With the speed of redstone, the complexity required and the space needed for anything, it would be pretty frikken amazing if anyone made anything playable with redstone. You could probably hack together a tik-tak-toe (or w/e spelling), but I'm pretty sure tetris would explode the universe if ran in minecraft-redstuff. Atleast my awesome-sensor would explode. In fact, the explosion itself from my awesome-sensor would explode from all the awesomeness induced in the initial explosion of the awesome-sensor.
With the speed of redstone, the complexity required and the space needed for anything, it would be pretty frikken amazing if anyone made anything playable with redstone. You could probably hack together a tik-tak-toe (or w/e spelling), but I'm pretty sure tetris would explode the universe if ran in minecraft-redstuff. Atleast my awesome-sensor would explode. In fact, the explosion itself from my awesome-sensor would explode from all the awesomeness induced in the initial explosion of the awesome-sensor.
For some reason Tic-Tac-Toe sounds COMPLETELY possible! I'll stand in awe if someone does that.
Then, if redstone is fixed in SMP, we can have tournements with huge Tic-Tac-Toe stadiums! Just imagine a spleef stadium, but insted of a large field of blocks is a TTT game with all ciurcutry underground.
and3 gate: two and-gates where two inputs are on one and-gate, and the second and-gate accepts input from the output of the previous and-gate along with the third input. I would find it fun trying to build an efficient and3 gate, but at the moment I'm busy with a busted PC...
or6 gate: So long as the outputs from the previous and gates are isolated from the inputs then just connect the wires together to make the or6-gate. I'm guessing the or6 is on when any of the inputs are on, but I'm wondering why they have one of the inputs mapped to two inputs on the or6-gate; I'll just take a guess they sell or6 gates as a chip?
or4 gate: same thing as done in or6 which is just connect the wires together.
Is this the largest mux ever created with redstone?
I will take a guess from the silence that it is indeed the largest; I will also take a guess that its going over many peoples head (I had to google "wiki mux" to figure out what you built ). Everyone who is building minecraft computer related stuff should get together and make one big project out of many smaller projects(each person is assigned to build a part of the computer, and someone puts it all together)
It could be possible but the whole, redstone dosn't work over a few hundred blocks away kinda messes that up. Although maybe in online it will work infinity far away.
This new version is two ticks faster than my previous (because it was unacceptably slow) It is also much better at staying synced with 4 clocks. The old one only stayed synced with 5 and up in testing. Q inverse is now directly accessible without additional components. C and Q are now at directly opposite corners making linking them in series much more convenient. (just flip the design across the vertical or horizontal according to your needs)
After having gotten the idea into my head that I should make myself a redstone clock, I spent several hours reinventing the wheel to create my own T Flip-Flop. I then dl-ed Baezon's redstone simulator to refine my design, and got it down to 5x10x3 with an ore-cost of 34, and I was feeling pretty pleased with myself.
Then I found this post. And I have this to say: YOU ARE A GENIUS!!!! It's almost mind-boggling just how efficient your circuit is! It's so compact and the inputs and outputs are so easily accessible! It's so precisely engineered, that looking at it I couldn't even begin to wrap my head around how in the heck it was supposed to work, but I copies it down in the simulator and sure enough it flip-flops.
I've spent the last 3 hours picking it apart, dissecting and analyzing it to the point that I could almost make it myself, and in the process I have learned so much about the intricacies of redstone circuitry-design. This is truly a monument to your ingenuity! Bravo VincentLaw, bravo. The wiki seriously needs to have this contraption added to its Flip-Flop section.
I've made a few modifications to your design (adding blocks here and there for disambiguation) and have adapted it to being placed semi-sunken into the ground so I can see the whole device at once (since your character is only 2 meters tall).
Dimensions: 5x6x2
Redstone Cost: 26
Speed: 4 or 5 (Not quite sure how you measure this, but it seems to flip slightly faster than it flops)
But anyways, thank you again for this amazing circuit, I'll be building my new clock with it.
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Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
Thanks, it took a number of hours to get down to that, and I have not had much time lately, but I may work on making other gates and stuff smaller/faster in the future. As slow and massive all of this red stuff is, making everything as efficiently as possible is important.
When you get down to the super-compressed level, everything starts getting kind of unstable and buggy, so just designing in the simulator isn't really enough. if you have two signals passing each other in certain ways, even when they are legitimately not short circuited, they can influence each others speeds, and sometimes cause torches to burn out when they shouldn't. I tried working on a longer 4 wide version of the flipflop but it kept randomly missing a flip or a flop here and there for that reason.
