I'm glad you guys are liking this (much more than I was expecting). I'm loving the improvement ideas you are pitching too. It's making me want to build a better one in my new world.
The idea behind this came from seeing videos of mine cart systems that used door mechanisms to release the mine cart onto the tracks. I simply just applied it to boats. I'm guessing you could also design a much more compact boat release system that took advantage of stacking boats on top of each other; much like how people stack mine carts on top of each other. I'm going to try build something like that next, with a boat return method, quick restocking, and an empty indicator... as was suggested.
Blueprints? >.>
But this would be awesome.
I'm looking forward to your future posts and seeing what other epic creations you think of.
Well I've tried it out and a 4x4 space for each boat works fine. I'm going to try stacking dispensers vertically. It would help a lot with maximizing space.
Good news everyone! After a crash course in redstone computing I've managed to build a two story compact boat dispenser with capacity for up to 9 boats! Pictures will be up shortly!
Hey, genius design.
I'm trying to replicate it, but I keep trying to get the boat to go through the door with no avail. I've tried doing it exactly as you did in the video, but I might be a little off. Anyway, whenever I hit the button, the boats just sit there. Any help would be greatly appreciated!
The dispenser from a distance, I built it aboveground for commodity.
The beginning of the boat line. Note how each space is 4x4 as opposed to the OP's larger design; this makes the boats a bit harder to place but makes it more compact.
Boats number 4 and 5, this was the part that took me the most effort to figure out, because if I did not have that little bit of water flowing the boat would not fall to the first floor. The trick was to not have a ladder beside the door, but have several ladders in frint of it, letting water flow just a bit without messing up the current below.
That's the ladder setup, it took me too much time to figure that out.
And the first floor of boats leading out to the sea. I didn't build it undergrouns because the main purpose is to show how stories of dispensers can be added. I could make it 5 stories high if I wanted to and it would take quite a while until you would need to fill it up again. This was my first redstone contraption, so I had to learn about inverters and adders. Didn't have to do anything special, though I could find some way to hide the wires.
Thanks, i now piggypacked off your idea and made an auto refiller w/ dock, basically i lead my boat into a layer above this into a holding station that automatically guides them into the first available holding slot, theres one for every boat dock below, if a spot is full the boat bounces off and a current attempts to pull it into the next one, when all bots are in (aka all boats below) (if i break one i jsut make one and toos in the river) and the lass boat bounces into place it hits a pressure plate which opens the doors holding the boats allowing them to go forward adn fall into the docking system, so i never have to check and see if there are still boats left as my auto docking system fills it when i used the last. Ill post diagrams later. er the origonal poster that is not the one above, like yours to though
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I made a similar machine but it was more aesthetic than practical. The boats begin at bedrock and then rocket upwards, traveling through a glass tube right next to the dock, when it hits the sky-limit it goes through a little canal thing that carries it to another glass tube through which it freefalls and lands on an elevated water ramp which leads through a hole in the wall into my dock. If I could learn to do the boat stacking thing I could a couple more awesome things (provided that boats don't destroy themselves when falling on one another.
why not use my method sl\o you never run out... besides you can make the tunnel as long as you want
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You just mined out my brains and placed them back with new ideas.
Fantastic work, this is an amazing design!
I was wanting to have some sort of contraption like this, but I'm horrible with redstone.
This is again, awesome, thanks so much for the contribution!
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how far can a boat be dropped onto another boat and be unharmed? I ask because my idea is to use a vertical feeding system that could be loaded from the surface. run out of boats? Simply drop some down the convenient hole in the ground until it's filled to the brim. I know dropping the first boat will be no problem because of the water, but the second may break if the hole is too deep.
One change I can think of is to open the door if the next door down doesn't have a boat. That way you can just load them all up from the first pool and let them trickle down. You'd need to add a switch and change the redstone of course.
wow lol this is cool, of course its complicated for what it does, but these days a lot of us are looking for new things to build and this looks like fun! im going to give it a try
It's cool but if your going to have a chest full of boats to fill the dispenser, you might as well just have the chest full of boats by the water and forget the dispenser.
I love it! With a solid disembarking area, it would be a great basis for an on-demand boat elevator design. Instead of relying on having several boats running continuously, you could have boats queued at various heights, board one and release it into the boatavator on demand.
Blueprints? >.>
But this would be awesome.
I'm looking forward to your future posts and seeing what other epic creations you think of.
I'm trying to replicate it, but I keep trying to get the boat to go through the door with no avail. I've tried doing it exactly as you did in the video, but I might be a little off. Anyway, whenever I hit the button, the boats just sit there. Any help would be greatly appreciated!
The dispenser from a distance, I built it aboveground for commodity.
The beginning of the boat line. Note how each space is 4x4 as opposed to the OP's larger design; this makes the boats a bit harder to place but makes it more compact.
Boats number 4 and 5, this was the part that took me the most effort to figure out, because if I did not have that little bit of water flowing the boat would not fall to the first floor. The trick was to not have a ladder beside the door, but have several ladders in frint of it, letting water flow just a bit without messing up the current below.
That's the ladder setup, it took me too much time to figure that out.
And the first floor of boats leading out to the sea. I didn't build it undergrouns because the main purpose is to show how stories of dispensers can be added. I could make it 5 stories high if I wanted to and it would take quite a while until you would need to fill it up again. This was my first redstone contraption, so I had to learn about inverters and adders. Didn't have to do anything special, though I could find some way to hide the wires.
Or would the door opening let multiple boats out at the same time?
Fantastic work, this is an amazing design!
I was wanting to have some sort of contraption like this, but I'm horrible with redstone.
This is again, awesome, thanks so much for the contribution!
Yes, stacking them vertically works.