Not sure if this has been posted before, but you can have 5 inputs go to 1 output. When all 5 inputs are turned off, the output is turned on. This simply involves having an input to each side of the output block, and input below it (vertical redstone inverter).
To get the output to go somewhere, place another block on top of the output torch and a torch on the side of that block, and carry on.
I've also seen people do some pretty weird staircasing to get redstone to go vertically.. you can simply do this:
Use an odd number of torches if you want the output to be inverted, or an even number of torches if you want the input to equal the output.
I think I'm going to write my own redstone basics guide, because I can't seem to find one that teaches the very basics.
Hate to tell you this Trunks, but people in this thread have known about that sort of thing for quite a while now.
But go ahead and write a guide, as I do agree that there is no clear, well-defined guide on how the redstone interacts in each case.
Oh, and, sometimes the "weird stair-casing" is necessary, as it saves ticks.
That was more geared towards people around my level- not those who are doing ALUs and things of the such.
I just haven't been able to find a guide that starts with the basics. Most information about redstone starts at gates and skips the basics of how it works in the first place, which I aim to explain to the best of my ability.
* Redstone wires cannot go vertically, it can only go up one block at a time.
* Redstone wire cannot be powered further than 15 blocks, then to extend the range you need another torch...
* Torches are the most basic inverter, supply power to the block the torch resides on and the torch turns off...
* Blocks can be powered from any direction (from the top too IF there is a wire on top of the block) however, a block will not be powered from the side unless the input wire is at least 2 blocks long. (And advanced wiring can supply power with 1 block length wire, but that is beyond the basics)
* Wires cannot pass through blocks but power can. If you power a block from any side using a redstone torch and have wire on the other side that wire will get powered too.
There are many good videos showing how wire works. And experimenting yourself is the BEST way to learn the basics.
This thread covers stuff that goes beyond that experiment stage and goes into practical application and space usage (as of late anyways) plus odd stuff like ticks and even "half ticks".
EDIT: If someone really want's to learn redstone they should have a basic understanding of the ON/OFF state and inverters. This can be learned by googling "Boolean logic"
I have seen people that don't even understand this and they still want to make XOR operated doors.
How do you know all that? Experience, and practice. I didn't know all that when I started, and the guides I was reading on the forum did not clearly explain all of that. That's what I'm doing. I'm starting with the basics, such as how power is transmitted (on a basic level) and how to think logically (I walk the user through the creation of an AND gate in my guide). There "isn't any more to tell", you're right. I'm just compiling the basic information I've learned and putting it in an easy-to-use guide.
I agree that experimenting is the best way to learn, but it helps to understand how it works at least. I know that for myself, I was trying to deliver power from one torch to another torch on the same level as the redstone and couldn't figure out why nothing was happening. A simple paragraph or two on how power flows would have helped me there.
I can definitely rework my phrasing of flow. What I meant by flow is that power will flow from the input to the output, where I described what was input and what was output. I see how it can be misleading.
xgkkp: I don't think my tutorial is bad. But naturally, I'm inclined to think that. If you have anything you want to say about my guide, I ask you to reply to it so I can make any necessary modifications.
I have yet to see a tutorial that explains how blocks can get 'ON', rather than only torches and wires. It's pretty confusing at first, specially since you have no visual indication. Like a block can become powered by redstone from the sides or a torch below it, and it outputs to wire on top, or torches on top or at the sides. This is a very important piece that's missing in all rs tut's I've seen.
And IMO if you're guide is truly "The Absolute Beginner’s Guide to Everything Redstone";
[*:2xvukfnf]How to obtain redstone dust?
[*:2xvukfnf]How do I make a redstone torch?
[*:2xvukfnf]What kinds of input does redstone toggle?
[*:2xvukfnf]What kinds of output can redstone be used?
[*:2xvukfnf]I see images of redstone schemes, what do those symbols mean?
Your tutorial is very very brief imho..
Since I'm about to post in this topic anyways, I'll go ahead and reply here:
At the very beginning of my guide, I make the basic assumption that you've found redstone and you want to know what to do with it. It's not my aim to explain how to find redstone, rather, I want to explain how to use redstone. Play the game, mine some caves.. you'll find redstone.
