hold on to your underwear, this is gonna be a bumpy ride
feedback would be awesome. seriously. keep these topics alive, man.
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Bricks! (as in, cinder blocks and masonry. not... blocks.)
a new block, called 'mud brick', is easily craftable by simply taking some stone and some sand and crafting it together- this produces a whole 4 bricks, which must be put into a furnace to become bricks at a very rapid rate (around a second for each brick!)
but, there's a few catches: first, bricks are roughly as strong as stone, give or take a split second or so. second, bricks in the furnace have a small chance to become 'ashes', which are essentially another brick entirely. more on that later in the post. third, bricks actually require supports- if there's not some kind of non-brick block within a 3x3x3 cube, and there's no block directly under it, it will fall right down like sand. on the bright side this opens up the possibility of Brick Traps, which are... you know, falling bricks. on your head. this is fairly damaging, actually- 1 block per each brick that falls within a creature's or player's immediate vicinity- this vicinity is marked by a small dust cloud, like the TNT block's explosion, but smaller
coincidentally, if a brick hits the ground and does damage to a player, it disappears
Moss!
moss is a naturally occuring (herp derp) feature that happens to stone, and only stone- if stone goes unlit for a very, very long time on all sides, and is above ground, moss will grow here and there. simply 'breaking' the stone with a hoe will get rid of the moss block and spawn a new stone block where the moss block was just a second ago. a semi-useful 'moss' item will be dropped too, which can be used to start a moss infestation somewhere else, or dropped on farmland to 'fertilize' it and make the crops grow a whopping 2.5x faster
also, moss is a severe problem for two reasons: one, it slows you down to a mere 75% speed while you're in direct contact with it and while you're WALKING (but not CLIMBING, which you totally can do if you wanted to) on it. also, you have a slight chance of getting hurt with every step
Sand Generation!
as we all know sand comes from the sky as precipitation when rana feels like being an ass
a sandstorm (ha!) is a natural weather phenomena in which sand wooshes around a small region and moves slowly in a random direction, blinding players inside it and shaking their view like a douchebag. coincidentally, it can also 'bury' a player if they happen to get caught in a sand clump. luckily, if you're stuck like this, just jumping will cause a 'mini-explosion' (complete with damage) that wipes out sand (and only sand) within a 2x2x2 radius
more on weather later in this post
Birds!
birds aren't really as much of a mob as they are just tiles that float around the sky. if you can't see any birds whatsoever in the immediate area, it's a safe bet that there's a storm coming your way- if you see WAY TOO MANY birds in your immediate area, there'll be an epic mob coming your way within the next 3 days
so basically, they're like an early warning system
if you REALLY feel like being a ****, you can try shooting down the bird tile, which will net you a hilariously useful 1 WHOLE FEATHER!
Weather!
weather in infdev is essentially represented by 'storm' entities which are in turn represented by clouds, colored appropriately for the storm they're supposed to be, that float lazily over the world, turning once in a while and going in a different direction. they are usually generated out at sea, since that's where all the water is, and lasts anywhere from 1 day to an entire in-game month, and affect a 2x2 'map' radius. the reason that's in ''s is because i don't quite know what to call the individually-generated smaller portions of the big indev map. i propose the term 'micromap', or 'map segment'
to keep the amount of work that has to be done down, storms are actually technically invincible, floating mobs that you can never ever hope to touch
if you need a few examples; RAINSTORMS... are barely even storms. they just kinda screw with your vision and make rain drops appear SANDSTORMS... have already been talked about in this post. read the 'sand generation' thing, please MON-STORMS... drop MOBS from the ****ing cloud (which is a deep red, by the way)! coincidentally, the area under it adopts a blood-red lighting scheme while it's affecting that micromap BLIZZARDS... are also in the 'not really a storm-storm' category. blizzards simply change the tileset in affected micromaps (and just a bit of the area around it) to a 'frostier' theme. also, these are the only permanent storms, and they hang around a set area, making a 'region' of snow and cold HAILSTORMS... are hands-down the most dangerous kind of storm. this only occurs if any other given storm runs into an area that a blizzard already smacked with snow: 0.5 damage hail randomly pours from the cloud, damaging players and creatures stupid enough to be outside. they CAN wander outside the blizzard'd area and into other places, too.
Sponges!
sponge 'block' are randomly found at the ocean floor, doing nothing, being pretty, etc: if you were to 'mine' one, you would simply get a sponge block and where it was will instantly be replaced by water.
sponge blocks outside of the inventory are entirely useless: however, using a sponge block as a tool allows you to 'soak up' blocks of water and then later dump them back out again. every sponge in a stack can hold 1 block of water: the amount of water a stack has is shown by another number on the left side of the icon, in blue
trying to drop, place, or otherwise a sponge in a stack with water will result in you squeezing the sponge and letting the water out, similar to how you would place any other brick
also, sponges are like, ridiculously ****ing rare- any given lake is probably gonna have 2 or 3 clusters sponges, and it's not like you can see that far underwater, unless you're wearing...
