Also I believe having the claims work in squares/rectangles would be better suited for the engine. It would also make things a lot more organized, and easier to manage.
You could also have extension-claims, which would allow irregularly-shaped establishments so that they wouldn't have to be perfectly rectangular.
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"It's kind of like a testosterone-fuelled Harvest Moon in this regard, only you don't shear sheep to make clothes, you PUNCH THEIR GODDAMN WOOL OFF."
- Niall Slater, Minecraft and Emergent Storytelling
Oh snap. I turn my back for six hours and get like a thousand replies.
Thanks for the feedback. I may end up tweaking my suggestions due to this feedback, since these are some great ideas. I'll add in a little disclaimer too, since they technically wouldn't be just mine anymore. Then again, I never claimed I was being remotely original with half of these ideas. That would be impossible at this point.
Also, as mentioned by Nate up there, I did draw more than a little inspiration from HH's clan system, obviously adapted to fit in the minecraft setting. Mostly because it's one of the few that I've personally seen that actually work on small levels (which, given that we're running servers instead of one massive world, is a must), but partly because it just feels right. At least to me. As for a secondary claim system, I think I have something in my head. Just a smaller totem, made from much less rare materials, and you only get a couple every "level" of your settement, for instance.
Regarding protection from sieges, I understand what you're saying regarding the thick wall, that would also fall into a little defense and tactics theory. Having more than a two thick wall of any material is redundant. If you're afraid of tunnelers, make your wall a few more notches deeper into the terrain, and if you're worried about them climbing up, take advantage of the fact that blocks would be harder to destroy now, and build an overhang to slow 'em down. I know what you mean by the whole tunneling thing, though, but I can't for the life of me think of any way to solve that. You can't make dirt invincible, or everyone would just make **** out of dirt. You can't make the TOP layer of dirt invincible, because I doubt there would be any real way to do that. Maybe if dirt was changed so that it was affected by gravity too, like sand and gravel?
And finally, regarding the Finite ranks, they're just place holders, really. Hell, you could even go so far as to add your own, up to like 10, and name them and choose what abilities they'll have. I just didn't want to oversaturate the idea with too many non-solid details and variables is all. The "Prisoner" idea I just through in because I liked the idea of capturing an enemy or a thief, somehow, and tossing them in a small carved out room like a sort of "time out" for like 10 minutes, which gives them a temporary spawn in that room so no escaping. Prisoners, of course, can't destroy or build ANYTHING.
The falling dirt thing would make subterranean raids more noticeable, yes, but something about it doesn't seem fitting. I mean, I like dirt the way it is.
Seriously, we need to take a vote on this and then give Notch an email saying we all want these suggestions, so he will add them, because they are EPIC.
Eh, a fishing rod should only be for luring, or hauling fish onto land.
It is up to you to decide to engage in fish clubbing, or an underwater battle.
agarrett, stop being so hasty in the decision, just say so and so people want the following ideas made by UnsubRedun.
Not everyone loves everything in this thread made by UnsubRedun.
No, I think he's right, I haven't seen any actual dissent. The one idea anyone had a problem with was reversed, and nobody's been against it since then. Personally, I think we should hold out until Friday or the release of the next update.
Wow, yeah, relax on the whole the whole "Report to Notch" thing, fellahs. I really appreciate the enthusiasm and all, and I'm diggin' the positive feedback, but I think I should spent some more time fleshing out some of these ideas before any of it gets any "true" notice. Like the whole "making walls useful" ideas for sieges, and, as it has been brought up several times, "fishing". I also want to tidy up the OP a teensy bit, as I think it looks kind of sloppy. Edit the images some, expand, and all that.
But yeah, thanks a ton. I know I haven't updated in a while, but it's not because I'm out of ideas, it's just that these last few days have been kicking my ass. Got to wake up at three this morning, drive 6 hours down to Orlando, take a 5 hour orientation/registration at my upcoming college, drive six hours BACK, stop by a store, and now I'm finally home at 9 p.m. and I have to write a paper that's due at midnight. FUN TIMES.
Wow, yeah, relax on the whole the whole "Report to Notch" thing, fellahs. I really appreciate the enthusiasm and all, and I'm diggin' the positive feedback, but I think I should spent some more time fleshing out some of these ideas before any of it gets any "true" notice. Like the whole "making walls useful" ideas for sieges, and, as it has been brought up several times, "fishing". I also want to tidy up the OP a teensy bit, as I think it looks kind of sloppy. Edit the images some, expand, and all that.
But yeah, thanks a ton. I know I haven't updated in a while, but it's not because I'm out of ideas, it's just that these last few days have been kicking my ass. Got to wake up at three this morning, drive 6 hours down to Orlando, take a 5 hour orientation/registration at my upcoming college, drive six hours BACK, stop by a store, and now I'm finally home at 9 p.m. and I have to write a paper that's due at midnight. FUN TIMES.
I'll get back to you guys soon.
Yea one thing about this claim field is the 100s of ways people can create untouchable bases. I move that we should discuss and flesh out ways for this to be minimized or gone.
So we can't just send out 80% assed Idea :biggrin.gif:
A spear is pretty self explanatory. Not as strong as a sword, and not as durable, but it can hit up to two spaces away instead of just one. Good for keeping the nasties at bay.
This would be great for fishing, but should have a few more handicaps aside from durablitying (I don't think it should be less durable) and attack strength to make it less effective in battle, as they would PWN, like a lower attack speed. If your fish idea gets taken, I'd use it to fish/farm mobs from traps/hunt.
