I Just had an idea for a redstone telegraph(I dont have the game so i cant test this.)
= Leaver/button
=Leaver/button on
=Redstone dust.
=Redstone dust on.
Transmiter
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Reciver
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Example(Dot on)
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(New)2-way(Best used with 2 peopel on each side of the line)
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As you can see this would alow morse code.(If in SMP Chat has limited hereing range then this could be used for long range communication.
this could be used to send discrete alarms to allies. not just for morse code. quite useful actually.
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Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
You wouldn't need two channels though would you?
Dot or dash would be determined by how long it was active.
Although it could be hard torn switches at the proper intervals.
If there are two channels, the other should be for making a response, therefore, conversation between two users.
Wow, this is a great idea. However, if an enemy clan found your wires they could secretly cut off communication, extend the wires so they can listen in on transmissions, or even hijack it and send messages impersonating one end. Clans would probably have to start using keys to identify each other, or just hide their wires very well.
Wow, this is a great idea. However, if an enemy clan found your wires they could secretly cut off communication, extend the wires so they can listen in on transmissions, or even hijack it and send messages impersonating one end. Clans would probably have to start using keys to identify each other, or just hide their wires very well.
that is one of the most awesome scenarios I have ever witnessed within my head.
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Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
Wow, this is a great idea. However, if an enemy clan found your wires they could secretly cut off communication, extend the wires so they can listen in on transmissions, or even hijack it and send messages impersonating one end. Clans would probably have to start using keys to identify each other, or just hide their wires very well.
I think that would be an awesome element, worrying about spying and stuff :biggrin.gif:
Adding to that, you could probably use RS latches and clocks to automatically shut off the power to produce either "." or "-" depending on the size of the clock used, thus automating the process somewhat.
Quote from Baldr »
Quote from dugtoodeep »
Wow, this is a great idea. However, if an enemy clan found your wires they could secretly cut off communication, extend the wires so they can listen in on transmissions, or even hijack it and send messages impersonating one end. Clans would probably have to start using keys to identify each other, or just hide their wires very well.
Inverted signal? The light always burns unless you tap a button.
Not sure what you mean, but you could add another NOT gate to fix that. I think. Don't know what you're talking about.
what about morse coding navajo?
I can see it. the other clan intercepts the message, translates the morse into navajo,the navajo into english and read: "Code 26" and then they have no idea what code 26 is and start crying.
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Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
you would need to be within 300 blocks because of the way the wires work only if within the same chunk or something... but this could lead to a way to extend chat if we could use it like cup phones
this could be used to send discrete alarms to allies. not just for morse code. quite useful actually.
More like discrete encoded alarms to allies, if you don't know the code.
It's easy to setup some lines from your base to the bases of your allies, and set up signs at the lines to tell what they mean (Fire, Invasion, Single Invader, etc.)
All it takes is alot of redstone, and some redstone torches to create a double NOT gate to increase the length of the lines.
The only problem with labeled lines is that if an enemy invaded one of your allies and noticed there was signal lines, they could tap them, tap them and disable them, disable them completely, or follow the lines back to you and attack you while ****ing with the lines.
Wow, this is a great idea. However, if an enemy clan found your wires they could secretly cut off communication, extend the wires so they can listen in on transmissions, or even hijack it and send messages impersonating one end. Clans would probably have to start using keys to identify each other, or just hide their wires very well.
I would solve this by having the tunnel large enough to walk through, and send patrols down regularly. You could also have a minecart track by it to quickly check out the line.
There would always be the possibility of making semaphore towers, or communicating through messengers / signs left places if you were paranoid. If you had enough materials, you could make elaborate displays, though I doubt that notch will add in any blocks that could act as a computer in one block.
Wow, this is a great idea. However, if an enemy clan found your wires they could secretly cut off communication, extend the wires so they can listen in on transmissions, or even hijack it and send messages impersonating one end. Clans would probably have to start using keys to identify each other, or just hide their wires very well.
I would solve this by having the tunnel large enough to walk through, and send patrols down regularly. You could also have a minecart track by it to quickly check out the line.
There would always be the possibility of making semaphore towers, or communicating through messengers / signs left places if you were paranoid. If you had enough materials, you could make elaborate displays, though I doubt that notch will add in any blocks that could act as a computer in one block.
The regular patrols would be a little too much for a communication line. The minecart track wouldn't work if it went too fast, either.