I explain how to make a redstone torch, albeit briefly. Again, this is not the aim of my guide. A brief "stick on bottom, redstone dust on top" is all that is needed for that matter.
I don't know what you're asking in your next two questions. Redstone can be in one of two states- ON or OFF. Redstone wire is used for input to the vertical faces of a block. Redstone torches are used for inputs to the top and bottom of a block, when mounted one block above or one block below the receiving block, respectively. Redstone torches mounted on a block serve as output for that block. Again, redstone will ever only have one state of a possible two- it is either ON or OFF.
As far as "images of redstone schemes", you don't see any in my guide. Redstone schematics are outside the realm that I am discussing and lie solely with those guides and tutorials aimed at explaining (or implementing) those schematics and the programs that use them.
And to your first point: In my guide, I explicitly explain how blocks receive power and how outputs change.
To me, it seems like you skimmed over my guide and begun criticizing it. That's just my opinion, though. I'll include the post up until the last paragraph as a post in my guide, for other people's reference. And for future reference, talk about my guide in its thread, so we don't clutter up this thread with things not directly pertaining to the topic at hand.
Anyways, on to what I was coming here for in the first place..
Why is it that this setup has such an odd behavior? (Torch on top is not necessary)
If you build this in game, you'll see that one side will flash on and off a few times, then the other side, and then there will be a period where the torches and the wires will be OFF, after which it loops. I'm going to use this as the base for a beacon tower, but I don't know why it's demonstrating this behavior.
From my understanding, the answer is quite simple. Loop one inverter on itself and it will flicker for a little bit before burning out. The time it takes for that flicker multiplied by four is the reset time on the flicker as well. So if you were to link up four inverters, you'll end up with a 1-clock pulsar.
I don't think the vertical T Flip-Flop (schematic D and E) on the wiki) work unless the orientation is east-west.
I don't know if this is new since this is the first time I've tried it. Very VERY annoying to troubleshoot. I resorted to testing the circuit above ground since it was not working in-place.
The first test (north-south) would only change the output once every 8 or 10 inputs (stone switch).
Reconfiguring it to east-west and it became reliable
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"Operation grass-seed": Before and Current
(current link is updated dynamically from my MC server...)
Images are made using c10t with --limits, run every 5 minutes, images are compared to a MD5 of the previous image, only changes are kept.
I can definitely rework my phrasing of flow. What I meant by flow is that power will flow from the input to the output, where I described what was input and what was output. I see how it can be misleading.
xgkkp: I don't think my tutorial is bad. But naturally, I'm inclined to think that. If you have anything you want to say about my guide, I ask you to reply to it so I can make any necessary modifications.
And that, children, is called free advertising.
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Quote from Blagob »
This is awesome. Now if only I could understand what the hell it all means.
I can definitely rework my phrasing of flow. What I meant by flow is that power will flow from the input to the output, where I described what was input and what was output. I see how it can be misleading.
xgkkp: I don't think my tutorial is bad. But naturally, I'm inclined to think that. If you have anything you want to say about my guide, I ask you to reply to it so I can make any necessary modifications.
And that, children, is called free advertising.
Wow, what a way to stay on topic. I was trying to direction discussion about my guideto my guide so we didn't cram it up over here. People are less-inclined to go to a thread if they are not provided a link.
Congratulations on contributing 0% of anything to this topic!
In relevant news..
I couldn't get the delay circuit working. If I'm understanding right, a signal passing through a delay circuit will take longer to reach its destination? I aligned the torches according to the north-south quirk and I didn't notice anything.
To get the output to go somewhere, place another block on top of the output torch and a torch on the side of that block, and carry on.
I've also seen people do some pretty weird staircasing to get redstone to go vertically.. you can simply do this:
Use an odd number of torches if you want the output to be inverted, or an even number of torches if you want the input to equal the output.
I think I'm going to write my own redstone basics guide, because I can't seem to find one that teaches the very basics.
But go ahead and write a guide, as I do agree that there is no clear, well-defined guide on how the redstone interacts in each case.
Oh, and, sometimes the "weird stair-casing" is necessary, as it saves ticks.
