With every update, I am liking survival mode more and more, except for one thing that really threatens to ruin it for me. That thing is mobs respawning either on top of or directly next to you.
I think that 90% of my deaths are from building an enclosure to keep out mobs, turning around, and finding mobs respawned IN the enclosure and ganging up on me. I can't tell you how many awesome maps I've lost to because of this very reason, and it is EXTREMELY frustrating.
I think that it would be a good idea if mobs, when choosing where to respawn, are not allowed to pick areas within a certain radius of the player. For example, maybe if the mobs didn't respawn within a distance equal to the aggro (plus some) distance, it would improve player house security considerably, and eliminate the more frustrating deaths that aren't a result of player's absent-mindedness.
another Idea is that they respawn perfectly out side there rage range to buildings near you. (any blocks placed and/or deleted near.) Also theres the problem that the can respawn IN FRONT OF YOU! this should be fixed sometime soon.
another Idea is that they respawn perfectly out side there rage range to buildings near you. (any blocks placed and/or deleted near.) Also theres the problem that the can respawn IN FRONT OF YOU! this should be fixed sometime soon.
But won't be fixed for three weeks :wink.gif:
Sorry, but we are stuck with how it is for now.
God, I won't play till this gets fixed, it's so annoying! I just built a wall and moat around my home, in when I go back inside I find skeletons on the second floor and 4 creepers in the basement.
No, they just vanish. Unless the creepers pick a fight with the skeletons. Then there will be problems.
Exactly! Then, your base is being undermined through random chance, rather than ill-building or poor planning. I can't play survival mode if I take an hour assembling enough resources, carefully picking out a spot, and then building a good base if mobs are just going to SPAWN in the bloody thing.
or there could be a special block dat acts the same way as a sponge...
just that the 5x5 area surrounding the block is a no-spawn zone...
mobs however... could still enter the zone IF they were spawned elsewhere and came hunting for you...
dat could prevent exploits of players using the blocks to ward off mobs... >.<
and also... to prevent ppl from no-spawning the entire map...
certain already spawned mobs could be programmed to hunt down these blocks and aim to destroy these blocks...
i dunno... it's just a suggestion... :tongue.gif:
Survival would be no fun if you could guarantee an impenetrable base :0
Maybe once there are mobs who can infiltrate a base by themselves, anti-spawn measures would be better, but I kind of like how it is now :3 It makes big bases more fun by cheaply simulating being infiltrated!
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"I want to see forum posts saying "how do i kill dragon" with replies reading "lol"."
---> vede claimed Notch said this (and it is awesome).
or there could be a special block dat acts the same way as a sponge...
just that the 5x5 area surrounding the block is a no-spawn zone...
mobs however... could still enter the zone IF they were spawned elsewhere and came hunting for you...
dat could prevent exploits of players using the blocks to ward off mobs... >.<
and also... to prevent ppl from no-spawning the entire map...
certain already spawned mobs could be programmed to hunt down these blocks and aim to destroy these blocks...
i dunno... it's just a suggestion... :tongue.gif:
I was just thinking about this as I played. I'd say torches or something, to put up on walls in order to make villages and buildings free from spawning. On the order of no-spawning the entire map, why not make the torches - if it's to be torches - perishable. Force them to be re-lit every now and then, and replaced if they stand without attention for a while.
Would make bases a priority for these anti-spawn blocks/items, and people in there could go around replenishing/replacing when needed.
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"Most countries are static, and they need to do is keep having babies. But America's like this big old clanking smoking machine that just lumbers across the landscape scooping up and eating everything in sight."
