Hello, all!
I just wanted to talk a bit about a couple newer mobs.
Specifically the Blaze and the Testificates. I'm not sure about you, but sometimes I feel that their appearances aren't too similar to other Minecraft mobs. Now, I understand that all these mobs were made by the same team, from the same minds, and therefore can not be "not minecraft", but something about them just concerns me.
As for the Blaze, I haven't yet encountered them, so I don't know about how they act. Their little heads, however, look a lot like a person's head, even with what appears to be manly stubble. This isn't so bad, though... you could apply a theory to them: "Blazes were once people who entered the Nether, stayed too long, and became fiery abominations," or something of the sort. Dispite that, though, they just seem so bizarre, as if they don't fit at all.
Now, on to the Testificates. Yes, I know they aren't finished yet and how they work in the game has yet to be established. I also am aware that many people do not like them, specifically because of their look. They're even "fondly" described as "Squidwards". They are also bizarre to me. However, something about them makes me feel as if they aren't going to keep the textures, and possibly not even the models, they have now. They are just tests after all, as the name implies. Their textures and models even seem a bit half-assed,as well, not being exactly too appealing, or really making too much sense. It's not as if the textures and models are the only things they exhibit, either, as if that's all they were there to show, or test. They have certain aspects of A.I. that are specific to them, they demonstrate how certain members of the NPCs will have different functions, and they can easily be used as a way to test other NPC ideas.
These things are what I think, anyway. If these aren't changed by 1.9, or even by the full release, that will in no way keep me from playing Minecraft. It's not as if these little things ruin the game for me, they just concern me a bit. If they aren't changed I'm sure I'll eventually get used to them, and if I don't that's okay, because the recent updates have added a plethora of amazing things to Minecraft that I'm extremely happy with. [Ghast tears, Mushrooms/Mushroom Biomes, Melon Farming, Snow Golems (amazing distractions), Cave Spiders, etc.]
I'm sorry about all this text, but I'd be sure glad if you read it and replied with your thoughts on it all.
Thanks! :]
I usually lambast critical posts, but this one is exclaimed thoughtfully.
I will posit that I agree on some points. Blazes don't look too much like other Minecraft mobs, just as you said. They don't mesh with the overall Minecraft style, as opposed to say, the new Magma Cube mobs. The Testificates, while distinctive in their own way, are not as iconic as I would have wanted them to be. They're not as memorable as Creepers, Ghasts or Endermen, for example.
I think the Blaze's need some visual tweaking. Instead of fire engulfing them I think they should have a similar effect as the mob spawners do and should look a little darker and more of a fiery glow about them, make them look a little bit more evil looking. But that's just me.
The Testificates are just parodies of themselves. I would greatly encourage a redesign for them lol.
I usually lambast critical posts, but this one is exclaimed thoughtfully.
I will posit that I agree on some points. Blazes don't look too much like other Minecraft mobs, just as you said. They don't mesh with the overall Minecraft style, as opposed to say, the new Magma Cube mobs. The Testificates, while distinctive in their own way, are not as iconic as I would have wanted them to be. They're not as memorable as Creepers, Ghasts or Endermen, for example.
Thanks for not beating on my thoughts, I appreciate it.
Thanks for the comment, too. I'd like to say that I do agree with you, of course you're only just validating what I'd already said. It's good to know that others agree with me. Also, I freaking love those Magma Cubes. :]
I think the Blaze's need some visual tweaking. Instead of fire engulfing them I think they should have a similar effect as the mob spawners do and should look a little darker and more of a fiery glow about them, make them look a little bit more evil looking. But that's just me.
The Testificates are just parodies of themselves. I would greatly encourage a redesign for them lol.
I agree with your suggestion to the Blazes, also you've made me rethink my thoughts on the Testificates a bit. They really are sort of parodies of themselves, and although I'd still love a redesign, they don't bother me so much anymore because they've become a bit funny as to the idea of them.
