ThaumicBees adds several new bee species to Forestry that will assist in producing useful items for Thaumcraft. If you love Thaumcraft and Beekeeping, these new species will provide extra resources and benefits to those clever enough to obtain them.
Requirements:
Please ensure you have met the following requirements to run ThaumicBees:
These versions will not work with Forestry 1.6.4.2!
14 new bee species! Can you breed 'em all?
Changelog:
1.0.0-50
Added Thaumcraft aspects to some Forestry items, notably combs and bees. (Finally, something to use those extra drones for!)
Added another Swarmer inducer item - craftable via carpenter using liquid honey, Royal Jelly, Pollen and Enchanting Drops from Arcane bees. 8 times more effective than Royal Jelly alone!
Added carpenter recipe for candles using magic wax. Same patterns as with beeswax. 1.0.0-48
Support for Forestry 1.6.5.5+
Extra alles for bee mutations!
Thaumcraft aspects associated with some Forestry items!
1.0.0-35
Bugfix version to account for launcher jars located outside of expected folder. Replaced 1.0.0-34
1.0.0-34
Initial Release
Basics:
Two bee lines create the foundation of ThaumicBees - The Supernatural and Arcane branch. It is said that only one who is both brave and refined may enter the world of the Supernatural, while the Arcane power of magic has both a devilish, yet commanding quality to it. Neither branch is particularly easy to advance, and you may find yourself exhausting your courage as you travel to the ends of the world to find mates that will propel your bees farther into the world of Magic.
Addon Features:
In addition to the new bee species, ThaumicBees adds some special resources that may help you with your Thaumaturgy. Centrifuged combs may produce magical wax that you can use to craft more Essentia bottles, or use in your cauldron for their aspects. The final 4 species of bees are only obtainable via the Thaumcraft Infusion Altar, provided you can breed a bee that unites both the arcane and supernatural aspects of Magic.
It's probable you need to have one of the many magical shards to bind an element to the bee...
Problems?
If you encounter an issue while running ThaumicBees, check the crash logs to see if it is actually ThaumicBees's fault it went wrong, and not Forestry, Thaumcraft, or some other mod you have installed. (Note: If you see any "allele not found" messages in the log, that's probably my fault.) If you still figure it's ThaumicBees, post here with crashlogs and a brief description of what you were doing at the time.
Suggestions?
I am open to adding new features to ThaumicBees, and have several items on my to-do list, including crating of TC items, a new bee housing contraption, and future bee lines with interesting and "interesting" properties.
This mod uses the Forestry API and Thaumcraft API with permission.
Just posting so that I can find this thread later. Looking forward to giving a try tomorrow. I'd best get a few apiaries going in my FTB MindCrack world.
Ooh, I like it. However, in my TC3 world, I don't have forestry and don't plan to install it ever, as the only aspects I enjoy and think fit in with Thaumcraft are the bees. I might suggest that you expand this so that it doesn't require forestry in some way. You could create your own kind of apiary/alveary using greatwood or other aspects, and so make it not dependent on Forestry, but make it compatible with Forestry. Anyway, I don't really mind, but I WOULD DEFINITELY use this mod if you made it separate from Forestry, but otherwise, you simply have my support, whatever that's worth.
Anyway, nice work on the mod!
####################
# general
####################
general {
# Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it.
B:allow_cheat_sheet=false
# Allow warded stone to be crafted and placed in the world.
B:allow_warded_stone=true
# Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed.
B:display_aspects=false
# If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them.
B:golem_chest_interact=true
# This is a comma-delimited list of any block-id's the portable hole is not allowed to pass through.
S:portablehole_blacklist=71
}
####################
# research
#===================
# Various research related things.
####################
research {
# The base % chance of success for experimental research
I:base_exp_chance=33
# The base % chance of success for 'safe' research
I:base_safe_chance=15
# The base % chance of item loss for 'safe' research
I:base_safe_loss=25
# The base % chance of success for 'thorough' research
I:base_thorough_chance=55
# The base % chance of item loss for 'thorough' research
I:base_thorough_loss=75
}
####################
# world_regeneration
#===================
# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised.
####################
# This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time.
S:regen_key=DEFAULT
B:structures=false
B:trees=false
}
####################
# general
####################
general {
# Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it.
B:allow_cheat_sheet=false
# Allow warded stone to be crafted and placed in the world.
B:allow_warded_stone=true
# Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed.
