I've played many games with animal breeding that were child freindly. The typical answer is floating hearts(which notch has) to indicate romance, then spawn a baby next to the parents. You can add a little dance or a kiss if your want. Alternatively, you can have them go into their home and emerge with a kid, but that doesn't make sense in the context of minecraft.
I expect you feed 2 animals, they both get hearts, and a baby animal will spawn next to them.Nice and kid freindly. And I can't speak for anyone else, but I wouldn't want anything more explicit than that.
i suppose that makes sense but i don't really care if animals come in eggs or not, it's because OP did not explain how to change animal breeding fully:
What's up with this Notch guy, he messes up on making a pig and now it's an exploding penis? maaaan what a joke this game has become, it used to be about hardcore survival and realism while mining.
It's not about being annoyed by it, but it's just not that entertaining and it's time consuming because you have to wait for an egg to spawn, and then a chicken.
I've never had to wait for eggs to spawn once I had a chicken farm established. Most of them got ignored and despawned while I was doing other things. You don't have to wait for a chicken to spawn, you just break eggs and slaughter some.
Whereas the idea of being forced to grow wheat (a multistage time consuming process in itself) then force-feed animals to make them produce offspring is clearly a much more time consuming process from beginning to end. And if this food is required to reproduce, the wild populations will all go extinct.
In addition, there are already simple and fast ways to earn food. Ever heard of hunting and gathering? It's a short term way to obtain food but it comes with negatives, for it can extinct animals in given region. Meanwhile, agriculture offers a longer term of food production but its negative is that it's time consuming. This is exactly how survival works and how it should work. Some ways to obtain simple and fast food.
1) Hunting - finding animals and killing them on sight.
2) Fishing - grab yourself a fishing pole and head out.
3) Mushrooms - usually found when you're hunting.
Hunting and gathering is not a sustainable way of producing food, as you point out. With the new hunger system, we have to eat regularly. Do you promote the idea of forcing all people playing the game to become farmers? I don't. I think the production of food should have some fast easy options for people who want to focus on other aspects of the game. Farming is not fast. Mushroom soup does not stack like other foods. Fishing is not fast.
Animal reproduction is under a redevelopment - let it be the source of a fast sustainable food source. Egg mechanics are already in the game. Egg reproduction is fast. Let other animals reproduce by eggs, since it has been decide random spawning is going away. With eggs we could also get a new set of resources for crafting, and make animals easily transportable without extra mechanics added to the game, all while creating an iconic breeding system for the game.
Sadly, lots of people think Minecraft is remotely realistic, and expect the breeding to be as well. Humor is a big part of what makes this game unique and fun.
! Go Eggs!
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I've never had to wait for eggs to spawn once I had a chicken farm established. Most of them got ignored and despawned while I was doing other things. You don't have to wait for a chicken to spawn, you just break eggs and slaughter some.
Whereas the idea of being forced to grow wheat (a multistage time consuming process in itself) then force-feed animals to make them produce offspring is clearly a much more time consuming process from beginning to end. And if this food is required to reproduce, the wild populations will all go extinct.
Hunting and gathering is not a sustainable way of producing food, as you point out. With the new hunger system, we have to eat regularly. Do you promote the idea of forcing all people playing the game to become farmers? I don't. I think the production of food should have some fast easy options for people who want to focus on other aspects of the game. Farming is not fast. Mushroom soup does not stack like other foods. Fishing is not fast.
Animal reproduction is under a redevelopment - let it be the source of a fast sustainable food source. Egg mechanics are already in the game. Egg reproduction is fast. Let other animals reproduce by eggs, since it has been decide random spawning is going away. With eggs we could also get a new set of resources for crafting, and make animals easily transportable without extra mechanics added to the game, all while creating an iconic breeding system for the game.
Sadly, lots of people think Minecraft is remotely realistic, and expect the breeding to be as well. Humor is a big part of what makes this game unique and fun.
! Go Eggs!
If we have chickens reproducing by eggs for food, why do we need pigs and cows? Can't chickens fill the egg-laying needs and let pigs, cows, and sheep reproduce normally?
Minecraft is NOT becoming a joke. In fact, it's getting more popular, and even complicated every day. Have you seen this video on the front page? Now, tell me Minecraft is becoming a joke.
You've been able to do that for some time now.
And I haven't heard of any planned improvements to redstone, so what you see there won't be made any better any time soon.
Hunting and gathering is not a sustainable way of producing food, as you point out. With the new hunger system, we have to eat regularly. Do you promote the idea of forcing all people playing the game to become farmers? I don't. I think the production of food should have some fast easy options for people who want to focus on other aspects of the game. Farming is not fast. Mushroom soup does not stack like other foods. Fishing is not fast.
Very well put.
I think this sums it up nicely for me.