I tried implementing your Flip-Flop in my world and found that I really need to memorize it. Truth be told, I still don't fully "understand" the design; which parts do which things. I dissected it in the simulator and so I understand the principle it's operating under, but I can't quite look at any given part of the gate and know what it does and where it should connect to when I'm constructing it. This has made debugging it...difficult. I've assembled 2, and the first one worked ok, but the second one...has failed me and I'm not quite sure why. However it's an understandable difficulty given that I was trying to construct it in a mirrored form.
I may resort to making a sort of "hybrid" flip-flop that's based on a more intuitive (for me) design, but incorporating some of the miniaturization techniques that you've used.
By the way, does anybody know how many ticks a minecraft day is? I need to get an idea of how many counters I'm going to need for my clock.
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Hans Lemurson's Thread of Links:http://www.minecraftforum.net/topic/371610-hans-lemursons-thread-of-links/
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
I am building a simple prison system. Each door have a switch that opens closes. All doors are connected to a master switch that overrides the individual doors, and closes all the doors. My basic layout seems like this.
I know I sort of have to use AND gates, but I can not really get it... Sigh
Now the brown pieces are single doors with stone between them. Just for curiosity would it be possible to make the doors work in this fashion?
Stepping on a pressure plate opens the door, and keeps it open, until you hit the plate again. Or pushes the button on the other side. If the door is closed. Pushing the button will open it, and keep it open until you either hit the button again, or walk over the plate.
I know this has something to do with flip flops and states. But I cant work my head around it. Atleast not in the space i have.
hi um i need positioning help on a long row of doors z+1 level of operating/house level. as in the set of doors will turn into a wall when switch is on.
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something roughly like that for the door level, it'll be longer but i just need a startup example.
I tried implementing your Flip-Flop in my world and found that I really need to memorize it. Truth be told, I still don't fully "understand" the design; which parts do which things. I dissected it in the simulator and so I understand the principle it's operating under, but I can't quite look at any given part of the gate and know what it does and where it should connect to when I'm constructing it.
I made this color coded picture comparing it to the expanded T-flipflop on the wiki page. It might help you visualize how it works more easily. They both operate the same way. (except the T input for the one on the right is actually the C input)
Can anyone explain how "charges" flow through wires when they come to junctions, such as a 4 way junction?
I don't understand why the flow goes "that way" instead of "this way"
Like in VincentLaw's post above me.
On the bottom right picture, why doesn't the light blue/cyan line, from 3, go to Q instead of going to 2?
Or if it's traveling from 2 to 3, why doesn't it just turn to Q?
Why doesn't the purple do that?
It seems like having a 4 way junction like that should just send a signal in all 4 directions which can just screw up the circuit's output
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Notch, who art in Sweden,hallowed be thy name;thy website come;thy updates done,in Alpha as is in Beta.Give us our daily bacon.And forgive our griefs,as we forgive them that grief against us. And lead us not into lava;but deliver us from creepers. Amen
I tried implementing your Flip-Flop in my world and found that I really need to memorize it. Truth be told, I still don't fully "understand" the design; which parts do which things. I dissected it in the simulator and so I understand the principle it's operating under, but I can't quite look at any given part of the gate and know what it does and where it should connect to when I'm constructing it.
I made this color coded picture comparing it to the expanded T-flipflop on the wiki page. It might help you visualize how it works more easily. They both operate the same way. (except the T input for the one on the right is actually the C input)
I've had trouble using the more compact t flip flops. If the orientation changes the toggle will not work. I had one structure facing south and one facing west. The toggle in the north/south works fine but the same toggle in the east/west one does not. However the less compact version has no issues in either structure. It took me forever and several re-builds to determine the cause of the problem. This is due to the processing order that has been discussed by Baezon and one other guy (can't remember who off hand)
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
Timelapsed Let's Play
For some reason Tic-Tac-Toe sounds COMPLETELY possible! I'll stand in awe if someone does that.
If someone can make a Tic-Tac-Toe computer out of Tinker Toys, we can make one out of redstone.
I just finished my 6-64 mux! A really nasty, slow, huge beast, but it works!
(It's the iron part on the right)
It's about 200m long, and has a maximum delay at around 8 seconds.
Is this the largest mux ever created with redstone?
Do you need help interpreting the diagram? I'm not an electronics person, but I will take a guess:
(for reference most gates can be found at http://www.minecraftwiki.net/wiki/Redstone_circuits)
not gate: its a not gate D:
and2 gate: its an and gate
and3 gate: two and-gates where two inputs are on one and-gate, and the second and-gate accepts input from the output of the previous and-gate along with the third input. I would find it fun trying to build an efficient and3 gate, but at the moment I'm busy with a busted PC...
or6 gate: So long as the outputs from the previous and gates are isolated from the inputs then just connect the wires together to make the or6-gate. I'm guessing the or6 is on when any of the inputs are on, but I'm wondering why they have one of the inputs mapped to two inputs on the or6-gate; I'll just take a guess they sell or6 gates as a chip?
or4 gate: same thing as done in or6 which is just connect the wires together.