B:display_aspects=false
# If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them.
B:golem_chest_interact=true
# This is a comma-delimited list of any block-id's the portable hole is not allowed to pass through.
S:portablehole_blacklist=71
}
####################
# research
#===================
# Various research related things.
####################
research {
# The base % chance of success for experimental research
I:base_exp_chance=20
# The base % chance of success for 'safe' research
I:base_safe_chance=20
# The base % chance of item loss for 'safe' research
I:base_safe_loss=25
# The base % chance of success for 'thorough' research
I:base_thorough_chance=50
# The base % chance of item loss for 'thorough' research
I:base_thorough_loss=75
}
####################
# world_regeneration
#===================
# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised.
####################
# This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time.
S:regen_key=DEFAULT
B:structures=false
B:trees=false
}
The configs are fine, and it should be grabbing IDs out of it. I can get it running with Forge 487 (I'm one version higher, but that shouldn't make a difference...) Until Forge's file server comes back there isn't much I can do to test. ):
Probably this mod is bugged, isn't incompatibile with other mods.
On clean Minecraft with Forge, Optifine, Forestry, Buildcraft and Thaumcraft this mod has crashed.
I had it crash on me before because my launcher file was on my desktop. I placed it in the minecraft folder and it worked fine. The reason I think is because this mod modifies the thaumcraft config file and if the launcher is in the wrong place it puts the config wherever the launcher is.
Aha, I know what's going on. Will attempt a fix shortly!
Made a new version to use absolute configs paths. If you were getting an error around FlowerProviderThaumcraftFlower, grab the new version from the OP and try it out. Sorry for the inconvenience.
I had it crash on me before because my launcher file was on my desktop. I placed it in the minecraft folder and it worked fine. The reason I think is because this mod modifies the thaumcraft config file and if the launcher is in the wrong place it puts the config wherever the launcher is.
Moving it fixed the crash for me.
I'm not modifying the Thaumcraft config, but I am reading values from it to determine the block ID of the shimmerleaf and cinderpearl blocks. I made the assumption that the launcher would be in the .minecraft or equivalent folder, and so the path breaks when your launcher is located elsewhere. The latest build changed to use absolute paths from Forge hooks, so this shouldn't be a problem any more. (:
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumThaumicBees adds several new bee species to Forestry that will assist in producing useful items for Thaumcraft. If you love Thaumcraft and Beekeeping, these new species will provide extra resources and benefits to those clever enough to obtain them.
Requirements:
Please ensure you have met the following requirements to run ThaumicBees:
- Forestry - Version 1.6.4.2
- Thaumcraft - Version 3.0.1c
Keep in mind that both these mods require Forge as well! ThaumicBees should work with a version required by either Forestry or Thaumcraft.Installation is easy! Just drop into your mods folder next to Forestry and Thaumcraft!
Downloads:
Changelog:
Added Thaumcraft aspects to some Forestry items, notably combs and bees. (Finally, something to use those extra drones for!)
Added another Swarmer inducer item - craftable via carpenter using liquid honey, Royal Jelly, Pollen and Enchanting Drops from Arcane bees. 8 times more effective than Royal Jelly alone!
Added carpenter recipe for candles using magic wax. Same patterns as with beeswax.
1.0.0-48
Support for Forestry 1.6.5.5+
Extra alles for bee mutations!
Thaumcraft aspects associated with some Forestry items!
1.0.0-35
Bugfix version to account for launcher jars located outside of expected folder. Replaced 1.0.0-34
1.0.0-34
Initial Release
Basics:
Two bee lines create the foundation of ThaumicBees - The Supernatural and Arcane branch. It is said that only one who is both brave and refined may enter the world of the Supernatural, while the Arcane power of magic has both a devilish, yet commanding quality to it. Neither branch is particularly easy to advance, and you may find yourself exhausting your courage as you travel to the ends of the world to find mates that will propel your bees farther into the world of Magic.
Addon Features:
In addition to the new bee species, ThaumicBees adds some special resources that may help you with your Thaumaturgy. Centrifuged combs may produce magical wax that you can use to craft more Essentia bottles, or use in your cauldron for their aspects. The final 4 species of bees are only obtainable via the Thaumcraft Infusion Altar, provided you can breed a bee that unites both the arcane and supernatural aspects of Magic.
It's probable you need to have one of the many magical shards to bind an element to the bee...
Problems?