Even if some people consider it "easy", the fact remains that we're being forced to be part time farmers. That's contrary, IMO, to the very spirit of Minecraft.
Hunting and gathering is not a sustainable way of producing food, as you point out. With the new hunger system, we have to eat regularly. Do you promote the idea of forcing all people playing the game to become farmers?
Not only do I promote it, it's just the better way to go. It's about improving from a hunter gather stage to an agricultural stage. Minecraft is finally experiencing some progession in the game. You will bump into conflicts if you choose not to progress and I find that reasonable.
I don't. I think the production of food should have some fast easy options for people who want to focus on other aspects of the game. Farming is not fast. Mushroom soup does not stack like other foods. Fishing is not fast.
Fishing is fast, it takes a few seconds to catch a fish. It's quicker than farming chickens. Also, people want some difficulty in survival. If you don't want to eat so often, then reduce your difficulty. That way, hunting and gathering wouldn't be "that" bad.
Egg mechanics are already in the game. Egg reproduction is fast. Let other animals reproduce by eggs, since it has been decide random spawning is going away. With eggs we could also get a new set of resources for crafting, and make animals easily transportable without extra mechanics added to the game, all while creating an iconic breeding system for the game.
If eggs already exist, continue with your chicken farms. I don't see why this system should restrict us to your ideal way of obtaining food. I rather wait for my food, you rather get it quickly. So why can't be both be happy having two different systems in the game at once? Chickens also give less food than the other animals, this is for balance purposes. It would be difficult to balance if every animal came from an egg.
Sadly, lots of people think Minecraft is remotely realistic, and expect the breeding to be as well. Humor is a big part of what makes this game unique and fun.
You're asking for too much humor, if you want it to be so funny then get yourself a mod.
Very well put.
I think this sums it up nicely for me.
Even if some people consider it "easy", the fact remains that we're being forced to be part time farmers. That's contrary, IMO, to the very spirit of Minecraft.
The very spirit of survival mode, is to survive. The very spirit of creative mode, is to build. I'm assuming you miss alpha minecraft. The reason it was called alpha, is because it was the first stable release. That means, it was far from finished. Now that it's finishing up you're noticing what it means to survive and what it means to just sit back and build. So minecraft isn't turning into something new, it's just becoming what it was supposed to be.
The very spirit of survival mode, is to survive. The very spirit of creative mode, is to build. I'm assuming you miss alpha minecraft. The reason it was called alpha, is because it was the first stable release. That means, it was far from finished. Now that it's finishing up you're noticing what it means to survive and what it means to just sit back and build. So minecraft isn't turning into something new, it's just becoming what it was supposed to be.
Oh please. Anyone with half a brain knows that "survival" could be used to rationalize everything from eating to drinking to going to the bathroom. The line of what that means can be drawn anywhere and thus, in itself, is a completely meaningless argument.
Did you know it's more important to survival to drink than to eat? How do you explain, then, why our characters have to eat and not drink?
Why don't they get thirsty?
Why don't they have to relieve themselves?
Why don't they get tired, or fatigued?
Why don't they catch diseases?
By your logic the game is broken if it doesn't include everything "survival".
Very well put.
I think this sums it up nicely for me.
Even if some people consider it "easy", the fact remains that we're being forced to be part time farmers. That's contrary, IMO, to the very spirit of Minecraft.
I've never farmed anything in the 1.9 world I've been playing. Obtaining food hasn't been a problem -- pigs, cows and chickens seem plentiful in the wild.
If anything, I always seem to have too much random foodstuffs flying around. If you ask me, food is too easy to obtain.
The very spirit of survival mode, is to survive. The very spirit of creative mode, is to build. I'm assuming you miss alpha minecraft. The reason it was called alpha, is because it was the first stable release. That means, it was far from finished. Now that it's finishing up you're noticing what it means to survive and what it means to just sit back and build. So minecraft isn't turning into something new, it's just becoming what it was supposed to be.
I think we finally agree on something, could not have said it better myself, +1 for you my good sir.
Oh please. Anyone with half a brain knows that "survival" could be used to rationalize everything from eating to drinking to going to the bathroom. The line of what that means can be drawn anywhere and thus, in itself, is a completely meaningless argument.
It's not about adding random pointless realism... it's about having a game mode that actually includes a game of some kind that goes beyond simply building your solitary fortress and then sitting in it until you get bored.
Hunger is one mechanic that can provide a reason to get people out exploring the world as part of the game.
More needs to be done on that front, because it's still incredibly easy to get yourself walled up so safe that you really don't need to explore for resources.
I've never farmed anything in the 1.9 world I've been playing. Obtaining food hasn't been a problem -- pigs, cows and chickens seem plentiful in the wild.
If anything, I always seem to have too much random foodstuffs flying around. If you ask me, food is too easy to obtain.
I haven't had any problems with food since 1.8 either.