Goggles! (or, i guess, bubble helmets, if you're that kind of person...)
goggles are a 'complex' recipe made at a workbench with glass and gold. why gold, you ask? to keep it being a 'late-game' tool
[iron] [gold] [iron]
the Goggle Recipe: assuming obsidian is empty space and iron is glass
goggles go over your helmet slot and let you see normally underwater, AND swim much, much faster: about 75% of your normal rate. on the other hand your oxygen level is unmodified
the counterpart to Goggles is the Bubble Helmet, which allows you to be underwater INDEFINATELY (woohoohoo!) and see as far as you could with goggles, but has no other advantages
[iron] [iron] [iron] [iron] [iron] [gold] [gold] [gold]
the Bubble Helmet Recipe: assuming obsidian is empty space and again, iron is glass
and last, but not least, is Diving Gear, which allows you to work, walk, and move at 100% speed underwater at the cost of speed in general on land. it's kindof a table-turner, really. doesn't affect your oxygen any, though
[iron] [iron] [iron]
the Diving Gear Recipe: everything here is actually what it's supposed to be
TNT Rework!
you guys are gonna love this one: THROWABLE TNT!
using TNT right from the inventory by holding left click and tapping right click will toss the TNT block, grenade style, pre-activated, like an arrow toward the cursor. if it actually connects with a mob or player, the mob/player takes heavy damage and the TNT is detonated on the spot: regardless of whether you were right there or not
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well, that about sums up tonight's ideas. if you want to check out my other posts, feel free. bumping them with feedback would be cool, too, but it's not like you're obligated or anything
do you mean that in a 'tl;dr' kind of way or in a 'i don't know what to choose' kind of way
i can't tell at a glance
I skimmed most of the articles, but I only read moss, goggles, and sponges. For moss, it sounds good. Goggles, it seems like you haven't quite put enough thought into them in making them a fair addition- I would just use the bubble helmet so I can be underwater 24/7. For sponges, why not have sea-sponges that you craft into sponge blocks?
Would the gold and steel in the Googles, Diving Helmet, and scuba gear be blocks or ingots?
presumably ingots. what use would unrefined gold be, anyway
Quote from virulentRant »
1.Why would you want to move water?
2.Why would you want it to rain spiders?
3.What could be the possible use for goggles?
Otherwise, I support.
1: off the top of my head, man-made pools, flooding out enemies, making a safety cushion in case of urgent base escape, watering crops, moats...
2: challenge, paranoia, and sheer absurdity: since there's a cloud, newbies (or people who just don't feel like exploding / getting eaten at the moment) can just get out of the way of the storm, but those badasses who think they can take on a ****ING CLOUD OF DEATH AND DESTRUCTION can do their thing... possibly with some kind of reward. gotta think about that.
3: yeah, they're kinda underpowered. i came up with a few more ideas to balance the two out last night: namely, goggles make you actually FASTER underwater then on-land, but only if you're 100% submerged
feedback would be awesome. seriously. keep these topics alive, man.
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a new block, called 'mud brick', is easily craftable by simply taking some stone and some sand and crafting it together- this produces a whole 4 bricks, which must be put into a furnace to become bricks at a very rapid rate (around a second for each brick!)
but, there's a few catches: first, bricks are roughly as strong as stone, give or take a split second or so. second, bricks in the furnace have a small chance to become 'ashes', which are essentially another brick entirely. more on that later in the post. third, bricks actually require supports- if there's not some kind of non-brick block within a 3x3x3 cube, and there's no block directly under it, it will fall right down like sand. on the bright side this opens up the possibility of Brick Traps, which are... you know, falling bricks. on your head. this is fairly damaging, actually- 1 block per each brick that falls within a creature's or player's immediate vicinity- this vicinity is marked by a small dust cloud, like the TNT block's explosion, but smaller
coincidentally, if a brick hits the ground and does damage to a player, it disappears
moss is a naturally occuring (herp derp) feature that happens to stone, and only stone- if stone goes unlit for a very, very long time on all sides, and is above ground, moss will grow here and there. simply 'breaking' the stone with a hoe will get rid of the moss block and spawn a new stone block where the moss block was just a second ago. a semi-useful 'moss' item will be dropped too, which can be used to start a moss infestation somewhere else, or dropped on farmland to 'fertilize' it and make the crops grow a whopping 2.5x faster
also, moss is a severe problem for two reasons: one, it slows you down to a mere 75% speed while you're in direct contact with it and while you're WALKING (but not CLIMBING, which you totally can do if you wanted to) on it. also, you have a slight chance of getting hurt with every step
as we all know sand comes from the sky as precipitation when rana feels like being an ass
a sandstorm (ha!) is a natural weather phenomena in which sand wooshes around a small region and moves slowly in a random direction, blinding players inside it and shaking their view like a douchebag. coincidentally, it can also 'bury' a player if they happen to get caught in a sand clump. luckily, if you're stuck like this, just jumping will cause a 'mini-explosion' (complete with damage) that wipes out sand (and only sand) within a 2x2x2 radius
more on weather later in this post
birds aren't really as much of a mob as they are just tiles that float around the sky. if you can't see any birds whatsoever in the immediate area, it's a safe bet that there's a storm coming your way- if you see WAY TOO MANY birds in your immediate area, there'll be an epic mob coming your way within the next 3 days
so basically, they're like an early warning system
if you REALLY feel like being a ****, you can try shooting down the bird tile, which will net you a hilariously useful 1 WHOLE FEATHER!
