Doors really need to only accept input from one wire. Maybe the first one they were connected to? Right now all you have to do to get through all of these vaults is put a fuse in front of the door and it will open. I've noticed that you can't put fuses or red stuff on glass or leaves, so you could surround your door with that. But glass is a pretty pathetic wall for a vault.
Even a single inverter loop will always re-light. It just takes more time. None of this matters anyway, because if its fast enough to burn out the fuses, then anything you connect it to will burn out too. Trying to hook up the clock to a flip flop will just burn out the flip flop, regardless of whether the clock burns out or not.
So the only viable way is to just use the 5-inverter clock on everything, unless it's not going through any other inverters, or unless you want to make every inverter in the system really complicated.
for the person who pointed out that you could open the door just bye placing a torch all you have to do is put the door in a different way so that a 1 input actually leaves the door closed and having no input opens it
You flip the switch on the right and then turn it off just as the door at the left side opens. The current should continue to loop forever with no power source. The delay is caused by the inverters. This will switch states about 2 times a second. All the doors along the top open and close in order. If you don't time it perfectly it will get faster and faster and become always on or become slower and turn off.
What could be done with this?
Maybe able to make a "sprint through a tunnel with doors closing behind you" kind of action scene.
What can be done with it? I'll use it to be the clock of my very basic CPU
Well if you're really serious about making computers you're going to need some of these:
RS flipflop
:!: :!:
This one is a little hard to explain in a two dimensional diagram, but basically, you need to have a little raised S of soil and have the wire go over it, and you need to have a mirrored pit that goes beneath it and run wire through that too. In short, you need to cross the wires, and have the output each gate feed back into the other without touching. This is basically the building block of computer memory. If you flip one switch and then flip it off, it'll stay in one state. If you flip the other switch and then flip it off, it'll stay in the other state. Of course if you ever flip both switches on at the same time, you'll get a fun race condition and one of your torches will burn out.
"Dibs on the Electrician job."
I got a basic RS flip flop built, and I keep throwing the race condition to see what happens, but I keep getting the same output (both off).
How to make a clock type thing that is on most of the time and sometimes off, off being a tick Torch Block Redstuff
[iron] Air
[iron] [iron] [iron] [iron]
The edge bookshelf in between the wires is coming off of a regular clock, with a quick NOT gate of when the clock is on/off.
The bottom wire is to the output, to file ticks.
Whoever makes a counter to file how many off ticks have been made and reset after enough for a day wins a cookie.
Well if you're really serious about making computers you're going to need some of these:
RS flipflop
:!: :!:
This one is a little hard to explain in a two dimensional diagram, but basically, you need to have a little raised S of soil and have the wire go over it, and you need to have a mirrored pit that goes beneath it and run wire through that too. In short, you need to cross the wires, and have the output each gate feed back into the other without touching. This is basically the building block of computer memory. If you flip one switch and then flip it off, it'll stay in one state. If you flip the other switch and then flip it off, it'll stay in the other state. Of course if you ever flip both switches on at the same time, you'll get a fun race condition and one of your torches will burn out.
"Dibs on the Electrician job."
I got a basic RS flip flop built, and I keep throwing the race condition to see what happens, but I keep getting the same output (both off).
Make sure you put both off, then flip 1 of the switches twice, that will change the state.
Also make sure you don't cross the wires.
I mean it works, it just doesn't do anything crazy in the race state. It simply just has both outputs be off.
Anyways, I got the a basic symbolic workout done, so now to design a basic CPU on paper and then try to combine it... the whole having to go into 3D to cross wires will be annoying...
for the person who pointed out that you could open the door just bye placing a torch all you have to do is put the door in a different way so that a 1 input actually leaves the door closed and having no input opens it
Hmm, you could make a four switch lock connected to an airlock chamber with two doors to the lock room and one to continue so you enter the combination, open the second door to the airlock, reset the lock, and then enter the building. You could build complex vaults that contain chests to store valuables.
Making a computer would still be limited, though it would be theoretically possible to make an LED clock that displays the time in numbers. It would take up a lot of space, but it could be done if you gave yourself infinite stacks of some building material, Circuite, LEDs, Switches, glass, torches, etc.