That was more geared towards people around my level- not those who are doing ALUs and things of the such.
I just haven't been able to find a guide that starts with the basics. Most information about redstone starts at gates and skips the basics of how it works in the first place, which I aim to explain to the best of my ability.
How do you know all that? Experience, and practice. I didn't know all that when I started, and the guides I was reading on the forum did not clearly explain all of that. That's what I'm doing. I'm starting with the basics, such as how power is transmitted (on a basic level) and how to think logically (I walk the user through the creation of an AND gate in my guide). There "isn't any more to tell", you're right. I'm just compiling the basic information I've learned and putting it in an easy-to-use guide.
I agree that experimenting is the best way to learn, but it helps to understand how it works at least. I know that for myself, I was trying to deliver power from one torch to another torch on the same level as the redstone and couldn't figure out why nothing was happening. A simple paragraph or two on how power flows would have helped me there.
Perhaps this discussion would be better suited to take place on my thread: viewtopic.php?f=35&t=107289
Instead of cramming up this thread about it.
xgkkp: I don't think my tutorial is bad. But naturally, I'm inclined to think that. If you have anything you want to say about my guide, I ask you to reply to it so I can make any necessary modifications.
Since I'm about to post in this topic anyways, I'll go ahead and reply here:
At the very beginning of my guide, I make the basic assumption that you've found redstone and you want to know what to do with it. It's not my aim to explain how to find redstone, rather, I want to explain how to use redstone. Play the game, mine some caves.. you'll find redstone.
I explain how to make a redstone torch, albeit briefly. Again, this is not the aim of my guide. A brief "stick on bottom, redstone dust on top" is all that is needed for that matter.
I don't know what you're asking in your next two questions. Redstone can be in one of two states- ON or OFF. Redstone wire is used for input to the vertical faces of a block. Redstone torches are used for inputs to the top and bottom of a block, when mounted one block above or one block below the receiving block, respectively. Redstone torches mounted on a block serve as output for that block. Again, redstone will ever only have one state of a possible two- it is either ON or OFF.
As far as "images of redstone schemes", you don't see any in my guide. Redstone schematics are outside the realm that I am discussing and lie solely with those guides and tutorials aimed at explaining (or implementing) those schematics and the programs that use them.
And to your first point: In my guide, I explicitly explain how blocks receive power and how outputs change.
To me, it seems like you skimmed over my guide and begun criticizing it. That's just my opinion, though. I'll include the post up until the last paragraph as a post in my guide, for other people's reference. And for future reference, talk about my guide in its thread, so we don't clutter up this thread with things not directly pertaining to the topic at hand.
Anyways, on to what I was coming here for in the first place..
Why is it that this setup has such an odd behavior? (Torch on top is not necessary)
If you build this in game, you'll see that one side will flash on and off a few times, then the other side, and then there will be a period where the torches and the wires will be OFF, after which it loops. I'm going to use this as the base for a beacon tower, but I don't know why it's demonstrating this behavior.
Whatevs.
I don't think the vertical T Flip-Flop (schematic D and E) on the wiki) work unless the orientation is east-west.
I don't know if this is new since this is the first time I've tried it. Very VERY annoying to troubleshoot. I resorted to testing the circuit above ground since it was not working in-place.
The first test (north-south) would only change the output once every 8 or 10 inputs (stone switch).
Reconfiguring it to east-west and it became reliable
(current link is updated dynamically from my MC server...)
Images are made using c10t with --limits, run every 5 minutes, images are compared to a MD5 of the previous image, only changes are kept.
Lightshow :biggrin.gif:
http://www.youtube.com/user/MsColdFront <---My Youtube Channel
And that, children, is called free advertising.
Wow, what a way to stay on topic. I was trying to direction discussion about my guide to my guide so we didn't cram it up over here. People are less-inclined to go to a thread if they are not provided a link.
Congratulations on contributing 0% of anything to this topic!
In relevant news..
I couldn't get the delay circuit working. If I'm understanding right, a signal passing through a delay circuit will take longer to reach its destination? I aligned the torches according to the north-south quirk and I didn't notice anything.