Exactly my point to how this flaw should be solved thank you and goodbye.
You didn't mention a Rangecheck in ANY of your posts. Plus, you don't have to be an asshole.
Quote from Rynver »
However, having a radius that does not allow you to operate chests or what have you, That also cuts out the use of a chest.
Hm? range check. Also my initial post speaks about how part of the flaw is the fact that it doesn't have a radius around the chests that check for the player. So ,yes i did mention range check i just didn't use those exact words. i am also a asshole if you do not understand that i am in fact a very direct and respectful person.For instance When i said "thankyou and goodbye" i was very literal. Please do not consider me as some sort of "asshole" for you will find you will only make yourself look like a "asshole" saying such about me.
Quote from xikkub »
Firstly, Rynver, I think you need to lose the ego. Secondly, SMP hasn't been released yet. I think there are much more important things Notch is worrying about than an obscure chest glitch. And yes, hacks have nothing to do with this thread, since the OP originally addressed opening chests while in motion.
i do not have ego, i was just stating a reoccurring theme with how good i am at finding bugs and with how often i run into glitches if you refer to that instance. You may not see why i think this glitch is important, but it is a glitch with almost limitless potential considering the other elements notch may infact program in the future. if he squashes the bug while programming say the next type of furnace or other operator. These kinds of bugs gain power with the number of elements introduced containing the bug.
** A note, if you wish this thread to end do not attack my honor or my morals. i always respond to such.
For this thread is just about fully discussed about the bug and all its angles ect.
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You can go ahead and move at the speed of light, But i will move at the speed of darkness.
All notch has to do is add a conditional statement in a loop that detects whether or not the player is within an appropriate distance of the chest... If not, close the menu. If they try opening a chest when they're not in range (via hacking or exploiting), don't let them open the chest. Done.
I see a way hackers could exploit this majorly.
All they have to do is write a client with a hack allowing them to open a chest (They could probably make it so they can specify the chest ID, or make it random) and they could steal without anyone knowing what happened. This is the reason why it would need to be fixed.
Quote from Notch Blog. »
I just finished implementing tile mining and movement verification. It’s now impossible to claim to mine a tile you can’t mine, or to mine a tile too fast, and it’s also impossible to move through walls.
This almost definitely includes accessing chests which are far away. Though one could still do what the OP proposed, one could not hack into a chest.
let's keep talking about bugs and how they will ruin smp even though notch will most likely fix them
jesus i hate all of you guys
Things like this will be overlooked by Notch if people don't mention them. It's not like Notch would automatically think this was a bug. If he thought this would be a problem, he would have origionally coded it with that in mind.
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Quote from suicideking0 »
Quote from Vincenzo »
Really? I hire migrant Filipino children to mine for me! Ah, capitalism at it's best. [iapprove]
The server would prevent the interaction with that block which you aren't near.
Without being able to test it or see the code, I don't know why you're making that assertion. Which doesn't matter anyways, if it's a problem then has already taken note of this thread and fixed it. As far as I can tell in single player, gaining access to the chest on clicking is one event the player initiates, and closing access to the chest is a separate event that the player also initiates (by clicking Esc or whatever). So far, the game does not seem to ever force that event on a player.
Brb, want to see what happens when a player is killed while having access to a chest.
Wouldn't take much preparation at all. Hop in a minecraft, have a friend push you past the chest then take you away and toss you in a small hole, cover the hole, and anytime the person adds to their chest, you can steal it.
I see you are used to typing Minecraft. I have the same curse. Or blessing. I don't know which.
Back, as far as I can tell, dying while in an inventory screen just forces you to press Esc before you can choose either "respawn" or "return to title screen", so I guess that exploit can't be used by people respawning.
*facepalm* Honestly I dont' know what some of your though processes are doing, but you can't just assume that there will be this 45km minetrack that goes right by a chest in SMP. Why the F would anyone do that?!
And my question was never answered. What makes you think that anyone will be able to just come along and open your chest? Can we say locks? Or better yet, ITS CODED THAT WAY. There aren't too many MMOs I know of where you can just run around and take people's stuff freely. There are lines of code to protect against that, but locks might be the answer to all of this mindless blather >_>