Monster that spills lava upon death
Monster that creates a few sand blocks upon death
Monster that likes to lob arrows rather than shoot them directly at player.
Monster that slowly breaks blocks that it faces
Monster that can jump 2 blocks high.
Monster that gets bigger by eating other monsters. (I really just want spiders to get eaten)
New items:
Bucket (Already on todo list) but can also carry lava
Grades of TNT (Big explosion, small explosion, water TNT)
Fire arrows. (Need I explain how fun those would be?)
Grenades.
Ladders!
Parachutes (Stole this from another thread)
New Tiles:
Tiles that never burn away, but do catch fire. (For a fireplace logs or something)
Stronger glass
Diamond tiles
Ruby tiles
Survival Mode changes:
Flagged areas that monsters cannot spawn in (On list already) but also attract monsters from far away. (You could build a castle, mark it off, then try to hold them off. Combined with new monster types, the monsters could blast a hole in it, or die next to it, slowly building up a sand ramp. Pretty much zombie mode, but seems more flexible)
Server Updates:
Allow server to dictate what items players start with. (I believe this is already done in the map file, but would be nice if the server properties could modify it too)
New Backup feature (Saves a copy of the map every hour or something, not replacing previous backups)
I realize that some of these are already on the todo list in some form, but this is my own spin on them. If anyone else has something they'd like to see, I'll add it to this list and keep it running.
Good ideas, but please don't get confused between /indev/ (discussion about stuff that Notch is currently working on) with Suggestions (discussion about stuff we want Notch to work on). This really is in the wrong forum.
And Notch won't add Grenades, since this game is meant to be Medieval. Other than that though I think that they're all great ideas
It's too bad TNT was developed in the 19th century.
I don't think grenades will be added, because it will change the focus from resource management and architecture to combat.
Yeah, and grenades were first used in the 8th century by byzantines. :tongue.gif:
But a valid point is made. To make grenades would take a bit much of the focus off of building.
Coal Bricks - Just a big block of coal. It burns well, and takes virtually forever to burn out. Perfect for creating a forge, and are formed by using four coal sections.
Creating natural glass - As it is, there is no way to create glass in the game, nor can it be found in nature. The hypothetical way to form glass, though, would be to simply throw sand sections into a fire (instead of probably burning sand blocks with fire... That would probably get out of hand.) The other alternative would be throwing sand sections into lava...? Either way, the result will be glass parts.
Glass in crafting - Combined with some coal and another material (most likely a metal, actually), a lantern can be crafted. Lanterns are similar to torches, but (if time is ever implemented to how long a torch can keep burning), it can last much longer than a torch. It can also be placed underwater.
c = Coal
g = Glass
m = Metal
x = Air
xgx
xcx
xmx
Crafting weapons and tools:
Metal Star
xmx
mmm
xmx
Metal stars are big, metal blades that can be thrown a distance, with some appropriate windup required. They're big, heavy tossed weapons with some big potential for destruction, thanks to their ability to cleave straight through enemies. The problem with the weapon is that it's heavy, so it takes a while to get the appropriate power to throw it a good distance, and that it requires a lot of metal to even make a single star. However, since the metal star goes through enemies, it can always be retrieved from where it gets caught in the terrain.
Spear
w=wooden rod
mxx
xwx
xxw
The blueprint is positioned diagonally, since a diagonal across a square is a bit longer than the horizontal or vertical length of said square...Yeah. Anyways, spears are good hunting and defense weapons, since they allow you to keep a nice distance from your target.
New Monster types:
Monster that spills lava upon death
Monster that creates a few sand blocks upon death
Monster that likes to lob arrows rather than shoot them directly at player.
Monster that slowly breaks blocks that it faces
Monster that can jump 2 blocks high.
Monster that gets bigger by eating other monsters. (I really just want spiders to get eaten)
New items:
Bucket (Already on todo list) but can also carry lava
Grades of TNT (Big explosion, small explosion, water TNT)
Fire arrows. (Need I explain how fun those would be?)
Grenades.
Ladders!
Parachutes (Stole this from another thread)
New Tiles:
Tiles that never burn away, but do catch fire. (For a fireplace logs or something)
Stronger glass
Diamond tiles
Ruby tiles
Survival Mode changes:
Flagged areas that monsters cannot spawn in (On list already) but also attract monsters from far away. (You could build a castle, mark it off, then try to hold them off. Combined with new monster types, the monsters could blast a hole in it, or die next to it, slowly building up a sand ramp. Pretty much zombie mode, but seems more flexible)
Server Updates:
Allow server to dictate what items players start with. (I believe this is already done in the map file, but would be nice if the server properties could modify it too)
New Backup feature (Saves a copy of the map every hour or something, not replacing previous backups)
I realize that some of these are already on the todo list in some form, but this is my own spin on them. If anyone else has something they'd like to see, I'll add it to this list and keep it running.
What do you mean stronger glass?
And Notch won't add Grenades, since this game is meant to be Medieval. Other than that though I think that they're all great ideas
xcx
xsx
xrx
c=coal
s=stone
r=wooden rod
x=n/a
hypotheticaly, of course, but i would love that! say it sets the block it hits on fire?
Pulsusego, Drill Sergeant 3rd Battalion, Engineer of the RMM. Glory to her!
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Retired StaffVoyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree
It's too bad TNT was developed in the 19th century.
I don't think grenades will be added, because it will change the focus from resource management and architecture to combat.
Don't tell Notch!
Yeah, and grenades were first used in the 8th century by byzantines. :tongue.gif:
But a valid point is made. To make grenades would take a bit much of the focus off of building.
Coal Bricks - Just a big block of coal. It burns well, and takes virtually forever to burn out. Perfect for creating a forge, and are formed by using four coal sections.
Creating natural glass - As it is, there is no way to create glass in the game, nor can it be found in nature. The hypothetical way to form glass, though, would be to simply throw sand sections into a fire (instead of probably burning sand blocks with fire... That would probably get out of hand.) The other alternative would be throwing sand sections into lava...? Either way, the result will be glass parts.
Glass in crafting - Combined with some coal and another material (most likely a metal, actually), a lantern can be crafted. Lanterns are similar to torches, but (if time is ever implemented to how long a torch can keep burning), it can last much longer than a torch. It can also be placed underwater.
c = Coal
g = Glass
m = Metal
x = Air
xgx
xcx
xmx
Crafting weapons and tools:
Metal Star
xmx
mmm
xmx
Metal stars are big, metal blades that can be thrown a distance, with some appropriate windup required. They're big, heavy tossed weapons with some big potential for destruction, thanks to their ability to cleave straight through enemies. The problem with the weapon is that it's heavy, so it takes a while to get the appropriate power to throw it a good distance, and that it requires a lot of metal to even make a single star. However, since the metal star goes through enemies, it can always be retrieved from where it gets caught in the terrain.
Spear
w=wooden rod
mxx
xwx
xxw
The blueprint is positioned diagonally, since a diagonal across a square is a bit longer than the horizontal or vertical length of said square...Yeah. Anyways, spears are good hunting and defense weapons, since they allow you to keep a nice distance from your target.
Ladder
wxw
www
wxw
Creates 3 ladder sections.
Glass that is more resistant to explosions / being hit.