Personally, I think making a hidden underground room for communications that you regularly check would be ok, though. If you got raided, enemies wouldn't see it unless they tore the place up.
I think it would be neat if we could make simple one/two block displays to send messages across a wire.
Or possibly, in game video feeds of different parts of the map in the future.
I'm glad notch is allowing server mods
OR, lets say you ally with a colony. now, lets say your under attack. flip a switch, and a sign in their village lights up, telling them that you're under attack, and need help.
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Give me an internet, or Chuck Norris will kill you!!!
You wouldn't need two channels though would you?
Dot or dash would be determined by how long it was active.
Although it could be hard torn switches at the proper intervals.
If there are two channels, the other should be for making a response, therefore, conversation between two users.
Dot would be quickly turning on and off a lever and dash would be activating the wire with a button.
You could create a connected light that tells you if the line was cut.
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"Science has made us gods even before we are worthy of being men." - Jean Rostand
"You have no power over me that I don't give you, and I don't have any power over you than you give me." - Vi Hart
haha. we could also try and make a humongous logic circuit (with memory latches and whatnot) underground or something to make an entire keyboard to send, as well as a way to receive. Or do the dial-pad-texting style just to save on the number of buttons.
That would probably take more time and space than what it's worth, though hahaha. So simple morse code it is. x]
(I read somewhere in this forum that the red stuff doesn't work/is disabled after some distance away (like with minecarts and whatnot). Is there any truth in this?)
(I read somewhere in this forum that the red stuff doesn't work/is disabled after some distance away (like with minecarts and whatnot). Is there any truth in this?)
After a big enough distance things start to not work, like fires won't burn the blocks and the current won't change things.
= Leaver/button
=Leaver/button on
=Redstone dust.
=Redstone dust on.
Transmiter
[]
[] [] [] []
[]
Reciver
[] []
[] [] []
Example(Dot on)
[] []
[]
[]
[]
(New)2-way(Best used with 2 peopel on each side of the line)
[] []
[]
[]
[]
[] [] []
[] [] []
[]
[] []
[]
As you can see this would alow morse code.(If in SMP Chat has limited hereing range then this could be used for long range communication.
Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
Dot or dash would be determined by how long it was active.
Although it could be hard torn switches at the proper intervals.
If there are two channels, the other should be for making a response, therefore, conversation between two users.
that is one of the most awesome scenarios I have ever witnessed within my head.
Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
I think that would be an awesome element, worrying about spying and stuff :biggrin.gif:
Not sure what you mean, but you could add another NOT gate to fix that. I think. Don't know what you're talking about.
I can see it. the other clan intercepts the message, translates the morse into navajo,the navajo into english and read: "Code 26" and then they have no idea what code 26 is and start crying.
Do not wallow do not stall
Time waits for none at all
Your allowance may crawl,
It may fly or even vanish
But none will seem more lavished
Than time lost to all.
It's easy to setup some lines from your base to the bases of your allies, and set up signs at the lines to tell what they mean (Fire, Invasion, Single Invader, etc.)
All it takes is alot of redstone, and some redstone torches to create a double NOT gate to increase the length of the lines.
The only problem with labeled lines is that if an enemy invaded one of your allies and noticed there was signal lines, they could tap them, tap them and disable them, disable them completely, or follow the lines back to you and attack you while ****ing with the lines.
I would solve this by having the tunnel large enough to walk through, and send patrols down regularly. You could also have a minecart track by it to quickly check out the line.
There would always be the possibility of making semaphore towers, or communicating through messengers / signs left places if you were paranoid. If you had enough materials, you could make elaborate displays, though I doubt that notch will add in any blocks that could act as a computer in one block.
Personally, I think making a hidden underground room for communications that you regularly check would be ok, though. If you got raided, enemies wouldn't see it unless they tore the place up.
Or possibly, in game video feeds of different parts of the map in the future.
I'm glad notch is allowing server mods
hmmmmm
Dot would be quickly turning on and off a lever and dash would be activating the wire with a button.
"You have no power over me that I don't give you, and I don't have any power over you than you give me." - Vi Hart
That would probably take more time and space than what it's worth, though hahaha. So simple morse code it is. x]
(I read somewhere in this forum that the red stuff doesn't work/is disabled after some distance away (like with minecarts and whatnot). Is there any truth in this?)
PS Penguins!!!
Anyways, I really like the idea of some kind of messaging system, and the redstone system allows for so many possibilities.
After a big enough distance things start to not work, like fires won't burn the blocks and the current won't change things.