I'm digging under an ocean and all that is between me and the water above is some dirt. And, to my surprise, water is dripping through the dirt. Sort of like rain, but way way way slower. A couple of drips every 8 seconds or so.
Aesthetics that just turned my semi-underwater fortress into a leaking mess, and something builders will now have double-layer blocks to avoid. And double-layering blocks can suck and be a significant limiting factor when making the outside of such structures visually appealing.
Aesthetics that just turned my semi-underwater fortress into a leaking mess, and something builders will now have double-layer blocks to avoid. And double-layering blocks can suck and be a significant limiting factor when making the outside of such structures visually appealing.
Thumbs down.
I personally like it, it gives a more "cave-y" feeling to caves. It's aesthetic in that sense.
Yes, lava drips. I first discovered this neat little feature when wandering in some Nether ruins. Couldn't figure out what the hell was going on until I realized there was lava above me.
Aesthetics that just turned my semi-underwater fortress into a leaking mess, and something builders will now have double-layer blocks to avoid. And double-layering blocks can suck and be a significant limiting factor when making the outside of such structures visually appealing.
Thumbs down.
OMG Players must adjust .. thats crazy what was notch thinking, "DONT MAKE CHANGES NOTCH WE MIGHT HAVE TO ADD 2 LAYERS OF BLOCK TO MY ROOF WHEN I LIVE UNDER THE SEA.. SPONGEBOB NEVER PREPARED ME FOR THIS"
Maybe this dripping is the cause of all the terrible lag...
Maps do have a TON of water and lava. And if now every block in the game needs to keep track of if it has water or lava near it. And the drip animations all over the map...
OMG Players must adjust .. thats crazy what was notch thinking, "DONT MAKE CHANGES NOTCH WE MIGHT HAVE TO ADD 2 LAYERS OF BLOCK TO MY ROOF WHEN I LIVE UNDER THE SEA.. SPONGEBOB NEVER PREPARED ME FOR THIS"
Making players "adjust" to compensate for some idiotic little visual component that has no impact on gameplay is poor game design. If they really wanted dripping then they should have been intelligent enough to exclude player-placed blocks from the logic.
Making players "adjust" to compensate for some idiotic little visual component that has no impact on gameplay is poor game design. If they really wanted dripping then they should have been intelligent enough to exclude player-placed blocks from the logic.
You seem so upset that you need to add a second block to your structures.. ^^
Aesthetics that just turned my semi-underwater fortress into a leaking mess, and something builders will now have double-layer blocks to avoid. And double-layering blocks can suck and be a significant limiting factor when making the outside of such structures visually appealing.
Thumbs down.
Here's some news: If your 'semi-underwater' fortress was made of dirt, then it already looks like **** -.-
Secondly, for the parts that are underwater, why not just use glass? You know, so you can see the ocean around you? Derp.
Rollback Post to RevisionRollBack
Cross your fingers. Better cross your toes, too.
After all, you are using Windows.
You seem so upset that you need to add a second block to your structures.. ^^
Apparently you haven't seen my structures. In my most recent project alone that equates to probably 500+ glass and upwards of ~200 stone. And that's just for the portion underwater.
I have a ground fortress that has a layer of glass with a layer of lava above it, all around the exterior castle-like walls. There's physically no room for me to add another layer of blocks without radically changing the design to be taller.
And almost every mob trap I have with a delivery stream has the stream going above the player, elevated by glass, until it drops off.
I've integrated water and lava into my building designs for over 9 months, all of which will now have leaks.
I think my Lighthouse is the only structure that wouldn't.
Has water always dripped through dirt?
I'm digging under an ocean and all that is between me and the water above is some dirt. And, to my surprise, water is dripping through the dirt. Sort of like rain, but way way way slower. A couple of drips every 8 seconds or so.
Is this new?
416 stone
296 stone slab (150 blocks)
149 stone stairs (228 blocks)
794 total stone
1082 blackstone
174 blackstone slab (87 blocks)
52 blackstone stairs (78 blocks)
1247 total blackstone
(not counting drawbridges and portcullises)
how does this even make sense.
Doubt it. It's more for aesthetics.
Aesthetics that just turned my semi-underwater fortress into a leaking mess, and something builders will now have double-layer blocks to avoid. And double-layering blocks can suck and be a significant limiting factor when making the outside of such structures visually appealing.
Thumbs down.
and i love it:D
I personally like it, it gives a more "cave-y" feeling to caves. It's aesthetic in that sense.
Yes, lava drips. I first discovered this neat little feature when wandering in some Nether ruins. Couldn't figure out what the hell was going on until I realized there was lava above me.
Awesome. I approve.
OMG Players must adjust .. thats crazy what was notch thinking, "DONT MAKE CHANGES NOTCH WE MIGHT HAVE TO ADD 2 LAYERS OF BLOCK TO MY ROOF WHEN I LIVE UNDER THE SEA.. SPONGEBOB NEVER PREPARED ME FOR THIS"
Too bad it dosent work for down, XD
Maps do have a TON of water and lava. And if now every block in the game needs to keep track of if it has water or lava near it. And the drip animations all over the map...
Making players "adjust" to compensate for some idiotic little visual component that has no impact on gameplay is poor game design. If they really wanted dripping then they should have been intelligent enough to exclude player-placed blocks from the logic.
You seem so upset that you need to add a second block to your structures.. ^^
Here's some news: If your 'semi-underwater' fortress was made of dirt, then it already looks like **** -.-
Secondly, for the parts that are underwater, why not just use glass? You know, so you can see the ocean around you? Derp.
After all, you are using Windows.
Apparently you haven't seen my structures. In my most recent project alone that equates to probably 500+ glass and upwards of ~200 stone. And that's just for the portion underwater.
I have a ground fortress that has a layer of glass with a layer of lava above it, all around the exterior castle-like walls. There's physically no room for me to add another layer of blocks without radically changing the design to be taller.
And almost every mob trap I have with a delivery stream has the stream going above the player, elevated by glass, until it drops off.
I've integrated water and lava into my building designs for over 9 months, all of which will now have leaks.
I think my Lighthouse is the only structure that wouldn't.