I created a trap with cuprite. It's a monster trap. Imagine a toilet. You store water on the top and when you flush, the water comes pouring down into the lower portion, fills it and in this case drowns the monsters. Imagine two cubes of blocks stacked on top of one another. The top is the water reservoir and the bottom the area where the monster is trapped.
Top Down view of the upper level: (Reservoir with flush valve (door))
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Top Down View of the bottom level: (Place where monster is trapped)
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The open spaces in each level line up with one another and act as a drain between the top and bottom. Pulling the lever makes one door open and the other close with a simple inverter object.
Lure monster into the lower cube. Pull a hidden lever which closes the lower door and traps the monster inside. Simultaneously as the lower door closes, the door upstairs opens and allows the water to rush out of the reservoir and down into the drain to the lower level. The drain sends the water to the lower section and drowns the monster. When it's dead, pull the lever again to close the flush valve door upstairs and open the trap door to let the water out and the next monster in.
First post... and wow is tough to explain things like this with words.
Doors don't let water past, and you wouldn't need to 'drain' it from the bottom. Picking up the source water block (or shutting access to it off, if we ever get floodgates) will make the water disappear.
too bad the tnt would fall into the water when its triggered.
edit: unless the pressure plate disapears when the tnt is triggered too? then that is pretty awsome
The plate disappears with the TNT. I believe the plates are like doors, if you remove the block they're on, then they disappear. A trap like that would basically make an impossible escape for whoever stepped on the plate, and the TNT will explode in the water, causing the wooden case to not be damaged at all while the player who activated the trap was damaged by the TNT explosion.
I like putting two steel doors in a long hallway with a pressure plate in between them, so they make a "inescapable trap". Of course you could have TNT drop.
I keep imagining someone panicking by being trapped between the doors and the TNT falling on them.
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Wheat represents the bottom of the map. If the TNT doesn't kill them, they fall to their death.
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And then you leave them to rot. Or better, use instead. Then they can't even dig out. Silver is the pressure plate, log is a metal door; what goes in can't come out.
so...you are hoping that in a raid, the thief will just fall down a hole?
Also, what really makes this an invalid trap is they will almost definitely be carrying other blocks with them to fill the hole with, thus when they escape, they also leave your trap unusable.
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(current post #)+ 332 because of old account epic failing on me.
Make it really deep, and dump lava down on them. Ultimately, the only way to block a raid is with the admantium or whatever that unkillable block is, which would of course require inventory editing... Ultimately, traps won't matter unless people are willing to walk through stuff. Diamond pickaxe or TNT rips stone to shreds, flint & steel for everything else. Not to mention if you have the materials to build anything with TNT or Lava, the raiders probably do too... so high tower right outside your wall + lava bucket= doom. Actually, that'd make a great trap. Sit on top of a 64 block high tower made straight into the air, and when raiders waltz in, dump lava on them.
Paradigm, that is awesome and ingenious. I wonder if you could make it work with lava if it ever gets updated...
Here's a good one, assume the wires go around the side leading to the TNT, and that to the sides of the gravel are paths for the lava into the main air shute.
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And a lever where the player is leads to the TNT, so when you set it off, the water will carry the torches it touches horizontally (water *falling* onto torches smashes them for some reason...), and place them on the pressure plate, which can then open a door. The lava gradualy makes its way down once the gravel has blocked off the water, and ends up letting you see lava through the glass while the door remains open. I've tested this and if you build it right, it works perfectly.
Actually there's a trick where falling blocks that land on torches get destroyed and turn into items. So I leave a wooden pressure plate with a torch placed on a block above it, and then any falling sand will trigger it.
Could someone make me a contraption that opens/closes multiple doors at once from only one lever? I can't get that to work, and I really need a big gate for my castle.
Could someone make me a contraption that opens/closes multiple doors at once from only one lever? I can't get that to work, and I really need a big gate for my castle.
Er just take the lever, and use the redstone dust to branch off trails to the doors, that's all you need bro.
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Could someone make me a contraption that opens/closes multiple doors at once from only one lever? I can't get that to work, and I really need a big gate for my castle.
Check around... if you have a double door, one will be closed when on and open when off, while the other will be open when on and closed when off, meaning you need to invert the wires going to one of them.
