I'm not sure, but it might have to with the computer I'm using. When I built it I used the most up-to-date parts, and it's only about a year old. That and I have a ton of RAM. =D
If you get lag now I will hate to see you guys in multiplayer one person can only explore so much per hour but 10-20 peeps? you are going to need a better computer.
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TAC: 1:3
"He who sees thy challenge shall be victorious."
If you get lag now I will hate to see you guys in multiplayer one person can only explore so much per hour but 10-20 peeps? you are going to need a better computer.
The parts of the map rendered by other players won't be rendered for you unless you're in the same area.
If you get lag now I will hate to see you guys in multiplayer one person can only explore so much per hour but 10-20 peeps? you are going to need a better computer.
The parts of the map rendered by other players won't be rendered for you unless you're in the same area.
yeah, trying to have the actual server load everybody's location at once would crash the game, instantly.
Or the FPS would be .01
But you will have to download that!and then there will be new features and etc! if it lags now unless notch works some of his notchlolmagik it will lag for you and it will continue to lag.
am I correct or am I just making an excuse to get a few extra posts in my postcount.
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TAC: 1:3
"He who sees thy challenge shall be victorious."
But you will have to download that!and then there will be new features and etc! if it lags now unless notch works some of his notchlolmagik it will lag for you and it will continue to lag.
am I correct or am I just making an excuse to get a few extra posts in my postcount.
As of now, I have 0 lag, so any lag is not the actual game, I don't think.
when he gets his notchlolmagik working on multiplayer, I'm sure we'll get something lag-free sooner or later.
ALSO I need help with something. In Infdev, all of a sudden it wont let me move, and I cant turn very well, and it wont let me dig or place blocks anywhere but below me, even if I'm looking up. This is only affecting one of my files, and the other one works fine, anyone else ever come across this before?
I think it depends largely on where the source of "lag" is: rendering the level, or generating it. If generation is the issue, then the server will have to generate new level every time someone pushes the boundaries, unless Notch delegates that task to the User computers, which would then upload the data to the server, which would integrate the new block with existing level... I wonder how he would deal with if two people come close to a future block at close enough to the same time that they both generate and send a new block, but I don't really know networking very well. Conceivably this kind of setup would allow for faulty blocks to be uploaded as a result of hacked clients, potentially towards malicious purposes. I know less about how far the altering of Minecraft can go than networking, however, so that might not be possible for all I know.
Of course, if the source of the "lag" is rendering the level, then it's just that one user (or users) whose hardware isn't up to snuff.
Quote from Norix »
As of now, I have 0 lag, so any lag is not the actual game, I don't think.
when he gets his notchlolmagik working on multiplayer, I'm sure we'll get something lag-free sooner or later.
It depends upon your definition of lag. Any computer will always take some infinitesimal amount of time to perform any operation. There will never be "zero" lag, and exactly how long it takes for something to compute is entirely dependent upon the system and machine it is computing on. Sure, he can optimize the process and make it take less overall time, but newer, faster computers will always do these things faster, and slower computers slower. Internet latency is the same thing, except its the connection speed instead of the computing system (although you could argue that the entire internet is the computing system, but that's not really here nor there.)
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You follow the Path, fitting into an infinite pattern. Yours to manipulate, to destroy and rebuild. Now,in the quantum moment before closure, when all become one. One moment left. One point of space and time. I know who you are. You are destiny.
Has anybody noticed that the system status changed in the upper left hand corner?
And how it now says T: All: 1/ Counted: 1
It has also said 2 for me as well anybody know what it means?
I think that's the amount of entities around. That one is probably you, and the other may be your corpse.
...I wonder how he would deal with if two people come close to a future block at close enough to the same time that they both generate and send a new block, but I don't really know networking very well. Conceivably this kind of setup would allow for faulty blocks to be uploaded as a result of hacked clients, potentially towards malicious purposes. I know less about how far the altering of Minecraft can go than networking, however, so that might not be possible for all I know.
Assuming for the moment that the client isn't hacked, it shouldn't matter who returns the chunk. If I understand correctly, the terrain generator works off a randomization seed. The seed for a particular chunk should be the same for everyone.
As for verifying chunks, the client could send not only the generated chunk, but also metadata showing the work done on the chunk by the terrain editor. That at least should be easier to verify than actually generating the chunk. In fact, the server could constantly let clients generate chunks for it, even when no one is moving out. If it did it a few chunks at a time, you wouldn't even notice, but the server would be ready for when people did start to expand.
I'm still getting lag and a big drop in framerate when I look at forests or stand on top of a mountain and look around. I have a fairly new computer and it's pretty powerful, so it can't just be my computer it has to be something with the way to code is working. No i'm not running multiple programs and I don't have a virus.
Heres my system specs:
Windows 7 64bit
AMD Phenom™ X4 9750 Quad-Core Processor
8GB DDR2 Dual Channel Memory (4 x 2048MB Modules)
1TB 7200RPM SATA hard drive (less than 100 gigs of this is taken up)
ATI® Radeon™ HD 4650 Graphics with 1GB Discrete Video Memory
Right now I suspect my graphics card might not like the coding right now. I'm using one of the older versions of graphics drivers because with the new one minecraft doesn't work at all.
If this is how infinite maps is going to work in single player, this is going to be a lagfest when it goes multiplayer.
The forest lag is because the leaves are semitransparent, so it has to draw the blocks behind it. Additionally, unlike glass, leaves don't turn bordering leaves invisible, so it has to draw every surface of every leaf block. Ideally, it should change the texture to an opaque one when you get far enough away.