I'd also like to say that I love your avatar. :]
I agree with your suggestion to the Blazes, also you've made me rethink my thoughts on the Testificates a bit. They really are sort of parodies of themselves, and although I'd still love a redesign, they don't bother me so much anymore because they've become a bit funny as to the idea of them.
I'd also like to say that I love your avatar. :]
Hahaha thx and I rather enjoy yours as well as it reminds me that I can't draw worth a damn. Yeah, I still can't really make up my mind on the Testificates either. I just kinda look at them and scratch my head.
I don't really think that the Testificate appearance HAS to change. They just have to become more interesting. I would prefer that their outfits became less drab, but that isn't the only way to solve this problem.
For example: Ghasts. Sure, they're huge white jelly-pods, but that's not what people remember. People remember that sound, which can be heard far before you can see a Ghast, and to a lesser extent, the explosions that Ghasts cause. If Testificates were to receive similar gimmicks, I could see them becoming accepted by more fans. Currently, they have no interactions and no noises, but this will probably change soon enough.
I don't really think that the Testificate appearance HAS to change. They just have to become more interesting. I would prefer that their outfits became less drab, but that isn't the only way to solve this problem.
For example: Ghasts. Sure, they're huge white jelly-pods, but that's not what people remember. People remember that sound, which can be heard far before you can see a Ghast, and to a lesser extent, the explosions that Ghasts cause. If Testificates were to receive similar gimmicks, I could see them becoming accepted by more fans. Currently, they have no interactions and no noises, but this will probably change soon enough.
Agreed. Also, Ghasts are my favorite of all the Mobs. <3
I have Encountered Blazes. There Rather interesting. They only spawn in the Nether Fortresses(are they supposed to be rare? i found one on my first try.) Now blazes Fly..... They are like Fiery tornadoes and the only sunds they make are the fireing affects. They shoot 3 fireballs witch (unlike ghast fireballs) actually make blocks catch on FIRE. i have also seen testificate. They just look at you like this O_O and walk away and have abosuletly no bhavior besides wandering. You can grief the villages and they dont react (hopefully will be changed before full release)
Those are my thoughts on this subject. And i hope you agree to what i think.
I always thought the villagers would have the same model as Steve. That way modders could just throw on one of the thousands of available skins already created. I don't really mind the current villager model, I guess I'll get used to it eventually. I just feel sorry for Steve, The only human in an wide, wide world.
As for the Blaze, I haven't yet encountered them, so I don't know about how they act. Their little heads, however, look a lot like a person's head, even with what appears to be manly stubble. This isn't so bad, though... you could apply a theory to them: "Blazes were once people who entered the Nether, stayed too long, and became fiery abominations," or something of the sort. Dispite that, though, they just seem so bizarre, as if they don't fit at all.
A fiery being that throws fireballs and live in hell, sounds like a fit to me.
I have Encountered Blazes. There Rather interesting. They only spawn in the Nether Fortresses(are they supposed to be rare? i found one on my first try.) Now blazes Fly..... They are like Fiery tornadoes and the only sunds they make are the fireing affects. They shoot 3 fireballs witch (unlike ghast fireballs) actually make blocks catch on FIRE. i have also seen testificate. They just look at you like this O_O and walk away and have abosuletly no bhavior besides wandering. You can grief the villages and they dont react (hopefully will be changed before full release)
Those are my thoughts on this subject. And i hope you agree to what i think.
Of course their reactions will be built upon before they're fully done. It was never implied by the Monjang team that NPCs would just be passive mobs.
here are my thought thought on blazes and testificates.
Blazes are fine. From a lot of my encounters with them and from others that are a very tough, deadly mob to deal with. they work great with the new combat mechanics and present a nice challenge. As far as looks. I don't mind them so much, but I was surprised that they had the whole twirling rod things around them.
Testificates on the other hand present me with a couple problems, that if not resolved, might make me apathetic towards the whole NPC villages.
() It's not that they aren't human that bothers me about them. I love new races. But each race should have some human like qualities for us, as humans to relate to them. THey should also have features that mimic their environment. "squidwards" scream oceanic, they look like squids after all, but they don't live there.