If you encounter an issue while running ThaumicBees, check the crash logs to see if it is actually ThaumicBees's fault it went wrong, and not Forestry, Thaumcraft, or some other mod you have installed. (Note: If you see any "allele not found" messages in the log, that's probably my fault.) If you still figure it's ThaumicBees, post here with crashlogs and a brief description of what you were doing at the time.
Suggestions?
I am open to adding new features to ThaumicBees, and have several items on my to-do list, including crating of TC items, a new bee housing contraption, and future bee lines with interesting and "interesting" properties.
Excelent! Downloading it now!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumNo worldgen. Bees are obtained with regular breeding mechanics and some Thaumcraft resources.
Sounds great. I'm looking forward to giving it a try tomorrow
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumAnyway, nice work on the mod!
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumMinecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Master Zombie\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-30_03.46.35-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 70861d46 --------
Full report at:
C:\Users\Master Zombie\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-30_03.46.35-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/30/12 3:46 AM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 5857775720 bytes (5586 MB) / 6174015488 bytes (5888 MB) up to 6174015488 bytes (5888 MB)
JVM Flags: 1 total; -Xms6144m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_A2 66 mods loaded, 66 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BCIC2Crossover [BC-IC2 Crossover Mod] (BCIC2crossover 2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.6-3.7.0a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forestry [Forestry for Minecraft] (forestry-A-1.6.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LiquidMetals [Liquid Metals] (LiquidMetals-0.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Millenaire [Millénaire] (millenaire3.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PaintersFlowerPot [Painter's Flower Pot] (Painter's Flower Pot v1.0 - MC 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ClaySpawn [Pam's Clay Spawn] (Pam's Clay Spawn 1.3 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
GetAllTheSeeds [Pam's Get all the Seeds!] (Pam's Get all the Seeds 1.5 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCApple [Pam's HarvestCraft Apple] (Pam's HarvestCraft - Apple 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCCorn [Pam's HarvestCraft Corn] (Pam's HarvestCraft - Corn 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCCotton [Pam's HarvestCraft Cotton] (Pam's HarvestCraft - Cotton 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCCucumber [Pam's HarvestCraft Cucumber] (Pam's HarvestCraft - Cucumber 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCGrape [Pam's HarvestCraft Grape] (Pam's HarvestCraft - Grape 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCLettuce [Pam's HarvestCraft Lettuce] (Pam's HarvestCraft - Lettuce 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCOnion [Pam's HarvestCraft Onion] (Pam's HarvestCraft - Onion 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCPeanut [Pam's HarvestCraft Peanut] (Pam's HarvestCraft - Peanut 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCRice [Pam's HarvestCraft Rice] (Pam's HarvestCraft - Rice 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCStrawberry [Pam's HarvestCraft Strawberry] (Pam's HarvestCraft - Strawberry 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCTomato [Pam's HarvestCraft Tomato] (Pam's HarvestCraft - Tomato 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamHCBase [Pam's HarvestCraft Base] (Pam's HarvestCraft Base 1.01 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MushroomSpawn [Pam's Huge Mushroom Spawn] (Pam's Huge Mushroom Spawn 1.2 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MelonSpawn [Pam's Melon Spawn] (Pam's Melon Spawn 1.3 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
SimpleRecipes [Pam's Simple Recipes] (Pam's Simple Recipes 1.8 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PamWeeeFlowers [Pam's Weee! Flowers] (Pam's Weee! Flowers 1.0 (MC 1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.12.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Steamship [Steamship] (Steamship.v1.2-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a41.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
pitman-87_TF2_Dispenser [TF2 Dispenser] (TF2_Dispenser_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
pitman-87_TF2_Sentry [TF2 Sentry] (TF2_Sentry_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.6a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ThaumicBees [ThaumicBees] (thaumicbees-0.9.0-34.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TwilightForest [The Twilight Forest] (twilightforest-1.14.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LWJGL: 2.4.2
OpenGL: GeForce GT 220/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: 1356234863.0948.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at ur.<init>(SourceFile:42)
at thaumicbees.bees.FlowerProviderThaumcraftFlower.<init>(FlowerProviderThaumcraftFlower.java:13)
at thaumicbees.bees.ThaumicBeesPlugin.setupBeeSpecies(ThaumicBeesPlugin.java:82)
at thaumicbees.bees.ThaumicBeesPlugin.postInit(ThaumicBeesPlugin.java:67)
at forestry.core.ForestryCore.postInit(ForestryCore.java:247)
at forestry.core.ForestryClient.postInit(ForestryClient.java:55)
at forestry.Forestry.postInit(Forestry.java:52)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:659)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 67fb7f15 ----------
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumMind posting your Thaumcraft config? It looks like it had some trouble determining the block ID of the Silverleaf/Cinderpearl plants.
