Firstly, let me state that I absolutely love this game; I'm absolutely addicted. MineCraft has come so far in so little time (Respectively) and to have been there from the beginning, to watch it grow, has been quiet an awesome journey. It has been an incredibly fun and addicting experience that has attracted millions of players, but everybody has different tastes, and lets face it, no matter how hard the development team tries, they aren't going to please everybody.
Viewing the forums, it appears to me that players are divided on several issues regarding the update: NPC Villages, The Hunger Bar, and Persistent Animals.
If you notice, players who don't want NPC villages spawning in their world have the option of disabling them before the world is rendered. So why not do this for more of the games functions?
Players who don't want to play with the constant fear of starvation should have the ability to disable the hunger bar. The optimum solution would be to allow players to toggle it on and off before they create their new world, so as players who are playing with hunger cant simply turn it off when their bellies start rumbling; thus ruining the realism.
The same can be done with players who prefer to have animals spawn consistently in their world instead having to journey an increasing distance to find food, wool and leather.
All of these mechanics could be toggled on or off in the main menu, allowing players to tailor their Minecraft experience to their own liking on the fly, without having to go through the hassle of installing and uninstalling various mods which sometimes aren't even compatible with one another.
Shout out your opinions fellow Miners, who's with me on this?
Also, extending the structure toggle would be nice. Like, for example, you want dungeons and strongholds to appear in your map but not villages or mineshafts. So you select which ones will generate and which ones won't.
Rollback Post to RevisionRollBack
"Minecraft? Realistic? Really? This is a game where you punch trees to get wood, you can make the wood into wooden planks in less than five seconds, and trees don't fall even if you remove a piece of the trunk from the middle. This is a game where animate corpses, giant spiders and exploding green terrorists emerge at night to hunt you down, farm animals run rampant across the countryside, and you can stop the flow of molten lava with a block of snow."
True, iff possible, players could even toggle which biomes they want to spawn in ther world. For a real challenge, players could choose to spawn the whole world as a desert. Ya it wouldnt be much fun to look at for a while, but it would certainly allow for a diverse playing experience.
Eventually Notch said he'd like to have a very basic world generation with like, 3 different gamemodes, but advanced options where you could toggle on/off a variety of features, I'd love when it happens, and I notice he re included the place where you can select map types in the advanced options pane already, but it is unselectable. lol So he's working towards more options, but there will be a whole bunch of pages if you can toggle everything on and off as I'd like. creepers yes, chickens no, islands numerous, hunger off, that kind of thing.
Viewing the forums, it appears to me that players are divided on several issues regarding the update:
NPC Villages, The Hunger Bar, and Persistent Animals.
If you notice, players who don't want NPC villages spawning in their world have the option of disabling them before the world is rendered. So why not do this for more of the games functions?
Players who don't want to play with the constant fear of starvation should have the ability to disable the hunger bar. The optimum solution would be to allow players to toggle it on and off before they create their new world, so as players who are playing with hunger cant simply turn it off when their bellies start rumbling; thus ruining the realism.
The same can be done with players who prefer to have animals spawn consistently in their world instead having to journey an increasing distance to find food, wool and leather.
All of these mechanics could be toggled on or off in the main menu, allowing players to tailor their Minecraft experience to their own liking on the fly, without having to go through the hassle of installing and uninstalling various mods which sometimes aren't even compatible with one another.
Shout out your opinions fellow Miners, who's with me on this?
Also, extending the structure toggle would be nice. Like, for example, you want dungeons and strongholds to appear in your map but not villages or mineshafts. So you select which ones will generate and which ones won't.