The land was generated about a week ago. So I have all the resources. I might download Cartograph. I hear it has a "Ore count" that says how much of what is in your world.
does it? i have cartograph and i dont know how to make it do that... anyone enlighten me?
The land was generated about a week ago. So I have all the resources. I might download Cartograph. I hear it has a "Ore count" that says how much of what is in your world.
does it? i have cartograph and i dont know how to make it do that... anyone enlighten me?
When you generate a map, it should produce a text file with it that gives information like that.
When you generate a map, it creates a file called "mapX.txt" (where X is the world number) that has the count of all the blocks in that world.
Just as a reference, my ~6M world has 52 reed, and I harvested the natural ones near where I started (3) and planted all of them, so about 9 full size reeds are ones I planted, which comes to about 27 that I know I planted.
I have a fair bit of shoreline in my world too, so fairly rare in my world, but every one is different I suppose.
When you generate a map, it creates a file called "mapX.txt" (where X is the world number) that has the count of all the blocks in that world.
Just as a reference, my ~6M world has 52 reed, and I harvested the natural ones near where I started (3) and planted all of them, so about 9 full size reeds are ones I planted, which comes to about 27 that I know I planted.
I have a fair bit of shoreline in my world too, so fairly rare in my world, but every one is different I suppose.
Right-o. I just checked, and I have 26 reed. I also found a fair bit of cactus at spawn, so I'm setting up a farm. (3MB save. brand-spakin' new)
When a new game begins, it probably takes a little while to find reeds, but it only takes ONE reed unit to suddenly have an abundant, ridiculously big supply of 'em.
I once went sailing for the fun of adventure and stuff, and found a bunch of reeds. They look kind of funny in the distance, so I went for a closer look.
If there is anything Minecraft has taught me, it is that if you are outside in open daylight, and you see something funny-looking in the distance, by all means, go check it out. It is probably awesome. But if it is dark... it will probably kill you.
But I'd probably rate Reeds as being somewhere a bit more rare than Iron or Redstone, as far as resources are concerned. Maybe about as rare as Gold, and about as useful.
OP I would rate them an 8 because when you do find them it's usually 1 or 2 Stalks. But you can farm them so after you get them your set for the rest of the game. To my knowledge they seem to grow most often on the edge of islands so I would suggest hitting the open seas. I never did find any on my winter map. The again I couln't go out boating so exploring was harder.
Rollback Post to RevisionRollBack
"I love how supporters of finite torches say they want a more challanging game and then in later threads talk about using peaceful mode when building."
Reeds are one of the more uncommon of materials, yet they are the most abundant, along with cacti and wood.
Rollback Post to RevisionRollBack
Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
I have it on my winter map. It is very rare. I have only ever found 3 plants.
I think it dies if there is no running water next to it and the chunk unloads, if the water is frozen it dies. So it spawns but if you don't find it before you leave the area the next time you go back it will be gone. So look in areas were the water is not frozen on the surface. Water only freezes at the source blocks in the open, so if the source is say in a mountain then it will be still running. And many mountain springs leak outside.
Another way to find it is to move forward quickly in one unexplored direction. Because the world generates unfrozen water first and then snows on it to freeze the water. Moving to new chunks means that some will not have frozen over by the time you arrive at them. This means that the reed can survive.
does it? i have cartograph and i dont know how to make it do that... anyone enlighten me?
When you generate a map, it should produce a text file with it that gives information like that.
Just as a reference, my ~6M world has 52 reed, and I harvested the natural ones near where I started (3) and planted all of them, so about 9 full size reeds are ones I planted, which comes to about 27 that I know I planted.
I have a fair bit of shoreline in my world too, so fairly rare in my world, but every one is different I suppose.
Right-o. I just checked, and I have 26 reed. I also found a fair bit of cactus at spawn, so I'm setting up a farm. (3MB save. brand-spakin' new)
6-7 Reed
5 Iron
1 Stone
IMO
Whoops, ****, forgot it.
Clay: 8-11 (depending on your methods)
If there is anything Minecraft has taught me, it is that if you are outside in open daylight, and you see something funny-looking in the distance, by all means, go check it out. It is probably awesome. But if it is dark... it will probably kill you.
But I'd probably rate Reeds as being somewhere a bit more rare than Iron or Redstone, as far as resources are concerned. Maybe about as rare as Gold, and about as useful.
Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
HAAAAAAAAX!!!! -throws computer monitor-
I find it all the time, and now i have a hueg farm of it
On the contrary, i have a winter world with 4 reed in it.
Or so says Cartographer
I think it dies if there is no running water next to it and the chunk unloads, if the water is frozen it dies. So it spawns but if you don't find it before you leave the area the next time you go back it will be gone. So look in areas were the water is not frozen on the surface. Water only freezes at the source blocks in the open, so if the source is say in a mountain then it will be still running. And many mountain springs leak outside.
Another way to find it is to move forward quickly in one unexplored direction. Because the world generates unfrozen water first and then snows on it to freeze the water. Moving to new chunks means that some will not have frozen over by the time you arrive at them. This means that the reed can survive.
I would say Iron is on 3, it's everywhere.