() They also have a bad model. Nose issues aside, they are all modeled after monks, removing the use of their arms. It's no wonder they can't even open their own doors, their hands are permanently bond in the monk fashion. If they had used the player model and made modifications to that, then they would work so much better. After all, where did all those zombies come from? (you know the ones that look like dead humans.)
()Plus all of them are monks. I can see a few monk settlements, like abbeys, but if every NPC is a monk, how the nether are they going to survive. Especially in this hostile environment. The majority of NPCs should be peasants of some kind, which fits with the village architecture.
() People keep claiming they like the lonely experience of the game, and go so far as saying this is an alien planet. Problem is, it's too close to being Earth to have that argument work, plus how did you get here with out a ship? The other thing is, while the theme is survival, the inclusion of any NPC removes the idea of being completely alone. However, that said, I always got the impression that we got stranded out in the wilderness, and had to learn to survive just to make it. You could have Humans in human villages that work because you are still forced to survive to find them and by the time you find them, you might have become accustomed to the whole survival concept. Plus, on a planet 8X the size of the earth, there is no other humans?
() finally, while it might not be as creative, we do expect a certain amount of similarity to our fantasy. One of the reasons elves and dwarves are so popular as other races. We need some form of that in this game, even if you take those ideas and make your own modifications to them. Elves that are actually plant people, which explains why they work well in forest and wild areas. or dwarves who are actually made from rock.
Ok, if you don't think they fit, why not?
What elements of their design don't fit with what we have?
Personally, I really like the blazes. As someone said, they are firey tornadoes that shoot fireballs in the firey nether.
and I like the testificates. A bit otherworldly, but serene. They walk around with their arms crossed, have a prominant forehead, and a large nose. All of these things seem like perfectly reasonable attributes for a strange creature to me.
personally I think the Blazes look fits, for the most part, I think their skin could be darkened to like a dark blue and given a more sinister red color, though those colors are a big cliche, but whatever. I find the fire swirling around them to be fitting, very fitting, it makes it easier to spot and they can kill you rather fast if you fail to notice them. So I think if any the looks were changed on the Blazes I guess it would be to make them a little sinister looking.
I haven't had the luck of finding an NPC village yet, so I have ran into a testificate.. or whatever we are calling them now. From the one screen shot I have seen they are a little goofy looking and yeah I hope they are made to look a little more human and less big nose like.
Testificates on the other hand present me with a couple problems, that if not resolved, might make me apathetic towards the whole NPC villages.
() It's not that they aren't human that bothers me about them. I love new races. But each race should have some human like qualities for us, as humans to relate to them. THey should also have features that mimic their environment. "squidwards" scream oceanic, they look like squids after all, but they don't live there.
They have human qualities. I've even seen people who mistook them for humans, and was complaining that they didn't use steves model based on that.
() They also have a bad model. Nose issues aside, they are all modeled after monks, removing the use of their arms. It's no wonder they can't even open their own doors, their hands are permanently bond in the monk fashion. If they had used the player model and made modifications to that, then they would work so much better. After all, where did all those zombies come from? (you know the ones that look like dead humans.)
Since they can't do anything yet, we can't say what notch has planned. Maybe he is planing on having multiple models for the villagers? Maybe they are hyper-advanced and use their enlarged brain to telepathically interact with the world. Maybe it is a cultural sign of disrpect to show ones hands. If they really present a practical issue to their function, I'm sure notch will fix it so it works. Maybe it is an intentional alteration for the stand-ins to indicate that don't do anything.
I also don't understand the "where did all these zombies come from" arguement. We didn't have an answer to question before. Why would adding another element to that game that doesn't answer the question be a problem? There are other possibilites that it could be. One popular one is you are in a post-apocolyptic world, so all the other humans are zombies now. And if we really want to go down that road, zombies, skeletons, and all hostile mobs appear out of thin air. Where did they come from? How is this dark closet in my house generating zombies? You could come up with answers to that, but its all besides the point of the game, and not important.