I would try to reproduce the bug, but of course Forge's file server is down. @_@
Since I'm getting the exact same error..
# Generated on 12/30/12 1:21 AM
####################
# block
####################
block {
I:BlockArcaneDoor=2415
I:BlockArcaneFurnace=2406
I:BlockCandle=2411
I:BlockChestHungry=2410
I:BlockCrucible=2407
I:BlockCrystal=2420
I:BlockCustomOre=2402
I:BlockCustomPlant=2403
I:BlockFluxGoo=2400
I:BlockHole=2401
I:BlockInfusionWorkbench=2412
I:BlockJar=2414
I:BlockLifter=2418
I:BlockMagicalLeaves=2405
I:BlockMagicalLog=2404
I:BlockMarker=2408
I:BlockNitor=2419
I:BlockSecure=2416
I:BlockTable=2409
I:BlockWooden=2413
I:BlockWoodenDevice=2417
}
####################
# enchantments
#===================
# Custom enchantments
####################
enchantments {
}
####################
# entities
#===================
# Entity id's
####################
entities {
I:firebat=212
I:flyingcarpet=201
I:followitem=208
I:giantsmartzombie=210
I:golemclay=202
I:golemclayadv=213
I:golemstone=204
I:golemstoneadv=214
I:golemstraw=209
I:golemtallow=207
I:golemwood=203
I:smartzombie=205
I:specialitem=200
I:wisp=206
I:wizardvillager=211
}
####################
# general
####################
general {
# Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it.
B:allow_cheat_sheet=false
# Allow warded stone to be crafted and placed in the world.
B:allow_warded_stone=true
# Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed.
B:display_aspects=false
# If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them.
B:golem_chest_interact=true
# This is a comma-delimited list of any block-id's the portable hole is not allowed to pass through.
S:portablehole_blacklist=71
}
####################
# item
####################
item {
I:BlockJarFilledItem=25035
I:BootsTraveller=25031
I:ItemArcaneDoor=25029
I:ItemEssence=25005
I:ItemFlyingCarpet=25014
I:ItemGoggles=25016
I:ItemGolemCore=25026
I:ItemGolemDecoration=25036
I:ItemGolemPlacer=25015
I:ItemInkwell=25010
I:ItemNugget=25030
I:ItemNuggetBeef=25033
I:ItemNuggetChicken=25032
I:ItemNuggetPork=25034
I:ItemPortableHole=25012
I:ItemResearchNotes=25009
I:ItemResource=25007
I:ItemShard=25008
I:ItemThaumometer=25013
I:ItemThaumonomicon=25011
I:ItemWispEssence=25006
I:ThaumPick=25022
I:Thaumaxe=25023
I:Thaumboots=25020
I:Thaumchest=25018
I:Thaumhelm=25017
I:Thaumhoe=25025
I:Thaumlegs=25019
I:Thaumshovel=25021
I:Thaumsword=25024
I:WandCastingAdept=25001
I:WandCastingApprentice=25000
I:WandCastingMage=25002
I:WandExcavation=25028
I:WandFire=25003
I:WandLightning=25004
I:WandTrade=25027
}
####################
# research
#===================
# Various research related things.
####################
research {
# The base % chance of success for experimental research
I:base_exp_chance=33
# The base % chance of success for 'safe' research
I:base_safe_chance=15
# The base % chance of item loss for 'safe' research
I:base_safe_loss=25
# The base % chance of success for 'thorough' research
I:base_thorough_chance=55
# The base % chance of item loss for 'thorough' research
I:base_thorough_loss=75
}
####################
# world_regeneration
#===================
# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised.
