I do think they need to be retextured and it would be nice if there were both male and female versions in addition to young and old versions with articulating arms. I like them however, they remind me of the Mystic character from The Dark Crystal movie. The different races from that movie would seem right at home in minecraft in my opinion.
Yeah I don't think their arms work for me. If their arms are always like that, how the hell do they blacksmith and stuff? I mean I realize that it probably won't show them doing such things, but it just seems dumb to me. Thanks for your suggestions everyone.
Mabye they could be a prototype for a new russian dancer villager
And reading other people's posts I've seen that my version of NPC's is a bit to friendly so scratch the talking thing and mabye the quests but keep the others
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"Any sufficiently advanced technology is indistinguishable from magic."
I'm pretty sure that the models look so weird because they're supposed to be psychic creatures. Hence the no arms showing and the large heads etc, and the noses that remind me of the psychic pokemon Drowsy.
I'm assuming that eventually the NPCs will perform actions like building or farming or whatever, and if you watch the NPCs in Millenaire, they don't move their arms around when they build, they stand there and just look where the block will be placed and it appears.
Like... a psychic with telekinesis. Would be a pretty useful explanation for a lot of NPC behaviour that otherwise would make no sense.
They look a bit weird to say at least, but I think people will be able to make them look quite different with custom textures. That's the fun part with these simple boxy models, you can make them look like practically anything. :smile.gif:
And if they're really unworkable, you could always make the nose transparent on the texture, LOL. :tongue.gif:
I will wait a bit and see if they are really the final models before I'll retexture them, though. I got plenty of other mobs to work on for my texture pack, anyways. :laugh.gif:
At first i didnt realy understand the NPC,s but i realy like it that the didnt use the default player skin. but i dont think that they will realy change becuase it sorda does grow on you.
I agree they sort of grew on me! But honestly, does no one else notice how Steve has like, four or five colors and nice 16bit style shading and these NPCs have like two colors on their faces and look like not enough time and effort was put into their texture? It appears to have lines dripping down their big foreheads.
Yeah, I agree. If they keep these NPCs in any form, they need to add more splashes of color to them, maybe display their roles in the town a bit better. My turban idea would easily cover up the existing bland forehead detail, I think. I'll try my hand at re-texturing them in a bit. :wink.gif: (The skin in my avatar was made by me.)
EDIT: Wow! You'd be surprised how much better they are with only the addition of a turban!
The NPC's do bring back just a hint of that ominous creepy feeling I had when I first played Minecraft, way back in Alpha. You awaken on a beach in the middle of nowhere. You wonder why you are here. How you got here. There appears to be no one else around. So, you do what you have always done. You find a tree. And punch it in frustration until it breaks.
There was this weird kind of narration goin on in my head when I first made my first world. It was odd and somewhat disconcerting. I remember the dread of finding my first cave system, of not knowing what to do about all the monsters, and not knowing if just the zombies and skeletons were all I had to worry about. I really wish that Notch would start adding secret things that surprise us and bring that feeling of ominous, nervous weird back. I miss it so much.
I want the ugly npcs to stay, and to bring in some more and even uglier npc models as well. Having the NPC model be the same as the PC model (which is what many complainers want) seems like an incredibly boring idea to me.
Perhaps in the future the player will even be able to choose a character model as well as a skin to make their avatar more customizable. Those models need to come from somewhere, the pool used for NPCs seems like an obvious location.
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More Ocean Life: Kelp, Coral, Crabs and Jellyfish; Coconut Palm trees for beaches and islands. Terrain Generation Changes: Which biomes and world-building features are most in need of change?
Honestly, I think what's mostly wrong with them is the way they're skinned. Painterly, for example, does an amazing job incorporating the folded-arms look into the skin, as well as doing something with the huge foreheads. Right now, however, they're kind of a bunch of mutant squidwards. :tongue.gif:
And, yeah, a bunch of people addressed the ridiculous AI... I imagine the new Mojangian will help with that.
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I suggest that there should be different NPC groups;
"Berts"- The current NPC model, they are found the colder biomes such as the taiga and tundra, they should also wear hats. Berts give fish, ores and torches.
The Sand People- Sand People are short, fat, and have small black eyes. They're found in deserts and occasionally coastlines. They give catus, bones, and sugarcane.