Big black holes in the sky. Monsters don't spawn o thr ground, but out of these transparent block holes. Of course, you could block the hole, but it's only a matter of time before a creeper and a skeleton get rowdy waiting to kill you and decide to kill eachother. They would be shaped like this-
Big black holes in the sky. Monsters don't spawn o thr ground, but out of these transparent block holes. Of course, you could block the hole, but it's only a matter of time before a creeper and a skeleton get rowdy waiting to kill you and decide to kill eachother. They would be shaped like this-
It's a big floating plate thing. Vertical. Or maybe some horizantal ones underground that appear in caverns.
yes... and i'll be blocking all holes and leave one open...
then build a wall right infront of it... and start camping and killing all mobs who enters my world...
muhahahaha!!!
unlimited scoring... XD
At 4 or 8 specific points on the top level of the ground, there would be a "scorched earth" area, which in the middle would be poisonous spawning pools that have mobs pouring out of them and the blocks can not be built upon. When a monster or group of monsters spawns, they would pick a specific point on the map to take up residence, and then walk to there. If they encountered you along the way, of course they'd fight you.
To prevent the digging of giant trenches, the scorched earth would expand into any empty space, such as water does. Since you can't build on these blocks, it would be beneficial to not try to dig around them.
To prevent massive wall building around these areas, I would think that we'd need an enemy who can break down bricks quickly, like a ram that charges through any bricks in a short sprinting motion. What I propose is this:
1. Regular mob spawns
2. Mob picks point on map to travel to
3. Mob tries to travel to said point
4. Internal timer starts
5. If mob's path is so blocked that it can not get to that point in the timer interval, a Ram mob spawns with same destination
6. Ram destroys barricade
This serves two purposes: you can not simply wall up the spawn areas, and the Ram would be attacking the player if the mobs can not travel through a barricade or castle.
I agree that mob spawning as it is right now is a little annoying.
The quickest and easiest change notch could make is probably the first suggestion: have the spawning of mobs restricted to a distance away from the player. However, once survival goes multiplayer, a survival server with a lot of players might prevent this method from working well.
The torch idea sounds reasonable as does the mobs can't spawn on planks idea.
Either way, no one likes seeing the enemy just appearing out of nowhere right in front of there eyes.
I also kind of like the idea of portals that mobs spawn out of, kind of like in Gauntlet Legends. Maybe those could pop up around the map, and send out some mobs to go exploring. Maybe you could destroy the portal. But I definitely like the idea of some mobs wandering a little more.
Anyway, I'm sure Notch will come up with something.
I also think it is somewhat frustrating that mobs are set to spawn in a proximity to the player. It's understandable given that the mode is seeing how well the player can survive, but if I want to be endlessly assaulted by enemies I can just wait until Zombie Siege comes around.
I think it would be more fitting if the world spawned monsters from the start as it does now and then designated each group with migration patterns. So maybe they will run into you, maybe they won't, and how that turns out is partly luck and party in the player's own hands and capacity for awareness.
Whenever I play survival mode it puts me in more of a mindset of neolithic man trying to live day to day in a hostile environment, rather than seeing how many enemies I can take on to rack up points. Hell, whenever I play I try to make a pen to put sheep and pigs in so I can farm wool and food regularly. Not that there's anything I can do with wool, nor do any of them reproduce to replenish numbers, but it's really fun.
That is until the giant spiders show up in your pen. :tongue.gif:
Mod: Warning issued for 4 month bump on obsolete topic.
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Professional Underwater Lava-miner.
Also a massive mushroom mongler.
I think that 90% of my deaths are from building an enclosure to keep out mobs, turning around, and finding mobs respawned IN the enclosure and ganging up on me. I can't tell you how many awesome maps I've lost to because of this very reason, and it is EXTREMELY frustrating.
I think that it would be a good idea if mobs, when choosing where to respawn, are not allowed to pick areas within a certain radius of the player. For example, maybe if the mobs didn't respawn within a distance equal to the aggro (plus some) distance, it would improve player house security considerably, and eliminate the more frustrating deaths that aren't a result of player's absent-mindedness.
But won't be fixed for three weeks :wink.gif:
Sorry, but we are stuck with how it is for now.
