Near future
some new blocks for snow / jungle / urban / desert theme
Non-solid blocks
Light spots (lamps / fire etc)
block rotation in 3d
circle blocks (columns / pipes)
one-corner-circle block (to create smooth corners on buildings)
ramps
doors (several variations 2x1 / 2x2 / 3x2 / 3x3 also ground doors/ round open / side open(hiding into block) / side open(changing its own size) , the mechanic of opening - touch or go through , size of door - way thinner than block)
Usable buttons for doors
Usable stuff (chairs / beds / benchs) for roleplaying Weapon
some weapon free server for roleplaying
Gametype....or expansion....or whatever
(this is basic concept , i tryed to make it more simple then i wanted to do and its all similar) Base
we have 2 teams . The mission - take down strategic buildings of enemy team Weapon
Rocket launcher / gaussgun / machinegun / builder gun
every team have specific number of players builders
They have to buld a castle or base for their team in some time limit (some of the builders stay as builders after build time is over)
To build you need resources which can be get in mine (buildable) . Mine should be placed on space with resources and it need some free space (Well , both teams have some mines , before game start). So you touch the mine or storage - and you get the resources , go spend them to build some blocks .
Also - different types of block takes different damage and had different build cost .
Buildings doesnt have walls or protection (its just models of things that should be inside) so you have to build it around. buildings
You can build resource tracks and storages for fast supply of far outposts .
Resource tracks - special blocks which can transport supply in needed building (like pipes , mechanizm of delivery - water spread based , but it invisible and can spread on in tracks)
Barracks - player respawn (its looks like several beds)
Storage - container of resources , very viable and can contain alot of resources (looks like huge crate)
HQ - builders respawn point , main building to protect. (looks like a table with something veeery important)
Mine - resource sucker , placing near resources (looks like automatizated mine)
Turret blocks - needs 2 blocks hiegth , 1 block for holder another for machinegun
Weapon Factory - you can buy a weapon there , for resources
NOTE: Storage MUST be connectedto mine with Resource tracks
CTF Base
we have 2 teams . The mission - capture strategic points of enemy team Weapon
Rocket launcher / gaussgun / machinegun / builder gun
every team have specific number of players builders
They have to buld a castle or base for their team in some time limit (some of the builders stay as builders after build time is over).
But you can build only in specific area around flag , which can be placed only by team leader
Team leader is choosing by vote , you also can offer your person for team leader vote.
Flags can be captured only with 2-3 players in area (and no enemy) , after capture - all buildings of enemy now working on YOU.
To build you need resources which can be get in mine (buildable) . Mine should be placed on space with resources and it need some free space (Well , both teams have some mines , before game start).So you touch the mine or storage - and you get the resources , go spend them to build some blocks .
Also - different types of block takes different damage and had different build cost .
Buildings doesnt have walls or protection (its just models of things that should be inside) so you have to build it around. buildings
You can build resource tracks and storages for fast supply of far outposts .
Resource tracks - special blocks which can transport supply in needed building (like pipes , mechanizm of delivery - water spread based , but it invisible and can spread on in tracks)
Barracks - player respawn (its looks like several beds)
Storage - container of resources , very viable and can contain alot of resources (looks like huge crate)
HQ - builders respawn point , main building to protect. (looks like a table with something veeery important)
Mine - resource sucker , placing near resources (looks like automatizated mine)
Turret blocks - needs 2 blocks hiegth , 1 block for holder another for machinegun
Weapon Factory - you can buy a weapon there , for resources
NOTE: Storage MUST be connectedto mine with Resource tracks
Medival
we have 2 teams . Kill the enemy team (or king) Weapon
Sword / Sword+shield / Bow
every team have specific number of players builders
They have to buld a castle or base for their team in some time limit (some of the builders stay as builders after build time is over)
To build you need resources which can be get in mine (buildable) . Mine should be placed on space with resources and it need some free space (Well , both teams have some mines , before game start).So you touch the mine or storage - and you get the resources , go spend them to build some blocks .
Also - different types of block takes different damage and had different build cost .
Buildings doesnt have walls or protection (its just models of things that should be inside) so you have to build it around. buildings
You can build resource tracks and storages for fast supply of far outposts .