()Plus all of them are monks. I can see a few monk settlements, like abbeys, but if every NPC is a monk, how the nether are they going to survive. Especially in this hostile environment. The majority of NPCs should be peasants of some kind, which fits with the village architecture.
They have many roles. That is already planned nad partially included.
() People keep claiming they like the lonely experience of the game, and go so far as saying this is an alien planet. Problem is, it's too close to being Earth to have that argument work, plus how did you get here with out a ship? The other thing is, while the theme is survival, the inclusion of any NPC removes the idea of being completely alone. However, that said, I always got the impression that we got stranded out in the wilderness, and had to learn to survive just to make it. You could have Humans in human villages that work because you are still forced to survive to find them and by the time you find them, you might have become accustomed to the whole survival concept. Plus, on a planet 8X the size of the earth, there is no other humans?
Much like "how do zombies spawn from thin air", this doen't really need an answer.
However, I will give you one anyways :ohmy.gif:
The world is in an alternate plane than earth. On earth, there are plenty of humans. One day, Steve? is walking along, and has the misfortune to step through a small rift, dropping him inprepared in this alternate plane. he soon discovers there are weird creatures inhabiting this world, and has to learn to survive. There is another planar that is full of zombies and skeletons. That world was once populated by humans, but has since fallen under the control of an evil necromancer, who has created an army of undead. his dimension is on a more shredded plane than earth, so monsters fall through to the current one all of the time. They spawn in the dark becuase light serves as a ward to strengthen the planar boundries, making it more difficult for them to come through. Portals to the nether are intentional rifts between dimensions, created by harnessing magical powers to create a reliable, multi-way transport. The Nether is its own dimension with properties typically aassocaited with hell, and has its own host of dangerous creatures. The magics to travel the planes at will is associated with obsidian and the purple portal effect. Endermen are creatures of interplanar nature, able to travel the planes at will. This is how they appear at night, and how they teleport. This nature is why they are black with the purple portal effects. They die in sunlight becuase the light breaks down their interdimensional nature. Water is also harmful to such a nature, just like pouring water near a portal can estinguish it. Their dislike of being looked at and tendency to move blocks has nothing to do with their interplanar nature, those are just some aspects of them as creatures. Testificates are the natural intelligent inhabitants of this plane. They look weird since they are not human. Creepers are native to the plane. Creepers are plants, with similarities to funguses. They spread spores when they explode, and try to kill creatures in this process to act as fertilizer. These spores are tiny, and spread throughout the world, working into cracks. In the dark, these spores can rapidly grow, forming a new creeper. Spiders aalso come from the other dimension. They do this since spiders are nocturnal, and use the cover of darkness to protect thenselves. They hunt at night, which is why they are hostile at night, but are peaceful during the day unless provoked.
The spawners are intentional rifts created across the planes by the necromancer who controls all of the zombies. Light deactives them because it strengthens the interplaner barriers. The firey effect is differnt from the purple portal effect because it is a different effect. Instead of opening a stable portal, it is simply increasing the incidence of the small rifts which drop zombies into the world normally. This can also do spiders, since the giant spiders are also from another plane, but there are no creeper spawners because the creepers are not from another plane. Endermen don't come through spawners since they have control over their own dimensional travel.
The passive mobs originate from earth. They are here because some samples of cows, chickens, etc happened to fall through the rifts long ago, much like you did. Same with grass, trees, and other earth-like elements. They were seeded from earth. This is why there is a very limited subset of creatures in the world compared to earth; only a few creatres fell through and were able to breed. The animals are all coming from inbred stock, which is why they are so derpy. The lack of genetic variety is why they all look identical. They have grown up in this dimension, which is why there are a specific number of them and they must be bred, whilst zombies spawn without limit.
Multiplayer is the same, only the interdimensional boundries are weaker. Hence, it is more likely that people will end up in the world, and you have more than one human present. They also have the possibility of falling out of the world, and may be gone for an extended time. However, once you have gone through a rift, it is subsequently easier, as your body becomes somewhat attuned to the other plane. Hence, you can reach multiple planes based on chance, but are likely to return to the same one again. The more you end up in a plane, the more likely it is you will end up there again.
