That's one way of making a randomizer, but you have to get an animal in there and hope it won't despawn. Also you get continuous input and not pulses. Mine will work within 300ish blocks, does not require unreliable animals and is adjustable to whatever pulse frequency you want.
I believe it's a very significant discovery, is magnitude better and more reliable than the animal & pressure plates system.
I have personally verified that this simple 4-clock is legit.
I made the NS 4-clock, the 5-Clock, and the EW false 4-clock and saw that the EW clock synchronized with the 5-clock, whereas the NS clock remained asynchronous.
I took the additional step of hooking all the clocks to a "stop" switch so that when I flipped it to "go" each of the lights I was watching all started in phase with each other.
Conclusion: DEADBEEF's simple 4-clock design is legit and works as stated. I will also be happy now that I can make synchronized double-doors.
Rollback Post to RevisionRollBack
Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Would somebody be able to figure out what's wrong with my parallel-in serial-out shift register? I can't seem to get it working no matter how hard I try.
Here's a rundown of what I do if I'm trying to send 10
1. Input 1: on and and input 2: off. Shift: off
2. Press clock button.
3. Input 1: off (or leave it on, it makes no difference). Shift: on
4. Press clock button.
No matter how many times I press it the output (on the right) is always on.
I have personally verified that this simple 4-clock is legit.
I made the NS 4-clock, the 5-Clock, and the EW false 4-clock and saw that the EW clock synchronized with the 5-clock, whereas the NS clock remained asynchronous.
I took the additional step of hooking all the clocks to a "stop" switch so that when I flipped it to "go" each of the lights I was watching all started in phase with each other.
Conclusion: DEADBEEF's simple 4-clock design is legit and works as stated. I will also be happy now that I can make synchronized double-doors.
Phenomenon and the clock design was shown 4 pages before, by VincentLaw here.
D'oh! Why would I not have expected that VincentLaw would have thought of this too? Especially given that he explicitly stated that his new flip-flop design worked the same NS and EW.
Rollback Post to RevisionRollBack
Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
I know there’s an effort to keep circuits in one place, but this one’s a bit big, and possibly interesting to people who aren’t interested in every possible way to build an XOR gate.
Seems like the only place to put this. I Made a 4 bit to 7 Segment Decoder. Now I'm trying to tie it to a simple counter but I cant get the counter to work properly
I am reading this thread and the minecraftwiki about circuits, but I am getting confused:
Which kind of gate should I use if I want a switch placed far away (requiring wiring) to determine if a pressureplate that powers a door receives any power at all, rather than constantly making the pressure plate act pressed?
Basically I am trying to find a way to make my secret passage less discoverable.
I'm not sure I fully understand what you are after here.... if you would like to know if the preassureplate is "active" you could just draw a redstone wire from the plate to a place of your choice and place a restone torch there to indicate if it's activated or not.
What I am trying to do is use the lever to decide if the pressure plates (at least just the one visible here) will have power to them, to make the secret room a bit less accessible.
An AND gate? I wouldn't understand how to wire it I don't think. And if pressure plates aren't affected by redstone, what is a good alternative?
My observations thus far
when circuit has no power but torch does:
bridge open when plate up
bridge open when plate down
when circuit has power but torch does not:
bridge closed when plate up
bridge open when plate down
when circuit has power with redstone at end,
bridge always down
when circuit does not have power with redstone at end,
bridge functions normally
Here's a 5x18x8 ALU design I've been working on for a few days. I didn't want to dump a long explanation into this thread, but here's what it looks like:
viewtopic.php?f=35&t=64925
This might be interesting to the hardcore redstone people.
"We will absolutely not keep in mind what external mapeditors will have to do to read data from the disk, that makes no sense whatsoever." - Grum
That's one way of making a randomizer, but you have to get an animal in there and hope it won't despawn. Also you get continuous input and not pulses. Mine will work within 300ish blocks, does not require unreliable animals and is adjustable to whatever pulse frequency you want.
I believe it's a very significant discovery, is magnitude better and more reliable than the animal & pressure plates system.
I made the NS 4-clock, the 5-Clock, and the EW false 4-clock and saw that the EW clock synchronized with the 5-clock, whereas the NS clock remained asynchronous.
I took the additional step of hooking all the clocks to a "stop" switch so that when I flipped it to "go" each of the lights I was watching all started in phase with each other.
Conclusion: DEADBEEF's simple 4-clock design is legit and works as stated. I will also be happy now that I can make synchronized double-doors.
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Here's a rundown of what I do if I'm trying to send 10
1. Input 1: on and and input 2: off. Shift: off
2. Press clock button.
3. Input 1: off (or leave it on, it makes no difference). Shift: on
4. Press clock button.
No matter how many times I press it the output (on the right) is always on.
Please help!
Thanks
If you can show me how to get that toggle to take a number and count from there, we got ourselves a PC regester:P
My new version of Redstone Simulator
Main Code Site: http://code.google.com/p/red-stone-simulator/
D'oh! Why would I not have expected that VincentLaw would have thought of this too? Especially given that he explicitly stated that his new flip-flop design worked the same NS and EW.
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
torches should ALWAYS be TNT.
On a nearly unrelated note, don’t miss Sukasa’s Earle latch in the simulator thread.
Imitating greatness: 16-bit Hack ALU design
KEEP CALM AND EAT CAKE
This is the top level of the carry look ahead unit.
It uses the expression G3+G2.P3+G1.P3.P2+G0.P3.P2.P1+C0.P3.P2.P1.P0 and I couldn't think of a way to make it simpler.
Pi = Ai XOR Bi
Gi = Ai.Bi
It is a 2-tick operation though unfortunately it is ridiculously large.
Does anyone has any tips on how to compact it?
At least in this form it is easy to figure out how to build the lower levels, by simply removing the right most sections.
I was wondering if anyone knows if an efficient full adder has been posted in this thread?
The best one I know of is vandrien’s.
5×7×3. Worst-case latency 5 ticks, carry latency 2 ticks.
Imitating greatness: 16-bit Hack ALU design
KEEP CALM AND EAT CAKE
I was playing around with this in the simulator today and managed to shrink it to 5x6x3 by rearranging the output XNOR:
Edit: Schematic
I'm not sure if it works in-game yet as I haven't had a chance to test it.Edit: Tested and working! (output appears inverted because of the torches, but the lines themselves are what matter)
I'm really curious to see if this can go any smaller.
Decoder
This is the Counter I was trying to use
Next project is fixing the Display to show the 10 11 12 13 14 15 16 that my counter goes to now
Which kind of gate should I use if I want a switch placed far away (requiring wiring) to determine if a pressureplate that powers a door receives any power at all, rather than constantly making the pressure plate act pressed?
Basically I am trying to find a way to make my secret passage less discoverable.
Thanks for any suggestions!
http://i8.photobucket.com/albums/a33/trumpet_nerd/redstonequestion.jpg
Orange: approx. where an extra lever is
Purple: where my "bridge"/secret door is
Yellow: I have two pressureplates here, one on each side of the secret door. They are already wired in and work just fine
What I am trying to do is use the lever to decide if the pressure plates (at least just the one visible here) will have power to them, to make the secret room a bit less accessible.
An AND gate? I wouldn't understand how to wire it I don't think. And if pressure plates aren't affected by redstone, what is a good alternative?