I think it is intentional. It eliminates the underwater currents when you place and remove a block. The behaviour seems to be carefully chosen such that it cannot automatically flood entire caves, nor does it seem to break typical ways of using water for automatic harvesting.
I added this to the OP. I didn't know how else to word it so it would be 'short-n-sweet'.
Endermen haven't burned in the sun from a couple of prereleases before. It's not new
Yeah you're right. XD
On a side note, my computer is dying and there is no outlet in this coffee shop. My time editing the OP is limited! Unless my 'hot spot' thing on my droid is magically working when I get back.
Oh man, docile mobs is very helpful when creating new textures for hostile mobs. I can finally look at them in every angle without them trying to kill you
Not sure if anyone has reported this, but Ender Eyes seem to work (somewhat) properly in SMP now. I've tested them myself on my server and I really did find a stronghold where the Eye stopped. So for all you server owners out there, if you could please confirm this I'd appreciate it. Thanks :smile.gif:
There is some strange behaviour with the water going on after all.
I made the following test setup:
In this setup, becomes a water source, but does not. The reason for this is that the downwards stream from reaches before has become a water source (the water stream needs some time to surround it). This update of is NOT propagated downwards. Updating it by e.g. picking up WILL update
I consider the lack of downwards propagation of this update to be a bug, though the creation of water sources is not. [edit]Yep, it even depends on orientation. This is definitely a bug.[/edit]
Also, I reformulate my previous description of the behaviour:
Any water block with a source block above it will itself become a water block.
[edit]
Placing a water source against the wood block and above the hole will create a water source below it and in the hole when the wood block is on the x axis, but will only create a water source below it when the wood block is on the z axis. Updating the source block between the hole and the topmost source block in any way will create a source block in the hole.
[/edit]
Rollback Post to RevisionRollBack
Support the Allocator! Find my inventions such as my pressure plate removal detector on the About Me page of my profile.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
IJKL camera controls don't work for me. At all. They do nothing. H/Y and M/N still work.
Confirmed SP creative mode.
Actually, I just came back to say that they do spawn, but they're not spawning much as we'd like when hunting for their pearls. Collecting pearls is getting harder now...
[*]New Water Physics for vertical movement.
[*]Water is back the way it was before pre4, [i]plus[/i]:
Whenever a water source is surrounded on all sides by blocks or water (not necessarily source blocks) and it has an air block or (non source) water block below, then that air/water block turns into a water source. [size="1"]From Darquan (I think it is intentional. It eliminates the underwater currents when you place and remove a block. The behaviour seems to be carefully chosen such that it cannot automatically flood entire caves, nor does it seem to break typical ways of using water for automatic harvesting.) Bug.
[/list]
Not sure what the final bug refers to. Perhaps I was a bit unclear.
The rule for water source creation seems to be: [i]any water block with a water source directly above it will become a water source itself[/i]. In my opinion, this is NOT a bug.
However, water sources can now be created in two ways:
[list]
[*] a 1 deep block next to two water sources (the old way)
[*] vertical water source creation (the new way just described)
[/list]
It seems that under particular circumstances (which I have described in some posts here), these two methods interfere causing the downwards water source creation to fail. This latter issue, and this alone, is a bug.
List tags are malformed.
Rollback Post to RevisionRollBack
Support the Allocator! Find my inventions such as my pressure plate removal detector on the About Me page of my profile.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
I added this to the OP. I didn't know how else to word it so it would be 'short-n-sweet'.
https://www.youtube.com/user/BenthepenPlays
Do they just 'disappear' then or do they still wander around like creepers would? And I am also wanting more confirmation on this. ^.^
Ok I am currently on survival and no dragons?
Yeah you're right. XD
On a side note, my computer is dying and there is no outlet in this coffee shop. My time editing the OP is limited! Unless my 'hot spot' thing on my droid is magically working when I get back.
I don't think they have 'connected' to the houses.
I made the following test setup:
In this setup, becomes a water source, but does not. The reason for this is that the downwards stream from reaches before has become a water source (the water stream needs some time to surround it). This update of is NOT propagated downwards. Updating it by e.g. picking up WILL update
I consider the lack of downwards propagation of this update to be a bug, though the creation of water sources is not. [edit]Yep, it even depends on orientation. This is definitely a bug.[/edit]
Also, I reformulate my previous description of the behaviour:
Any water block with a source block above it will itself become a water block.
[edit]
Placing a water source against the wood block and above the hole will create a water source below it and in the hole when the wood block is on the x axis, but will only create a water source below it when the wood block is on the z axis. Updating the source block between the hole and the topmost source block in any way will create a source block in the hole.
[/edit]
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
Can someone confirm?
I took ownership of just such a house in 1.9pre4.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
Actually, I just came back to say that they do spawn, but they're not spawning much as we'd like when hunting for their pearls. Collecting pearls is getting harder now...
Not sure what the final bug refers to. Perhaps I was a bit unclear.
The rule for water source creation seems to be: [i]any water block with a water source directly above it will become a water source itself[/i]. In my opinion, this is NOT a bug.
However, water sources can now be created in two ways:
[list]
[*] a 1 deep block next to two water sources (the old way)
[*] vertical water source creation (the new way just described)
[/list]
It seems that under particular circumstances (which I have described in some posts here), these two methods interfere causing the downwards water source creation to fail. This latter issue, and this alone, is a bug.
List tags are malformed.
I'm still looking for more feedback on my configurable Redstone Gate mod. All gates and common circuits (such as e.g. clocks, edge detectors, latches and Flip-Flops) in a single block.
I got even lower fps than I had for 1.9.4
any idea?
I even had to choose 'fast' graphics and 'normal' render distance
:sad.gif:
There's no depth of field....You mean zoom?
http://en.wikipedia.org/wiki/Depth_of_field