Minecraft will not have a definitive currency, currencies do not work in game such as this.
The "currency" will end up being a resource based system, most likely from wood. You need wood to create sticks and crafting tables, the two items you simply cannot do without.
Iron may become a currency in "late game" when players begin to amass larger fortunes but wood may still be an issue if people are not careful with deforesting huge swaths of land. Keep a hold of those shrubs you'll need them late game unless you like walking/boating/carting your way across the map for more trees.
The problems with gold is that its too rare, too soft and well, other than decoration its useless.
Why wouldn't currency work? The middle ages used the bartering AND currency system. The peasants traded food, materials, or animals with the "more important" people for coins. Those coins were used within the higher society.
But I think iron should be used as coins. like,
would be a handful of coins, like, 5-8.
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I don't see currency as being totally necessary but if it takes the form of coins made from ores, I think it could be done so long as those coins are capable of being re-smelted back into bars of ore. Thus, coins could be used as a smaller unit of measurement in terms of prices when bars of ore are too much.
This all hinges on how big the servers are and how many people are on at a time. The more people playing at once, the more viable it is. If it's just 5 people on a server at one given time then coins likely won't be used. If it's something more like 50+ people playing on a server at a given time, then yes it would probably be useful.
Thats the thing though, aside from a RP PoV what use are coins to anyone?
It would turn out like the old diablo II i think, where gold just became devalued due to how much of it you could get and the fact that you could buy very little with it. in the end Runes became the main currency since they had practical uses.
Most games that have a gold based currency enforce it with the use of "untradable" items and gold that cannot be manufactured.
Then again the whole economy is probably going to go to the shitter within the first few months once the inventory hackers just hack in large resources to their accounts.
You could be right, coins might take off, but it would take a large number of people to begin with to kick start the economy, and youd have to advertise it to get new people in on the jig. Myself ill just trade what i have an abundance of for what i have little of Bartering values as i go.
This all hinges on how big the servers are and how many people are on at a time. The more people playing at once, the more viable it is. If it's just 5 people on a server at one given time then coins likely won't be used.
From what i hear inventory carries over from server to server, or that last i heard was that.
I think that currency, or bartering will work, on an RP server.
On a normal "Kill everyone" survival server, you won't have time to use cash or trade, you just fight.
The "currency" will end up being a resource based system, most likely from wood. You need wood to create sticks and crafting tables, the two items you simply cannot do without.
Iron may become a currency in "late game" when players begin to amass larger fortunes but wood may still be an issue if people are not careful with deforesting huge swaths of land. Keep a hold of those shrubs you'll need them late game unless you like walking/boating/carting your way across the map for more trees.
The problems with gold is that its too rare, too soft and well, other than decoration its useless.
= 10 coins or something like that
But I think iron should be used as coins. like,
would be a handful of coins, like, 5-8.
and pain.
Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
This all hinges on how big the servers are and how many people are on at a time. The more people playing at once, the more viable it is. If it's just 5 people on a server at one given time then coins likely won't be used. If it's something more like 50+ people playing on a server at a given time, then yes it would probably be useful.
It would turn out like the old diablo II i think, where gold just became devalued due to how much of it you could get and the fact that you could buy very little with it. in the end Runes became the main currency since they had practical uses.
Most games that have a gold based currency enforce it with the use of "untradable" items and gold that cannot be manufactured.
Then again the whole economy is probably going to go to the shitter within the first few months once the inventory hackers just hack in large resources to their accounts.
You could be right, coins might take off, but it would take a large number of people to begin with to kick start the economy, and youd have to advertise it to get new people in on the jig. Myself ill just trade what i have an abundance of for what i have little of Bartering values as i go.
It's the rarity that makes gold valuable. People will naturally want more of it...merely for bragging rights.
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From what i hear inventory carries over from server to server, or that last i heard was that.
On a normal "Kill everyone" survival server, you won't have time to use cash or trade, you just fight.
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