Is ocean its own specific biome in the biome data? I mean, what happens if we put ground above ocean? Will it have uniform color or there still biome layer below it like 'swamp' or 'snow' that you can only see after you add a grass block above the water?
No. Ocean is a proper biome with set grass and leaf colours. What's a bit unfortunate is that animals aside from squids cannot normally spawn within it at all, regardless of whether or not grass is present. 1.9 pre-release seems to have a higher number of islands with their own biomes in them on ocean sections, but they mostly seem to be desert, from what I've encountered, which gets you cactuses but doesn't help much aside from that.
I wouldn't mind ocean biomes if it weren't for the fact you can't explore the bottom of the ocean. It would be kind of cool to make an ancient looking diver gear to explore it.
Not that I doubt you, I was just wondering if that is actually confirmed somwhere that animals do not spawn in ocean biomes, even if you were to grow grass all the way to wherever you decided to build a patch of land.
I ask merely out of interest since I were going to build a base out in the ocean to focus hostile mob spawn.
Not that I doubt you, I was just wondering if that is actually confirmed somwhere that animals do not spawn in ocean biomes, even if you were to grow grass all the way to wherever you decided to build a patch of land.
I ask merely out of interest since I were going to build a base out in the ocean to focus hostile mob spawn.
I've seen a lot of ocean islands (avg ~5 per ocean, 100+ observed), less than half have a tree, and not a single one has had wildlife. And no, they aren't desert colored, they have the generic color pallete - they just happen to be rather sandy most of the time like old beaches.
And for the OP, yes, Ocean is one of the biome types. There is a moderate chance that this biome will be found in clusters with itself (making large oceans that extend beyonf view), though I have observed many small 'lakes' made up of one patch of Ocean as well.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I wouldn't mind ocean biomes if it weren't for the fact you can't explore the bottom of the ocean. It would be kind of cool to make an ancient looking diver gear to explore it.
I hope in the near future, now that have oceans, they will recieve some development lovin. Flora and fauna really need to be added to oceans to liven them up and make them worth exploring. Kelp forests, coral reefs, schools of tuna or sharks, and scuttling crabs would all be nice basic additions.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
So the sensible thing to do to test if what you interpret as fact is to go to a desert, attract grass out into the desert, and see if animals spawn. If not, questions are answered. It'll be a hell of a lot easier than building a grass bridge out into the ocean @.@
Animals do spawn in ocean biomes........I saw a Sea-cow, Sea-sheep, and sea-chicken. I wish I took images from the time I went exploring, but you do find animals besides squid in the ocean......It's just.......random.
I presume that there is a way to turn animals into your own farm animal (so it doesn't despawn). If this is the case, I will gladly make a temperary bridge to the main land, and walk some animals back to my isle :smile.gif:
Animals do spawn in ocean biomes........I saw a Sea-cow, Sea-sheep, and sea-chicken. I wish I took images from the time I went exploring, but you do find animals besides squid in the ocean......It's just.......random.
Mine did......Just only in the ocean
I've seen quite a few land critters out in the middle of the ocean while exploring, too.
I've seen quite a few land critters out in the middle of the ocean while exploring, too.
That's because they hopped/walked there, they didn't spawn there. Only squid spawn in Ocean.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I've been experimenting with ocean biomes and ocean spawning points, as passive mobs are generated in great numbers on chunk generation, I'm fairly certain that they don't spawn on ocean biome grass. I've seen probably about 20-25 ocean islands, but no passive mobs besides squid. This is fairly disappointing as I wanted to use one of my seeds I found that was pretty much all ocean biome, but I wasn't too keen on having no animals.
Without animals to feed you in these types of spawns you only have seeds from tall grass to make wheat (this requires trees to make a hoe), watermelon seeds from mineshafts (requires a mineshaft and potentially trees in order to build a pick to get there), fishing rods (require trees and spiders/mineshafts) In order to get off an island spawn you will probably want a boat, which requires ... trees.
Maybe they should add some new trees that would spawn in desert islands as well. Like palm trees.
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I presume that there is a way to turn animals into your own farm animal (so it doesn't despawn). If this is the case, I will gladly make a temperary bridge to the main land, and walk some animals back to my isle :smile.gif:
Got any suggestions for how to get animals to the middle island. :wink.gif: Lol
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When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Animals not spawning on islands in the ocean isn't the problem. That actually makes sense. How would cows get way out there anyway?
The real problem is a lack of ocean life in place of them for those of us who want to live on Islands.
This is a game that has creatures that commit explosive suicide whenever they see the player and you can carry >1000 cubic meters of rock without any help. Does it have to make that much sense?
I still think your idea has merit though. I don't really care what kind of animals there are, but there should be something. We could replace cows with seals/walruses.
