Dont forget they also had the PAX thing that they were trying to get all of this stuff done for. They didn't (obviously), and once they had shown what they had it would have been hard for them to go another 1 1/2 - 2 months before they release a new version. I would hope that once we are out of BETA that releases like 1.8/1.9 would not come out half-complete. As it stands, however, it is BETA, and we are all testers, even if we don't want to be. You test things they put out, if you don't like it, let them know and they can change it if it warrants. (Not enough Lapis? Fixed!)
Another point that was brought up - Mojang working on a different game - has a completely different team working on it. Any effort and time spent on it really would (should?) not take time away from Minecraft. Even discussions about a direction they want to take the game shouldn't impact, as Notch has hired people to do all that, leaving him (and Jeb) to continue work on Minecraft.
The food analogies are ugh but you make a good point. I'd love to see more ore's (it is MINEcraft after all). I also love all the new blocks and options for building. There are a lot of incomplete features that are somewhat useless at the moment. Still I can understand why this is happening. I have a problem focusing on one project, I get bored. I like to shake things up. If I were to work on one thing for too long, I'd get bored, give up, and get nothing done. If I have the option to move on I'll complete more but nothing will be finished. The story of my life =)
Because having these features split up into even more bite-sized updates wouldn't exacerbate the feeling of incompleteness and being "watered down soup" you complain about in your first post? I'm sure the update that added nothing but a useless exp bar would have really addressed your concerns.
The real problem is that Mojang is trying to balance adding substantial content with providing regular and early updates, and adjusting their plans on the fly to try to do this. Which has sub-optimal results. If they'd stop trying to please the people who want "main courses" but that are also bite-sized and bug free, then they'd stop having to do the impossible and we'd all be better off.
Stop for a second and imagine that 1.8 only gave you.
-Working exp system.
-Skill releated to combat.
-Combat change.
-Food bar.
-1-2 new mobs (1 of them could be endermen)
Wouldn't you have been happy? You prefert to have all at once and get haft working combat, empty village and empty stronghold?
1.8 could have given you combat oriented thing (aventure)
1.9 could have given reason to use combat (stronghold)
You get where I'm going? Also stop saying I'm a BETA tester, I'm an Alpha tester :smile.gif:
I'm also not complaining, I'm only saying my opinion in the hope some random force of nature make it a better place. (a.k.a I got nothing else to do than practice my English on this forum, I'm French (Qc))
Stop for a second and imagine that 1.8 only gave you.
-Working exp system.
-Skill releated to combat.
-Combat change.
-Food bar.
-1-2 new mobs (1 of them could be endermen)
Wouldn't you have been happy? You prefert to have all at once and get haft working combat, empty village and empty stronghold?
Erm, no, not really. That 1.8 would have given me no reason to explore, so I would have kept doing what I was doing in anticipation for 1.8, just building stuff in my home base, and so I wouldn't have been effect by the 1.8 patch at all except for hunger. Which I don't care for, since the only practical effect on the game is it makes me into Desmond from Lost hitting a button once ever X seconds. However in the 1.8 we actually got, I really like the new map features. I like rivers and swamps, and I like finding abandoned mineshafts, and I like exploring the ghost towns, and I look forward to exploring more to find occupied ones in 1.9.
Also, it seems to me that they're still deciding on how exactly to implement the exp and skill system. You can think of gameplay ideas as abstract interchangeable units such that if they'd worked on that instead of strongholds and other map features it would have been ready in time for 1.8, but I think that's just a fantasy. Maybe only by developing and play-testing the new map features could they decide on what the best selection of rewards for exp should be?
Frankly, what would have made me happiest is if they'd have waited and put out everything together. They wanted to split it up, based on what they'd actually developed so far and I'm pretty happy with that, too.
I'm sure that when 1.10 is out, you could use the power of hindsight to retroactively slice it up into what would have been your preferred release order, a "Fantasy Minecraft Patch Sequence" as it were. Just keep in mind that it's just that: fantasy. You can't just assume it would have worked in any order you wanted.
I would have also like the patch to be a big one compare to what we gat.