Resource tracks - special blocks which can transport supply in needed building (like pipes , mechanizm of delivery - water spread based , but it invisible and can spread on in tracks)
Barracks - player respawn (its looks like several beds)
Storage - container of resources , very viable and can contain alot of resources (looks like huge crate)
HQ - builders respawn point , main building to protect. (looks like a table with something veeery important)
Mine - resource sucker , placing near resources (looks like automatizated mine)
Weapon Factory - you can buy a weapon there , for resources
NOTE: Storage MUST be connectedto mine with Resource tracks
So , in all those game types you have to build walls / bunkers etc and destroy enemy walls / bunkers etc
but mission is different
2 regims of playing - spectating and building
choosing after joining the server , can be changed by admin
door parenting (door parented to player can be open only by him) - good for roleplaying
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some new blocks for snow / jungle / urban / desert theme
Non-solid blocks
Light spots (lamps / fire etc)
block rotation in 3d
circle blocks (columns / pipes)
one-corner-circle block (to create smooth corners on buildings)
ramps
doors (several variations 2x1 / 2x2 / 3x2 / 3x3 also ground doors/ round open / side open(hiding into block) / side open(changing its own size) , the mechanic of opening - touch or go through , size of door - way thinner than block)
Usable buttons for doors
Usable stuff (chairs / beds / benchs) for roleplaying
Weapon
some weapon free server for roleplaying
Gametype....or expansion....or whatever
(this is basic concept , i tryed to make it more simple then i wanted to do and its all similar)
Base
we have 2 teams . The mission - take down strategic buildings of enemy team
Weapon
Rocket launcher / gaussgun / machinegun / builder gun
every team have specific number of players builders
They have to buld a castle or base for their team in some time limit (some of the builders stay as builders after build time is over)
To build you need resources which can be get in mine (buildable) . Mine should be placed on space with resources and it need some free space (Well , both teams have some mines , before game start). So you touch the mine or storage - and you get the resources , go spend them to build some blocks .
Also - different types of block takes different damage and had different build cost .
Buildings doesnt have walls or protection (its just models of things that should be inside) so you have to build it around.
buildings
You can build resource tracks and storages for fast supply of far outposts .
Resource tracks - special blocks which can transport supply in needed building (like pipes , mechanizm of delivery - water spread based , but it invisible and can spread on in tracks)
Barracks - player respawn (its looks like several beds)
Storage - container of resources , very viable and can contain alot of resources (looks like huge crate)
HQ - builders respawn point , main building to protect. (looks like a table with something veeery important)
Mine - resource sucker , placing near resources (looks like automatizated mine)
Turret blocks - needs 2 blocks hiegth , 1 block for holder another for machinegun
Weapon Factory - you can buy a weapon there , for resources
NOTE: Storage MUST be connectedto mine with Resource tracks
CTF Base
we have 2 teams . The mission - capture strategic points of enemy team
Weapon
Rocket launcher / gaussgun / machinegun / builder gun
every team have specific number of players builders
They have to buld a castle or base for their team in some time limit (some of the builders stay as builders after build time is over).
But you can build only in specific area around flag , which can be placed only by team leader
Team leader is choosing by vote , you also can offer your person for team leader vote.
Flags can be captured only with 2-3 players in area (and no enemy) , after capture - all buildings of enemy now working on YOU.
To build you need resources which can be get in mine (buildable) . Mine should be placed on space with resources and it need some free space (Well , both teams have some mines , before game start).So you touch the mine or storage - and you get the resources , go spend them to build some blocks .
Also - different types of block takes different damage and had different build cost .
Buildings doesnt have walls or protection (its just models of things that should be inside) so you have to build it around.
buildings
You can build resource tracks and storages for fast supply of far outposts .
Resource tracks - special blocks which can transport supply in needed building (like pipes , mechanizm of delivery - water spread based , but it invisible and can spread on in tracks)
Barracks - player respawn (its looks like several beds)
Storage - container of resources , very viable and can contain alot of resources (looks like huge crate)
HQ - builders respawn point , main building to protect. (looks like a table with something veeery important)
Mine - resource sucker , placing near resources (looks like automatizated mine)
Turret blocks - needs 2 blocks hiegth , 1 block for holder another for machinegun
Weapon Factory - you can buy a weapon there , for resources
NOTE: Storage MUST be connectedto mine with Resource tracks
Medival
we have 2 teams . Kill the enemy team (or king)
Weapon
Sword / Sword+shield / Bow
every team have specific number of players builders
They have to buld a castle or base for their team in some time limit (some of the builders stay as builders after build time is over)
To build you need resources which can be get in mine (buildable) . Mine should be placed on space with resources and it need some free space (Well , both teams have some mines , before game start).So you touch the mine or storage - and you get the resources , go spend them to build some blocks .
Also - different types of block takes different damage and had different build cost .
Buildings doesnt have walls or protection (its just models of things that should be inside) so you have to build it around.
buildings
You can build resource tracks and storages for fast supply of far outposts .
Resource tracks - special blocks which can transport supply in needed building (like pipes , mechanizm of delivery - water spread based , but it invisible and can spread on in tracks)
Barracks - player respawn (its looks like several beds)
Storage - container of resources , very viable and can contain alot of resources (looks like huge crate)
HQ - builders respawn point , main building to protect. (looks like a table with something veeery important)
Mine - resource sucker , placing near resources (looks like automatizated mine)
Weapon Factory - you can buy a weapon there , for resources
NOTE: Storage MUST be connectedto mine with Resource tracks
So , in all those game types you have to build walls / bunkers etc and destroy enemy walls / bunkers etc
but mission is different
choosing after joining the server , can be changed by admin
door parenting (door parented to player can be open only by him) - good for roleplaying