I'm a lurker who only just made an account for the forums. I loved pretty much every one of the ideas laid out. :biggrin.gif:
As for the claimed land invasions, I think a good method of preventing sky fortresses from being OP would be to allow short-term, limited building capabilities to invaders. Have the material used determine the speed at which is deteriorates so it doesn't open up a long term invasion path for an entire group, and limit the number to maybe 3 blocks at a time per person. That's enough to get up to the wall of a sky fortress and invade without making it too easy. Though this is by far not the only idea that could be implemented to make sky fortresses less impenetrable.
Also, I think the blocks planted by invaders should still drop when destroyed, but become property of the claimed land unless the totem is destroyed. This adds additional risk to invading another land and failing, because then the defenders gain more materials for a counterattack.
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GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Bump for OP update. No new ideas posted yet, but I did expand a couple of them by tiny amounts. Also confirming that I'll be back in action, soon, since people seem to like what leaks out of my brain and into my Paint.Net.
Haha, yeah, that's one of the things I had in mind when I was thinking about scaffolding. Another situation involved tons of creepers down below you, har.
And thanks, though I'm not that great.
I've come up with several new ideas, but then I'd look at the forums and find that they're all taken in some capacity. I'd hate to rip on someone else's idea, and try to distinguish it by just having art, so it may take a day or so before I get anything up...
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Best Suggestions EVER.
+1
Also I believe having the claims work in squares/rectangles would be better suited for the engine. It would also make things a lot more organized, and easier to manage.
You could also have extension-claims, which would allow irregularly-shaped establishments so that they wouldn't have to be perfectly rectangular.
- Niall Slater, Minecraft and Emergent Storytelling
Thanks for the feedback. I may end up tweaking my suggestions due to this feedback, since these are some great ideas. I'll add in a little disclaimer too, since they technically wouldn't be just mine anymore. Then again, I never claimed I was being remotely original with half of these ideas. That would be impossible at this point.
Also, as mentioned by Nate up there, I did draw more than a little inspiration from HH's clan system, obviously adapted to fit in the minecraft setting. Mostly because it's one of the few that I've personally seen that actually work on small levels (which, given that we're running servers instead of one massive world, is a must), but partly because it just feels right. At least to me. As for a secondary claim system, I think I have something in my head. Just a smaller totem, made from much less rare materials, and you only get a couple every "level" of your settement, for instance.
Regarding protection from sieges, I understand what you're saying regarding the thick wall, that would also fall into a little defense and tactics theory. Having more than a two thick wall of any material is redundant. If you're afraid of tunnelers, make your wall a few more notches deeper into the terrain, and if you're worried about them climbing up, take advantage of the fact that blocks would be harder to destroy now, and build an overhang to slow 'em down. I know what you mean by the whole tunneling thing, though, but I can't for the life of me think of any way to solve that. You can't make dirt invincible, or everyone would just make **** out of dirt. You can't make the TOP layer of dirt invincible, because I doubt there would be any real way to do that. Maybe if dirt was changed so that it was affected by gravity too, like sand and gravel?
And finally, regarding the Finite ranks, they're just place holders, really. Hell, you could even go so far as to add your own, up to like 10, and name them and choose what abilities they'll have. I just didn't want to oversaturate the idea with too many non-solid details and variables is all. The "Prisoner" idea I just through in because I liked the idea of capturing an enemy or a thief, somehow, and tossing them in a small carved out room like a sort of "time out" for like 10 minutes, which gives them a temporary spawn in that room so no escaping. Prisoners, of course, can't destroy or build ANYTHING.
It is up to you to decide to engage in fish clubbing, or an underwater battle.
agarrett, stop being so hasty in the decision, just say so and so people want the following ideas made by UnsubRedun.
Not everyone loves everything in this thread made by UnsubRedun.
But yeah, thanks a ton. I know I haven't updated in a while, but it's not because I'm out of ideas, it's just that these last few days have been kicking my ass. Got to wake up at three this morning, drive 6 hours down to Orlando, take a 5 hour orientation/registration at my upcoming college, drive six hours BACK, stop by a store, and now I'm finally home at 9 p.m. and I have to write a paper that's due at midnight. FUN TIMES.
I'll get back to you guys soon.
Yea one thing about this claim field is the 100s of ways people can create untouchable bases. I move that we should discuss and flesh out ways for this to be minimized or gone.
So we can't just send out 80% assed Idea :biggrin.gif:
This would be great for fishing, but should have a few more handicaps aside from durablitying (I don't think it should be less durable) and attack strength to make it less effective in battle, as they would PWN, like a lower attack speed. If your fish idea gets taken, I'd use it to fish/farm mobs from traps/hunt.
- Niall Slater, Minecraft and Emergent Storytelling
As for the claimed land invasions, I think a good method of preventing sky fortresses from being OP would be to allow short-term, limited building capabilities to invaders. Have the material used determine the speed at which is deteriorates so it doesn't open up a long term invasion path for an entire group, and limit the number to maybe 3 blocks at a time per person. That's enough to get up to the wall of a sky fortress and invade without making it too easy. Though this is by far not the only idea that could be implemented to make sky fortresses less impenetrable.
Also, I think the blocks planted by invaders should still drop when destroyed, but become property of the claimed land unless the totem is destroyed. This adds additional risk to invading another land and failing, because then the defenders gain more materials for a counterattack.
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Curse PremiumI dislike the improper use of what would normally be grammar.
:sad.gif: scaffolding would go a long way here, literally.
And thanks, though I'm not that great.
I've come up with several new ideas, but then I'd look at the forums and find that they're all taken in some capacity. I'd hate to rip on someone else's idea, and try to distinguish it by just having art, so it may take a day or so before I get anything up...