Even tho 1.8 wouldn't have made you explore, it would have been there and ready for 1.9.
I really do enjoy what's Mojang's doing. It's working out great, IMO. But OP is being so thoughtful with the way they're explaining their side, it almost makes me wanna agree with them. Lol.
I would have also like the patch to be a big one compare to what we gat.
Even tho 1.8 wouldn't have made you explore, it would have been there and ready for 1.9.
Anyway, I'm just hoping they will fix everything.
I'm sure they will fix everything. Hell, MC looks like the kind of game that will have more updates once it's a full game. Notch may not be the most serious person ever, but he does seem to care about his game. Give it a wee more time. I'm sure it'll become perfect.
I would have also like the patch to be a big one compare to what we gat.
Even tho 1.8 wouldn't have made you explore, it would have been there and ready for 1.9.
So, you too wish they would have just held off on any update rather than try to please the impatient? Or are you wishing for more features in the same update time frame we got? The latter is unrealistic.
Everything in your hypothetical 1.8 update that realistically could have been 'there and ready' for 1.9 will be there in 1.9, just some of it will be new in 1.9 instead of existing already. I don't see how that's better from my perspective where nothing in your hypothetical 1.8 is of any interest to me (in the absence of the new terrain features). :tongue.gif:
I'm sure they will fix everything. Hell, MC looks like the kind of game that will have more updates once it's a full game. Notch may not be the most serious person ever, but he does seem to care about his game. Give it a wee more time. I'm sure it'll become perfect.
It's going to be interesting around here dealing with the reality that the game is no longer "BETA", but updates are still occurring and so you still have to take into account that things may not be complete and could change in the future.
Maybe then people will realize that "BETA" is and always has been just a word. :smile.gif:
very good points... it seems like the chronology of minecraft's evolution smoked some crack lol
i liked 1.5 and 1.7 after introduction of repeaters and pistons and shears. it made minecraft feel like it was starting to go into the industrial era from the medieval era. would be cool if more metals became available, copper could be used for wiring, aluminum could be added maybe for crafting better boats and even a primitive vehicle (add horses and make horse carriages???) it would really help, a fast way to get around land.
1.8 is good because the worlds look more realistic, and i've always yearned to see an ocean to explore :biggrin.gif:, other than that not much else is good (nether ruins, sprinting, is all good)
PS: NPC's should have been a mob spawner, i would have enjoyed that more, plus i would use it to populate my own made up cities i build :biggrin.gif:
Rollback Post to RevisionRollBack
To all those who said nature has no corners; enter MineCraft
Please see my kingdom preview!! CLICK HERE TO SEE IT!!!!
So, you too wish they would have just held off on any update rather than try to please the impatient? Or are you wishing for more features in the same update time frame we got? The latter is unrealistic.
Everything in your hypothetical 1.8 update that realistically could have been 'there and ready' for 1.9 will be there in 1.9, just some of it will be new in 1.9 instead of existing already. I don't see how that's better from my perspective where nothing in your hypothetical 1.8 is of any interest to me (in the absence of the new terrain features). :tongue.gif:
what bothers me, is that so much was promised for 1.8 and they rushed.. people SHOULD have been more patient
Rollback Post to RevisionRollBack
To all those who said nature has no corners; enter MineCraft
Please see my kingdom preview!! CLICK HERE TO SEE IT!!!!
He split the update into peices to help test it and he keeps adding a bunch of stuff instead of one or two features because the community bugs him. Also how can you be mad at this face
I agree with the OP. And to continue the food analogy, would you prefer one large badly cooked course, or several smaller courses ranging from average to excellent in quality.
You see, every time Mojang adds a new feature, they make the code more complicated. Suppose a glitch with the snow golem makes them attack villagers. Is the problem in the golem's code, or the villager's? If the problem is in the villager's code, what is it? Is it part of their behavior? Is it something to do with a doubly used variable? Did they somehow cross classes? Or did the hostile mob class get extended wrongly somewhere along the line so that it includes villagers? Do you see what I'm getting at? If Mojang added snow golems first, made sure they were completely perfect, and then moved on with the villagers, which they'd code one feature at a time with tests in between, it would be easier to catch bugs and fix them as soon as they come along. But doing everything at once makes it harder to identify things in a code. I know. I've made that mistake before in my coding.
