The reason it's taking so long is
1. I am currently not at my house that has the host computer, so I was not able to easily access and work with the server.
2. Remote Desktop is incompatible with Windows XP, so I had to program an entire VNC server over the phone.
3. I have to go in and repair the griefing that you guys did as well as check the rest of the map to see if it happened anywhere else
4. I have to install new logging and tracking plugins to monitor the server as a result of said griefing
5. As a majority of said plugins are incompatible with Spout, I have to modify their code to make them work
6. I have to do all of this from a remote desktop which is very time consuming and rather frustrating
So if you'll bear with me, I'd appreciate it.
I could help repair the griefing if you'd like... I've got nothing better to do xD
The Meaning of Life, the Universe, and Everything.
Join Date:
5/30/2011
Posts:
138
Minecraft:
LePheel
Member Details
No that's fine, that wasn't what I was worried about, that didn't take long. The real problem is the fact that I have to do everything remotely, it's created some problems I hadn't anticipated.
Real Name:Matthew
Age (be honest, being 12 won't automatically disqualify you):17
Location:United States, East Coast
Language:English
Do you have Spout? Yes
In-game
MC Name: Coatsey
Role Play Name: Volks
Character Race: Human
Character Description (physical): A tattered green hood covers most of his head. Cloth and civilian clothes cover the rest of his body. His face is shadowed and not maintained.
Character Background (detail matters: Not every character has to be the hero of his people after his parents were murdered in front of him as a child): A long lasting member of the Assassin's Guild, Volks was forced to flee after a corrupt member framed him for betraying the guild. He fled to the lands of Evalon. He now tries to keep his name clean across the lands. He does not know his next step or what journey will unfold in front of him. To him it does not matter, he is happy to be part of a community that does not look at him as a murderer. He hopes to forget his dark past and leave it for a life of virtue.
Hm I'm not one to complain loads but mine and Justice's Towers have been griefed again and I wouldn't be that bothered but its like the 2nd time in 3 days. It also means another roll-back for the server, so people will be getting pissed off. So whoever it is I mean come on your just making the server bad and loosing yourself items.
I'm new in this server, but i am really experimented in role play game and something i know is that stealing is an really important thing in the world, for the simple reason that it's role play that some bad sneaky caracters steal ours items. Me i do not steal because my caracter is a fighter of the light, but a rogue would certainelly steal people (depanding on caracter's role play).
But I think that we need to improuve the system of crime and justice, by putting some plugging and some rules to the players, before let anyone steal anyting. We could make lock chess, that can be open with skills, we could make secret passage, in your home, with your important items, we could make a plugging that might tell who had pass there in the X previous hours (like 12 real hours, or something like that), when the guard has enough evidence of a caracter steal, we could make, like Oblivion :wink.gif:, the habillity to the guard to identified all the stealed items on the criminal and in his chests (The thiefs would be advantaged to do a secret passage to the chest that they put stealed items :biggrin.gif:), we could do a plugging for torture and we could do more and more to ugrade role play of crime/justice. (Just a detail, of couse thief would not be allowed to break block like cobblestone, wood plank, stone, brick, steel door, ect. and not allowed to replace block like wooden door, glass, ect. when they commit there evil job in others house. So secret passage would be acessible by not breaking those block [Maybe redstone could be useful for those secret passage :wink.gif:, imagination could do many interesting in that way :biggrin.gif:])
I could help repair the griefing if you'd like... I've got nothing better to do xD
BACK IN THE SADLE AGAIN!
Age (be honest, being 12 won't automatically disqualify you):17
Location:United States, East Coast
Language:English
Do you have Spout? Yes
In-game
MC Name: Coatsey
Role Play Name: Volks
Character Race: Human
Character Description (physical): A tattered green hood covers most of his head. Cloth and civilian clothes cover the rest of his body. His face is shadowed and not maintained.
Character Background (detail matters: Not every character has to be the hero of his people after his parents were murdered in front of him as a child): A long lasting member of the Assassin's Guild, Volks was forced to flee after a corrupt member framed him for betraying the guild. He fled to the lands of Evalon. He now tries to keep his name clean across the lands. He does not know his next step or what journey will unfold in front of him. To him it does not matter, he is happy to be part of a community that does not look at him as a murderer. He hopes to forget his dark past and leave it for a life of virtue.
Server IP: minecraft.sykes.org
I'm new in this server, but i am really experimented in role play game and something i know is that stealing is an really important thing in the world, for the simple reason that it's role play that some bad sneaky caracters steal ours items. Me i do not steal because my caracter is a fighter of the light, but a rogue would certainelly steal people (depanding on caracter's role play).
But I think that we need to improuve the system of crime and justice, by putting some plugging and some rules to the players, before let anyone steal anyting. We could make lock chess, that can be open with skills, we could make secret passage, in your home, with your important items, we could make a plugging that might tell who had pass there in the X previous hours (like 12 real hours, or something like that), when the guard has enough evidence of a caracter steal, we could make, like Oblivion :wink.gif:, the habillity to the guard to identified all the stealed items on the criminal and in his chests (The thiefs would be advantaged to do a secret passage to the chest that they put stealed items :biggrin.gif:), we could do a plugging for torture and we could do more and more to ugrade role play of crime/justice. (Just a detail, of couse thief would not be allowed to break block like cobblestone, wood plank, stone, brick, steel door, ect. and not allowed to replace block like wooden door, glass, ect. when they commit there evil job in others house. So secret passage would be acessible by not breaking those block [Maybe redstone could be useful for those secret passage :wink.gif:, imagination could do many interesting in that way :biggrin.gif:])
So what do you think?