I will take a guess from the silence that it is indeed the largest; I will also take a guess that its going over many peoples head (I had to google "wiki mux" to figure out what you built ). Everyone who is building minecraft computer related stuff should get together and make one big project out of many smaller projects(each person is assigned to build a part of the computer, and someone puts it all together)
Nope, only in chunks that are loaded by players.
I dabble with electronics, microcontrollers and a bit of logic, but this stuff just makes my head spin!
I think I'll make a 8-256 just to spite you 8D
also because I think my design is more effective
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
After having gotten the idea into my head that I should make myself a redstone clock, I spent several hours reinventing the wheel to create my own T Flip-Flop. I then dl-ed Baezon's redstone simulator to refine my design, and got it down to 5x10x3 with an ore-cost of 34, and I was feeling pretty pleased with myself.
Then I found this post. And I have this to say: YOU ARE A GENIUS!!!! It's almost mind-boggling just how efficient your circuit is! It's so compact and the inputs and outputs are so easily accessible! It's so precisely engineered, that looking at it I couldn't even begin to wrap my head around how in the heck it was supposed to work, but I copies it down in the simulator and sure enough it flip-flops.
I've spent the last 3 hours picking it apart, dissecting and analyzing it to the point that I could almost make it myself, and in the process I have learned so much about the intricacies of redstone circuitry-design. This is truly a monument to your ingenuity! Bravo VincentLaw, bravo. The wiki seriously needs to have this contraption added to its Flip-Flop section.
I've made a few modifications to your design (adding blocks here and there for disambiguation) and have adapted it to being placed semi-sunken into the ground so I can see the whole device at once (since your character is only 2 meters tall).
Dimensions: 5x6x2
Redstone Cost: 26
Speed: 4 or 5 (Not quite sure how you measure this, but it seems to flip slightly faster than it flops)
But anyways, thank you again for this amazing circuit, I'll be building my new clock with it.
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
When you get down to the super-compressed level, everything starts getting kind of unstable and buggy, so just designing in the simulator isn't really enough. if you have two signals passing each other in certain ways, even when they are legitimately not short circuited, they can influence each others speeds, and sometimes cause torches to burn out when they shouldn't. I tried working on a longer 4 wide version of the flipflop but it kept randomly missing a flip or a flop here and there for that reason.
I may resort to making a sort of "hybrid" flip-flop that's based on a more intuitive (for me) design, but incorporating some of the miniaturization techniques that you've used.
By the way, does anybody know how many ticks a minecraft day is? I need to get an idea of how many counters I'm going to need for my clock.
Look here to find links to my inventions, creations, and my Youtube channel featuring Amazing Creations of Mine (Redstone engineering FTW!!!) and charming Music-Videos about clones. I also made "Minecraft in Minecraft" (2D platformer/building game). I'm currently trying to make a computer.
I am building a simple prison system. Each door have a switch that opens closes. All doors are connected to a master switch that overrides the individual doors, and closes all the doors. My basic layout seems like this.
I know I sort of have to use AND gates, but I can not really get it... Sigh
Now the brown pieces are single doors with stone between them. Just for curiosity would it be possible to make the doors work in this fashion?
Stepping on a pressure plate opens the door, and keeps it open, until you hit the plate again. Or pushes the button on the other side. If the door is closed. Pushing the button will open it, and keep it open until you either hit the button again, or walk over the plate.
I know this has something to do with flip flops and states. But I cant work my head around it. Atleast not in the space i have.
Any help will be greatly appreciated.
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[]
something roughly like that for the door level, it'll be longer but i just need a startup example.
I made this color coded picture comparing it to the expanded T-flipflop on the wiki page. It might help you visualize how it works more easily. They both operate the same way. (except the T input for the one on the right is actually the C input)
I don't understand why the flow goes "that way" instead of "this way"
Like in VincentLaw's post above me.
On the bottom right picture, why doesn't the light blue/cyan line, from 3, go to Q instead of going to 2?
Or if it's traveling from 2 to 3, why doesn't it just turn to Q?
Why doesn't the purple do that?
It seems like having a 4 way junction like that should just send a signal in all 4 directions which can just screw up the circuit's output
I've had trouble using the more compact t flip flops. If the orientation changes the toggle will not work. I had one structure facing south and one facing west. The toggle in the north/south works fine but the same toggle in the east/west one does not. However the less compact version has no issues in either structure. It took me forever and several re-builds to determine the cause of the problem. This is due to the processing order that has been discussed by Baezon and one other guy (can't remember who off hand)
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)