In pre 3 i found a stronghold got all the ender eyes ready for when the portal changed in pre 4 put all the eyes in there place and nothing. So it looks like if you found a stronghold in pre 3 you cant activate the portal so you have to look for another :ohmy.gif:(.
Simon.
Tested it, it's true
I found a way to fix it, you have to hack though. Break one of the sides, than put a new eye holding block in.
how the hell do i make all of the new stuff from pre 3 and 4?
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So you wake up on a beach one day, and remember NOTHING. (Except your degree teachings in Engineering, Wilderness Survival, Metal work, Physics, Tech, Psychology, History, Dynamics, and Blocks.) You mine and build and survive for years and years.
I'm not sure if this is intended or not, but in pre4 mobs CAN spawn on top of glass. My dungeon grinder just became dangerous. Also I CANNOT hit mobs through glass or glass panes very easily, well at least not on single player. Might be different on SMP.
This is kinda obvious, but, if you play Hardcore Mode (like I do) it's obviously a BAD Idea to go to The Ender, assuming you even care to take the time to get the Eyes of Ender to fix the portal frame. The only way out is to die.
This is maybe not a new feature but it is possible to start a chicken farm in the End. This is the only type of animal breeding possible there, due to eggs.
Actually, pig spawners are an obtainable block now. Just use the silk touch enchantment on any mob spawner and it gives you a pig one.
Hey dude, why can't I enchant my item multiple times?
You can't enchant items more than once but there is a chance you get multiple effects when you enchant items. I assume the material affects this chance although i have not noticed gold items receiving multiple enchants more often.
Just wanted to briefly share my findings about enchantments:
I agree with a couple of posters that only the at-level and one-level-up bookshelves contribute to spell level. You can test this both visually (from the glyphs that fly off the shelves towards the altar), and empirically (build a giant, over-bookshelved-room, and you'll find no increase in level).
The "words" of the individual enchantments are, even after translation, seemingly completely random. I kept careful track over about 100 enchantments, and I can't find an apparent correlation between the words and the resulting overall level, number of enchantments, rank of enchantments, etc. It's possible they're encoded, i.e. each word could have some numerical weight that correlates, etc..., but it's not obvious, and seems to be a dead end.
There's a discrete set of possible spells for each item you can enchant. Which spell gets enchanted seems to be completely random. However, the /level/ of the enchantment (i.e. I/II/III/IV/V) strongly correlates to the overall "enchantment level," although there's definitely an element of randomness. For instance, a lvl 48 enchantment can yield anywhere from level 3-5 of a particular enchantment. Some enchantments seem to need higher levels than others. For instance, I've seen Level 5 on efficiency, but never better than Level 3 on Fortune.
There's random chance of getting more than 1 enchantment on an item. One and two slot items are fairly common. Three is much rarer, and four is incredibly rare -- I've only seen a couple overall.
Enchantment levels seem to cap out when they're fully shelved-up (we can argue later about whether it's a "full box," "a box without corners," etc.. -- I just use a full box for safety) at LEVEL 50. This is the highest I've seen, and is seemingly VERY rare. I've only seen it a few times; see here:
So far, my theory of how the process works is: 1) When you put your item in, the altar randomly displays three enchantment levels between lvl 1-50 (if you have the shelves maxed out. 1-(<50) if you have fewer than optimal shelves). 2) Once you choose the enchantment you want, the game decides how many slots the item will have, heavily weighted towards 1-2 slots. 3) The altar then chooses spells randomly from the possibly list for that item (i.e. Efficiency/Fortune/Unbreakable/Silk Touch for pickaxes). I've never seen the same spell twice on the same item. 4) The spells that were chosen are assigned a level that seems to strongly, but not 100% correlate to the overall enchantment level that you chose. There is definitely a random factor involved (e.g. you can get Level IV protection at enchantment L38 and L49, etc.).
I'm going to keep experimenting! There's a huge number of unanswered questions here. For instance, how do enchantments on multiple pieces of armor interact? Do they stack? (probably not) How do different ranks of the same spell interact; is it just the highest level? Some of the protections seem to protect the user at the expense of armor wear-and-tear; does all the armor wear evenly, or just the enchanted piece? Is there some way to ensure less randomness, and higher quality enchants?
Even with F3+T still not getting x32 texture pack compatibility.
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"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Edit: Reeds seem to grow slower. I have no measurements tho.
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Tested it, it's true
I found a way to fix it, you have to hack though. Break one of the sides, than put a new eye holding block in.
Look it up on the wiki.
Did you know I write Science Fiction? Well I do. Check it out at http://planetretcon.com/books/
You can't enchant items more than once but there is a chance you get multiple effects when you enchant items. I assume the material affects this chance although i have not noticed gold items receiving multiple enchants more often.
What potions cause a visual effect on the player?
Are villages more common?
I'm going to keep experimenting! There's a huge number of unanswered questions here. For instance, how do enchantments on multiple pieces of armor interact? Do they stack? (probably not) How do different ranks of the same spell interact; is it just the highest level? Some of the protections seem to protect the user at the expense of armor wear-and-tear; does all the armor wear evenly, or just the enchanted piece? Is there some way to ensure less randomness, and higher quality enchants?
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
No.... it's not... You can get it naturally in game.
Die.
Get off creative mode.