As for a bunch of doors at once, just put a switch and get wires going to each door from that switch. If you need to extend a wire, do the following:
Where is the wire, is any block that conducts electricity or whatever you want to call it, and are red torches attached to the blocks they're next to.
It really shouldn't be hard to open/close multiple doors at once with one lever:
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where are your doors.
If I ever decide to be evil and be a raider(Not the griefer kind!), I will most likely always carry about a good supply of redstone and redstone torches, as many logic setups can be easily confused and disabled by placing a redstone torch or an extra gate in the setup. Then, I can waltz in. Of course, if it's a lever-combo lock, I wouldn't do that. It would be WAY more fun to try and figure out the combination.
Ah. Well, I would probably give up, as I want to be a raider who is fair to those of us who put some work into our base. However, others would just destroy the walls and bust through to the guts of the system, and rip apart the wires to open the doors! D:
Player enters through the arrow (Iron door open at this point), activating the tnt and bringing the pressure pad down to the lava, destroying it, and also activating the door, thus closing it. If the lava doesn't kill them, then they're trapped in the room.
Please, explain how you got the doors to be the way they are. I'm trying to make this, but I can't, because the doors keep facing the wrong way.
Edit: Nevermind, finally got it. Your drawbridge is ingenious.
Top Down view of the upper level: (Reservoir with flush valve (door))
Top Down View of the bottom level: (Place where monster is trapped)
The open spaces in each level line up with one another and act as a drain between the top and bottom. Pulling the lever makes one door open and the other close with a simple inverter object.
Lure monster into the lower cube. Pull a hidden lever which closes the lower door and traps the monster inside. Simultaneously as the lower door closes, the door upstairs opens and allows the water to rush out of the reservoir and down into the drain to the lower level. The drain sends the water to the lower section and drowns the monster. When it's dead, pull the lever again to close the flush valve door upstairs and open the trap door to let the water out and the next monster in.
First post... and wow is tough to explain things like this with words.
Doors don't let water past, and you wouldn't need to 'drain' it from the bottom. Picking up the source water block (or shutting access to it off, if we ever get floodgates) will make the water disappear.
This is not a spammy link, but rather a handy guide
DISCLAIMER: any diagrams I post should be taken with a grain of salt.
I keep imagining someone panicking by being trapped between the doors and the TNT falling on them.
And so I give you the idiot killing machine.
Epic. I thought of two more:
Wheat represents the bottom of the map. If the TNT doesn't kill them, they fall to their death.
Also:
And then you leave them to rot. Or better, use
Tell them Starvern sent you
Also, what really makes this an invalid trap is they will almost definitely be carrying other blocks with them to fill the hole with, thus when they escape, they also leave your trap unusable.
Tell them Starvern sent you
Here's a good one, assume the wires go around the side leading to the TNT, and that to the sides of the gravel are paths for the lava into the main air shute.
And a lever where the player is leads to the TNT, so when you set it off, the water will carry the torches it touches horizontally (water *falling* onto torches smashes them for some reason...), and place them on the pressure plate, which can then open a door. The lava gradualy makes its way down once the gravel has blocked off the water, and ends up letting you see lava through the glass while the door remains open. I've tested this and if you build it right, it works perfectly.
Tell them Starvern sent you
Er just take the lever, and use the redstone dust to branch off trails to the doors, that's all you need bro.
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Check around... if you have a double door, one will be closed when on and open when off, while the other will be open when on and closed when off, meaning you need to invert the wires going to one of them.
As for a bunch of doors at once, just put a switch and get wires going to each door from that switch. If you need to extend a wire, do the following:
Where
It really shouldn't be hard to open/close multiple doors at once with one lever:
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where
Tell them Starvern sent you
♣♦♠♥
Former King of Alesgan
You wouldn't say that to my combination locks. They are 8-bit :biggrin.gif:
256 possible combinations
♣♦♠♥
Former King of Alesgan
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Player enters through the arrow (Iron door open at this point), activating the tnt and bringing the pressure pad down to the lava, destroying it, and also activating the door, thus closing it. If the lava doesn't kill them, then they're trapped in the room.
Please, explain how you got the doors to be the way they are. I'm trying to make this, but I can't, because the doors keep facing the wrong way.
Edit: Nevermind, finally got it. Your drawbridge is ingenious.
Tell them Starvern sent you