####################
world_regeneration {
B:amber_ore=false
B:aura_nodes=false
B:cinnibar_ore=false
B:infused_stone=false
# This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time.
S:regen_key=DEFAULT
B:structures=false
B:trees=false
}
roger
# Generated on 12/30/12 4:01 AM
####################
# block
####################
block {
I:BlockArcaneDoor=2415
I:BlockArcaneFurnace=2406
I:BlockCandle=2411
I:BlockChestHungry=2410
I:BlockCrucible=2407
I:BlockCrystal=2420
I:BlockCustomOre=2402
I:BlockCustomPlant=2403
I:BlockFluxGoo=2400
I:BlockHole=2401
I:BlockInfusionWorkbench=2412
I:BlockJar=2414
I:BlockLifter=2418
I:BlockMagicalLeaves=2405
I:BlockMagicalLog=2404
I:BlockMarker=2408
I:BlockNitor=2419
I:BlockSecure=2416
I:BlockTable=2409
I:BlockWooden=2413
I:BlockWoodenDevice=2417
}
####################
# enchantments
#===================
# Custom enchantments
####################
enchantments {
}
####################
# entities
#===================
# Entity id's
####################
entities {
I:firebat=212
I:flyingcarpet=201
I:followitem=208
I:giantsmartzombie=210
I:golemclay=202
I:golemclayadv=213
I:golemstone=204
I:golemstoneadv=214
I:golemstraw=209
I:golemtallow=207
I:golemwood=203
I:smartzombie=205
I:specialitem=200
I:wisp=206
I:wizardvillager=211
}
####################
# general
####################
general {
# Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it.
B:allow_cheat_sheet=false
# Allow warded stone to be crafted and placed in the world.
B:allow_warded_stone=true
# Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed.
B:display_aspects=false
# If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them.
B:golem_chest_interact=true
# This is a comma-delimited list of any block-id's the portable hole is not allowed to pass through.
S:portablehole_blacklist=71
}
####################
# item
####################
item {
I:BlockJarFilledItem=25035
I:BootsTraveller=25031
I:ItemArcaneDoor=25029
I:ItemEssence=25005
I:ItemFlyingCarpet=25014
I:ItemGoggles=25016
I:ItemGolemCore=25026
I:ItemGolemDecoration=25036
I:ItemGolemPlacer=25015
I:ItemInkwell=25010
I:ItemNugget=25030
I:ItemNuggetBeef=25033
I:ItemNuggetChicken=25032
I:ItemNuggetPork=25034
I:ItemPortableHole=25012
I:ItemResearchNotes=25009
I:ItemResource=25007
I:ItemShard=25008
I:ItemThaumometer=25013
I:ItemThaumonomicon=25011
I:ItemWispEssence=25006
I:ThaumPick=25022
I:Thaumaxe=25023
I:Thaumboots=25020
I:Thaumchest=25018
I:Thaumhelm=25017
I:Thaumhoe=25025
I:Thaumlegs=25019
I:Thaumshovel=25021
I:Thaumsword=25024
I:WandCastingAdept=25001
I:WandCastingApprentice=25000
I:WandCastingMage=25002
I:WandExcavation=25028
I:WandFire=25003
I:WandLightning=25004
I:WandTrade=25027
}
####################
# research
#===================
# Various research related things.
####################
research {
# The base % chance of success for experimental research
I:base_exp_chance=20
# The base % chance of success for 'safe' research
I:base_safe_chance=20
# The base % chance of item loss for 'safe' research
I:base_safe_loss=25
# The base % chance of success for 'thorough' research
I:base_thorough_chance=50
# The base % chance of item loss for 'thorough' research
I:base_thorough_loss=75
}
####################
# world_regeneration
#===================
# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised.
####################
world_regeneration {
B:amber_ore=false
B:aura_nodes=false
B:cinnibar_ore=false
B:infused_stone=false
# This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time.
S:regen_key=DEFAULT
B:structures=false
B:trees=false
}
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumHappen to have a list of mods you were running?
The configs are fine, and it should be grabbing IDs out of it. I can get it running with Forge 487 (I'm one version higher, but that shouldn't make a difference...) Until Forge's file server comes back there isn't much I can do to test. ):
*Installed after errors with This mod made me temporarily uninstall it.
What versions are you running of each?
Whatever the latest versions of them are.
Moving it fixed the crash for me.
-
View User Profile
-
View Posts
-
Send Message
Curse PremiumMade a new version to use absolute configs paths. If you were getting an error around FlowerProviderThaumcraftFlower, grab the new version from the OP and try it out. Sorry for the inconvenience.
I'm not modifying the Thaumcraft config, but I am reading values from it to determine the block ID of the shimmerleaf and cinderpearl blocks. I made the assumption that the launcher would be in the .minecraft or equivalent folder, and so the path breaks when your launcher is located elsewhere. The latest build changed to use absolute paths from Forge hooks, so this shouldn't be a problem any more. (: