (1:30)
There are plenty of other base types for potions. If it doesn't have an effect, chances are the original potions work without many differences. This one is the most useful. It's like how where water is the blank base for mundane potions, this is for thick potions.
In fact, adding fermented spider eyes gives a blank potent potion. (As a side note making it with water gives a potent potion with poison II and mining fatigue (3:00)) Making recipes using that as a base creates similar potions to this but also adds a guarenteed hunger (1:30) (any that have it already get 4 minutes!)
Spider eye is worse than fermented spider eye, as it adds slowness (6:30) and hunger (4:00)
Adding sugar adds Speed II (3:00) to any potion as well.
BBCode Render failed due to reaching MaxNestingDepth(80) for Tag: spoiler
Ikr, I think the actual number is something around 2,140,000
Actually I claim the number is 65,536 potions. The item mod, damage, that determines what your potion is is a short int meaning you can insert a value from -32768 to 32767. The data type will take no other values. So you have 2^16 possible potions.
Now many of these potions will have the same effect but a different color so the true number of unique potions is even less then that.
There may be 2.1 billion different combinations though, thanks to the formula in the system. You have to realize that many of the potions you can make are different ways of getting the same thing. Example, 9+1 , 8+2, 7+3, 6+4, 21-11 all give you 10 as an end results. While these things have nothing in common they all have the same answer. So don't look at how many ways you can get to 10, look at what 10 means. This entails seeing what the possible damage mod values give you as a potion.
So in the end I claim we are really dealing with a much smaller number of real unique potions if you disregard color.
IGN: Biscot
https://www.twitch.tv/moxz - Various games.
Haha, sure showed me.
That's too complicated. I have one that only needs three ingredients for the same effect. And if you add Sugar to mine the Instant Health drops to II but you get Speed II for 3:00 in return. :smile.gif:
Mundane Potion
Speed II 3:00
INSTANT DAMAGE
Jump Boost 3:00
Nausea 1:30
Water Breathing 8:00
I think this is nice
it gives you Mining Fatigue for 4 minutes, but it also gives you Speed and Water breathing for 3 minutes each.
Also, do NOT try adding Nether Warts, as that makes it ONLY 4 minutes of Hunger! O.o
lol
I think you're right, actually. Still, 65535 (or since it's signed and all damage values are positive, half that) is a pretty huge base of potions to play with.
I'd love to see some more ... interesting.... effects. Like, make some of them hallucinogenic and you start seeing phantom sheep... or creepers. :biggrin.gif:
So it's like a Diving Potion.
I agree, although I've found close to 30 unique potions and haven't found ANY strength, night vision, regeneration, blindness, invisibility, resistance, or jump boost recipes.
I'd estimate about 100-200 unique potions, possibly far more.