As most of you know, once you get the itch to make something, you won't stop until it's completed...but how long did it take for you to do that?
Right now I'm about 1/3 of the way done on my Fortress and it has taken 5 hours...might add a few more things later onto it.
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I've become so Numb, I can't feel you there;
Become so tired, so much more aware;
I'm becoming this, all I want to do;
Is be more like me, and be less like you.
um. a tower took me like a whole 15 minutes... i have played single games for longer... but patience is not one for me when comes to multi-day projects :smile.gif:
It took me about 10 hours to make my fort, which features an indoor farm, tree nursery, sealed off and connected resource pit, cobblestone generator (which I made sure to note how inefficient the sucker really is), and all the normal stuff. I also built it over the top of my mob killer trap, so that was where most of the time went to. That and clearing the land to make my tree nursery.
Im currently building a massive 150X100 Pit starting from the surface, Ive barely begun to scratch the surface and Ive spent exactly 20 hours and 43 minutes on it. This will most likely consume my whole entire life
I had an idea for a plank-themed house, built around a large front porch with wooden pillars (fence-stacking "glitch"). Conceptualizing took a few minutes, building took 30 or so, tweaking the DAMN ROOF STAIRS ALIGN RIGHT DAMMIT took 20 minutes, routing grass from a nearby field to the front/back/side yards has so far taken 2 hours and counting. Luckily I can be AFM and post on the forums in the meantime.
I decided to build a 3-to-8 decoder from redstone, because a secret project of mine uses several. Conceptualizing took about two hours, mainly me trying to optimize, then giving up and just building it inefficiently (read: slower than optimum by about a tick. Yes, a tick. I got really OCD about it.), though I did find a 3-input AND gate one tick more efficient than using two staggered ANDS, constructing took about an hour and a half, fixing a really stupid bug (I miscounted, and skipped the 5 line. Yes. Everything after the 5 had to be rebuilt) took about 20 minutes, then testing took about 10.
My secret project mentioned in the previous project has been in light-design phase (my own term- basically, designing and working on it but not fully dedicated yet due to large uncertainties, in this case with redstone chunk loading limits and tick speeds) for, I'd say, two or three months. It may take twice as long to fully build and test, at this rate.
As most of you know, once you get the itch to make something, you won't stop until it's completed...but how long did it take for you to do that?
Right now I'm about 1/3 of the way done on my Fortress and it has taken 5 hours...might add a few more things later onto it.
Become so tired, so much more aware;
I'm becoming this, all I want to do;
Is be more like me, and be less like you.
Numb-Linkin Park
Countdown to A Thousand Suns - T-minus 4 days.
I had an idea for a plank-themed house, built around a large front porch with wooden pillars (fence-stacking "glitch"). Conceptualizing took a few minutes, building took 30 or so, tweaking the DAMN ROOF STAIRS ALIGN RIGHT DAMMIT took 20 minutes, routing grass from a nearby field to the front/back/side yards has so far taken 2 hours and counting. Luckily I can be AFM and post on the forums in the meantime.
I decided to build a 3-to-8 decoder from redstone, because a secret project of mine uses several. Conceptualizing took about two hours, mainly me trying to optimize, then giving up and just building it inefficiently (read: slower than optimum by about a tick. Yes, a tick. I got really OCD about it.), though I did find a 3-input AND gate one tick more efficient than using two staggered ANDS, constructing took about an hour and a half, fixing a really stupid bug (I miscounted, and skipped the 5 line. Yes. Everything after the 5 had to be rebuilt) took about 20 minutes, then testing took about 10.
My secret project mentioned in the previous project has been in light-design phase (my own term- basically, designing and working on it but not fully dedicated yet due to large uncertainties, in this case with redstone chunk loading limits and tick speeds) for, I'd say, two or three months. It may take twice as long to fully build and test, at this rate.