() finally, while it might not be as creative, we do expect a certain amount of similarity to our fantasy. One of the reasons elves and dwarves are so popular as other races. We need some form of that in this game, even if you take those ideas and make your own modifications to them. Elves that are actually plant people, which explains why they work well in forest and wild areas. or dwarves who are actually made from rock.
That is my biggest problem with fantasy in general. The genre as a concept supports all kinds of wierd creatures, mystical settings, and rich environments. Look at the Dark Crystal. That was an awesome fantasy movie, full of weird creatures and interesting locations. And not a dwarf or elf in sight. Fantasy =/= tolkenesque, even though that is what is is often equated to. There is a ton of room to explore fantasy without rehashing old tropes over and over. Minecraft is becoming a great example of that. Yes, there are some tpyical elements. But stuff like creepers, ghasts, blazes, and testificates all represent strange, fantasy creatures without retreading the same ground that every other fantasy media is marching all over.
Hello, all!
I just wanted to talk a bit about a couple newer mobs.
Specifically the Blaze and the Testificates. I'm not sure about you, but sometimes I feel that their appearances aren't too similar to other Minecraft mobs. Now, I understand that all these mobs were made by the same team, from the same minds, and therefore can not be "not minecraft", but something about them just concerns me.
As for the Blaze, I haven't yet encountered them, so I don't know about how they act. Their little heads, however, look a lot like a person's head, even with what appears to be manly stubble. This isn't so bad, though... you could apply a theory to them: "Blazes were once people who entered the Nether, stayed too long, and became fiery abominations," or something of the sort. Dispite that, though, they just seem so bizarre, as if they don't fit at all.
Now, on to the Testificates. Yes, I know they aren't finished yet and how they work in the game has yet to be established. I also am aware that many people do not like them, specifically because of their look. They're even "fondly" described as "Squidwards". They are also bizarre to me. However, something about them makes me feel as if they aren't going to keep the textures, and possibly not even the models, they have now. They are just tests after all, as the name implies. Their textures and models even seem a bit half-assed,as well, not being exactly too appealing, or really making too much sense. It's not as if the textures and models are the only things they exhibit, either, as if that's all they were there to show, or test. They have certain aspects of A.I. that are specific to them, they demonstrate how certain members of the NPCs will have different functions, and they can easily be used as a way to test other NPC ideas.
These things are what I think, anyway. If these aren't changed by 1.9, or even by the full release, that will in no way keep me from playing Minecraft. It's not as if these little things ruin the game for me, they just concern me a bit. If they aren't changed I'm sure I'll eventually get used to them, and if I don't that's okay, because the recent updates have added a plethora of amazing things to Minecraft that I'm extremely happy with. [Ghast tears, Mushrooms/Mushroom Biomes, Melon Farming, Snow Golems (amazing distractions), Cave Spiders, etc.]
I'm sorry about all this text, but I'd be sure glad if you read it and replied with your thoughts on it all.
Thanks! :]
Blaze:
I personally dislike blaze. A lot. It kind of 'appeared' randomly, unlike zombies, skeletons or spiders, which their existence can be justified.
Also, what is the Nether?
Testificates:
I dislike their appearance too, like most of the minecrafters. They do not look 'villager-y'. Also, i would welcome elaborate markings on their shirts to better distinguish the classes of the villagers, rather than using the colour wheel.
Also, the interaction with the villagers need to be the key thing that Notch have to develop well. Everyone is anticipating their minds to be blown.
I love every single mob added to minecraft, except testificate their a little erm ugly but i can get used to them when their done even if their still squid wards
I personally dislike blaze. A lot. It kind of 'appeared' randomly, unlike zombies, skeletons or spiders, which their existence can be justified.
Also, what is the Nether?
How is a fire creature in the firey alernate dimension of the nether(which is what the nether is) less justified than undead?
