Like a mystery! It might take a long time but if you walk in to a town with pigmen then you'll probly leave then if you walk in another town full of humans then on to the next town Like "i don't know what to expect"
I would HATE to have humans in the villages. The loneliness and mystery of you being the only human on the planet adds to the mystery of minecraft. (If I want humans I'll play freaking SMP)
I agree. now i gonna do my pigman chant.
"Pigman Pigman Pigman PIGMAN"
"PIG PIG PIG PPIIGG"
"MAN MAN MAN MMAANN"
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“These are the voyages of the starship Enterprise, it's continuing mission to explore a strange new worlds, to seek out new life and new civilizations, to boldly go where no one has gone before.”-Gene Roddenberry
what i want:
humans (ubove ground, rarely underground, or in the nether)
pigmem (in the nether, but rarely on/underground in the overworld)
Dwarves (underground, rarly unbove ground or in the nether)
nuetral endermen (rarly aboveground, even rarer in the nether or underground)
talking with certain npcs in the villige (mayor) will give you a surmery of the village and lore about there race. there are also general traders, skill workers, merchants, blacksmithes, and citizens. you can trade with everyone execpt the mayor and citizens. and anyone can send you out on quests (killing a monster thats causeing trouble, retrieving an item, ect) or you can give them items they need to gain reputation with them. but stealing and killing with have you lose reputation.
I would love having them inhabited, but I would like a way to get rid of the inhabitants too. Its nice having the villages to build around in, and maybe have other players live in them, but I would love npcs too
I would HATE to have humans in the villages. The loneliness and mystery of you being the only human on the planet adds to the mystery of minecraft. (If I want humans I'll play freaking SMP)
^^^ This.
The single player survival experience is like being stranded on a desert island full of mystery, and should stay that way.
Pigmen, or some other non-human would be fine with me. But no humans.
Humans would add a new layer of depth. Especially if they have different faces and characteristics, and do not de-spawn. They could become familiar to you, and killing them to steal their stuff would become much more than just stabbing any other mob. There could be more ethics to consider. Or, if you don't give a derp about ethics, you are not just killing the same mob over and over again.
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Intelligence is not one and the same with knowledge.
Well I do like the idea of how a village works from the above post (Pxex's) but IMO villages should be little or no more than that. I don't care much for the ideas of villages warring and stuff, this is an adventure/RPG game not Civilization II Gold Edition. Maybe at most there could be a random encounter of mobs who spawn somewhat close to a village and attack it and maybe a supply/demand system per-village but little more than that.
As for population, I'd rather see the vast majority of villages have humans in them. Pigman villages should be rare and special sightings, maybe even benefits for finding them such as gifts/treasure.
As cool as enderman villages might sound, I would rather they remain monsters. Maybe have them common around abandoned villages at night, but solely as monsters as opposed to NPCs.
Don't know about you guys, but I kind of like the idea that the villages are vacant. NPCs would be WAAYYY too hard to program based on the AI of the other (hostile) mobs.
Humans. But neutral. If you attack them they attack you. But then again I will probobaly just end up slaughtering them all and burning down the village anyhow.
I think, like several other people, that different Towns should have different races: ruined old burnt/mossy towns have Goblins; Normal well built Towns have Humans; and rare, strange, giant mushroom containing Towns have he mythical pigmen.
I also think that biomes should vary the town: Desert-Town has to have a bigger well and be near water; Forest-No effect; Snow-Buildings have to be partially underground and have fire places.
I wonder if they could make the roads connect to other towns, and have bridges...
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It isn't a question of 'Why?', it is a question of 'Why NOT!?!'.
Some type of hostile creature would be cool. And if you killed them all off you can build on the village! I would have said humans, but it would ruin the whole idea of minecraft. There can't be a mob that works with you, only ones you fight. If a mob worked with you, it wouldn't be ssp.
Yeah, I heard something about the villages being populated by humanoids with different animal characteristics, ie the aforementioned Pigmen, Sheepmen, etc. and I think that's a cool idea. I think an important thing for NPC villages would be the inability to talk with them-- they should just stare creepily at you, and reward you indirectly if you do something nice for them, or hurt you if you hurt them. If you could talk to them, that would kinda ruin the isolation aspect of Minecraft (more than turning on Structures, of course).
It annoys me that people want human NPCs. It should be pigmen, because it would fit the theme of Minecraft better than humans would. One of the main themes of Minecraft is the fact that you are alone and isolated. Humans would decrease this feeling, but pigmen would not, because they are strange creatures that are different to you.
Plus humans wouldn't have a realistic enough AI to make them believable, wheras with pigmen this could be explained through the fact that they are perhaps less intelligent than humans or something.
So pigmen all the way!
EDIT: although I like the idea of NPCs having different types of skins to simulate different clothing, but they should still be pigmen.
I personally think there should be different types of villages. like igloo houses in snow biomes and tree houses in forests. That would be cool but yeah i think humans.
Like a mystery! It might take a long time but if you walk in to a town with pigmen then you'll probly leave then if you walk in another town full of humans then on to the next town Like "i don't know what to expect"
I agree. now i gonna do my pigman chant.
"Pigman Pigman Pigman PIGMAN"
"PIG PIG PIG PPIIGG"
"MAN MAN MAN MMAANN"
I would like to battle an entire village...
humans (ubove ground, rarely underground, or in the nether)
pigmem (in the nether, but rarely on/underground in the overworld)
Dwarves (underground, rarly unbove ground or in the nether)
nuetral endermen (rarly aboveground, even rarer in the nether or underground)
talking with certain npcs in the villige (mayor) will give you a surmery of the village and lore about there race. there are also general traders, skill workers, merchants, blacksmithes, and citizens. you can trade with everyone execpt the mayor and citizens. and anyone can send you out on quests (killing a monster thats causeing trouble, retrieving an item, ect) or you can give them items they need to gain reputation with them. but stealing and killing with have you lose reputation.
i like my idea. ADD DWARVES TO THE POLL
^^^ This.
The single player survival experience is like being stranded on a desert island full of mystery, and should stay that way.
Pigmen, or some other non-human would be fine with me. But no humans.
As for population, I'd rather see the vast majority of villages have humans in them. Pigman villages should be rare and special sightings, maybe even benefits for finding them such as gifts/treasure.
As cool as enderman villages might sound, I would rather they remain monsters. Maybe have them common around abandoned villages at night, but solely as monsters as opposed to NPCs.
Oh! And Zombie Pigman NPC villages in the Nether.
I would love to play with a mod that places me in the shoes of a monster so I can go around slaughtering villages of Steves.
I want each village to consist of a different type of creature. I want goblin villages, human villages, pigmen villages, etc.
I also think that biomes should vary the town: Desert-Town has to have a bigger well and be near water; Forest-No effect; Snow-Buildings have to be partially underground and have fire places.
I wonder if they could make the roads connect to other towns, and have bridges...
Yes Sir!
Plus humans wouldn't have a realistic enough AI to make them believable, wheras with pigmen this could be explained through the fact that they are perhaps less intelligent than humans or something.
So pigmen all the way!
EDIT: although I like the idea of NPCs having different types of skins to simulate different clothing, but they should still be pigmen.