Exactly! Then, your base is being undermined through random chance, rather than ill-building or poor planning. I can't play survival mode if I take an hour assembling enough resources, carefully picking out a spot, and then building a good base if mobs are just going to SPAWN in the bloody thing.
just that the 5x5 area surrounding the block is a no-spawn zone...
mobs however... could still enter the zone IF they were spawned elsewhere and came hunting for you...
dat could prevent exploits of players using the blocks to ward off mobs... >.<
and also... to prevent ppl from no-spawning the entire map...
certain already spawned mobs could be programmed to hunt down these blocks and aim to destroy these blocks...
i dunno... it's just a suggestion... :tongue.gif:
Maybe once there are mobs who can infiltrate a base by themselves, anti-spawn measures would be better, but I kind of like how it is now :3 It makes big bases more fun by cheaply simulating being infiltrated!
---> vede claimed Notch said this (and it is awesome).
I was just thinking about this as I played. I'd say torches or something, to put up on walls in order to make villages and buildings free from spawning. On the order of no-spawning the entire map, why not make the torches - if it's to be torches - perishable. Force them to be re-lit every now and then, and replaced if they stand without attention for a while.
Would make bases a priority for these anti-spawn blocks/items, and people in there could go around replenishing/replacing when needed.
Big black holes in the sky. Monsters don't spawn o thr ground, but out of these transparent block holes. Of course, you could block the hole, but it's only a matter of time before a creeper and a skeleton get rowdy waiting to kill you and decide to kill eachother. They would be shaped like this-
O
O0O
O0O
O
0- spawn-block, black.
O- transperant deco-block, purple.
It's a big floating plate thing. Vertical. Or maybe some horizantal ones underground that appear in caverns.
yes... and i'll be blocking all holes and leave one open...
then build a wall right infront of it... and start camping and killing all mobs who enters my world...
muhahahaha!!!
unlimited scoring... XD
At 4 or 8 specific points on the top level of the ground, there would be a "scorched earth" area, which in the middle would be poisonous spawning pools that have mobs pouring out of them and the blocks can not be built upon. When a monster or group of monsters spawns, they would pick a specific point on the map to take up residence, and then walk to there. If they encountered you along the way, of course they'd fight you.
To prevent the digging of giant trenches, the scorched earth would expand into any empty space, such as water does. Since you can't build on these blocks, it would be beneficial to not try to dig around them.
To prevent massive wall building around these areas, I would think that we'd need an enemy who can break down bricks quickly, like a ram that charges through any bricks in a short sprinting motion. What I propose is this:
1. Regular mob spawns
2. Mob picks point on map to travel to
3. Mob tries to travel to said point
4. Internal timer starts
5. If mob's path is so blocked that it can not get to that point in the timer interval, a Ram mob spawns with same destination
6. Ram destroys barricade
This serves two purposes: you can not simply wall up the spawn areas, and the Ram would be attacking the player if the mobs can not travel through a barricade or castle.
Thoughts?
I meant the animal ram.
The quickest and easiest change notch could make is probably the first suggestion: have the spawning of mobs restricted to a distance away from the player. However, once survival goes multiplayer, a survival server with a lot of players might prevent this method from working well.
The torch idea sounds reasonable as does the mobs can't spawn on planks idea.
Either way, no one likes seeing the enemy just appearing out of nowhere right in front of there eyes.
I also kind of like the idea of portals that mobs spawn out of, kind of like in Gauntlet Legends. Maybe those could pop up around the map, and send out some mobs to go exploring. Maybe you could destroy the portal. But I definitely like the idea of some mobs wandering a little more.
Anyway, I'm sure Notch will come up with something.
I think it would be more fitting if the world spawned monsters from the start as it does now and then designated each group with migration patterns. So maybe they will run into you, maybe they won't, and how that turns out is partly luck and party in the player's own hands and capacity for awareness.
Whenever I play survival mode it puts me in more of a mindset of neolithic man trying to live day to day in a hostile environment, rather than seeing how many enemies I can take on to rack up points. Hell, whenever I play I try to make a pen to put sheep and pigs in so I can farm wool and food regularly. Not that there's anything I can do with wool, nor do any of them reproduce to replenish numbers, but it's really fun.
That is until the giant spiders show up in your pen. :tongue.gif:
Mod: Warning issued for 4 month bump on obsolete topic.
Also a massive mushroom mongler.
no only they will die your base isnt a living thing :roll:
And Griff never said your base was living, just the mobs.