I just wanted to talk a bit about a couple newer mobs.
Specifically the Blaze and the Testificates. I'm not sure about you, but sometimes I feel that their appearances aren't too similar to other Minecraft mobs. Now, I understand that all these mobs were made by the same team, from the same minds, and therefore can not be "not minecraft", but something about them just concerns me.
As for the Blaze, I haven't yet encountered them, so I don't know about how they act. Their little heads, however, look a lot like a person's head, even with what appears to be manly stubble. This isn't so bad, though... you could apply a theory to them: "Blazes were once people who entered the Nether, stayed too long, and became fiery abominations," or something of the sort. Dispite that, though, they just seem so bizarre, as if they don't fit at all.
Now, on to the Testificates. Yes, I know they aren't finished yet and how they work in the game has yet to be established. I also am aware that many people do not like them, specifically because of their look. They're even "fondly" described as "Squidwards". They are also bizarre to me. However, something about them makes me feel as if they aren't going to keep the textures, and possibly not even the models, they have now. They are just tests after all, as the name implies. Their textures and models even seem a bit half-assed,as well, not being exactly too appealing, or really making too much sense. It's not as if the textures and models are the only things they exhibit, either, as if that's all they were there to show, or test. They have certain aspects of A.I. that are specific to them, they demonstrate how certain members of the NPCs will have different functions, and they can easily be used as a way to test other NPC ideas.
These things are what I think, anyway. If these aren't changed by 1.9, or even by the full release, that will in no way keep me from playing Minecraft. It's not as if these little things ruin the game for me, they just concern me a bit. If they aren't changed I'm sure I'll eventually get used to them, and if I don't that's okay, because the recent updates have added a plethora of amazing things to Minecraft that I'm extremely happy with.
[Ghast tears, Mushrooms/Mushroom Biomes, Melon Farming, Snow Golems (amazing distractions), Cave Spiders, etc.]
I'm sorry about all this text, but I'd be sure glad if you read it and replied with your thoughts on it all.
Thanks! :]
I will posit that I agree on some points. Blazes don't look too much like other Minecraft mobs, just as you said. They don't mesh with the overall Minecraft style, as opposed to say, the new Magma Cube mobs. The Testificates, while distinctive in their own way, are not as iconic as I would have wanted them to be. They're not as memorable as Creepers, Ghasts or Endermen, for example.
The Testificates are just parodies of themselves. I would greatly encourage a redesign for them lol.
Thanks for not beating on my thoughts, I appreciate it.
Thanks for the comment, too. I'd like to say that I do agree with you, of course you're only just validating what I'd already said. It's good to know that others agree with me. Also, I freaking love those Magma Cubes. :]
I agree with your suggestion to the Blazes, also you've made me rethink my thoughts on the Testificates a bit. They really are sort of parodies of themselves, and although I'd still love a redesign, they don't bother me so much anymore because they've become a bit funny as to the idea of them.
I'd also like to say that I love your avatar. :]
Hahaha thx and I rather enjoy yours as well as it reminds me that I can't draw worth a damn. Yeah, I still can't really make up my mind on the Testificates either. I just kinda look at them and scratch my head.
For example: Ghasts. Sure, they're huge white jelly-pods, but that's not what people remember. People remember that sound, which can be heard far before you can see a Ghast, and to a lesser extent, the explosions that Ghasts cause. If Testificates were to receive similar gimmicks, I could see them becoming accepted by more fans. Currently, they have no interactions and no noises, but this will probably change soon enough.
Agreed. Also, Ghasts are my favorite of all the Mobs. <3
Those are my thoughts on this subject. And i hope you agree to what i think.
A fiery being that throws fireballs and live in hell, sounds like a fit to me.
Of course their reactions will be built upon before they're fully done. It was never implied by the Monjang team that NPCs would just be passive mobs.
I don't mean what they are in general, but rather their appearance. Misunderstanding?