weather in infdev is essentially represented by 'storm' entities which are in turn represented by clouds, colored appropriately for the storm they're supposed to be, that float lazily over the world, turning once in a while and going in a different direction. they are usually generated out at sea, since that's where all the water is, and lasts anywhere from 1 day to an entire in-game month, and affect a 2x2 'map' radius. the reason that's in ''s is because i don't quite know what to call the individually-generated smaller portions of the big indev map. i propose the term 'micromap', or 'map segment'
to keep the amount of work that has to be done down, storms are actually technically invincible, floating mobs that you can never ever hope to touch
if you need a few examples;
RAINSTORMS... are barely even storms. they just kinda screw with your vision and make rain drops appear
SANDSTORMS... have already been talked about in this post. read the 'sand generation' thing, please
MON-STORMS... drop MOBS from the ****ing cloud (which is a deep red, by the way)! coincidentally, the area under it adopts a blood-red lighting scheme while it's affecting that micromap
BLIZZARDS... are also in the 'not really a storm-storm' category. blizzards simply change the tileset in affected micromaps (and just a bit of the area around it) to a 'frostier' theme. also, these are the only permanent storms, and they hang around a set area, making a 'region' of snow and cold
HAILSTORMS... are hands-down the most dangerous kind of storm. this only occurs if any other given storm runs into an area that a blizzard already smacked with snow: 0.5 damage hail randomly pours from the cloud, damaging players and creatures stupid enough to be outside. they CAN wander outside the blizzard'd area and into other places, too.
sponge 'block' are randomly found at the ocean floor, doing nothing, being pretty, etc: if you were to 'mine' one, you would simply get a sponge block and where it was will instantly be replaced by water.
sponge blocks outside of the inventory are entirely useless: however, using a sponge block as a tool allows you to 'soak up' blocks of water and then later dump them back out again. every sponge in a stack can hold 1 block of water: the amount of water a stack has is shown by another number on the left side of the icon, in blue
trying to drop, place, or otherwise a sponge in a stack with water will result in you squeezing the sponge and letting the water out, similar to how you would place any other brick
also, sponges are like, ridiculously ****ing rare- any given lake is probably gonna have 2 or 3 clusters sponges, and it's not like you can see that far underwater, unless you're wearing...
goggles are a 'complex' recipe made at a workbench with glass and gold. why gold, you ask? to keep it being a 'late-game' tool
the Goggle Recipe: assuming obsidian is empty space and iron is glass
goggles go over your helmet slot and let you see normally underwater, AND swim much, much faster: about 75% of your normal rate. on the other hand your oxygen level is unmodified
the counterpart to Goggles is the Bubble Helmet, which allows you to be underwater INDEFINATELY (woohoohoo!) and see as far as you could with goggles, but has no other advantages
the Bubble Helmet Recipe: assuming obsidian is empty space and again, iron is glass
and last, but not least, is Diving Gear, which allows you to work, walk, and move at 100% speed underwater at the cost of speed in general on land. it's kindof a table-turner, really. doesn't affect your oxygen any, though
the Diving Gear Recipe: everything here is actually what it's supposed to be
you guys are gonna love this one: THROWABLE TNT!
using TNT right from the inventory by holding left click and tapping right click will toss the TNT block, grenade style, pre-activated, like an arrow toward the cursor. if it actually connects with a mob or player, the mob/player takes heavy damage and the TNT is detonated on the spot: regardless of whether you were right there or not
________________________________________________________________________________________
________________________________________________________________________________________
well, that about sums up tonight's ideas. if you want to check out my other posts, feel free. bumping them with feedback would be cool, too, but it's not like you're obligated or anything
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i can't tell at a glance
I skimmed most of the articles, but I only read moss, goggles, and sponges. For moss, it sounds good. Goggles, it seems like you haven't quite put enough thought into them in making them a fair addition- I would just use the bubble helmet so I can be underwater 24/7. For sponges, why not have sea-sponges that you craft into sponge blocks?
2.Why would you want it to rain spiders?
3.What could be the possible use for goggles?
Otherwise, I support.
presumably ingots. what use would unrefined gold be, anyway
1: off the top of my head, man-made pools, flooding out enemies, making a safety cushion in case of urgent base escape, watering crops, moats...
2: challenge, paranoia, and sheer absurdity: since there's a cloud, newbies (or people who just don't feel like exploding / getting eaten at the moment) can just get out of the way of the storm, but those badasses who think they can take on a ****ING CLOUD OF DEATH AND DESTRUCTION can do their thing... possibly with some kind of reward. gotta think about that.
3: yeah, they're kinda underpowered. i came up with a few more ideas to balance the two out last night: namely, goggles make you actually FASTER underwater then on-land, but only if you're 100% submerged
But I want birds