Love the creeper hiding in the first two pictures :biggrin.gif:
Oh and i wish mountain regions like this had snow on top, or had trees on them because they look so plain : /
The current world generating code is clearly flawed in a few ways related to mountains, and topography in general. We don't have desert mountains or forested mountains anymore. The non-mountain terrain is decidedly flat as well, not much in-between.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Well with the 256 you get twice the height to build on, meaning structures can be about 120+ blocks high, this is huge already. Also with the 512 version, it goes even higher.
Having a deeper underground to explore seems cooler too...
I really dont care about a deeper underground myself. I want to build on top of mountains and still have a fair amount of room to grow so I'd much rather have sea level remain at 64 and simply triple the amount of air space. That way on the current terrain generation if I was on top of a 64 high mountain I would still have 128 blocks above it that I could build in.
Beautiful. My next smp map will be double height, it will be epic! It's all client side on a server right? the client doesn't need to be modded at all? omgomg soo amazing >_<
No, client needs to be modded to run a different height.
My gaming computer still struggles at loading the chunks though, patience is the key I guess.
Or a RAMDisk?
I'd suggest anyone considering a bigger sized map uses one, HDDs won't be able to keep up at all.
An SSD would be a maybe.
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Notch on his twitter: "bugs that feel wrong get fixed"
Do not get attached to your saves, seriously, stuff like this has happened before, if there's something you love and really want to build...Wait for release.
I play Minecraft standing on the roof of my house with a laptop, completely naked, the wind lapping at my hair and genitals. It is very refreshing. The neighborhood watch loves me.
I hear the increased map height makes the NPC's noses bigger.
Less oxygen in the high altitude air, so they need a bigger intake.
Greater height limit could mean things like giant redwoods in pine forests, or mahogany wrapped with vines in tropicals.
And with the proposed volcano biome, how scary can it be if the volcano is only 100' tall? Don't we deserve rivers of lava. Just think of that volcano biome located in the middle of an ocean with a river of lava running down it's side making the island bigger.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Yep, but also if Notch changed how chunks worked (made them 24-block cubes instead of 16*16*worldHeight), anyone could have height up to 65,536
I don't think we need to be making space elevators, but 512 or 1024 native support would be incredibly nice.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
What happens to the ore veins? Does one still need to dig deeper to get the shinies?
This is the main problem, for now... the taller mountains are amazing, but other than to explore them, there is no real reward for climbing... only digging. The good ores are still below base level.
This is the main problem, for now... the taller mountains are amazing, but other than to explore them, there is no real reward for climbing... only digging. The good ores are still below base level.
From a "this is a game" perspective I can understand why certain precious resources were restricted to certain Y ranges, but honestly, I'd prefer to see that restriction removed. There are plenty of gold veins in mountains, and diamonds found just below the surface of flatlands in reality.
Minecraftians have developed plenty of ways to make mining efficient. Most of the precious ores might as well be generated anywhere stone can be found. It would be more "adventuresome" if precious minerals were more predominant lining the walls of caves, regardless of elevation.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
It'd be very nice if this was in the world options tab, so you can set the height of your world. I like the regular height but I'd also like to have the option of generating crazy stuff like this.
That's what I'm crossing my fingers for as well. I don't want to have to use a mod to achieve this. It ought to be as simple as a slider/setting for world generation. And with multiplayer, when a person is logging in, part of the info exchanged before the world is loaded can be a verification that the player accepts the Y limit of the map they're joining - to allow someone who knows their computer couldn't handle it the chance to not join rather than freezing/crashing.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
The current world generating code is clearly flawed in a few ways related to mountains, and topography in general. We don't have desert mountains or forested mountains anymore. The non-mountain terrain is decidedly flat as well, not much in-between.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
I really dont care about a deeper underground myself. I want to build on top of mountains and still have a fair amount of room to grow so I'd much rather have sea level remain at 64 and simply triple the amount of air space. That way on the current terrain generation if I was on top of a 64 high mountain I would still have 128 blocks above it that I could build in.
No, client needs to be modded to run a different height.
Pretty cool mod.
Or a RAMDisk?
I'd suggest anyone considering a bigger sized map uses one, HDDs won't be able to keep up at all.
An SSD would be a maybe.
Do not get attached to your saves, seriously, stuff like this has happened before, if there's something you love and really want to build...Wait for release.
Increased height limits are the future of Minecraft.
world seed = crystal
world seed = prospero
disapointing... from what I hear making it one step bigger poses no problems on decent computers, he should have made it an option...
I hear the increased map height makes the NPC's noses bigger.
Less oxygen in the high altitude air, so they need a bigger intake.
Greater height limit could mean things like giant redwoods in pine forests, or mahogany wrapped with vines in tropicals.
And with the proposed volcano biome, how scary can it be if the volcano is only 100' tall? Don't we deserve rivers of lava. Just think of that volcano biome located in the middle of an ocean with a river of lava running down it's side making the island bigger.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
wow.
Yep, but also if Notch changed how chunks worked (made them 24-block cubes instead of 16*16*worldHeight), anyone could have height up to 65,536
Click the picture!
-Derek Shunia
I don't think we need to be making space elevators, but 512 or 1024 native support would be incredibly nice.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
O.O If my computer would be decent, I could use this, but it barely runs vannila minecraft. T.T
This is the main problem, for now... the taller mountains are amazing, but other than to explore them, there is no real reward for climbing... only digging. The good ores are still below base level.
From a "this is a game" perspective I can understand why certain precious resources were restricted to certain Y ranges, but honestly, I'd prefer to see that restriction removed. There are plenty of gold veins in mountains, and diamonds found just below the surface of flatlands in reality.
Minecraftians have developed plenty of ways to make mining efficient. Most of the precious ores might as well be generated anywhere stone can be found. It would be more "adventuresome" if precious minerals were more predominant lining the walls of caves, regardless of elevation.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
That's what I'm crossing my fingers for as well. I don't want to have to use a mod to achieve this. It ought to be as simple as a slider/setting for world generation. And with multiplayer, when a person is logging in, part of the info exchanged before the world is loaded can be a verification that the player accepts the Y limit of the map they're joining - to allow someone who knows their computer couldn't handle it the chance to not join rather than freezing/crashing.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?