Thanks for the comments, guys. :]
Blazes are fine. From a lot of my encounters with them and from others that are a very tough, deadly mob to deal with. they work great with the new combat mechanics and present a nice challenge. As far as looks. I don't mind them so much, but I was surprised that they had the whole twirling rod things around them.
Testificates on the other hand present me with a couple problems, that if not resolved, might make me apathetic towards the whole NPC villages.
() It's not that they aren't human that bothers me about them. I love new races. But each race should have some human like qualities for us, as humans to relate to them. THey should also have features that mimic their environment. "squidwards" scream oceanic, they look like squids after all, but they don't live there.
() They also have a bad model. Nose issues aside, they are all modeled after monks, removing the use of their arms. It's no wonder they can't even open their own doors, their hands are permanently bond in the monk fashion. If they had used the player model and made modifications to that, then they would work so much better. After all, where did all those zombies come from? (you know the ones that look like dead humans.)
()Plus all of them are monks. I can see a few monk settlements, like abbeys, but if every NPC is a monk, how the nether are they going to survive. Especially in this hostile environment. The majority of NPCs should be peasants of some kind, which fits with the village architecture.
() People keep claiming they like the lonely experience of the game, and go so far as saying this is an alien planet. Problem is, it's too close to being Earth to have that argument work, plus how did you get here with out a ship? The other thing is, while the theme is survival, the inclusion of any NPC removes the idea of being completely alone. However, that said, I always got the impression that we got stranded out in the wilderness, and had to learn to survive just to make it. You could have Humans in human villages that work because you are still forced to survive to find them and by the time you find them, you might have become accustomed to the whole survival concept. Plus, on a planet 8X the size of the earth, there is no other humans?
() finally, while it might not be as creative, we do expect a certain amount of similarity to our fantasy. One of the reasons elves and dwarves are so popular as other races. We need some form of that in this game, even if you take those ideas and make your own modifications to them. Elves that are actually plant people, which explains why they work well in forest and wild areas. or dwarves who are actually made from rock.
What elements of their design don't fit with what we have?
Personally, I really like the blazes. As someone said, they are firey tornadoes that shoot fireballs in the firey nether.
and I like the testificates. A bit otherworldly, but serene. They walk around with their arms crossed, have a prominant forehead, and a large nose. All of these things seem like perfectly reasonable attributes for a strange creature to me.
I haven't had the luck of finding an NPC village yet, so I have ran into a testificate.. or whatever we are calling them now. From the one screen shot I have seen they are a little goofy looking and yeah I hope they are made to look a little more human and less big nose like.
They have human qualities. I've even seen people who mistook them for humans, and was complaining that they didn't use steves model based on that.
Since they can't do anything yet, we can't say what notch has planned. Maybe he is planing on having multiple models for the villagers? Maybe they are hyper-advanced and use their enlarged brain to telepathically interact with the world. Maybe it is a cultural sign of disrpect to show ones hands. If they really present a practical issue to their function, I'm sure notch will fix it so it works. Maybe it is an intentional alteration for the stand-ins to indicate that don't do anything.
I also don't understand the "where did all these zombies come from" arguement. We didn't have an answer to question before. Why would adding another element to that game that doesn't answer the question be a problem? There are other possibilites that it could be. One popular one is you are in a post-apocolyptic world, so all the other humans are zombies now. And if we really want to go down that road, zombies, skeletons, and all hostile mobs appear out of thin air. Where did they come from? How is this dark closet in my house generating zombies? You could come up with answers to that, but its all besides the point of the game, and not important.
They have many roles. That is already planned nad partially included.
Much like "how do zombies spawn from thin air", this doen't really need an answer.