Not much can be done about the long view lag. Normally, a game will swap out lower res textures and simpler models for distant objects, but the minecraft environment isn't a model to begin with, so there isn't much simplification you could do.
It depends upon your definition of lag. Any computer will always take some infinitesimal amount of time to perform any operation. There will never be "zero" lag, and exactly how long it takes for something to compute is entirely dependent upon the system and machine it is computing on. Sure, he can optimize the process and make it take less overall time, but newer, faster computers will always do these things faster, and slower computers slower. Internet latency is the same thing, except its the connection speed instead of the computing system (although you could argue that the entire internet is the computing system, but that's not really here nor there.)
Geeze, get all technical on me.
What I mean is, I don't seem to have any lag, as in, I'm playing the game and it appears to be running smoothly for me, where the FPS isn't changing that much. My internet also looks like (I know I cant see it, but the browsers have a pretty fast load time, for me.) it's running fast (sorry If I'm misusing that phrase, I know the internet can't actually run), so it only appears to me that I have no lag.
On one hand;
* They look great from afar, and they are much more fleshed out than the old standard trees.
* From up close, I love the shadey bits of environment they create, and the opportunities for building treehouses.
On the other hand;
* The way the wood block texture is different on the top and bottom makes the branches look weird.
* Also, I hate the fact that trees aren't as easy to remove now. For the previous trees you just had to cut two tiles out of the branch, stand there, look up and cut out the rest of the wood and the whole tree was gone in a matter of seconds. Now you have to manually destroy the whole tree (leaves and all) or you'll be left with bits of floating weirdness that looks just wrong. And it's way harder to clear an area for construction when there's a tree in the way now.
No no no, I'm confused. They are too big. They frankly do not look like trees. They look like green cotton candy. Before, we had these nice little trees that looked nice, and not retarded. Now we have these big balls all over the landscape obscuring it. And Notch is fixing the bug where the tree doesn't disappear if it loses its trunk.
I'm not sure, but it might have to with the computer I'm using. When I built it I used the most up-to-date parts, and it's only about a year old. That and I have a ton of RAM. =D
TAC: 1:3
"He who sees thy challenge shall be victorious."
I have 4 GB, split between my two dual cores.
Not fair :cry:
The parts of the map rendered by other players won't be rendered for you unless you're in the same area.
yeah, trying to have the actual server load everybody's location at once would crash the game, instantly.
Or the FPS would be .01
am I correct or am I just making an excuse to get a few extra posts in my postcount.
TAC: 1:3
"He who sees thy challenge shall be victorious."
As of now, I have 0 lag, so any lag is not the actual game, I don't think.
when he gets his notchlolmagik working on multiplayer, I'm sure we'll get something lag-free sooner or later.
ALSO I need help with something. In Infdev, all of a sudden it wont let me move, and I cant turn very well, and it wont let me dig or place blocks anywhere but below me, even if I'm looking up. This is only affecting one of my files, and the other one works fine, anyone else ever come across this before?
Of course, if the source of the "lag" is rendering the level, then it's just that one user (or users) whose hardware isn't up to snuff.
It depends upon your definition of lag. Any computer will always take some infinitesimal amount of time to perform any operation. There will never be "zero" lag, and exactly how long it takes for something to compute is entirely dependent upon the system and machine it is computing on. Sure, he can optimize the process and make it take less overall time, but newer, faster computers will always do these things faster, and slower computers slower. Internet latency is the same thing, except its the connection speed instead of the computing system (although you could argue that the entire internet is the computing system, but that's not really here nor there.)
I think that's the amount of entities around. That one is probably you, and the other may be your corpse.
Assuming for the moment that the client isn't hacked, it shouldn't matter who returns the chunk. If I understand correctly, the terrain generator works off a randomization seed. The seed for a particular chunk should be the same for everyone.
As for verifying chunks, the client could send not only the generated chunk, but also metadata showing the work done on the chunk by the terrain editor. That at least should be easier to verify than actually generating the chunk. In fact, the server could constantly let clients generate chunks for it, even when no one is moving out. If it did it a few chunks at a time, you wouldn't even notice, but the server would be ready for when people did start to expand.
Heres my system specs:
Windows 7 64bit
AMD Phenom™ X4 9750 Quad-Core Processor
8GB DDR2 Dual Channel Memory (4 x 2048MB Modules)
1TB 7200RPM SATA hard drive (less than 100 gigs of this is taken up)
ATI® Radeon™ HD 4650 Graphics with 1GB Discrete Video Memory
Right now I suspect my graphics card might not like the coding right now. I'm using one of the older versions of graphics drivers because with the new one minecraft doesn't work at all.
If this is how infinite maps is going to work in single player, this is going to be a lagfest when it goes multiplayer.
Not much can be done about the long view lag. Normally, a game will swap out lower res textures and simpler models for distant objects, but the minecraft environment isn't a model to begin with, so there isn't much simplification you could do.
Geeze, get all technical on me.
What I mean is, I don't seem to have any lag, as in, I'm playing the game and it appears to be running smoothly for me, where the FPS isn't changing that much. My internet also looks like (I know I cant see it, but the browsers have a pretty fast load time, for me.) it's running fast (sorry If I'm misusing that phrase, I know the internet can't actually run), so it only appears to me that I have no lag.
No no no, I'm confused. They are too big. They frankly do not look like trees. They look like green cotton candy. Before, we had these nice little trees that looked nice, and not retarded. Now we have these big balls all over the landscape obscuring it. And Notch is fixing the bug where the tree doesn't disappear if it loses its trunk.