In the world I've made since 1.8 was released, I have a stack of 20 steaks and a good amount of pork in my chest. Getting food is not that difficult, and I have no farm.
Get Stone Sword.
Smack a cow.
Get food.
Cook food.
Eat.
Save the leftovers for later.
Profit.
The only "joke" here is this thread, in my opinion.
Oh please. Anyone with half a brain knows that "survival" could be used to rationalize everything from eating to drinking to going to the bathroom. The line of what that means can be drawn anywhere and thus, in itself, is a completely meaningless argument.
Did you know it's more important to survival to drink than to eat? How do you explain, then, why our characters have to eat and not drink?
Why don't they get thirsty?
Why don't they have to relieve themselves?
Why don't they get tired, or fatigued?
Why don't they catch diseases?
By your logic the game is broken if it doesn't include everything "survival".
That is asking for realism, not survival. Survival doesn't have to equal realism.
If eggs already exist, continue with your chicken farms. I don't see why this system should restrict us to your ideal way of obtaining food. I rather wait for my food, you rather get it quickly. So why can't be both be happy having two different systems in the game at once?
I think you missed the point there, that the breeding system changes are being applied to everything. In the near future I expect to be forced to raise wheat in order to make chickens reproduce. Requiring farming as a prerequisite to animal reproduction, is fundemantally flawed in the argument for realism, and is effectively guaranteed to cause wild populations to go extinct. If it's not in a feedlot it dies off. That sounds both unrealistic, and like a terrible design.
It would be difficult to balance if every animal came from an egg.
Why? It seems to be a much easier way of controlling both domestic and wild populations to me. It doesn't require 'animal food' to be added to the game. It doesn't require domesticating or leashing mechanics to be added. It doesn't require baby animal models, animations or sounds to be added. From everything I've seen, the egg approach would be a lot easier to balance than the alternative.
Do you promote the idea of forcing all people playing the game to become farmers?
Not only do I promote it, it's just the better way to go. It's about improving from a hunter gather stage to an agricultural stage. Minecraft is finally experiencing some progession in the game. You will bump into conflicts if you choose not to progress and I find that reasonable.
I've never had the impression that Minecraft was supposed to be a civilization simulation. I like Civ and Sim games, but that's not what I play Minecraft for. It's two major aspects are a creative sandbox, and adventure/exploraiton. We don't all want to be forced to roleplay a farmer (there are other games for that). I don't see how animal reproduction via eggs doesn't fit the style of Minecraft.
Fishing is fast, it takes a few seconds to catch a fish. It's quicker than farming chickens.
I've survived off both fish and chicken, I usually even survive of fish until my chicken farm is at a sustainable populaiton. I can produce chicken much faster per unit of time put into it than I can fish/fishing. I can only use one fishing pole at a time, dozens of eggs can be produced simultaneously.
Also, people want some difficulty in survival.
If you want it to be difficult, I suggest you stop raising crops/animals and be a hunter gatherer. People make wheat/chicken factories to speed things up and make food collection faster/easier.
You're asking for too much humor, if you want it to be so funny then get yourself a mod.
If animals bursting out of eggs is too humorous, maybe you need a mod to make things more realistic. So you can die of thirst, **** your pants, become fatigued and unable to mine or have to deal with that pesky lack of gravity.
Rollback Post to RevisionRollBack
More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
i suppose that makes sense but i don't really care if animals come in eggs or not, it's because OP did not explain how to change animal breeding fully:
I've never had to wait for eggs to spawn once I had a chicken farm established. Most of them got ignored and despawned while I was doing other things. You don't have to wait for a chicken to spawn, you just break eggs and slaughter some.
Whereas the idea of being forced to grow wheat (a multistage time consuming process in itself) then force-feed animals to make them produce offspring is clearly a much more time consuming process from beginning to end. And if this food is required to reproduce, the wild populations will all go extinct.
Hunting and gathering is not a sustainable way of producing food, as you point out. With the new hunger system, we have to eat regularly. Do you promote the idea of forcing all people playing the game to become farmers? I don't. I think the production of food should have some fast easy options for people who want to focus on other aspects of the game. Farming is not fast. Mushroom soup does not stack like other foods. Fishing is not fast.
Animal reproduction is under a redevelopment - let it be the source of a fast sustainable food source. Egg mechanics are already in the game. Egg reproduction is fast. Let other animals reproduce by eggs, since it has been decide random spawning is going away. With eggs we could also get a new set of resources for crafting, and make animals easily transportable without extra mechanics added to the game, all while creating an iconic breeding system for the game.
Sadly, lots of people think Minecraft is remotely realistic, and expect the breeding to be as well. Humor is a big part of what makes this game unique and fun.
!
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
If we have chickens reproducing by eggs for food, why do we need pigs and cows? Can't chickens fill the egg-laying needs and let pigs, cows, and sheep reproduce normally?
