And Ran. IF you don't notice, I just made quite a few of the gates. So, it's not impossible. Stop having a damned hissy fit. :/
It's good that you made those! Hopefully, there'll be an update SOON.
But stop being such a ***** about it. Please, I'm really not in the mood for that. Not adding them IS a cruel joke, and people must have the right to sob over that. Especially now when those really cute SR-latches are broken because Notch caved in to the idiots.
Oh well, powder isn't destroyed when walked over now... At least that's good? I guess.
Whether or not you're "in the mood for that" is irrelevant. Don't bring your attitude here. You've just got your first warning for flaming. Discuss your issues constructively or don't bring them up at all.
Well this breaks the 281 node 54 second full cycle timing gate I was working on last night... Never got it to a full minute XD
As to the people complaining; we've had this for what, 3 or so days now? I'd rather him update it now than a month from now. This was the first test release of the stuff and changes were bound to occur. Rather than complaining, lets be the problem solvers we are and come up with better solutions. While logic gates may take more space, other components can be pushed alot closer now that the torches have more predictable behavior. So time to take some lemons and make lemonade.
Already have three XOR gate models working, with relatively small sizing changes. The original models could be compressed to a minimum size of 6x3x1, whereas the ones I'm working with now are 6x3x2, 5x3x3, and 5x5x3 (I like the former so far, uses less open wiring and takes up space). Vertically I know I can create smaller ones still, but I'll get some diagrams up later.
You know, I never actually needed to directly use logic gates for my circuits. I think developing them is kinda useless. It's more about learning about the nature of the red torch inverter, and figuring out how to make it do what you want it to do.
Rollback Post to RevisionRollBack
My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Also you guys are aware that any latch composed of NANDs can generally be converted into something that works almost identically using NORs just by changing replacing the gates one-to-one, right? All that usually changes is that the clock becomes low-edge instead of high-edge, and the positions of the S and R inputs switch.
"Well when life gives you lemons..."
Hrm, you're right. A JK FF made from NORs works fine, albeit J/K inputs have the opposite effect of a NAND JK FF... Tho this is easily gotten around by NOT gates.
Alright, I decided to stick with the 6x3x2 version of the XOR since it takes up the least total space, and functions the most like the previous smallest version (which was 6x3x1). It technically has 2 layers, but can be represented with a single layer if cuprite on blocks and upright torches have their own representations.
Anyways, new XOR gate:
= air
[>>-i>] = Input/switch
= block with cuprite on top
- block with torch on top
= torch (attached to block to the left)
= cuprite (on ground)
All depends on what you want to do. If you just want to step on a pressure plate and detonate some TNT, that's great. If you want advanced security systems capable of closing flooded sections, reacting to broken walls and locking the doors automatically at night, logic gates are fantastic building blocks.
I used that method to create a 7 segment display, so I think I'm okay without being reliant on logic gates. Once in a while, I probably will need to make an explicit logic gate, but I won't rely on them like most people in this thread.
EDIT: To be clear, I'm talking about individual stand alone logic gates. My designs often end up compressing logic gates.
Rollback Post to RevisionRollBack
My Youtube channel.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
= air
[>>-i>] = Input/switch
= block with cuprite on top
= torch (attached to horizontal block)
= cuprite (on ground)
= Q (output)
= Q (opposite output)
Come on, this stuff is useful for RP stuff!
You know, actually playing a game for fun and not just building!
I do believe that its one of Minecrafts biggest advantages!
Its a easy and GREAT game to RP in :biggrin.gif:
Im surprised i dont see more of it :/
Its all about getting into the game, not just playing it and saying "LOL, no rules stop me"
OnTopic: Can someone PLEASE explain how doors work when powered and the ways they change?
Im having so many issues getting my doors to face the right way X_X
Is there really any reason why Notch had to update the torches? If he was worrying about how they interfere with stuff, all someone had to do was move the torch one block back and put a wire in front of it. Now all the gates are bigger anyways, so it sort of defeats the purpose.
Bricks are a block with a wire above, red stuff is the red stuff, torch is attached to the wire'd block.
S/R into the brick'd blocks, take the output from the wire? ;o
Whether or not you're "in the mood for that" is irrelevant. Don't bring your attitude here. You've just got your first warning for flaming. Discuss your issues constructively or don't bring them up at all.
This goes for everyone.
Voyager of the Seas WIP ~~~~~ Big Book of Alchemy ~ Crafting Tech Tree
if you disagree with me you disagree with america
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NOT on left, NOR on Right.
As to the people complaining; we've had this for what, 3 or so days now? I'd rather him update it now than a month from now. This was the first test release of the stuff and changes were bound to occur. Rather than complaining, lets be the problem solvers we are and come up with better solutions. While logic gates may take more space, other components can be pushed alot closer now that the torches have more predictable behavior. So time to take some lemons and make lemonade.
Already have three XOR gate models working, with relatively small sizing changes. The original models could be compressed to a minimum size of 6x3x1, whereas the ones I'm working with now are 6x3x2, 5x3x3, and 5x5x3 (I like the former so far, uses less open wiring and takes up space). Vertically I know I can create smaller ones still, but I'll get some diagrams up later.
RS Latch NOR: = block with wire on it.
Or:
Bottom
[]
Top
[] [] []
NAND RS latch suffered the least.
[]
[]
[]
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
Hrm, you're right. A JK FF made from NORs works fine, albeit J/K inputs have the opposite effect of a NAND JK FF... Tho this is easily gotten around by NOT gates.
Anyways, new XOR gate:
= air
[>>-i>] = Input/switch
= block with cuprite on top
- block with torch on top
= torch (attached to block to the left)
= cuprite (on ground)
[>>-i>]
< Output
[>>-i>]
I used that method to create a 7 segment display, so I think I'm okay without being reliant on logic gates. Once in a while, I probably will need to make an explicit logic gate, but I won't rely on them like most people in this thread.
EDIT: To be clear, I'm talking about individual stand alone logic gates. My designs often end up compressing logic gates.
Contains Pachebel's Canon made with noteblocks, a working Rubik's cube made with pistons, and the ultimate TNT cannon.
= air
[>>-i>] = Input/switch
= block with cuprite on top
= torch (attached to horizontal block)
= cuprite (on ground)
= Q (output)
= Q (opposite output)
[>>-i>]
[>>-i>]
Come on, this stuff is useful for RP stuff!
You know, actually playing a game for fun and not just building!
I do believe that its one of Minecrafts biggest advantages!
Its a easy and GREAT game to RP in :biggrin.gif:
Im surprised i dont see more of it :/
Its all about getting into the game, not just playing it and saying "LOL, no rules stop me"
OnTopic: Can someone PLEASE explain how doors work when powered and the ways they change?
Im having so many issues getting my doors to face the right way X_X
How about a 3x2x2?
Bricks are a block with a wire above, red stuff is the red stuff, torch is attached to the wire'd block.
S/R into the brick'd blocks, take the output from the wire? ;o
and
multi-and
or
multi-or
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Lava being the powder, all the torches facing right, and sticks being input (either powder or a switch on the block.)