However, I will give you one anyways :ohmy.gif:
The world is in an alternate plane than earth. On earth, there are plenty of humans. One day, Steve? is walking along, and has the misfortune to step through a small rift, dropping him inprepared in this alternate plane. he soon discovers there are weird creatures inhabiting this world, and has to learn to survive. There is another planar that is full of zombies and skeletons. That world was once populated by humans, but has since fallen under the control of an evil necromancer, who has created an army of undead. his dimension is on a more shredded plane than earth, so monsters fall through to the current one all of the time. They spawn in the dark becuase light serves as a ward to strengthen the planar boundries, making it more difficult for them to come through. Portals to the nether are intentional rifts between dimensions, created by harnessing magical powers to create a reliable, multi-way transport. The Nether is its own dimension with properties typically aassocaited with hell, and has its own host of dangerous creatures. The magics to travel the planes at will is associated with obsidian and the purple portal effect. Endermen are creatures of interplanar nature, able to travel the planes at will. This is how they appear at night, and how they teleport. This nature is why they are black with the purple portal effects. They die in sunlight becuase the light breaks down their interdimensional nature. Water is also harmful to such a nature, just like pouring water near a portal can estinguish it. Their dislike of being looked at and tendency to move blocks has nothing to do with their interplanar nature, those are just some aspects of them as creatures. Testificates are the natural intelligent inhabitants of this plane. They look weird since they are not human. Creepers are native to the plane. Creepers are plants, with similarities to funguses. They spread spores when they explode, and try to kill creatures in this process to act as fertilizer. These spores are tiny, and spread throughout the world, working into cracks. In the dark, these spores can rapidly grow, forming a new creeper. Spiders aalso come from the other dimension. They do this since spiders are nocturnal, and use the cover of darkness to protect thenselves. They hunt at night, which is why they are hostile at night, but are peaceful during the day unless provoked.
The spawners are intentional rifts created across the planes by the necromancer who controls all of the zombies. Light deactives them because it strengthens the interplaner barriers. The firey effect is differnt from the purple portal effect because it is a different effect. Instead of opening a stable portal, it is simply increasing the incidence of the small rifts which drop zombies into the world normally. This can also do spiders, since the giant spiders are also from another plane, but there are no creeper spawners because the creepers are not from another plane. Endermen don't come through spawners since they have control over their own dimensional travel.
The passive mobs originate from earth. They are here because some samples of cows, chickens, etc happened to fall through the rifts long ago, much like you did. Same with grass, trees, and other earth-like elements. They were seeded from earth. This is why there is a very limited subset of creatures in the world compared to earth; only a few creatres fell through and were able to breed. The animals are all coming from inbred stock, which is why they are so derpy. The lack of genetic variety is why they all look identical. They have grown up in this dimension, which is why there are a specific number of them and they must be bred, whilst zombies spawn without limit.
Multiplayer is the same, only the interdimensional boundries are weaker. Hence, it is more likely that people will end up in the world, and you have more than one human present. They also have the possibility of falling out of the world, and may be gone for an extended time. However, once you have gone through a rift, it is subsequently easier, as your body becomes somewhat attuned to the other plane. Hence, you can reach multiple planes based on chance, but are likely to return to the same one again. The more you end up in a plane, the more likely it is you will end up there again.
That is my biggest problem with fantasy in general. The genre as a concept supports all kinds of wierd creatures, mystical settings, and rich environments. Look at the Dark Crystal. That was an awesome fantasy movie, full of weird creatures and interesting locations. And not a dwarf or elf in sight. Fantasy =/= tolkenesque, even though that is what is is often equated to. There is a ton of room to explore fantasy without rehashing old tropes over and over. Minecraft is becoming a great example of that. Yes, there are some tpyical elements. But stuff like creepers, ghasts, blazes, and testificates all represent strange, fantasy creatures without retreading the same ground that every other fantasy media is marching all over.
Blaze:
I personally dislike blaze. A lot. It kind of 'appeared' randomly, unlike zombies, skeletons or spiders, which their existence can be justified.
Also, what is the Nether?
Testificates:
I dislike their appearance too, like most of the minecrafters. They do not look 'villager-y'. Also, i would welcome elaborate markings on their shirts to better distinguish the classes of the villagers, rather than using the colour wheel.
Also, the interaction with the villagers need to be the key thing that Notch have to develop well. Everyone is anticipating their minds to be blown.
How is a fire creature in the firey alernate dimension of the nether(which is what the nether is) less justified than undead?