I think the next few updates should primarily involve getting what we have in the game right now up to speed. Then, Mojang can continue on without making the same mistakes.
I think what's really getting Mojang is that they're becoming more public with their work. I've been playing the game since alpha, and the updates have been getting progressively worse. In that time, they've started announcing their updates long before hand, and people have been getting impatient, demanding the updates immediately. Thus, Mojang will rush to complete a half-baked version of the update so as to please people. That's how they've gotten into this mess.
What Mojang should do is they should stop announcing what's going to be in an update. If people don't expect anything in particular, they wont get as excited. Mojang will be able to release smaller, more complete updates, at a considerably quicker rate.
Some of the spelling and grammar turned me off quite a bit, (a desert is a biome in Minecraft, dessert is the meal you were trying to reference) and most, if not all, of your complaints have been brought up time and time again.
It's all subjective, and I'm not sure what you're getting at by comparing with what you expected it to be with what it is and has been. I'm not saying you're "wrong", nor am I saying I disagree with you, but I don't see what this post is meant to accomplish.
Some of the spelling and grammar turned me off quite a bit, (a desert is a biome in Minecraft, dessert is the meal you were trying to reference) and most, if not all, of your complaints have been brought up time and time again.
It's all subjective, and I'm not sure what you're getting at by comparing with what you expected it to be with what it is and has been. I'm not saying you're "wrong", nor am I saying I disagree with you, but I don't see what this post is meant to accomplish.
Also, past tense. Use it, perhaps?
Would people give the grammar a rest? She did say that she's French, so her english isn't perfect. Besides. She's a lot better (and more reasonable) than most people on the internet.
As much as I love the recent updates I have to agree. The update feels kind of half-done, features are getting added without any point or meaning... an exp system with no purpose, villagers with no interaction. It all feels very different, and it seems Minecraft's development lacks any direction.
However Mojang is trying to squeeze as many features into the game as possible, whether they are well-done or not. The game is still very much in development. Like drawing a picture or writing a novel one must make a sketch or a rough draft. Notch needs to establish an official theme in Minecraft, along with generalizing what direction the development needs to head in. The finer details will need to wait, everything will become more refined.
While these pointless features seem annoying at first, Mojang is trying to introduce them in a way that is neither too immediate or too slow. They are trying to get everyone prepared for the big changes, give them a view of things to come. The game is still in beta, it goes without saying that drastic changes will be made.
The recent updates have no-doubt been-game changing an sporadic, but once these features have all been implemented in some form we can anticipate updates which refine this content, as well as add basic content, like new tools, ores, blocks. Right now Mojang's goal is to release Minecraft by November 11th, launching it with as many features as possible.
I agree with the OP. And to continue the food analogy, would you prefer one large badly cooked course, or several smaller courses ranging from average to excellent in quality.You see, every time Mojang adds a new feature, they make the code more complicated. Suppose a glitch with the snow golem makes them attack villagers. Is the problem in the golem's code, or the villager's? If the problem is in the villager's code, what is it? Is it part of their behavior? Is it something to do with a doubly used variable? Did they somehow cross classes? Or did the hostile mob class get extended wrongly somewhere along the line so that it includes villagers? Do you see what I'm getting at? If Mojang added snow golems first, made sure they were completely perfect, and then moved on with the villagers, which they'd code one feature at a time with tests in between, it would be easier to catch bugs and fix them as soon as they come along. But doing everything at once makes it harder to identify things in a code. I know. I've made that mistake before in my coding.I think the next few updates should primarily involve getting what we have in the game right now up to speed. Then, Mojang can continue on without making the same mistakes.I think what's really getting Mojang is that they're becoming more public with their work. I've been playing the game since alpha, and the updates have been getting progressively worse. In that time, they've started announcing their updates long before hand, and people have been getting impatient, demanding the updates immediately. Thus, Mojang will rush to complete a half-baked version of the update so as to please people. That's how they've gotten into this mess.What Mojang should do is they should stop announcing what's going to be in an update. If people don't expect anything in particular, they wont get as excited. Mojang will be able to release smaller, more complete updates, at a considerably quicker rate.