You've been able to do that for some time now.
And I haven't heard of any planned improvements to redstone, so what you see there won't be made any better any time soon.
Very well put.
I think this sums it up nicely for me.
Even if some people consider it "easy", the fact remains that we're being forced to be part time farmers. That's contrary, IMO, to the very spirit of Minecraft.
Not only do I promote it, it's just the better way to go. It's about improving from a hunter gather stage to an agricultural stage. Minecraft is finally experiencing some progession in the game. You will bump into conflicts if you choose not to progress and I find that reasonable.
Fishing is fast, it takes a few seconds to catch a fish. It's quicker than farming chickens. Also, people want some difficulty in survival. If you don't want to eat so often, then reduce your difficulty. That way, hunting and gathering wouldn't be "that" bad.
If eggs already exist, continue with your chicken farms. I don't see why this system should restrict us to your ideal way of obtaining food. I rather wait for my food, you rather get it quickly. So why can't be both be happy having two different systems in the game at once? Chickens also give less food than the other animals, this is for balance purposes. It would be difficult to balance if every animal came from an egg.
You're asking for too much humor, if you want it to be so funny then get yourself a mod.
The very spirit of survival mode, is to survive. The very spirit of creative mode, is to build. I'm assuming you miss alpha minecraft. The reason it was called alpha, is because it was the first stable release. That means, it was far from finished. Now that it's finishing up you're noticing what it means to survive and what it means to just sit back and build. So minecraft isn't turning into something new, it's just becoming what it was supposed to be.
Oh please. Anyone with half a brain knows that "survival" could be used to rationalize everything from eating to drinking to going to the bathroom. The line of what that means can be drawn anywhere and thus, in itself, is a completely meaningless argument.
Did you know it's more important to survival to drink than to eat? How do you explain, then, why our characters have to eat and not drink?
Why don't they get thirsty?
Why don't they have to relieve themselves?
Why don't they get tired, or fatigued?
Why don't they catch diseases?
By your logic the game is broken if it doesn't include everything "survival".
I've never farmed anything in the 1.9 world I've been playing. Obtaining food hasn't been a problem -- pigs, cows and chickens seem plentiful in the wild.
If anything, I always seem to have too much random foodstuffs flying around. If you ask me, food is too easy to obtain.
I think we finally agree on something, could not have said it better myself, +1 for you my good sir.
It's not about adding random pointless realism... it's about having a game mode that actually includes a game of some kind that goes beyond simply building your solitary fortress and then sitting in it until you get bored.
Hunger is one mechanic that can provide a reason to get people out exploring the world as part of the game.
More needs to be done on that front, because it's still incredibly easy to get yourself walled up so safe that you really don't need to explore for resources.
I haven't had any problems with food since 1.8 either.
In the world I've made since 1.8 was released, I have a stack of 20 steaks and a good amount of pork in my chest. Getting food is not that difficult, and I have no farm.
Get Stone Sword.
Smack a cow.
Get food.
Cook food.
Eat.
Save the leftovers for later.
Profit.
The only "joke" here is this thread, in my opinion.
That is asking for realism, not survival. Survival doesn't have to equal realism.
I think you missed the point there, that the breeding system changes are being applied to everything. In the near future I expect to be forced to raise wheat in order to make chickens reproduce. Requiring farming as a prerequisite to animal reproduction, is fundemantally flawed in the argument for realism, and is effectively guaranteed to cause wild populations to go extinct. If it's not in a feedlot it dies off. That sounds both unrealistic, and like a terrible design.
Why? It seems to be a much easier way of controlling both domestic and wild populations to me. It doesn't require 'animal food' to be added to the game. It doesn't require domesticating or leashing mechanics to be added. It doesn't require baby animal models, animations or sounds to be added. From everything I've seen, the egg approach would be a lot easier to balance than the alternative.
I've never had the impression that Minecraft was supposed to be a civilization simulation. I like Civ and Sim games, but that's not what I play Minecraft for. It's two major aspects are a creative sandbox, and adventure/exploraiton. We don't all want to be forced to roleplay a farmer (there are other games for that). I don't see how animal reproduction via eggs doesn't fit the style of Minecraft.
I've survived off both fish and chicken, I usually even survive of fish until my chicken farm is at a sustainable populaiton. I can produce chicken much faster per unit of time put into it than I can fish/fishing. I can only use one fishing pole at a time, dozens of eggs can be produced simultaneously.
If you want it to be difficult, I suggest you stop raising crops/animals and be a hunter gatherer. People make wheat/chicken factories to speed things up and make food collection faster/easier.
If animals bursting out of eggs is too humorous, maybe you need a mod to make things more realistic. So you can die of thirst, **** your pants, become fatigued and unable to mine or have to deal with that pesky lack of gravity.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?