An easy way to make a path of electricity rise is a simple 2x2 staircase. The amount of these riser tubes that can exist in a rectangular tube, with walls, should be determined by this equation: (The x length of the space -1)/3 (rounded down) x (The z length of the space -1)/3 (rounded down). The current may flow through walls though, so it may be less than this.
your vault access thing gives me an idea, using levers as 0 or 1, you could effectively make a combination lock to unlock areas, i.e. if you had 4 levers to alter to get the door to open you would have 4^2 = 16 combinations possible,
one step ahead of you <]
The design of the logic gates are very simple here. I had more trouble making the double doors to work than making the design. x] But yeah, the password is "1101", where "1" means the lever is up, and "0" is down.
This is the design of the "1101" password (not how it's laid out in the video, but this is the "diagram"): torch block red stuff
[iron] nothing/air
:!: Switch
GAH!!! I can't play for another half hour! You guys keep advancing farther but I can't even mess with it yet... By the time I get on, there will be nothing left to do...
Rollback Post to RevisionRollBack
Blargha! Blargha! Blargha!
I wouldn't listen to a thing I say. I'm probably insane.
So, I figured individual logic gates were a waste of space. Truth tables are the way to go, especially for functions with many inputs/outputs viewtopic.php?f=35&t=16547
Rollback Post to RevisionRollBack
My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
EmpiresBane, T flip-flop is simple, again, using the annoying smilies:
:idea: output
[iron] air
[iron] [iron]
[iron] [iron]
oh wow.... that's much smaller than what i was doing... I had NAND's, AND's, and a XOR and it was just a mess...
Thanks.
I wouldn't listen to a thing I say. I'm probably insane.
I still want the RGB values of Atomizer's chart.
WIN
You mean the colours I chose?
Switch = 0, 0, 0
Wire = 88, 11, 12
Any block = 115, 115, 115
LED/new torch = 246, 32, 33
For the actual gates, pretty much just chose colours at random, but:
NOT = 134, 145, 26
AND = 0, 175, 23
OR = 60, 0, 191
XOR = 196, 0, 180
NXOR(XNOR?) = 0, 252, 255
Was mostly for my own reference, but couldnt really show off the 4 lever layout without the keycode
So the only viable way is to just use the 5-inverter clock on everything, unless it's not going through any other inverters, or unless you want to make every inverter in the system really complicated.
What can be done with it? I'll use it to be the clock of my very basic CPU
I got a basic RS flip flop built, and I keep throwing the race condition to see what happens, but I keep getting the same output (both off).
[iron] Air
The edge bookshelf in between the wires is coming off of a regular clock, with a quick NOT gate of when the clock is on/off.
The bottom wire is to the output, to file ticks.
Whoever makes a counter to file how many off ticks have been made and reset after enough for a day wins a cookie.
I mean it works, it just doesn't do anything crazy in the race state. It simply just has both outputs be off.
Anyways, I got the a basic symbolic workout done, so now to design a basic CPU on paper and then try to combine it... the whole having to go into 3D to cross wires will be annoying...
Oh, duh! That is great.
Making a computer would still be limited, though it would be theoretically possible to make an LED clock that displays the time in numbers. It would take up a lot of space, but it could be done if you gave yourself infinite stacks of some building material, Circuite, LEDs, Switches, glass, torches, etc.
An easy way to make a path of electricity rise is a simple 2x2 staircase. The amount of these riser tubes that can exist in a rectangular tube, with walls, should be determined by this equation: (The x length of the space -1)/3 (rounded down) x (The z length of the space -1)/3 (rounded down). The current may flow through walls though, so it may be less than this.
one step ahead of you <]
The design of the logic gates are very simple here. I had more trouble making the double doors to work than making the design. x] But yeah, the password is "1101", where "1" means the lever is up, and "0" is down.
This is the design of the "1101" password (not how it's laid out in the video, but this is the "diagram"):
[iron] nothing/air
:!: Switch
:!:
[iron]
:!:
[iron] [iron] [iron] [iron] [iron] [iron] [iron]
:!:
[iron] [iron] [iron] [iron]
:!:
So just three AND's and a NOT gate to make this thing work. If you wanted to make a "1001" password instead, there would be two NOT gates instead.
PS Penguins!!!
I wouldn't listen to a thing I say. I'm probably insane.
viewtopic.php?f=35&t=16547
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.