That's VERY well said :biggrin.gif:
I love how you manage to explain with great detail why adding a lot of content at once, make it harder to correct mistakes.
you sir win a +1
Some of the spelling and grammar turned me off quite a bit, (a desert is a biome in Minecraft, dessert is the meal you were trying to reference) and most, if not all, of your complaints have been brought up time and time again.It's all subjective, and I'm not sure what you're getting at by comparing with what you expected it to be with what it is and has been. I'm not saying you're "wrong", nor am I saying I disagree with you, but I don't see what this post is meant to accomplish.Also, past tense. Use it, perhaps?
10% feedback 90% grammar insult
Like someone mention, my main language is not English and I'm sorry if my grammar is bad or if I still have an hard time with past irregular verb. Hope you can forgive this and get to the point of the thread.
Another point that was brought up - Mojang working on a different game - has a completely different team working on it. Any effort and time spent on it really would (should?) not take time away from Minecraft. Even discussions about a direction they want to take the game shouldn't impact, as Notch has hired people to do all that, leaving him (and Jeb) to continue work on Minecraft.
Stop for a second and imagine that 1.8 only gave you.
-Working exp system.
-Skill releated to combat.
-Combat change.
-Food bar.
-1-2 new mobs (1 of them could be endermen)
Wouldn't you have been happy? You prefert to have all at once and get haft working combat, empty village and empty stronghold?
1.8 could have given you combat oriented thing (aventure)
1.9 could have given reason to use combat (stronghold)
You get where I'm going? Also stop saying I'm a BETA tester, I'm an Alpha tester :smile.gif:
I'm also not complaining, I'm only saying my opinion in the hope some random force of nature make it a better place. (a.k.a I got nothing else to do than practice my English on this forum, I'm French (Qc))
Erm, no, not really. That 1.8 would have given me no reason to explore, so I would have kept doing what I was doing in anticipation for 1.8, just building stuff in my home base, and so I wouldn't have been effect by the 1.8 patch at all except for hunger. Which I don't care for, since the only practical effect on the game is it makes me into Desmond from Lost hitting a button once ever X seconds. However in the 1.8 we actually got, I really like the new map features. I like rivers and swamps, and I like finding abandoned mineshafts, and I like exploring the ghost towns, and I look forward to exploring more to find occupied ones in 1.9.
Also, it seems to me that they're still deciding on how exactly to implement the exp and skill system. You can think of gameplay ideas as abstract interchangeable units such that if they'd worked on that instead of strongholds and other map features it would have been ready in time for 1.8, but I think that's just a fantasy. Maybe only by developing and play-testing the new map features could they decide on what the best selection of rewards for exp should be?
Frankly, what would have made me happiest is if they'd have waited and put out everything together. They wanted to split it up, based on what they'd actually developed so far and I'm pretty happy with that, too.
I'm sure that when 1.10 is out, you could use the power of hindsight to retroactively slice it up into what would have been your preferred release order, a "Fantasy Minecraft Patch Sequence" as it were. Just keep in mind that it's just that: fantasy. You can't just assume it would have worked in any order you wanted.
Even tho 1.8 wouldn't have made you explore, it would have been there and ready for 1.9.
Anyway, I'm just hoping they will fix everything.
I'm sure they will fix everything. Hell, MC looks like the kind of game that will have more updates once it's a full game. Notch may not be the most serious person ever, but he does seem to care about his game. Give it a wee more time. I'm sure it'll become perfect.
So, you too wish they would have just held off on any update rather than try to please the impatient? Or are you wishing for more features in the same update time frame we got? The latter is unrealistic.
Everything in your hypothetical 1.8 update that realistically could have been 'there and ready' for 1.9 will be there in 1.9, just some of it will be new in 1.9 instead of existing already. I don't see how that's better from my perspective where nothing in your hypothetical 1.8 is of any interest to me (in the absence of the new terrain features). :tongue.gif:
It's going to be interesting around here dealing with the reality that the game is no longer "BETA", but updates are still occurring and so you still have to take into account that things may not be complete and could change in the future.
