I'm not sure whether or not Notch has decided which biome types he'll use, but I'm just going to put my two cents in anyway. Commence with the pointless rambling!
BIOMES
Type 1: Plains
An extremely flat and boring area. There are some small groups of trees, as well as ocassional large hills, but nothing that would be considered a mountain. Some small-sized lakes spawn here, and the ocean never reaches this far inland. It rains sometimes, but not very often. Mob villages are quite common here. The houses are very simple, just small huts made of wood or cobblestone.
Monster types:
* Zombie
* Some form of burrowing creature? Mole? Just something to take advantage of the flat terrain...
* Some kind of large land-walker, massive and quadraped. It's slow, but it has a projectile attack and its feet will crush anything, including some weak blocks. If it's heading for your house, evacuate immediately! They're very docile during the day, choosing only to plod along in no path whatsoever, but when other monsters come near it, it will charge at them and become agressive. Once charging, then it would go right through a monster and crush your house if it was beside it, so it might do you some good to kill monsters nearby it.
* Birds?
* A few fish to populate the lakes for fishing.
* Sheep.
* Cows.
* Chickens.
Type 2: Mountains
A place much like the more advanced areas we know now: Soaring cliffs, enthralling architecture... The mountains are littered with cave entrances. A few mountains are bare rock, tipped with snow, while the smaller mountains are plain dirt. Hardly any trees grow here. It sometimes snows. Majestic waterfalls are common here. There are a few mob villages, the houses are built into the sides of a cliff face, or hanging off an overhang.
Monster types:
* Slimes spawn at a higher level here, and can therefore come out of the many cave entrances.
* There a few types of birds here. You can find bird nests, and take the eggs found there, although it will make the birds angry, which will follow you and peck you. If there's a wall between you and them, then after a while they'll go away.
* The same burrowing creature from the plains (modified slightly?)
Type 3: Tundra
An area covered in ice and snow. It snows almost constantly here, and the frozen water only breaks open sometimes. The ice is three or four blocks thick, and hard to chop through without a pickaxe. Mob villages are few, and the houses are igloos created from ice. A few scraggly trees exist, solitary and small. Caution! If you dig under the ice, be sure to put torches around the hole so it stays melted. Due to the thick ice, it is nigh-on-impossible to dig out from underwater once it's frozen over.
Monster types:
* Some type of creature who lives under the ice, and burrows upwards to snatch unwary travellers and pull them deep underwater until they drown? Can be escaped by hacking at the limb that grabbed you.
* A type of wolf. Travels in packs, stays away from large settlements or groups of humans, but if you're alone in the wilderness, you're as good as dead if you have no meat to distract them with. Could be tamed?
* Some type of friendly animal. Polar bear? No, that would be useless... I guess wolves could be tamed.
Type 4: Islands
A sort of 'tropical' area. Islands are medium to small, no big continents. Lots of ocean. Ocean floor is sand, and the smaller islands are completely sand. Palm trees of some sort? Coconuts could give health, although you have to use some kind of tool to smash them open? It never rains here, and is sunny constantly.
Monster types:
* Lots and lots of fish, including a few sharks?
* Seagulls, mostly for scenery, so Notch would have to code just some extremely basic AI.
* Crabs, again scenic. Burrow into sand when you get close, scurry back and forth otherwise. These little basic AI creatures are mostly to add atmosphere rather than adding practically to the game.
* Most life here would be sea-life.
Type 5: Forest
Gargantuan trees, towering to the sky limit. The forest floor is quite dark, and covered in mushrooms and flowers. The canopy is a confusing twist of branches and leaves. The BEST place to build treehouses. The trunks are so tall you may have to build scaffolding around them just to harvest the wood. Some tree trunks are wide, and have cave entrances inside them (You see a hole in a tree, step in, fall down into a big cave). It rains about 50% of the time here, although the rain hardly ever reaches the forest floor. A few small lakes are nestled in between the trees. Monster villages are built in the canopy out of trunks and leaves.
Monster types:
* Some type of monkey that steals items? Only lives in the canopy.
* Lots of birds, some scenic and others agressive.
* Creepers live here (Because I consider them to be a type of sentient fungi, it makes logical sense that they would evolve from the fungi found commonly here.)
* Different varieties of creepers? (... Camo creepers? :3)
* Pigs.
Type 6: Floating Islands
Beautiful islands soaring above a massive chasm. The chasm either leads down to the void, admincrete, or maybe bedrock. Or some rock with caves in it. Floating islands higher up are in the light, and have trees, lakes with waterfalls flowing downwards, and maybe some hills. Usually, there are a few massive floating islands a hundred blocks long, with smaller ones around them, getting smaller the farther they are away from the main island. Islands lower down are more rocky, riddled with caves, and sometimes have lava lakes in them. Monster villages are built hanging off the bottom of islands, or sometimes on top of them.
Monster Types:
* A large, friendly bird that flies around the islands. Perhaps a whistle could be crafted which could call it to you, and you could hitch a ride to lower islands without hurting yourself.
* Extremely agressive birds.
* Flying creepers. Just because.
* Some type of creature that latches onto the bottom of floating islands. If you get close, it will extend its tentacles and attack you with them.
Type 7: Hell
A horrible place. Bare rock and dirt, lava lakes. Sometimes volcanoes are generated, which are basically mountains with caves in the top leading down to lava. Lavafalls and bare rock mountains are common. Mob villages are built inside most volcanoes.
Monster types:
* Demons. Basically a humanoid that attacks you with claws, or tridents? Or maybe just swords...
* Special fish dwell in the lava lakes. You need a flame-resistant fishing-rod, though...
* Skeletons usually accompany demons.
Type 8: Desert
A barren place covered in sand. No trees grow here, although there are two varieties of cactus: The one we know now, and a different variety that can be used as a substitute for wood. Small oasises (Oasiis? I don't know.) are rare, but surrounded by trees and animals.
Monster types:
* Sand burrowers, bigger ones make sinkholes that suck travellers into their jaws, smaller ones pop up randomly nearby and rush towards you, sort of like sand sharks.
* Some form of creature that poses as a cactus. When you try to harvest the cactus, it hits you once with its spiny fist, laughs, and runs away. If killed, they drop something good, because of their fast escape rate? These cacti can be told apart from others because they sometimes open their eyes, look left, then right, then close them again. Look before you chop.
* Camels? Can be ridden to go slightly faster?
Well, that's about it, folks. Thank you for reading if you did read this far, which you probably didn't. Be sure to comment and add your own opinions!
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I've always been this way. A patched-up, crazy matryoshka.
hell should be ocean replaced with lava, sharp stone spike-like-mountains, red sky, less daylight, and a lava zombie that does .5,1,2 damage and lights you on fire for some time
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Quote from wynryprocter »
I dug and fell right into it. Got killed so hard that I died to death.
kamikazee flying creepers? they are like the hijacked planes from 9/11
they randomly fly into the ground but mostly fly into stuff thats above 30 blocks above the ground level?(mountains included)
"Hey look at that I just built my house and now I will just go in any direction and WHAT THE **** IS THAT?!?!
"ITS A BIRD!"
"ITS A --"
"SSSSSSSSSSSSSSSSSS"
"FFFFFFFFFUUUUUUU"
Yes. Remember kids, losing is fun!
Hm... They should travel in flocks. Armies of flying creepers destroying a floating island = scariest thing ever.
This in SMP:
You and others chilling, creating a massive fortress under a floating island.
Suddently, 20-30 flying creepers attaching in waves! MAN THE HARPOONS! (no really, harpoons would be awesome and somewhat realistic)
This war rages on the server, for several realtime days. Think about it; 50 players defending a massive floating fortress/island, with harpoons, from flying kamikaze fungi. This might have to be a seperate serverside option, "war of the worlds" or something, you could choose witch enemies could spawn and stuff, think of it as the firefight mode from halo, only with resource gathering, crafting, ect.
Plains are a great idea but i dont think they have to be completely barren as you indicate. As an example, here in ND, we have hilly plains stretching the entire state, but if you know where to look (like the badlands) you'll see plains that drop 600 feet to a river valley below, the come right back up cliffs and continue on as plains. I think this kind of terrain would make plains a viable, exciting, biome.
Yeah all of them. I love them all, really nice structuring though, everything you said, I wouldn't mind, but polar bears aren't friendly, they should be an aggressive animal along with the wolves, maybe penguins?! :biggrin.gif:
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Quote from M-L-BeastZ »
Cool story bro. Please make a thread somebody cares about next time.
50 players defending a massive floating fortress/island, with harpoons, from flying kamikaze fungi.
This. This is why SMP exists.
Quote from Terminutter »
Maybe the forest area should have vines that you could climb like ladders?
And all of them, maybe have separate options in the Game Options if you want to disable one from the generation.
Vines would definitely be fun :3 Especially if you could chop them up and use them as cheap replacements for ladders, or a string replacement. Perhaps some kind of deterioration occurs if you use them too much, so ladders would still be better?
Quote from FritoBandito »
Plains are a great idea but i dont think they have to be completely barren as you indicate. As an example, here in ND, we have hilly plains stretching the entire state, but if you know where to look (like the badlands) you'll see plains that drop 600 feet to a river valley below, the come right back up cliffs and continue on as plains. I think this kind of terrain would make plains a viable, exciting, biome.
This is a good idea. I think every biome needs some interesting geography, so the plains were sort of uninspired. This is great though.
I've always thought that each biome needs its own unique geography, monsters that fill needs and niches created by the unique landscape, and a way to live off the land, each way different depending on the biome and the resources available there.
Quote from saltynut1 »
Yeah all of them. I love them all, really nice structuring though, everything you said, I wouldn't mind, but polar bears aren't friendly, they should be an aggressive animal along with the wolves, maybe penguins?! :biggrin.gif:
Weeeeell... I DO like penguins.. But they don't really fill their own niche, do they? That's why I scratched the polar bear idea: They wouldn't be very useful. Think about it: Each friendly animal is useful. Cows for leather, sheep for wool, pigs for pork, chickens for feathers/eggs. Each animal creates its own unique resource, and each unique resource builds onto the minecraft experience.
Rollback Post to RevisionRollBack
I've always been this way. A patched-up, crazy matryoshka.
MOLES ARE DUMB IM SORRY BUT IF THEY KILL YOU THEN THEY ARE DUMB if they dont kill ya then they rock and ill be happy with them and a bow adn [>>-i>] [>>-i>] [>>-i>] [>>-i>] [>>-i>] [>>-i>] [>>-i>] [>>-i>] [>>-i>] [>>-i>] s
Type 1: Plains
An extremely flat and boring area. There are some small groups of trees, as well as ocassional large hills, but nothing that would be considered a mountain. Some small-sized lakes spawn here, and the ocean never reaches this far inland. It rains sometimes, but not very often. Mob villages are quite common here. The houses are very simple, just small huts made of wood or cobblestone.
Monster types:
* Zombie
* Some form of burrowing creature? Mole? Just something to take advantage of the flat terrain...
* Some kind of large land-walker, massive and quadraped. It's slow, but it has a projectile attack and its feet will crush anything, including some weak blocks. If it's heading for your house, evacuate immediately! They're very docile during the day, choosing only to plod along in no path whatsoever, but when other monsters come near it, it will charge at them and become agressive. Once charging, then it would go right through a monster and crush your house if it was beside it, so it might do you some good to kill monsters nearby it.
* Birds?
* A few fish to populate the lakes for fishing.
* Sheep.
* Cows.
* Chickens.
Type 2: Mountains
A place much like the more advanced areas we know now: Soaring cliffs, enthralling architecture... The mountains are littered with cave entrances. A few mountains are bare rock, tipped with snow, while the smaller mountains are plain dirt. Hardly any trees grow here. It sometimes snows. Majestic waterfalls are common here. There are a few mob villages, the houses are built into the sides of a cliff face, or hanging off an overhang.
Monster types:
* Slimes spawn at a higher level here, and can therefore come out of the many cave entrances.
* There a few types of birds here. You can find bird nests, and take the eggs found there, although it will make the birds angry, which will follow you and peck you. If there's a wall between you and them, then after a while they'll go away.
* The same burrowing creature from the plains (modified slightly?)
Type 3: Tundra
An area covered in ice and snow. It snows almost constantly here, and the frozen water only breaks open sometimes. The ice is three or four blocks thick, and hard to chop through without a pickaxe. Mob villages are few, and the houses are igloos created from ice. A few scraggly trees exist, solitary and small. Caution! If you dig under the ice, be sure to put torches around the hole so it stays melted. Due to the thick ice, it is nigh-on-impossible to dig out from underwater once it's frozen over.
Monster types:
* Some type of creature who lives under the ice, and burrows upwards to snatch unwary travellers and pull them deep underwater until they drown? Can be escaped by hacking at the limb that grabbed you.
* A type of wolf. Travels in packs, stays away from large settlements or groups of humans, but if you're alone in the wilderness, you're as good as dead if you have no meat to distract them with. Could be tamed?
* Some type of friendly animal. Polar bear? No, that would be useless... I guess wolves could be tamed.
Type 4: Islands
A sort of 'tropical' area. Islands are medium to small, no big continents. Lots of ocean. Ocean floor is sand, and the smaller islands are completely sand. Palm trees of some sort? Coconuts could give health, although you have to use some kind of tool to smash them open? It never rains here, and is sunny constantly.
Monster types:
* Lots and lots of fish, including a few sharks?
* Seagulls, mostly for scenery, so Notch would have to code just some extremely basic AI.
* Crabs, again scenic. Burrow into sand when you get close, scurry back and forth otherwise. These little basic AI creatures are mostly to add atmosphere rather than adding practically to the game.
* Most life here would be sea-life.
Type 5: Forest
Gargantuan trees, towering to the sky limit. The forest floor is quite dark, and covered in mushrooms and flowers. The canopy is a confusing twist of branches and leaves. The BEST place to build treehouses. The trunks are so tall you may have to build scaffolding around them just to harvest the wood. Some tree trunks are wide, and have cave entrances inside them (You see a hole in a tree, step in, fall down into a big cave). It rains about 50% of the time here, although the rain hardly ever reaches the forest floor. A few small lakes are nestled in between the trees. Monster villages are built in the canopy out of trunks and leaves.
Monster types:
* Some type of monkey that steals items? Only lives in the canopy.
* Lots of birds, some scenic and others agressive.
* Creepers live here (Because I consider them to be a type of sentient fungi, it makes logical sense that they would evolve from the fungi found commonly here.)
* Different varieties of creepers? (... Camo creepers? :3)
* Pigs.
Type 6: Floating Islands
Beautiful islands soaring above a massive chasm. The chasm either leads down to the void, admincrete, or maybe bedrock. Or some rock with caves in it. Floating islands higher up are in the light, and have trees, lakes with waterfalls flowing downwards, and maybe some hills. Usually, there are a few massive floating islands a hundred blocks long, with smaller ones around them, getting smaller the farther they are away from the main island. Islands lower down are more rocky, riddled with caves, and sometimes have lava lakes in them. Monster villages are built hanging off the bottom of islands, or sometimes on top of them.
Monster Types:
* A large, friendly bird that flies around the islands. Perhaps a whistle could be crafted which could call it to you, and you could hitch a ride to lower islands without hurting yourself.
* Extremely agressive birds.
* Flying creepers. Just because.
* Some type of creature that latches onto the bottom of floating islands. If you get close, it will extend its tentacles and attack you with them.
Type 7: Hell
A horrible place. Bare rock and dirt, lava lakes. Sometimes volcanoes are generated, which are basically mountains with caves in the top leading down to lava. Lavafalls and bare rock mountains are common. Mob villages are built inside most volcanoes.
Monster types:
* Demons. Basically a humanoid that attacks you with claws, or tridents? Or maybe just swords...
* Special fish dwell in the lava lakes. You need a flame-resistant fishing-rod, though...
* Skeletons usually accompany demons.
Type 8: Desert
A barren place covered in sand. No trees grow here, although there are two varieties of cactus: The one we know now, and a different variety that can be used as a substitute for wood. Small oasises (Oasiis? I don't know.) are rare, but surrounded by trees and animals.
Monster types:
* Sand burrowers, bigger ones make sinkholes that suck travellers into their jaws, smaller ones pop up randomly nearby and rush towards you, sort of like sand sharks.
* Some form of creature that poses as a cactus. When you try to harvest the cactus, it hits you once with its spiny fist, laughs, and runs away. If killed, they drop something good, because of their fast escape rate? These cacti can be told apart from others because they sometimes open their eyes, look left, then right, then close them again. Look before you chop.
* Camels? Can be ridden to go slightly faster?
Well, that's about it, folks. Thank you for reading if you did read this far, which you probably didn't. Be sure to comment and add your own opinions!
Could a mod do me a big favor and move it? Pretty please?
"Hey look at that I just built my house and now I will just go in any direction and WHAT THE **** IS THAT?!?!
"ITS A BIRD!"
"ITS A --"
"SSSSSSSSSSSSSSSSSS"
"FFFFFFFFFUUUUUUU"
HeroineHerobrine Addictions..Yes. Remember kids, losing is fun!
Hm... They should travel in flocks. Armies of flying creepers destroying a floating island = scariest thing ever.
A flock of Creepers?
Then when they switch into another Biome they call Skeletons to get on their backs so you have a Flying Flock of Creepers with Skeleton Archers.
**** would go down.
HeroineHerobrine Addictions..Oh! My bad, it's been fixed now.
We'd be as good as dead.
they randomly fly into the ground but mostly fly into stuff thats above 30 blocks above the ground level?(mountains included)
Thanks :happy.gif: I've made it so you can vote for all of them now... My stupid mistake -.-
This in SMP:
You and others chilling, creating a massive fortress under a floating island.
Suddently, 20-30 flying creepers attaching in waves! MAN THE HARPOONS! (no really, harpoons would be awesome and somewhat realistic)
This war rages on the server, for several realtime days. Think about it; 50 players defending a massive floating fortress/island, with harpoons, from flying kamikaze fungi. This might have to be a seperate serverside option, "war of the worlds" or something, you could choose witch enemies could spawn and stuff, think of it as the firefight mode from halo, only with resource gathering, crafting, ect.
AWESOMGASM!
This.
Also, only hell if it becomes what replaces the Void at the bottom of the map, or something. Not on ground level.
Plains are a great idea but i dont think they have to be completely barren as you indicate. As an example, here in ND, we have hilly plains stretching the entire state, but if you know where to look (like the badlands) you'll see plains that drop 600 feet to a river valley below, the come right back up cliffs and continue on as plains. I think this kind of terrain would make plains a viable, exciting, biome.
This. This is why SMP exists.
Vines would definitely be fun :3 Especially if you could chop them up and use them as cheap replacements for ladders, or a string replacement. Perhaps some kind of deterioration occurs if you use them too much, so ladders would still be better?
This is a good idea. I think every biome needs some interesting geography, so the plains were sort of uninspired. This is great though.
I've always thought that each biome needs its own unique geography, monsters that fill needs and niches created by the unique landscape, and a way to live off the land, each way different depending on the biome and the resources available there.
Weeeeell... I DO like penguins.. But they don't really fill their own niche, do they? That's why I scratched the polar bear idea: They wouldn't be very useful. Think about it: Each friendly animal is useful. Cows for leather, sheep for wool, pigs for pork, chickens for feathers/eggs. Each animal creates its own unique resource, and each unique resource builds onto the minecraft experience.
You heard that, green and red.