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When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
This is a game that has creatures that commit explosive suicide whenever they see the player and you can carry >1000 cubic meters of rock without any help, does it have to make that much sense.
I still think your idea has merit though. I don't really care what kind of animals there are, but there should be something. We could replace cows with seals/walruses.
That's the reason I like the eggs breeding idea. A person can just go collect some cow eggs and bring them back to the tropical island in the middle of a giant ocean.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
We need to be able to eat squid, and we should only be able to spawn in an ocean biome if we are within 10 blocks of a tree.
Starting on an island with no wood or animals isn't a nice experience.
I think trees should maybe be a bit more common on the land that is generated in the ocean biome. Right now they are ridiculously rare. If that rule was implemented on some of the currently generated maps like the one I've shown above, you wouldn't be able to spawn at all, as there were no trees in the chunks generated to start off with. There is only one tree in the entire map.
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When no one was looking, the Endermen took forty blocks.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Not that I doubt you, I was just wondering if that is actually confirmed somwhere that animals do not spawn in ocean biomes, even if you were to grow grass all the way to wherever you decided to build a patch of land.
I ask merely out of interest since I were going to build a base out in the ocean to focus hostile mob spawn.
Yep, confirmed. There were some islands where I built a passive mob grinder above water level. I destroyed every island for 100+ blocks in every direction to ensure that my grinder would spawn all the passive mobs. And... not a single mob spawned.
In an ocean biome, passive mobs ONLY spawn on grass that was there from generation. They will not even spawn on grass above where the original grass was.
This is the closest thing to proof that I can find:
http://www.minecraftwiki.net/wiki/Spawn#Animal_Spawning
"Animals do not spawn in desert or ocean biomes."
I've seen a lot of ocean islands (avg ~5 per ocean, 100+ observed), less than half have a tree, and not a single one has had wildlife. And no, they aren't desert colored, they have the generic color pallete - they just happen to be rather sandy most of the time like old beaches.
And for the OP, yes, Ocean is one of the biome types. There is a moderate chance that this biome will be found in clusters with itself (making large oceans that extend beyonf view), though I have observed many small 'lakes' made up of one patch of Ocean as well.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I hope in the near future, now that have oceans, they will recieve some development lovin. Flora and fauna really need to be added to oceans to liven them up and make them worth exploring. Kelp forests, coral reefs, schools of tuna or sharks, and scuttling crabs would all be nice basic additions.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
So the sensible thing to do to test if what you interpret as fact is to go to a desert, attract grass out into the desert, and see if animals spawn. If not, questions are answered. It'll be a hell of a lot easier than building a grass bridge out into the ocean @.@
Mine did......Just only in the ocean
They don't despawn anymore
I've seen quite a few land critters out in the middle of the ocean while exploring, too.
That's because they hopped/walked there, they didn't spawn there. Only squid spawn in Ocean.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Without animals to feed you in these types of spawns you only have seeds from tall grass to make wheat (this requires trees to make a hoe), watermelon seeds from mineshafts (requires a mineshaft and potentially trees in order to build a pick to get there), fishing rods (require trees and spiders/mineshafts) In order to get off an island spawn you will probably want a boat, which requires ... trees.
Maybe they should add some new trees that would spawn in desert islands as well. Like palm trees.
Got any suggestions for how to get animals to the middle island. :wink.gif: Lol
They took 40 blocks. That’s as many as four tens. And that’s horrible.
The real problem is a lack of ocean life in place of them for those of us who want to live on Islands.
This is a game that has creatures that commit explosive suicide whenever they see the player and you can carry >1000 cubic meters of rock without any help. Does it have to make that much sense?
I still think your idea has merit though. I don't really care what kind of animals there are, but there should be something. We could replace cows with seals/walruses.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
That's the reason I like the eggs breeding idea. A person can just go collect some cow eggs and bring them back to the tropical island in the middle of a giant ocean.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I think trees should maybe be a bit more common on the land that is generated in the ocean biome. Right now they are ridiculously rare. If that rule was implemented on some of the currently generated maps like the one I've shown above, you wouldn't be able to spawn at all, as there were no trees in the chunks generated to start off with. There is only one tree in the entire map.
They took 40 blocks. That’s as many as four tens. And that’s horrible.
Yep, confirmed. There were some islands where I built a passive mob grinder above water level. I destroyed every island for 100+ blocks in every direction to ensure that my grinder would spawn all the passive mobs. And... not a single mob spawned.
In an ocean biome, passive mobs ONLY spawn on grass that was there from generation. They will not even spawn on grass above where the original grass was.
Oceans are ENORMOUS, there's no doubt they're actually biomes.
The new potion system has one for better breathing. Now we just need underwater lights. Glowstone works I guess?