Dude, this is great. Funny thing is you can get just about every resource (yes including trees, mobs,ores) You can live in the mountains as a kick ass challenge if you want.
Thank you Notch for making it easy to change the height limit, now we can have the most epic mountains and deep oceans, I have been waiting for this for a LONG time.
Seed is in the screenshots.
Not easily enough. It ought to be a basic feature in the world generation page to set the Y limit. As much as I want to use this mod so I don't have such a restrictive height limit, I don't want a bunch of troubling side effects of the feature not being designed into the game.
Considering how vast the generated world can be (horizontally larger than any Earth like planet could be), having a mere 128Y seems like a major discrepancy in the game design. With even just a 256 or 512 Y the options for more realistic snow-capped mountains, fantastic caverns with crystals and magma, as well as continental shelves to separate shallow seas with coral and kelp from deep oceans with kraken are much more achievable.
Having the Y capped at 128 is always one of the most dissapointing things with each update.
Rollback Post to RevisionRollBack
More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
New finding! Turns out that increasing the height does indeed widen the area that ores can spawn. I found diamond at y=28, and took a screenshot just for all of you:
Also, this is a HUGE cave system that intersects a ravine. Maybe it intersects more than 1, but I haven't found out yet. You need Fishtaco's 256 height mod for the seed in the screenshot to work.
As awesome as this looks, I'd really like to find one that simply doubles the height but keeps the see level at 64 and terrain generation the same as vanilla. I'm pretty happy with the new mountain biomes but I'd like to be able to build significant structures on top of them.
As awesome as this looks, I'd really like to find one that simply doubles the height but keeps the see level at 64 and terrain generation the same as vanilla. I'm pretty happy with the new mountain biomes but I'd like to be able to build significant structures on top of them.
Well with the 256 you get twice the height to build on, meaning structures can be about 120+ blocks high, this is huge already. Also with the 512 version, it goes even higher.
Having a deeper underground to explore seems cooler too...
This is amazing! I never knew there was a mod like this available to the community. I've got to go build a massive tower in my 512 height world now :biggrin.gif:
Lucky, 512 barely works for me. It took 12 minutes to generate the terrain and it freezes for 3 minutes at a time everytime there is a chunk update.
Minecraft is playable for me at 1024 map height, but the issue is generating new chunks... that takes a while and makes the game unplayable while its generating. I guess this is a task for the computers of the future!
Minecraft is playable for me at 1024 map height, but the issue is generating new chunks... that takes a while and makes the game unplayable while its generating. I guess this is a task for the computers of the future!
Or Notch/Modder can make chunks stay at 16x16x128, or make them even smaller, like 16x16x64.. That would make even 65,535 height playable on even crappier computers.
Beautiful. My next smp map will be double height, it will be epic! It's all client side on a server right? the client doesn't need to be modded at all? omgomg soo amazing >_<
Notch should implement grid chunk generation, instead of 16x16x256 it would be a more reasonable 16x16x32. For instance, once you spawn in a new world, only chunks located close to the player would generate. If the player ventures higher/lower, those chunks would begin generating. This would probably reduce lag.
I'm all for 24x24x24 chunks. The volume within the chunks is roughly 65% of a 16x16x128 chunk, so it wouldn't be a really huge chunk, and it's a cube.
The Meaning of Life, the Universe, and Everything.
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One of my friends told me about a mod that is being done that makes vertical chunks, so you can basically have dozens of kilometers worth of blocks above and below sea level. Crazy. Personally I'd be damned if I could think of a way to use up 1024 blocks of vertical space.
... Personally I'd be damned if I could think of a way to use up 1024 blocks of vertical space.
To borrow a bit from wikipedia:
Definitions of "mountain" include:
Height over base of at least 2,500 m (8,202 ft);
Height over base of 1,500 m (4,921 ft).–2,500 m (8,202 ft). with a slope greater than 2 degrees
Height over base of 1,000 m (3,281 ft).–1,500 m (4,921 ft). with a slope greater than 5 degrees
Local (radius 7,000 m (22,966 ft). elevation greater than 300 m (984 ft)., or 300 m (984 ft)–1,000 m (3,281 ft). if local (radius 7,000 m (22,966 ft). elevation is greater than 300 m (984 ft).
