Simple fix, don't have shitty pathing generation, and don't make animals breed like crazy in the wild. make it slow. This way you can re-populate areas by leaving a few animals in them. Then, if the player chooses, they can speed up the breeding process.
Why do I have to keep repeating information? Oh yea, because I'm on a board of impatient 12 year olds who can't read.
To your first point: this was not originally directed at me, so the likening of me to a 12-year-old for not addressing it is pretty silly. Anyway, pathfinding is not an issue for caves that can be accessed by walking. It's true that animals can just as easily walk out of the cave, but they do occasionally get pretty deep, and it's that occasional situation that has me worried.
To your second point: the rate is irrelevant when it doesn't actually set a limit on the population, it just makes it take longer to grow. Mushrooms spread slowly too, that doesn't stop them from carpeting the Nether is SMP servers. Making it slower and slower will make runaway breeding less likely, but will never eliminate the possibility altogether, and lowering it too far largely defeats the purpose of having wild breeding at all.
:smile.gif: I don't mind the way it's going to be run. The 'tame' mode with food is just like the baby animals mod which I <3 <3 <3 <3! And good grief FINALLY a way to move them around without them being annoying. I have killed more cows out of frustration of them NOT GOING WHERE I WANT THEM TO than for need of leather/beef!
LOL at eggs. He might be kidding, he might not. We have mooshrooms, creepers, skeletons, etc. who says animals follow the regular rules of nature? Reminds me of pokemon :laugh.gif:
'Oh I have no idea where this egg came from, but you can have it! :blink.gif: '
I'm just glad to have breeding, no matter how it works. I imagine breeding only happening when we do it ourselves honestly. Random breeding in the wild could end up with slow computers experiencing crazy lag(especially if bugs come of this. Imagine like 30 sheep spawning because of a bug, but it's happening in the wild. Everywhere. Oh god)
I don't mind things staying simple.
For instance: I hate mods that add new items so you can make their new items. Making them completely useless other for that purpose. For instance--the mo' creatures mod. I love part of that, but I dislike most of it. Too many items are needed and too many items are individual for each separate mob. It gets crazy. Or a mod that gives you a new tool/weapon, but you need entirely new items to craft them. What do those items do other than crafting the tool? Nothing. I'd rather make a new magic item out of items we already are gathering really.
I sort of hope animals eat wheat, but they might require a new type of food. Hoping it's wheat, that would rock.
Now a new block I'm more okay with. Like a furnace but an incubator, sure.
But an incubator+a magic item to get them pregnant(individual for each mob)+special item for feeding+baby animals+special items for the baby animals+new ways to get them tame+collars+whatever else gets a little out of control!
I figure if people want to add more complexity to breeding(maybe make it more harvest moon style) it will be easy to mod. But I'd rather things be simple than too complicated for sure! :smile.gif:
Not completely realistic, but more realistic than making them a "Feed-n-****".
I wholeheartedly agree with this sentiment! If we have to cram food in our livestock to make the crank out a few clones, nature obviously wasn't doing a very good job before we came along. Plus, think about how non-automatic this would make farming methods! I like my minecraft elegant, automatic, and exploitable. The sow-n-screw is none of these things.
Like, new animals can't immediately breed, nor can they breed with their parents
(or siblings, if it is possible for multiple offspring to be produced from one pair).
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This is going to be awesome. A great addition to the survival aspect knowing that animal reproduction and their life's are in your hands. Hopefully in the future, there may be more predators to animals, I know people won't like there being more predators but it will add more challenge to keeping them safe and there would be hundreds of ways to keep them safe.
Also, some one mentioned Creeper nests in the wild; That would be epic, try to get a peek of the eggs/hatchlings/babies and you find the mother breathing down your back. It would be cool.
To your first point: this was not originally directed at me, so the likening of me to a 12-year-old for not addressing it is pretty silly. Anyway, pathfinding is not an issue for caves that can be accessed by walking. It's true that animals can just as easily walk out of the cave, but they do occasionally get pretty deep, and it's that occasional situation that has me worried.
To your second point: the rate is irrelevant when it doesn't actually set a limit on the population, it just makes it take longer to grow. Mushrooms spread slowly too, that doesn't stop them from carpeting the Nether is SMP servers. Making it slower and slower will make runaway breeding less likely, but will never eliminate the possibility altogether, and lowering it too far largely defeats the purpose of having wild breeding at all.
I barely ever agree with you, but I do right now. Also, inb4 "moders are hobbiests blah blah blah".
You mean click there to see the same thing the OP posted a long time ago?
That's the ONLY animation?
HEARTS?
(But I am totally psyched for this update)
why would a cow need a love potion to breed?
Because this is Minecraft.
LOL at eggs. He might be kidding, he might not. We have mooshrooms, creepers, skeletons, etc. who says animals follow the regular rules of nature? Reminds me of pokemon :laugh.gif:
'Oh I have no idea where this egg came from, but you can have it! :blink.gif: '
I'm just glad to have breeding, no matter how it works. I imagine breeding only happening when we do it ourselves honestly. Random breeding in the wild could end up with slow computers experiencing crazy lag(especially if bugs come of this. Imagine like 30 sheep spawning because of a bug, but it's happening in the wild. Everywhere. Oh god)
I don't mind things staying simple.
For instance: I hate mods that add new items so you can make their new items. Making them completely useless other for that purpose. For instance--the mo' creatures mod. I love part of that, but I dislike most of it. Too many items are needed and too many items are individual for each separate mob. It gets crazy. Or a mod that gives you a new tool/weapon, but you need entirely new items to craft them. What do those items do other than crafting the tool? Nothing. I'd rather make a new magic item out of items we already are gathering really.
I sort of hope animals eat wheat, but they might require a new type of food. Hoping it's wheat, that would rock.
Now a new block I'm more okay with. Like a furnace but an incubator, sure.
But an incubator+a magic item to get them pregnant(individual for each mob)+special item for feeding+baby animals+special items for the baby animals+new ways to get them tame+collars+whatever else gets a little out of control!
I figure if people want to add more complexity to breeding(maybe make it more harvest moon style) it will be easy to mod. But I'd rather things be simple than too complicated for sure! :smile.gif:
Love potion is more harvest moon than minecraft! But that's just me?
Well not exactly "love potion", but %some item% to get %some animal% to breed is Minecraft.
So you would prefer if minecraft was on the more realistic side of breeding ?? Like keeping them in a pen and letting them do their stuff
Not completely realistic, but more realistic than making them a "Feed-n-****".
I wholeheartedly agree with this sentiment! If we have to cram food in our livestock to make the crank out a few clones, nature obviously wasn't doing a very good job before we came along. Plus, think about how non-automatic this would make farming methods! I like my minecraft elegant, automatic, and exploitable. The sow-n-screw is none of these things.
(Damn slant-rhymes)
do you have to say "Feed-n-****" again, it sounds like some kind of brandname...
Like, new animals can't immediately breed, nor can they breed with their parents
(or siblings, if it is possible for multiple offspring to be produced from one pair).
It's what I'm calling the current breeding system. You feed them, they make babies. Yay.
I know but... it gives me the willies to hear >_<
maybe that's the right response, it is a pretty vulgar proposition he had to put it in lmao
Lets continue with the alliterating euphemisms: Feed-n-****, sow-n-screw, cater-n-consummate/copulate, treat-n-tap.
any more?
Also, some one mentioned Creeper nests in the wild; That would be epic, try to get a peek of the eggs/hatchlings/babies and you find the mother breathing down your back. It would be cool.