OpenCCSensors is an open source add-on mod for ComputerCraft which gives your computers the ability to retrieve information about the area around them.
Some of you may remember CCSensors, which unfortunately didn't work well for multiplayer. We've taken that concept, simplified and rewritten it from the ground up for Minecraft 1.4.6.
OpenCCSensors adds a Sensor Peripheral which sits next to a computer, as well as adding a Sensor upgrade to your turtles.
Sensor Cards are placed into either the peripheral or the turtle (slot 16), and give you access to a "sensor" API which can retreive information relevant to that card.
OpenCCSensors needs the latest version of forge to work, and if you want support for IC2 and buildcraft they both need to be the very latest versions.
Sensor cards
Right now the cards we have are:
Inventory Sensor Card: Gives the name, damage value and stack size of any item in inventories within a 5x5x5 cube around the sensor. This doesnt just work for chests, but also works with most other machines
Proximity Sensor Card: This gives full details of any living entity (player or mob) within a 16 block radius of the sensor peripheral. It gives pretty much any detail available, such as what armor they're wearing, what their hunger level is, their location, their health.etc.
Dropped Item Sensor Card: This gives item name, size, damage value and whether or not it's burning for any dropped item within a 16 block radius of the sensor
Buildcraft Sensor Card: This currently monitors activity and heat levels of BC engines within a 5x5x5 cube around the sensor
Industrial Craft 2 Sensor Card: This card can monitor heat levels of reactors, storage levels of MFSUs and batboxes, as well as seeing how much power is passing through cables. This covers a 5x5x5 cube around the sensor
Sign Sensor Card: This can read any sign post within a 5x5x5 area around the sensor
Liquids Sensor Card: This can read the liquid levels of any entity that implements ITank (Buildcraft tanks, probably works with other mods too). Again, this is a 5x5x5 around the sensor
World Sensor Card: This can give basic information about the current world (Light levels, whether it's raining or not.etc.)
Please note that we've purposely avoided certain things to keep the balance with other mods.
Media
The best way to show off what can be done using this mod is with videos:
EDIT: I'm going to try this out. :3. I've never used CC before, so this will be interesting.
Sorry! I tried to break it up a bit!
Good luck. ComputerCraft can be tricky to deal with without knowing Lua scripting, but you should be able to get the sensorview program working with little trouble if you follow the second video I posted
Ah, no we went all the way up to uh.. pr5, I think, then official 0.1 release finally
To everyone else: This isn't really to be considered a 'beta' release. It's been tested a lot by the community, so this is the first release we're happy enough with to call an official release
Some of you may remember CCSensors, which unfortunately didn't work well for multiplayer. We've taken that concept, simplified and rewritten it from the ground up for Minecraft 1.4.6.
OpenCCSensors adds a Sensor Peripheral which sits next to a computer, as well as adding a Sensor upgrade to your turtles.
Sensor Cards are placed into either the peripheral or the turtle (slot 16), and give you access to a "sensor" API which can retreive information relevant to that card.
Further information
More details can be found on the ComputerCraft forum: http://www.computerc...-openccsensors/
A wiki page with full details, example code and recipes can be found here: http://computercraft...i/OpenCCSensors
OpenCCSensors needs the latest version of forge to work, and if you want support for IC2 and buildcraft they both need to be the very latest versions.
Sensor cards
Right now the cards we have are:
Inventory Sensor Card: Gives the name, damage value and stack size of any item in inventories within a 5x5x5 cube around the sensor. This doesnt just work for chests, but also works with most other machines
Proximity Sensor Card: This gives full details of any living entity (player or mob) within a 16 block radius of the sensor peripheral. It gives pretty much any detail available, such as what armor they're wearing, what their hunger level is, their location, their health.etc.
Dropped Item Sensor Card: This gives item name, size, damage value and whether or not it's burning for any dropped item within a 16 block radius of the sensor
Buildcraft Sensor Card: This currently monitors activity and heat levels of BC engines within a 5x5x5 cube around the sensor
Industrial Craft 2 Sensor Card: This card can monitor heat levels of reactors, storage levels of MFSUs and batboxes, as well as seeing how much power is passing through cables. This covers a 5x5x5 cube around the sensor
Sign Sensor Card: This can read any sign post within a 5x5x5 area around the sensor
Liquids Sensor Card: This can read the liquid levels of any entity that implements ITank (Buildcraft tanks, probably works with other mods too). Again, this is a 5x5x5 around the sensor
World Sensor Card: This can give basic information about the current world (Light levels, whether it's raining or not.etc.)
Please note that we've purposely avoided certain things to keep the balance with other mods.
Media
The best way to show off what can be done using this mod is with videos:
Download
Download version 0.1:
https://dl.dropbox.c...Sensors-0.1.zip
Authors
Cloudhunter, Mikeemoo, Orwell1984, Lyqyd, Nietsnie (and if you're a modder, please get involved!)
http://www.github.co...r/OpenCCSensors
IRC: irc.esper.net #OpenCCSensors
EDIT: I'm going to try this out. :3. I've never used CC before, so this will be interesting.
Sorry! I tried to break it up a bit!
Good luck. ComputerCraft can be tricky to deal with without knowing Lua scripting, but you should be able to get the sensorview program working with little trouble if you follow the second video I posted
Various bug fixes since then
Ah; I mistook 0.1 as pre1.
Ah, no we went all the way up to uh.. pr5, I think, then official 0.1 release finally
To everyone else: This isn't really to be considered a 'beta' release. It's been tested a lot by the community, so this is the first release we're happy enough with to call an official release
Time to finally build my patrolling turtles that locate players and call in ICBM strikes. >:-D
Downsides: Needs more documentation / example code. I just found the serialize trick but finding the table keys was a pain until i did.
Download: http://www.computerc...-openccsensors/
http://www.computercraft.info/forums2/index.php?/topic/5996-146-cc-148-openccsensors/
Mostly stability and bug fixes. Added support for railcraft iron tanks and enhanced the minecart sensor.
0.1.4b is now released. This is the last 1.4.7 release and after this we'll be building for 1.5.
Recently added a sonic sensor to detect liquid/solid/air blocks in sight of the radar, and also support for applied energistics.
Oh, and support for Forestry bees was also added in the last release, but I forgot to add a post here!
http://www.computercraft.info/wiki/OpenCCSensors
There's also a whole load of hidden things, which I'm not in a rush to document because it's nice when people discover it themselves
http://www.computercraft.info/forums2/index.php?/topic/5996-147-cc-15-openccsensors/
Enjoy!