My framerate performance has been improved. Moving around it's 70-120, before it was 50-90.Standing still of gone from 120-200 to 180-300+.
But, It now seems to thrash the hell out of my hard drive, which could be a problem for people using laptops or older computers.
Suggestion to all whome has or does not have a problem lay out your system specs in a organized manner so that notch can figure out what exactly is the problem.
Rollback Post to RevisionRollBack
You can go ahead and move at the speed of light, But i will move at the speed of darkness.
Alright, so from what I've read, making a new world will be smooth and a "successful" optimization,
compared to where the converter for the old worlds was a train wreck.
I get that you can decide not to compress saves to increase performance, but my save is now over 2 gigabytes and I'm not a heavy explorer. That's crossing a line on what I consider an acceptable trade-off.
Futhermore, those ticks never go away, and my friend reports that his chests will empty themselves periodically without any reason. Some entities now spawn in the ground when you reload maps, leading to a ton of sheep and pigs and stuff looking like they've been half-buried and covered in tar.
I understand that this is an alpha, but I'm not sure what this update was supposed to accomplish. :?:
I get that you can decide not to compress saves to increase performance, but my save is now over 2 gigabytes and I'm not a heavy explorer. That's crossing a line on what I consider an acceptable trade-off.
Futhermore, those ticks never go away, and my friend reports that his chests will empty themselves periodically without any reason. Some entities now spawn in the ground when you reload maps, leading to a ton of sheep and pigs and stuff looking like they've been half-buried and covered in tar.
I understand that this is an alpha, but I'm not sure what this update was supposed to accomplish. :?:
Well, it was supposed to accomplish better performance for example. I think this update simply didn't go as planned.
2 GB is too big; a full came like Counter Strike Source is about 2 GB...
Exactly. I'm okay with 20 or 30 mb for a new save, completely fresh. I'm okay with a hundred megabytes for my island three thousand blocks to a side (considering it used to be 20). But two gigabytes? That's huge. If I had all five save slots filled with those kinds of saves, there'd be as much Minecraft on my hard drive as there is Mass Effect 2. There'd be as much Minecraft as 15 copies of Deus Ex. There'd be as much Minecraft as 1,000 copies of Minecraft's executables and libraries.
I understand Minecraft is extremely data-heavy and that under the old system a full save would be in the exabyte size range, but at the same time, even very very mild compression would help. I have the feeling, that distinct nag, that this was curing the disease by killing the patient. To remove hard drive whitespace and cut down on the number of files, we added several hundred times the overhead.
Some of you guys are actually complaining about 0-10 FPS? That's pretty damn good for me, even on highest fog setting. With this new update, though, I'm getting like 30-50, and have yet to notice any stuttering.
Performance is about the same on my laptop, maybe a tiny bit worse. I can deal with low fps (5-25 on short render distance, "fast" graphics), but it's the stuttering every second or so that really gets to me. I was hoping for better performance for some craftan-on-the-go, but what're you gonna do.
Specs of my (admittedly P.O.S.) laptop:
XP
1.6 GHz dual core AMD
1 GB RAM
Radeon Xpress 1150 (integrated)
Performance is actually better on my desktop, with no stuttering (~100 fps, "fancy" graphics, max render distance).
Desktop specs:
Vista 64 bit
2.8 GHz quad core Intel
8 GB RAM
Radeon HD 5770 1 GB
I just left my game running for about 20 minutes and did something else .. came back and no stutter. i guess maybe after you let it do all its block checking (or whatever) itll be done and bang .. no choppy choppy
I just left my game running for about 20 minutes and did something else .. came back and no stutter. i guess maybe after you let it do all its block checking (or whatever) itll be done and bang .. no choppy choppy
Until you try to explore a new area. Then the cycle returns.
The game is now pausing for me and certain points and everything in chests got deleted for me. Oh well, I am sure Notch will realize the mistake and fix it soon.
It's official "Make your avatar Notch's head week". I tried to make a glowing Notch head and succeeded, but it was too big and I didn't know how to scale down an animated image.
It's official "Make your avatar Notch's head week". I tried to make a glowing Notch head and succeeded, but it was too big and I didn't know how to scale down an animated image.
If you'd like, I can do it for you. Send me the animation.
But, It now seems to thrash the hell out of my hard drive, which could be a problem for people using laptops or older computers.
I think the slowness may be because of mobs. on my screen, it is like E:32/325.
compared to where the converter for the old worlds was a train wreck.
I think I'll just generate a new world.
Futhermore, those ticks never go away, and my friend reports that his chests will empty themselves periodically without any reason. Some entities now spawn in the ground when you reload maps, leading to a ton of sheep and pigs and stuff looking like they've been half-buried and covered in tar.
I understand that this is an alpha, but I'm not sure what this update was supposed to accomplish. :?:
Exactly. I'm okay with 20 or 30 mb for a new save, completely fresh. I'm okay with a hundred megabytes for my island three thousand blocks to a side (considering it used to be 20). But two gigabytes? That's huge. If I had all five save slots filled with those kinds of saves, there'd be as much Minecraft on my hard drive as there is Mass Effect 2. There'd be as much Minecraft as 15 copies of Deus Ex. There'd be as much Minecraft as 1,000 copies of Minecraft's executables and libraries.
I understand Minecraft is extremely data-heavy and that under the old system a full save would be in the exabyte size range, but at the same time, even very very mild compression would help. I have the feeling, that distinct nag, that this was curing the disease by killing the patient. To remove hard drive whitespace and cut down on the number of files, we added several hundred times the overhead.
I guess not every update works perfectly.
It got a lot better after more or less an hour, still slightly worse than before this update though.
HOWEVER, I will refrain from voting until I play moar, since many players say it goes away after a couple of reloads.
Specs of my (admittedly P.O.S.) laptop:
XP
1.6 GHz dual core AMD
1 GB RAM
Radeon Xpress 1150 (integrated)
Performance is actually better on my desktop, with no stuttering (~100 fps, "fancy" graphics, max render distance).
Desktop specs:
Vista 64 bit
2.8 GHz quad core Intel
8 GB RAM
Radeon HD 5770 1 GB
Until you try to explore a new area. Then the cycle returns.
If you'd like, I can do it for you. Send me the animation.
Intel Core i7 860 @ 2.80 GHz
4.0 GB DDR3 RAM
Nvidea Geforce GTX 260
I think that's really all I need to list. I realize there was already a roll back but just in case he's trying to figure things out that may help.