By this definition, mountains cover 64% of Asia, 25% of Europe, 22% of South America, 17% of Australia, and 3% of Africa. As a whole, 24% of the Earth's land mass is mountainous and 10% of people live in mountainous regions.
In Minecraft right now it's not possible to build anything grand in a mountainous landscape because the tiny mountains themselves take up all the height. I'd love to see a snowcapped mountain with a treeline that has a little village built on its slope.
Rollback Post to RevisionRollBack
More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
New finding! Turns out that increasing the height does indeed widen the area that ores can spawn. I found diamond at y=28
Cool. This mod is great.
I would guess it's just as simple as that whatever range things can spawn is would still apply on larger scale.
What I mean is, if Diamond is normally layers 0-16 or 0-20 (whatever, I forget), in a double height world, it's 0-32 or 0-40. Sea level 128 instead of 64.. etc. Just double the existing known ranges.
That makes the most sense for how the world generator probably works, especially since Notch has added this means to make different size worlds. It would be unlikely to be hard coded for things at specific depths, but instead, as ranges across the full spectrum of height. So it's dynamic enough to handle many sizes.
I love this mod. But the world generation could use work on these larger worlds. They are cool, but also often quite unrealistic and weird looking. But I can't wait to see it evolve.
Not easily enough. It ought to be a basic feature in the world generation page to set the Y limit. As much as I want to use this mod so I don't have such a restrictive height limit, I don't want a bunch of troubling side effects of the feature not being designed into the game.
Considering how vast the generated world can be (horizontally larger than any Earth like planet could be), having a mere 128Y seems like a major discrepancy in the game design. With even just a 256 or 512 Y the options for more realistic snow-capped mountains, fantastic caverns with crystals and magma, as well as continental shelves to separate shallow seas with coral and kelp from deep oceans with kraken are much more achievable.
Having the Y capped at 128 is always one of the most dissapointing things with each update.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Click the picture!
-Derek Shunia
Click the picture!
-Derek Shunia
Well with the 256 you get twice the height to build on, meaning structures can be about 120+ blocks high, this is huge already. Also with the 512 version, it goes even higher.
Having a deeper underground to explore seems cooler too...
Lucky, 512 barely works for me. It took 12 minutes to generate the terrain and it freezes for 3 minutes at a time everytime there is a chunk update.
Click the picture!
-Derek Shunia
Or Notch/Modder can make chunks stay at 16x16x128, or make them even smaller, like 16x16x64.. That would make even 65,535 height playable on even crappier computers.
Click the picture!
-Derek Shunia
I'm all for 24x24x24 chunks. The volume within the chunks is roughly 65% of a 16x16x128 chunk, so it wouldn't be a really huge chunk, and it's a cube.
Click the picture!
-Derek Shunia
Also, if I download this mod, will it corrupt current maps?
To borrow a bit from wikipedia:
In Minecraft right now it's not possible to build anything grand in a mountainous landscape because the tiny mountains themselves take up all the height. I'd love to see a snowcapped mountain with a treeline that has a little village built on its slope.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Cool. This mod is great.
I would guess it's just as simple as that whatever range things can spawn is would still apply on larger scale.
What I mean is, if Diamond is normally layers 0-16 or 0-20 (whatever, I forget), in a double height world, it's 0-32 or 0-40. Sea level 128 instead of 64.. etc. Just double the existing known ranges.
That makes the most sense for how the world generator probably works, especially since Notch has added this means to make different size worlds. It would be unlikely to be hard coded for things at specific depths, but instead, as ranges across the full spectrum of height. So it's dynamic enough to handle many sizes.
I love this mod. But the world generation could use work on these larger worlds. They are cool, but also often quite unrealistic and weird looking. But I can't wait to see it evolve.
Oh and i wish mountain regions like this had snow on top, or had trees on them because they look so plain : /