Well, there wouldn't be much of a thrill to playing hardcore mode, if all you have to protect is a dirt hut. Or am I missing something?
I don't know what will be implemented with hardcore mode outside of the world deletion. There could be a lot of features that get added to hardcore mode. Minecraft has always been missing one thing. A way to lose. An actual challenge. You could always die or have a creation destroyed. You could lose what you were carrying and have that time you spent collecting it wasted or have to spend time gathering and repairing a creation. But that was it. Some people want the game to be harder; their mistakes to be more costly. To some added difficulty and cataclysmic consequences bring more excitement to the game.
You obviously wouldn't just build a dirt hut and say "I'm done. I win. I can't die." As of right now the goals in the game are what you set for yourself. The XP is adding a new potential goal. On hardcore that would be a 'How far can I make it before dying' goal. You could see if you could make a diamond tower without dying. You could see if you could make it to the Farlands without dying. That's my personal goal for hardcore. How you play hardcore is up to you. It just adds a new challenge to the game with the utimate consequence. Losing all your work.
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-I got a fever, and the only prescription, is moar Minecraft.
Then you have skeletons, probably the strongest mob in the game, that have the identical spawn ratio of zombies and shoot almost unavoidable projectiles that hit as hard as zombies do. Oh and obviously they also are as though as their melee counterpart.
I kill a skeleton with my pinky finger... I charge into a spawner and kill 5 at the same time. They should have a chaingun in hardcore instead of a bow.
I'm going to try hardcore more for a challenge if I'm bored... not as my main world. Therefore if I die it won't really matter since it's not my main. I don't know why everyone is freaking out about this. If you're on hardcore mode, don't build cool ****. It's just meant to survive as long as possible to get a high score (like most video games).
Sounds cool; the fittest shall survive. I haven't died in singleplayer or SMP in months because of the efficient play-style that I use, and this mode will make that even more fun.
1.9 has not been out for "months" yet. And neither has 1.8, for that matter.
Maybe your 1.7 (or earlier) play style will still work for you in the 1.9+ updates, and maybe it won't. Bragging is more than a little premature, however.
I also think Hardcore mode would implement a new challenge other than purely "survival".
People get all self-rightous about building things "legit" right? I don't use SPC or MCEdit myself but I can understand the massive undertaking some of these structures / redstone creations take, legit or not.
I can see a new category of builds, [HARDCORE-LEGIT] on a certain difficulty.
Imagine being 100 blocks above the ground on the scaffolding of your grand creation knowing if you slip it's all gone.
That might make the assembly process incredibly intense and possibly rage-inducing.
I probably won't use it as my regular mode of play, but for survival challenges I could see myself trying it to make sure I don't cheat when playing iron man.
I am very excited for Hardcore Mode. I'm interested to see what sort of player-driven criteria and parameters arise for a 'successful' game.
I feel confidant that I could make it indefinitely once I got a base up and running, but the thought of cave spelunking scares the daylights out of me. I think I would avoid abandoned mines altogether.
I don't know what will be implemented with hardcore mode outside of the world deletion. There could be a lot of features that get added to hardcore mode. Minecraft has always been missing one thing. A way to lose. An actual challenge. You could always die or have a creation destroyed. You could lose what you were carrying and have that time you spent collecting it wasted or have to spend time gathering and repairing a creation. But that was it. Some people want the game to be harder; their mistakes to be more costly. To some added difficulty and cataclysmic consequences bring more excitement to the game.
You obviously wouldn't just build a dirt hut and say "I'm done. I win. I can't die." As of right now the goals in the game are what you set for yourself. The XP is adding a new potential goal. On hardcore that would be a 'How far can I make it before dying' goal. You could see if you could make a diamond tower without dying. You could see if you could make it to the Farlands without dying. That's my personal goal for hardcore. How you play hardcore is up to you. It just adds a new challenge to the game with the utimate consequence. Losing all your work.
I kill a skeleton with my pinky finger... I charge into a spawner and kill 5 at the same time. They should have a chaingun in hardcore instead of a bow.
You have gone soft since then. :tongue.gif:
1.9 has not been out for "months" yet. And neither has 1.8, for that matter.
Maybe your 1.7 (or earlier) play style will still work for you in the 1.9+ updates, and maybe it won't. Bragging is more than a little premature, however.
People get all self-rightous about building things "legit" right? I don't use SPC or MCEdit myself but I can understand the massive undertaking some of these structures / redstone creations take, legit or not.
I can see a new category of builds, [HARDCORE-LEGIT] on a certain difficulty.
Imagine being 100 blocks above the ground on the scaffolding of your grand creation knowing if you slip it's all gone.
That might make the assembly process incredibly intense and possibly rage-inducing.
I feel confidant that I could make it indefinitely once I got a base up and running, but the thought of cave spelunking scares the daylights out of me. I think I would avoid abandoned mines altogether.