Forest Dwellers- Forest Dwellers live in all types of forest biomes, in rare case they can be found in plains with trees. They're average size and have red or auburn hair. Forest Dwellers give out Meat and wood.
Pirates- Pirates are found in the ocean biome. They look like pirates. They have plenty of valuables in their chest but are not willing to give it, if you steal from their chest prepare to run.
I like them because it enforces the idea of solitude in the world. I had this idea that the game takes place in a world that had its natural resources raped and its land vandalized by a bunch of humans. Basically all life on the planet was destroyed, and after millions of years, life has returned to the land and a new race of humanoids has evolved. The humans we play as are a trick from the gods, to bring the destructive creatures of the past into the current time to see if they can do a better job protecting life on the planet. Thats why there are so few people in multiplayer, and only one in single player.
Of course everyone does a terrible job, building huge ugly structures and stripping mines of their ore. The creepers are basically mother nature incarnate, and their destruction of the landscape is a minor price to pay for the ridding the land of these vile monsters. Strangely though, every time one of them dies they seem to be brought back to life by some evil force.
TL;DR:
Humans are evil creatures and testificates are the real inhabitants of the world.
Mabye they could be a prototype for a new russian dancer villager
And reading other people's posts I've seen that my version of NPC's is a bit to friendly so scratch the talking thing and mabye the quests but keep the others
I at least foresee a mod like that in the future! You heard it first here =P
I'm assuming that eventually the NPCs will perform actions like building or farming or whatever, and if you watch the NPCs in Millenaire, they don't move their arms around when they build, they stand there and just look where the block will be placed and it appears.
Like... a psychic with telekinesis. Would be a pretty useful explanation for a lot of NPC behaviour that otherwise would make no sense.
As far as I know, I said it first :smile.gif:
And if they're really unworkable, you could always make the nose transparent on the texture, LOL. :tongue.gif:
I will wait a bit and see if they are really the final models before I'll retexture them, though. I got plenty of other mobs to work on for my texture pack, anyways. :laugh.gif:
Zomfg!!!! I love furries.... ummm..... I mean.....
Yeah, I agree. If they keep these NPCs in any form, they need to add more splashes of color to them, maybe display their roles in the town a bit better. My turban idea would easily cover up the existing bland forehead detail, I think. I'll try my hand at re-texturing them in a bit. :wink.gif: (The skin in my avatar was made by me.)
EDIT: Wow! You'd be surprised how much better they are with only the addition of a turban!
http://i.imgur.com/Ic5PK.png
There was this weird kind of narration goin on in my head when I first made my first world. It was odd and somewhat disconcerting. I remember the dread of finding my first cave system, of not knowing what to do about all the monsters, and not knowing if just the zombies and skeletons were all I had to worry about. I really wish that Notch would start adding secret things that surprise us and bring that feeling of ominous, nervous weird back. I miss it so much.
GAh! oh... just a creepy cave noise.... or is it?
Perhaps in the future the player will even be able to choose a character model as well as a skin to make their avatar more customizable. Those models need to come from somewhere, the pool used for NPCs seems like an obvious location.
Terrain Generation Changes: Which biomes and world-building features are most in need of change?
And, yeah, a bunch of people addressed the ridiculous AI... I imagine the new Mojangian will help with that.
"Berts"- The current NPC model, they are found the colder biomes such as the taiga and tundra, they should also wear hats. Berts give fish, ores and torches.
The Sand People- Sand People are short, fat, and have small black eyes. They're found in deserts and occasionally coastlines. They give catus, bones, and sugarcane.
Forest Dwellers- Forest Dwellers live in all types of forest biomes, in rare case they can be found in plains with trees. They're average size and have red or auburn hair. Forest Dwellers give out Meat and wood.
Pirates- Pirates are found in the ocean biome. They look like pirates. They have plenty of valuables in their chest but are not willing to give it, if you steal from their chest prepare to run.
Those are some idea, feel free to expand.
Of course everyone does a terrible job, building huge ugly structures and stripping mines of their ore. The creepers are basically mother nature incarnate, and their destruction of the landscape is a minor price to pay for the ridding the land of these vile monsters. Strangely though, every time one of them dies they seem to be brought back to life by some evil force.
TL;DR:
Humans are evil creatures and testificates are the real inhabitants of the world.