omen let you edit the high without messing with map (well, 0.6 will) but the enemies spawn will increase
I tried that but OMEN just freezes and hangs on me when i do that.. (maybe i have an old version...i've had it for a good few months..). I'll check and try again, if it works i'll increase the height..that will make for more epic tower action :biggrin.gif:
Well, there is almost no enemies on the map as is (just a lot of creepers in the tree)
But, it seems none of my ideas work, I should just stop, I get the feeling I'm annoying you
No you're fine. I can use ideas and you got a few good ones...i just can't seem to implement them on this map (yet?).
Alright..this is driving me nuts. I'm trying to increase the height (sky) of the map in OMEN. When i do that the "walls" on the edge of the map rise up as well. Now it doesnt do this if i also increase the bottom of the map...but i DONT want to do this.
I also dont understand the "scale map" function either..i try tweaking it and i don't see any change or difference happening on Omen.
dont know if someone posted this already, but now that theres sheep, i can get the white key easily.
I changed the white key to a RED KEY when the sheep we implemented. If any new updates allow getting a red block i wont change it since the odds are whatever it is WONT spawn inside the castle
In other news, sorry there's been no updates...playing around with OMEN and trying to make an 'interesting' dungeon is kinda time consuming.
What i'm planning to do for Dungeon 4 is this:
-A segment in which you are outrunning rushing water in the pipe system *if tests on this fail i'll implement air pockets or i might feel evil and wont (since you'll likely have a ton of mushrooms at this point..then again, current dungeon players wont..)
-the path to the dungeon AFTER Dungeon 4 will be undergound with lava. Expect massive pain in jumping
-The 5th dungeon will be a "Forge". Expect lava deathtraps.
I have never felt more content with myself while playing mine craft until after getting the purple key :biggrin.gif:, and never more crushed when I realized there was nothing left to do.:sad.gif:
You have way to many healshrooms just from getting the first key..
I didn't expect some one would actually complain about the generous supply of mushrooms...
Welcome to hard mode everyone, you know who to blame. (once I kill the population of heal shrooms..muhaha)
In fact...i feel sadisticly inspired. I think i'll place a SPECIAL required dungeon segment where you are -required- to have the exact ammount of mushrooms available. I'll throw in a mutliple lava deathtrap maze as well. If your REALLY lucky then there will be spiders and zombies chasing you too at the same time.
Oh..yes..that sounds good. Kaizo Minecraft...doing this hardcore now.
You have way to many healshrooms just from getting the first key..
I didn't expect some one would actually complain about the generous supply of mushrooms...
Welcome to hard mode everyone, you know who to blame. (once I kill the population of heal shrooms..muhaha)
In fact...i feel sadisticly inspired. I think i'll place a SPECIAL required dungeon segment where you are -required- to have the exact ammount of mushrooms available. I'll throw in a mutliple lava deathtrap maze as well. If your REALLY lucky then there will be spiders and zombies chasing you too at the same time.
Oh..yes..that sounds good. Kaizo Minecraft...doing this hardcore now.
2 things:
1. This is really freaking awesome. I can't believe how AWESOME it is.
2. On the rooftop part (This may have been reported before), it's possible to get over the doorway just by deleting the two red blocks and using them as stairs, rather than having to do the entire jumping puzzle or wondering why the heck you don't have the black key.
Hi! I just wanted to say (many of you may not have seen this yet) that the next dungeon after the tree one looks awesome with the water jump puzzles over lava and stuff. I love how the water wraps around the gold room and I can't wait to see this finished.
BTW I uesd the MLM (minecraft level manager) to see the most up-to-date level, so please don't accuse me of hacking into your comp. or anything like that.
Keep up the good work!!
2 things:
1. This is really freaking awesome. I can't believe how AWESOME it is.
2. On the rooftop part (This may have been reported before), it's possible to get over the doorway just by deleting the two red blocks and using them as stairs, rather than having to do the entire jumping puzzle or wondering why the heck you don't have the black key.
Read the rules... you can use blocks to bypass tough jumps and puzzles.
Hi! I just wanted to say (many of you may not have seen this yet) that the next dungeon after the tree one looks awesome with the water jump puzzles over lava and stuff. I love how the water wraps around the gold room and I can't wait to see this finished.
BTW I uesd the MLM (minecraft level manager) to see the most up-to-date level, so please don't accuse me of hacking into your comp. or anything like that.
Keep up the good work!!
I tried that but OMEN just freezes and hangs on me when i do that.. (maybe i have an old version...i've had it for a good few months..). I'll check and try again, if it works i'll increase the height..that will make for more epic tower action :biggrin.gif:
No you're fine. I can use ideas and you got a few good ones...i just can't seem to implement them on this map (yet?).
I also dont understand the "scale map" function either..i try tweaking it and i don't see any change or difference happening on Omen.
I changed the white key to a RED KEY when the sheep we implemented. If any new updates allow getting a red block i wont change it since the odds are whatever it is WONT spawn inside the castle
In other news, sorry there's been no updates...playing around with OMEN and trying to make an 'interesting' dungeon is kinda time consuming.
What i'm planning to do for Dungeon 4 is this:
-A segment in which you are outrunning rushing water in the pipe system *if tests on this fail i'll implement air pockets or i might feel evil and wont (since you'll likely have a ton of mushrooms at this point..then again, current dungeon players wont..)
-the path to the dungeon AFTER Dungeon 4 will be undergound with lava. Expect massive pain in jumping
-The 5th dungeon will be a "Forge". Expect lava deathtraps.
Can't wait till the next installment!
Whale of a Tale!
It's not been "programmed". You can only find the red, black and purple keys.
No, THIS IS PATRICK
No, there's a blue door blocking the way to the silver key, and the blue key hasn't been put in yet.
No, THIS IS PATRICK
I didn't expect some one would actually complain about the generous supply of mushrooms...
Welcome to hard mode everyone, you know who to blame. (once I kill the population of heal shrooms..muhaha)
In fact...i feel sadisticly inspired. I think i'll place a SPECIAL required dungeon segment where you are -required- to have the exact ammount of mushrooms available. I'll throw in a mutliple lava deathtrap maze as well. If your REALLY lucky then there will be spiders and zombies chasing you too at the same time.
Oh..yes..that sounds good. Kaizo Minecraft...doing this hardcore now.
Anything else? >:3
Just don't forget hell temple >=)
1. This is really freaking awesome. I can't believe how AWESOME it is.
2. On the rooftop part (This may have been reported before), it's possible to get over the doorway just by deleting the two red blocks and using them as stairs, rather than having to do the entire jumping puzzle or wondering why the heck you don't have the black key.
BTW I uesd the MLM (minecraft level manager) to see the most up-to-date level, so please don't accuse me of hacking into your comp. or anything like that.
Keep up the good work!!
Read the rules... you can use blocks to bypass tough jumps and puzzles.
HAX!!! D:<
=p