I see, I'm guessing the p2p thing was to see if we liked it that much. Also when the other guy donates how long until server comes back up after that?
Mostly ^.^
And I'm just doing some programming at the moment, but I'm almost done...so if he donates within the hour, I can probably get it up within the next couple hours (Provided the server I rent is delivered RIGHT away, and we don't have to wait a bit).
Otherwise...hmm.
It really all depends on when/if he donates. If he does today, then it'll be up today ^.^
XD ^^ Anyways, whats the current expansion like? Besides extra ores? Also I was thinking ounce server is back out we should upload a "trailer" video on what its like in the server.
XD ^^ Anyways, whats the current expansion like? Besides extra ores? Also I was thinking ounce server is back out we should upload a "trailer" video on what its like in the server.
Wintermoor gives you access to the Skylands, as well as lets you make Airships freely (Giant flying ships). Cannons and all. I will be adding more to the Wintermoor Expansion soon...it's just hard coming up with stuff.
Trollheim gives you access to an entire new world, as well. Full of thousands of trees, cliffs, rivers, mountains, and more. It also lets you use Runes (Look up Runecraft) that let you make teleporters, and do even more.
It's rather cool. I'll be adding new cities, NPC's, and quests there, as well.
As for the trailer...good idea ^.^
I've been meaning to do one (I'm a Let's Player), but I've yet to get around to it ;P
Anyone is welcome to upload videos about the server, though.
So cav can you give me the ip in a pm so i can enter it and have it ready so all i have to do to check if its up is look to see if i can connect?
As soon as I get the IP, sure ^.^
I know WHERE I'm getting it hosted, but I haven't gotten it quite yet.
I know that once I get the IP, I'll be updating it just about everywhere.
Here, the MineScape forum, the Tumblr, the GU forum, the SP forum, and anywhere else I've stuck this server ^.^
Ohh and to everyone that has already played which would be cooler to play beastmaster or Necromancer?
*My opinion*
I built all the classes so that they're relatively balanced (Going to be adding more abilities to different classes, however), and it's really just a matter of picking one based on how you like to play.
Beastmasters are relatively balanced in the sense that you can be in a group, or solo. Since you can use blades, decent armour, bows, and summon wolves. Not to mention the new feature I'm adding where if a Beastmaster gets bit by a wolf, there's a chance that he can turn into a werewolf every night, if they don't stay inside for the night. Catch is...they can't speak very well, can't use weapons very well, and drop everything they're carrying. Plus they take 3x damage from iron. BUT...they can move faster, jump higher, and do more damage with open hands. And all wolves are their allies.
Necromancers, on the other hand...can steal life, regain health in the dark, and summon various creatures to assist them. As well as being able to use standard mage spells...
So really...they're both great classes. It just all depends on how you want to play the game ^.^
And if you really don't like it, you can pay 200T ingame (I believe that's the price I set) to change to another class that you've unlocked. Meaning if you've finished up to Tier 4 in the Mage tree, and want to star the Rogues...you can.
And if you don't like Rogues, you can switch back to Mage without losing any experience ^.^
5th Tier classes are a LOT harder to write up than I originally hoped...
I still need to write up individual damages for each class, as well. So (For example), some classes are better with swords than others, and some are better with bows, etc.
So...I'll probably just add a couple more skills, decrease all the cooldowns and Mana costs for each of the Tier 5 classes, give them some new abilities (Transformations, or whatever else I can think of), and increase the damages they can do with weapons.
Probably add new armour, as well.
Also Cav, how is it on different weapons? Battle axes etc.
Anyways instead of farmer being on rouge, I was thinking a "farmer" Should be one of the tier one classes, cause a farmer doesn't sound very dangerous, Also I think farmers should get advantages to building like they do know, but not part of rouges.
Mostly ^.^
And I'm just doing some programming at the moment, but I'm almost done...so if he donates within the hour, I can probably get it up within the next couple hours (Provided the server I rent is delivered RIGHT away, and we don't have to wait a bit).
Otherwise...hmm.
It really all depends on when/if he donates. If he does today, then it'll be up today ^.^
Aye, and about 10 on this thread per day ;P
^.^
Heh, well...never judge from the first post.
Judge from what people have said about it.
And it seems people like it...so there ya go ^.^
But I'm not going to ask/force/encourage you to donate ^.^
My personal advice is to try it first...but that's just me.
It's like I'm the angel on their shoulder, and you're the devil.
Or maybe it's the other way around...
Wintermoor gives you access to the Skylands, as well as lets you make Airships freely (Giant flying ships). Cannons and all. I will be adding more to the Wintermoor Expansion soon...it's just hard coming up with stuff.
Trollheim gives you access to an entire new world, as well. Full of thousands of trees, cliffs, rivers, mountains, and more. It also lets you use Runes (Look up Runecraft) that let you make teleporters, and do even more.
It's rather cool. I'll be adding new cities, NPC's, and quests there, as well.
As for the trailer...good idea ^.^
I've been meaning to do one (I'm a Let's Player), but I've yet to get around to it ;P
Anyone is welcome to upload videos about the server, though.
Not quite...since the video was already happening ^.^
As soon as I get the IP, sure ^.^
I know WHERE I'm getting it hosted, but I haven't gotten it quite yet.
I know that once I get the IP, I'll be updating it just about everywhere.
Here, the MineScape forum, the Tumblr, the GU forum, the SP forum, and anywhere else I've stuck this server ^.^
*My opinion*
I built all the classes so that they're relatively balanced (Going to be adding more abilities to different classes, however), and it's really just a matter of picking one based on how you like to play.
Beastmasters are relatively balanced in the sense that you can be in a group, or solo. Since you can use blades, decent armour, bows, and summon wolves. Not to mention the new feature I'm adding where if a Beastmaster gets bit by a wolf, there's a chance that he can turn into a werewolf every night, if they don't stay inside for the night. Catch is...they can't speak very well, can't use weapons very well, and drop everything they're carrying. Plus they take 3x damage from iron. BUT...they can move faster, jump higher, and do more damage with open hands. And all wolves are their allies.
Necromancers, on the other hand...can steal life, regain health in the dark, and summon various creatures to assist them. As well as being able to use standard mage spells...
So really...they're both great classes. It just all depends on how you want to play the game ^.^
And if you really don't like it, you can pay 200T ingame (I believe that's the price I set) to change to another class that you've unlocked. Meaning if you've finished up to Tier 4 in the Mage tree, and want to star the Rogues...you can.
And if you don't like Rogues, you can switch back to Mage without losing any experience ^.^
5th Tier classes are a LOT harder to write up than I originally hoped...
I still need to write up individual damages for each class, as well. So (For example), some classes are better with swords than others, and some are better with bows, etc.
So...I'll probably just add a couple more skills, decrease all the cooldowns and Mana costs for each of the Tier 5 classes, give them some new abilities (Transformations, or whatever else I can think of), and increase the damages they can do with weapons.
Probably add new armour, as well.
Still working away at it, though ^.^
Anyways instead of farmer being on rouge, I was thinking a "farmer" Should be one of the tier one classes, cause a farmer doesn't sound very dangerous, Also I think farmers should get advantages to building like they do know, but not part of rouges.