Aesthetics that just turned my semi-underwater fortress into a leaking mess, and something builders will now have double-layer blocks to avoid. And double-layering blocks can suck and be a significant limiting factor when making the outside of such structures visually appealing.
Thumbs down.
Well, it gives a good indicator that you are under water. Also, if it only works for dirt build a glass ceiling or something.
Here's some news: If your 'semi-underwater' fortress was made of dirt, then it already looks like **** -.-
Secondly, for the parts that are underwater, why not just use glass? You know, so you can see the ocean around you? Derp.
Well... you just made yourself look like an idiot.
Water drips through glass and stone.
How do I know? My partially underwater fortress is constructed completely of glass, stone, stone brick, and the rare cobble.
Well... you just made yourself look like an idiot.
Water drips through glass and stone.
-snippity snip-
How do I know? My partially underwater fortress is constructed completely of glass, stone, stone brick, and the rare cobble.
P.S. Derp.
Well, you have three choices.
1) ****ing deal with it.
2) Revert back to an older Minecraft version, forever.
3) Do either 1 or 2, and then make a suggestion thread with your opinion and views on it, and how you would fix it and why.
1) ****ing deal with it.
2) Revert back to an older Minecraft version, forever.
3) Do either 1 or 2, and then make a suggestion thread with your opinion and views on it, and how you would fix it and why.
If there's someplace for me to get a legitimate copy of 1.7.3, I'd be happy to.
I'd even be willing to move the fortress to a pre-1.8 world through MCEdit, if MCEdit supports it. That'd have the added benefit of passive mobs spawning again.
I think I will do #3, however. Seems completely viable to me to exclude player-placed blocks from leaking. That way it's still present in natural caves and the like, but not with player creations.
Going to be tough keeping my server 1.7.3, though, and continue to use Bukkit.
Maybe this dripping is the cause of all the terrible lag...
Maps do have a TON of water and lava. And if now every block in the game needs to keep track of if it has water or lava near it. And the drip animations all over the map...
It only applies you are near the area that the drops are occurring.
I played around with this mechanic a little bit. It's a pretty short range in order to see it. 10 blocks or so.
EDIT: What the hell was I talking about with the first point? Fixed.
Maybe this dripping is the cause of all the terrible lag...
Maps do have a TON of water and lava. And if now every block in the game needs to keep track of if it has water or lava near it. And the drip animations all over the map...
True but unless I am mistaken, the whole point to the Advanced OpenGL option is that you will not render anything that is not visible to the player, so that shouldn't cause a problem at all.
+1
Yup, I'm lovin' it too. It's great to know when I'm right under the lake that I'm trying to dig under. Plus it just looks right to me that water should be leaking through only one block of dirt.
Not sure I'd consider that "legitimate", but it seems to work.
Unfortunately I'd forgotten just how many 1.8 blocks I used. Glass panes and stone brick stairs everywhere. So, sadly.. 1.7.3 isn't an option. And I already had 1.8.1 backed up before checking out 1.9.
Not sure I'd consider that "legitimate", but it seems to work.
Unfortunately I'd forgotten just how many 1.8 blocks I used. Glass panes and stone brick stairs everywhere. So, sadly.. 1.7.3 isn't an option. And I already had 1.8.1 backed up before checking out 1.9.
Not to keep this tangent going, but a sectional moderator here doesn't have any legal authority on Mojang's behalf. But it sounds as though Mojang doesn't care that this software exists. That still leaves it in a legally ambiguous state, since it also doesn't sound like they've given it their explicit consent.
Not to keep this tangent going, but a sectional moderator here doesn't have any legal authority on Mojang's behalf. But it sounds as though Mojang doesn't care that this software exists. That still leaves it in a legally ambiguous state, since it also doesn't sound like they've given it their explicit consent.
Well since distributing pre-dated .jar's around this forum is the biggest moderated thing on this forum, I would assume it's legit, because if it wasn't it would be deleted. Trust me, I've gotten into some hot **** just for leaking the .jar from the /downloads page.
Making players "adjust" to compensate for some idiotic little visual component that has no impact on gameplay is poor game design. If they really wanted dripping then they should have been intelligent enough to exclude player-placed blocks from the logic.
I partially agree with your logic but the way you're going about it like a temper tantrum is just awful. it would be nice of notch made some exceptions to "leaky" blocks glass for example isn't really necessary since we can see the water or lava already.
not everything has to impact gameplay there's such a thing as aesthetics, atmosphere, art. the dripping water/lava is very cool under the right circumstances but you're right it needs some refinement, sound effects too.
You're right, having "player-placed" blocks be an exception is a fair idea, but what reason do you have to think that such an idea is easily implemented. Where else do we have "player-placed" specific mechanics or exceptions?
There was allegedly talk of Enderman only moving natural blocks and leaving player-placed blocks alone. That actually surprised me, too. I wouldn't have thought they'd know that on a per-block basis.
So this suggestion is mostly based on the assumption that they do.
Realistically it's quite possible. Every placed block would have to have certain traits; what kind of block it is, what level of "breakage" it's at, what direction it's facing (in the case of stairs, chests, etc.). It's viable there could be a trait stating if the block is natural or has been player-moved. It'd only have to be a true/false boolean.
Obviously with millions of blocks in the world they'd want to limit the number of traits they apply to blocks, but quite a bit of logic could make use of knowing this.
I partially agree with your logic but the way you're going about it like a temper tantrum is just awful.
Don't confuse specific replies to specific people as my general sentiment towards the issue.
Note that my comments were quite civil prior to someone writing this:
OMG Players must adjust .. thats crazy what was notch thinking, "DONT MAKE CHANGES NOTCH WE MIGHT HAVE TO ADD 2 LAYERS OF BLOCK TO MY ROOF WHEN I LIVE UNDER THE SEA.. SPONGEBOB NEVER PREPARED ME FOR THIS"
I have very little tolerance for that kind of immaturity. Likewise I have very little tolerance for statements as ignorant as "Go play Peaceful", or "****ing deal with it." I don't see why I'm under any obligation what-so-ever to "****ing deal with" a mechanic that didn't exist 2 days ago, does what I feel changes the nature of the game I purchased, or causes more problems than the value it adds makes up for.
it would be nice of notch made some exceptions to "leaky" blocks glass for example isn't really necessary since we can see the water or lava already.
Indeed. This just feels like another ill-thought-out addition. It's certainly nice in certain situations--just like Endermen moving blocks--but it can also have serious negative ramifications. Maybe those who don't build super structures will never witness those negatives, but those of us who emphasize building in Survival mode will.
not everything has to impact gameplay there's such a thing as aesthetics, atmosphere, art. the dripping water/lava is very cool under the right circumstances but you're right it needs some refinement, sound effects too.
It's the aesthetics, atmosphere, and art that I play for. I love combining form with function, making elaborate and efficient mob traps disguised behind a layer of aesthetically pleasing block combinations, lighting/shading effects, and water flows.
So when a change like this begins to dictate that all of the sudden I need to double-layer blocks just to avoid ugly dripping, yes I do get riled up easily. Minecraft has become one of my chief creative outlets, and I don't appreciate my canvas being altered or my tools limited when it's clearly unnecessary.
Games like this remain relevant long-term not by limiting what a person can do or placing rules around their behavior; they remain relevant by enabling the players. And additions shouldn't come with a cost.
Builder playstyle tend to always get screwed by changes. This is another one of the many reasons i hate building elaborate things in minecraft and instead enjoy the survival aspects. Whatever the case i really hope notch doesn't cater to a 1 small segment who happens to enjoy building things underwater or using water and wants to maintain a specific aesthetic standard.
Water dripping is cool and has practical uses in the game. + spelunking survivalists who enter caves do encounter dripping water. Caves and structures should a water leaking dynamic. I think it's the best change notch added to 1.9.
Well, it gives a good indicator that you are under water. Also, if it only works for dirt build a glass ceiling or something.
Well... you just made yourself look like an idiot.
Water drips through glass and stone.
How do I know? My partially underwater fortress is constructed completely of glass, stone, stone brick, and the rare cobble.
P.S. Derp.
I can't think of much else that could be in this update that's causing such lag
Well, you have three choices.
1) ****ing deal with it.
2) Revert back to an older Minecraft version, forever.
3) Do either 1 or 2, and then make a suggestion thread with your opinion and views on it, and how you would fix it and why.
If there's someplace for me to get a legitimate copy of 1.7.3, I'd be happy to.
I'd even be willing to move the fortress to a pre-1.8 world through MCEdit, if MCEdit supports it. That'd have the added benefit of passive mobs spawning again.
I think I will do #3, however. Seems completely viable to me to exclude player-placed blocks from leaking. That way it's still present in natural caves and the like, but not with player creations.
Going to be tough keeping my server 1.7.3, though, and continue to use Bukkit.
http://www.minecraftforum.net/topic/106402-tool-cyborgs-tools-mcnostalgia-103/
It only applies you are near the area that the drops are occurring.
I played around with this mechanic a little bit. It's a pretty short range in order to see it. 10 blocks or so.
EDIT: What the hell was I talking about with the first point? Fixed.
Rain causes lag even if you cannot see the actual animation.
Because the rain is still rendering.
From what I saw with my tests, the drips don't form unless you're within range.
True but unless I am mistaken, the whole point to the Advanced OpenGL option is that you will not render anything that is not visible to the player, so that shouldn't cause a problem at all.
+1
Yup, I'm lovin' it too. It's great to know when I'm right under the lake that I'm trying to dig under. Plus it just looks right to me that water should be leaking through only one block of dirt.
Not sure I'd consider that "legitimate", but it seems to work.
Unfortunately I'd forgotten just how many 1.8 blocks I used. Glass panes and stone brick stairs everywhere. So, sadly.. 1.7.3 isn't an option. And I already had 1.8.1 backed up before checking out 1.9.
It's by a sectional moderator, it's legitimate.
Not to keep this tangent going, but a sectional moderator here doesn't have any legal authority on Mojang's behalf. But it sounds as though Mojang doesn't care that this software exists. That still leaves it in a legally ambiguous state, since it also doesn't sound like they've given it their explicit consent.
Well since distributing pre-dated .jar's around this forum is the biggest moderated thing on this forum, I would assume it's legit, because if it wasn't it would be deleted. Trust me, I've gotten into some hot **** just for leaking the .jar from the /downloads page.
I partially agree with your logic but the way you're going about it like a temper tantrum is just awful. it would be nice of notch made some exceptions to "leaky" blocks glass for example isn't really necessary since we can see the water or lava already.
not everything has to impact gameplay there's such a thing as aesthetics, atmosphere, art. the dripping water/lava is very cool under the right circumstances but you're right it needs some refinement, sound effects too.
just don't be a baby about it please.
There was allegedly talk of Enderman only moving natural blocks and leaving player-placed blocks alone. That actually surprised me, too. I wouldn't have thought they'd know that on a per-block basis.
So this suggestion is mostly based on the assumption that they do.
Realistically it's quite possible. Every placed block would have to have certain traits; what kind of block it is, what level of "breakage" it's at, what direction it's facing (in the case of stairs, chests, etc.). It's viable there could be a trait stating if the block is natural or has been player-moved. It'd only have to be a true/false boolean.
Obviously with millions of blocks in the world they'd want to limit the number of traits they apply to blocks, but quite a bit of logic could make use of knowing this.
Don't confuse specific replies to specific people as my general sentiment towards the issue.
Note that my comments were quite civil prior to someone writing this:
I have very little tolerance for that kind of immaturity. Likewise I have very little tolerance for statements as ignorant as "Go play Peaceful", or "****ing deal with it." I don't see why I'm under any obligation what-so-ever to "****ing deal with" a mechanic that didn't exist 2 days ago, does what I feel changes the nature of the game I purchased, or causes more problems than the value it adds makes up for.
Indeed. This just feels like another ill-thought-out addition. It's certainly nice in certain situations--just like Endermen moving blocks--but it can also have serious negative ramifications. Maybe those who don't build super structures will never witness those negatives, but those of us who emphasize building in Survival mode will.
It's the aesthetics, atmosphere, and art that I play for. I love combining form with function, making elaborate and efficient mob traps disguised behind a layer of aesthetically pleasing block combinations, lighting/shading effects, and water flows.
So when a change like this begins to dictate that all of the sudden I need to double-layer blocks just to avoid ugly dripping, yes I do get riled up easily. Minecraft has become one of my chief creative outlets, and I don't appreciate my canvas being altered or my tools limited when it's clearly unnecessary.
Games like this remain relevant long-term not by limiting what a person can do or placing rules around their behavior; they remain relevant by enabling the players. And additions shouldn't come with a cost.
Builder playstyle tend to always get screwed by changes. This is another one of the many reasons i hate building elaborate things in minecraft and instead enjoy the survival aspects. Whatever the case i really hope notch doesn't cater to a 1 small segment who happens to enjoy building things underwater or using water and wants to maintain a specific aesthetic standard.
Water dripping is cool and has practical uses in the game. + spelunking survivalists who enter caves do encounter dripping water. Caves and structures should a water leaking dynamic. I think it's the best change notch added to 1.9.