Maybe then people will realize that "BETA" is and always has been just a word. :smile.gif:
I agree with you, though.
i liked 1.5 and 1.7 after introduction of repeaters and pistons and shears. it made minecraft feel like it was starting to go into the industrial era from the medieval era. would be cool if more metals became available, copper could be used for wiring, aluminum could be added maybe for crafting better boats and even a primitive vehicle (add horses and make horse carriages???) it would really help, a fast way to get around land.
1.8 is good because the worlds look more realistic, and i've always yearned to see an ocean to explore :biggrin.gif:, other than that not much else is good (nether ruins, sprinting, is all good)
PS: NPC's should have been a mob spawner, i would have enjoyed that more, plus i would use it to populate my own made up cities i build :biggrin.gif:
Please see my kingdom preview!! CLICK HERE TO SEE IT!!!!
what bothers me, is that so much was promised for 1.8 and they rushed.. people SHOULD have been more patient
Please see my kingdom preview!! CLICK HERE TO SEE IT!!!!
You see, every time Mojang adds a new feature, they make the code more complicated. Suppose a glitch with the snow golem makes them attack villagers. Is the problem in the golem's code, or the villager's? If the problem is in the villager's code, what is it? Is it part of their behavior? Is it something to do with a doubly used variable? Did they somehow cross classes? Or did the hostile mob class get extended wrongly somewhere along the line so that it includes villagers? Do you see what I'm getting at? If Mojang added snow golems first, made sure they were completely perfect, and then moved on with the villagers, which they'd code one feature at a time with tests in between, it would be easier to catch bugs and fix them as soon as they come along. But doing everything at once makes it harder to identify things in a code. I know. I've made that mistake before in my coding.
I think the next few updates should primarily involve getting what we have in the game right now up to speed. Then, Mojang can continue on without making the same mistakes.
I think what's really getting Mojang is that they're becoming more public with their work. I've been playing the game since alpha, and the updates have been getting progressively worse. In that time, they've started announcing their updates long before hand, and people have been getting impatient, demanding the updates immediately. Thus, Mojang will rush to complete a half-baked version of the update so as to please people. That's how they've gotten into this mess.
What Mojang should do is they should stop announcing what's going to be in an update. If people don't expect anything in particular, they wont get as excited. Mojang will be able to release smaller, more complete updates, at a considerably quicker rate.
It's all subjective, and I'm not sure what you're getting at by comparing with what you expected it to be with what it is and has been. I'm not saying you're "wrong", nor am I saying I disagree with you, but I don't see what this post is meant to accomplish.
Also, past tense. Use it, perhaps?
Would people give the grammar a rest? She did say that she's French, so her english isn't perfect. Besides. She's a lot better (and more reasonable) than most people on the internet.
However Mojang is trying to squeeze as many features into the game as possible, whether they are well-done or not. The game is still very much in development. Like drawing a picture or writing a novel one must make a sketch or a rough draft. Notch needs to establish an official theme in Minecraft, along with generalizing what direction the development needs to head in. The finer details will need to wait, everything will become more refined.
While these pointless features seem annoying at first, Mojang is trying to introduce them in a way that is neither too immediate or too slow. They are trying to get everyone prepared for the big changes, give them a view of things to come. The game is still in beta, it goes without saying that drastic changes will be made.
The recent updates have no-doubt been-game changing an sporadic, but once these features have all been implemented in some form we can anticipate updates which refine this content, as well as add basic content, like new tools, ores, blocks. Right now Mojang's goal is to release Minecraft by November 11th, launching it with as many features as possible.
That's VERY well said :biggrin.gif:
I love how you manage to explain with great detail why adding a lot of content at once, make it harder to correct mistakes.
you sir win a +1
10% feedback 90% grammar insult
Like someone mention, my main language is not English and I'm sorry if my grammar is bad or if I still have an hard time with past irregular verb. Hope you can forgive this and get to the point of the thread.